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> HentaiVerse 0.78, Crude Onyx Patch of Balance

 
post Feb 20 2014, 18:45
Post #641
gc00018



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So the random Elites project again?

Sometimes you will face a player's monster turn into an elite with stronge power and high drop rate no matter gf ar or re. (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Feb 21 2014, 02:12
Post #642
MikukoAya



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QUOTE(tychocelchu @ Feb 20 2014, 08:09) *

OR! a special monster that only appears on the LAST re!!! (IMG:[invalid] style_emoticons/default/laugh.gif)


The monster's name will be "hentaiverse server crash" and will have a power level of over 9000!

/jokes.

Jokes aside, I'd love to see some serious "elite" enemies that randomly appear.

(Is it just me or is it every time I try to play HV, it goes down? 503 :S)

This post has been edited by MikukoAya: Feb 21 2014, 08:05
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post Feb 21 2014, 13:12
Post #643
HNTI



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QUOTE(gc00018)
So the random Elites project again?



I don't want to see anything about monsters, let alone elites, not from you (IMG:[invalid] style_emoticons/default/mad.gif) . Nothing personal, but your monsters dominate high-end tier (IMG:[invalid] style_emoticons/default/dry.gif) .

This post has been edited by HNTI: Feb 21 2014, 13:12
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post Feb 21 2014, 16:07
Post #644
gc00018



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QUOTE(HNTI @ Feb 21 2014, 11:12) *

I don't want to see anything about monsters, let alone elites, not from you (IMG:[invalid] style_emoticons/default/mad.gif) . Nothing personal, but your monsters dominate high-end tier (IMG:[invalid] style_emoticons/default/dry.gif) .


Why not may it more exciting ? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 21 2014, 17:41
Post #645
Ichy



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we finally need a Monster Buddy to support us in Combat.
This would be the only thing that can motivate me to buy enough Crystal Packs to max a Mob.
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post Feb 21 2014, 18:01
Post #646
Colman



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QUOTE(Ichy @ Feb 21 2014, 23:41) *

we finally need a Monster Buddy to support us in Combat.
This would be the only thing that can motivate me to buy enough Crystal Packs to max a Mob.

And we need to spend 10 mp and 10 sp per 100 time unit for one attack from the pet (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 21 2014, 18:07
Post #647
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Chance to kill monster...permanently.
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post Feb 22 2014, 00:20
Post #648
gc00018



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New HENTAIVERSE.HARDCORE.ORG is coming SOON™!

All the death of monsters, players and equipments in this domain is permanent!

NO arena limit, difficult setting will be random and boss can be generated everything!

Tons of LOOT as well as DEATH!

Come and fight for your treasure and your life! (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 22 2014, 01:58
Post #649
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Hardcore would have been fun in the older versions but there's no way in hell I'm starting from the beginning now.

Unless you all come with me.
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post Feb 22 2014, 03:33
Post #650
MikukoAya



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QUOTE(gc00018 @ Feb 21 2014, 14:20) *

New HENTAIVERSE.HARDCORE.ORG is coming SOON™!

All the death of monsters, players and equipments in this domain is permanent!

NO arena limit, difficult setting will be random and boss can be generated everything!

Tons of LOOT as well as DEATH!

Come and fight for your treasure and your life! (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Lol.... Why does this seem possible?
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post Feb 24 2014, 07:34
Post #651
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QUOTE(Ichy @ Feb 21 2014, 17:41) *

we finally need a Monster Buddy to support us in Combat.
This would be the only thing that can motivate me to buy enough Crystal Packs to max a Mob.


this is not a bad idea...

not necessarily a monster, but a sidekick/offsider...
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post Feb 24 2014, 15:54
Post #652
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QUOTE(Pillowgirl @ Feb 16 2014, 00:08) *

Sure, let's delete all your monsters first.

(IMG:[img22.imageshack.us] http://img22.imageshack.us/img22/2208/c2zf.png)
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post Feb 24 2014, 19:44
Post #653
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That Mingyanus Giant can take a hike. Has the owner Mingyanus been banned or was that just a rumor? Banned people's monsters should be removed from the 'Verse. That thing is almost as annoying as Elia Jiggyjugs 501 used to be.


Edit because of this just now in the arena...

(IMG:[s28.postimg.org] http://s28.postimg.org/ze1rrnuzx/In_Memory_Of_monsters_Jackie_Chan.jpg)

This post has been edited by Tenseigamoon: Feb 24 2014, 20:52
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post Feb 24 2014, 22:11
Post #654
HNTI



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QUOTE
Why not may it more exciting ?


As far as I know excitement is strongly connected with encountering new situations not the same over and over again (IMG:[invalid] style_emoticons/default/dry.gif).

There should be limit of how many monsters can be picked from one player in one round.
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post Feb 25 2014, 00:29
Post #655
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2 things: HNTI's avatar image needs a scrollbar so i can see the rest.

And Darkmages are the new Ouzais (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 25 2014, 00:39
Post #656
hihohahi



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Don't think that image has the lower part (IMG:[invalid] style_emoticons/default/sad.gif)
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post Feb 25 2014, 01:30
Post #657
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Playing the HentaiVerse cause my browser to hog on my dual cores. When HV moves over to AJAX, that's going to improve the situation right?
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post Feb 25 2014, 09:28
Post #658
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QUOTE(Ichy @ Feb 24 2014, 23:29) *

And Darkmages are the new Ouzais (IMG:[invalid] style_emoticons/default/tongue.gif)


Actually, they're even worse. The Ouzai were different monster classes, the In Memory are always the same monster class.

And that's why a long time ago I suggested to prevent people from creating another monster of a given class unless they first created a monster of each other class available. To enforce variety.

QUOTE(HNTI @ Feb 24 2014, 21:11) *

There should be limit of how many monsters can be picked from one player in one round.


Now this would be nice, too.
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post Feb 25 2014, 11:37
Post #659
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Ahem. The variety is already enforced in that more common monster types don't get as much screentime for a given monster and that single monster type cannot dominate the round although they are prone to appear in packs.

If you want to avoid having 4 strongest giants in game show up in a pack, create a higher PL giant! Unchaosed!

That aside, I don't support reducing the chances of having same player's mobs appear in battle, for that reduces their chance of cooperation. (Though it'd probably increase gifts and make the game overall harder by having the difficulty more spread out thus less crushable by OFC).
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post Feb 25 2014, 11:57
Post #660
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QUOTE(Lement @ Feb 25 2014, 12:37) *

That aside, I don't support reducing the chances of having same player's mobs appear in battle


I get the feeling big T already just changed the formula of monster spawn generation somehow .
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