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> HentaiVerse 0.78, Crude Onyx Patch of Balance

 
post Dec 16 2013, 17:31
Post #61
tsusai



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this is i looking for, short IW really save my precious time
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post Dec 16 2013, 17:37
Post #62
Asariborn



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QUOTE(Tenboro @ Dec 16 2013, 12:03) *

Equipment

a. You can now give custom names to equipment that has had its potency maxed. Do this from the forge, under the upgrade or enchantment tabs.

b. Tweaked some drop ranges to better fit the pre-0.77 ones, and made the highest-end gear slightly less reliant on DwD/TT&T.

c. Item Worlds are now significantly shorter, but the monsters start out with "normal" damage and scale up twice as fast.

d. Shade Arcanist gear now provides an INT/WIS bonus instead of the additional resist.

Misc

e. A full reset button was added to the ability screen. This will completely reset your ability and mastery point assignments.
-- There is a significant cost for using this, which depends on your level. The cost is 100C, plus 100C per level above 50, plus 400C per level above 100.

f. Random battles can now be triggered every thirty minutes, but the number of daily battles is limited to 24.



Wow, surprise HV update at work. After hectic day, nice distraction.

Ad. a.

Cool.

Ad. b.

I hope that casual players can get some useful drops now. Bored of buying everything just because I can't play 24/7/365(6). (IMG:[invalid] style_emoticons/default/cry.gif)

Ad. c.

VERY Good. For same reasons as above. 200 rounds was faaaar too long. My limit of endurance depending on a day [from boredom] is between 50-100. IW is not work-people friendly. (IMG:[invalid] style_emoticons/default/tongue.gif)

Ad. d.

YES! Now we talking. Although I need clarification on Resist front. Does it means that resist is removed from stats (bummer) or just reduced (I can live with that).

Ad. e.

Hooray for that. One reset is small price to pay.

Ad. f.

Sweet! Was hoping for something like that. Today only managed 2 hourlies, now more opportunities.


OK, patch covered. Now one feature for future update.

Please ban StonyCat from Lottery for 6 months. (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif) (IMG:[invalid] style_emoticons/default/tongue.gif)

Cheers.
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post Dec 16 2013, 17:39
Post #63
jcullinane



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QUOTE(nobody_xxx @ Dec 16 2013, 10:08) *

just forget about it (IMG:[invalid] style_emoticons/default/laugh.gif)
I don't think TenB will return it for us (IMG:[invalid] style_emoticons/default/duck.gif)


I'm open to compromise. Like, say, giving an equal enough of Precursors to cover what was shrined, or credits equal to bazaar buying price for each, etc. But this was a complete LOSS when it was done with ZERO compensation. And will be mentioned every update until a compensation is made.
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post Dec 16 2013, 17:41
Post #64
Maximum_Joe



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Yays.

QUOTE(Tenboro @ Dec 16 2013, 03:03) *

- Random battles can now be triggered every thirty minutes, but the number of daily battles is limited to 24.

Can we get some sort of counter to keep track of this?
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post Dec 16 2013, 17:44
Post #65
something



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QUOTE(Tenboro @ Dec 16 2013, 06:03) *

- Shade Arcanist gear now provides an INT/WIS bonus instead of the additional resist.


I really hope this doesn't make my arcanist set completely obsolete.

otherwise, hooray for more random encounters and IW being slightly less annoying to do

This post has been edited by something: Dec 16 2013, 17:46
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post Dec 16 2013, 17:46
Post #66
varst



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QUOTE(aizenteppa @ Dec 16 2013, 23:37) *

Ad. d.

YES! Now we talking. Although I need clarification on Resist front. Does it means that resist is removed from stats (bummer) or just reduced (I can live with that).


Probably means arcanist no longer gives further resist bonus (i.e. the normal shade's resist bonus stays)
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post Dec 16 2013, 17:56
Post #67
qw3rty67



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QUOTE
-- You can remove a custom name by renaming to blank or the same as the original name.
-- Attaching equipment to a MoogleMail will automatically remove the custom name.
Aw (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE
- Item Worlds are now significantly shorter, but the monsters start out with "normal" damage and scale up twice as fast.
- Shade Arcanist gear now provides an INT/WIS bonus instead of the additional resist.

- Equipment generated by the Lottery should now always be Legendary or Peerless.

- Random battles can now be triggered every thirty minutes, but the number of daily battles is limited to 24.
Time to start playing again (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE
- Fixed a display problem for MoogleMail attachments.
- Fixed an issue where monster spells could not be absorbed if it initially rolled a resist (which would be ignored in favor of the partial resist mechanics).
Thank Celestia! (IMG:[invalid] style_emoticons/default/cool2.gif)

QUOTE
- Fixed one issue where you could temporarily lock your user by attempting to specify an invalid page.
(IMG:[invalid] style_emoticons/default/blink.gif)
Checking a bunch of monsters really quickly doesn't trigger anything, does it?
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post Dec 16 2013, 18:03
Post #68
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I cant IW *15 (IMG:[invalid] style_emoticons/default/sad.gif)
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post Dec 16 2013, 18:11
Post #69
blue penguin



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Wow! Now you can hover the mouse over an equip in a MM and the see the stats.

Cool
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post Dec 16 2013, 18:17
Post #70
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Ten: is the Random Encounter timer a fixed 30 minutes then a fight, or is it an approximate 30 minutes?


To Anyone else: So has anybody tried the global point reset yet?


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post Dec 16 2013, 18:17
Post #71
Noneyabusiness



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Reset!!!

Thanks Tenboro!!!!!
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post Dec 16 2013, 18:22
Post #72
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QUOTE
This will reset ALL mastery and ability point assignments. This will cost you 103000 Credits. Proceed?


YOU BUTTMUNCH
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post Dec 16 2013, 18:22
Post #73
Arith Undine



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Wooooo, new update released
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post Dec 16 2013, 18:23
Post #74
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QUOTE(something @ Dec 16 2013, 22:44) *

I really hope this doesn't make my arcanist set completely obsolete.

If your set has max resist on every piece, I will be happy to take it from your hands. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 16 2013, 18:41
Post #75
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QUOTE(Tenboro @ Dec 16 2013, 11:03) *

Equipment
- Tweaked some drop ranges to better fit the pre-0.77 ones, and made the highest-end gear slightly less reliant on DwD/TT&T.
- Shade Arcanist gear now provides an INT/WIS bonus instead of the additional resist.


Damn it!
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post Dec 16 2013, 18:52
Post #76
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This update really scared me.

I was sure that ability reset cost would return this update. Thank goodness I was wrong.
I'm too poor to affor reset cost (IMG:[invalid] style_emoticons/default/cry.gif)

QUOTE(skillchip @ Dec 17 2013, 00:41) *
Damn it!

poor skillchip

Time to get arcanist data of eid above 37000000, right?
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post Dec 16 2013, 19:24
Post #77
skillchip



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QUOTE(Nerzzzzz @ Dec 16 2013, 16:52) *

This update really scared me.

I was sure that ability reset cost would return this update. Thank goodness I was wrong.
I'm too poor to affor reset cost (IMG:[invalid] style_emoticons/default/cry.gif)
poor skillchip

Time to get arcanist data of eid above 37000000, right?


- Tweaked some drop ranges to better fit the pre-0.77 ones, and made the highest-end gear slightly less reliant on DwD/TT&T.

And other gear not specified was changed, either meaning quality or equip stats. Just being safe
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post Dec 16 2013, 19:34
Post #78
Tenboro

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QUOTE(varst @ Dec 16 2013, 16:46) *

Probably means arcanist no longer gives further resist bonus (i.e. the normal shade's resist bonus stays)


Yup.

QUOTE(teenyman45 @ Dec 16 2013, 17:17) *

Ten: is the Random Encounter timer a fixed 30 minutes then a fight, or is it an approximate 30 minutes?


You can create a new battle every 30 minutes.

QUOTE(watisthis @ Dec 16 2013, 17:22) *

YOU BUTTMUNCH


I'm laughing inside. :3

QUOTE(skillchip @ Dec 16 2013, 18:24) *

And other gear not specified was changed, either meaning quality or equip stats. Just being safe


Just the quality ranges (i.e. what makes it a Legendary).
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post Dec 16 2013, 19:43
Post #79
teenyman45



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I am so very glad to have been able to reset the 4 mastery that had been wasted on Staff Accuracy! Ooh ~33 points of attack accuracy which I don't need and ~6.6 points of spell accuracy that never seemed to matter.

Those mastery points are much better allocating to filling out my ability line.

Now to spend several hundred thousand credits training for additional ability points.
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post Dec 16 2013, 19:46
Post #80
watisthis



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QUOTE(Tenboro @ Dec 16 2013, 12:34) *

I'm laughing inside. :3


And rubbing yourself outside right?
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