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HentaiVerse 0.78, Crude Onyx Patch of Balance |
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Feb 8 2014, 21:12
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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HV is rather unstable for me atm. Anyone having the same issue?
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Feb 9 2014, 00:41
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(Tenboro @ Feb 8 2014, 04:33)  - Rested stamina usage was decreased by 0.01/round (to 0.04) while normal stamina usage was increased by 0.01/round (to 0.02).
- Stamina now replenishes at a constant rate regardless of whether a player is in battle or not (though it won't actually "tick" until after a battle series has ended). Regeneration was increased from 20/day to 24/day (1 per hour). Amazing change! The 'verse is getting better every patch. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 9 2014, 00:57
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Hmmm, only thing about stamina change that I think needs to be adjusted is 50% stamina usage on arenas
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Feb 9 2014, 05:18
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(Tenboro @ Feb 8 2014, 01:33)  Uh, whoops. That wasn't supposed to go live yet. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Might as well push the other file as well and make it a micro-patch. - Rested stamina usage was decreased by 0.01/round (to 0.04) while normal stamina usage was increased by 0.01/round (to 0.02). - Stamina now replenishes at a constant rate regardless of whether a player is in battle or not (though it won't actually "tick" until after a battle series has ended). Regeneration was increased from 20/day to 24/day (1 per hour). Ooh, fun. This means that we can play more HV.
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Feb 9 2014, 06:30
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setsuna11
Group: Members
Posts: 387
Joined: 14-December 09

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good
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Feb 9 2014, 07:53
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Amaduyu Mitsumi
Group: Gold Star Club
Posts: 1,609
Joined: 2-October 11

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QUOTE(tychocelchu @ Feb 9 2014, 09:52)  dude! that's diabolical! did you still win??? (IMG:[ invalid] style_emoticons/default/laugh.gif) I don't know what you meant by that. 1H PF TTTT is cake. Just have to keep Silence on the gods then SS Bash -> Vital on everything. Merciful Blow when HP < 25%. May take a bit long, but that's it. Forgot that I wanted to ask something. Derp. What is the stamina consumption of IW? Is it still the same as Grindfest's? This post has been edited by Kagoromo: Feb 9 2014, 07:55
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Feb 9 2014, 09:02
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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So when is dark going to be buffed, if ever? Translation: So when is dark going to be the strongest mage style again? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 9 2014, 09:08
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(treesloth16 @ Feb 9 2014, 10:02)  So when is dark going to be buffed, if ever? Translation: So when is dark going to be the strongest mage style again? (IMG:[ invalid] style_emoticons/default/tongue.gif) Wat, when was dark the best mage style? I think i missed something important here.
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Feb 9 2014, 09:15
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(danixxx @ Feb 9 2014, 16:08)  Wat, when was dark the best mage style? I think i missed something important here.
I don't know about best, but I thought before the big patch (0.76), dark damage output was highest amongst all mages. Was T3 holy spell 'Paradise Lost' even in existence?
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Feb 9 2014, 09:20
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(treesloth16 @ Feb 9 2014, 10:15)  I don't know about best, but I thought before the big patch (0.76), dark damage output was highest amongst all mages. Was T3 holy spell 'Paradise Lost' even in existence?
Nope ragnarok was T4 and banish T3 but breached defense gave much more damage on high mitigation monsters than now.
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Feb 9 2014, 09:29
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(danixxx @ Feb 9 2014, 16:20)  Nope ragnarok was T4 and banish T3 but breached defense gave much more damage on high mitigation monsters than now.
Oh yes, I forgot all about the joys of cycling.
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Feb 9 2014, 10:25
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(tychocelchu @ Feb 9 2014, 08:52)  dude! that's diabolical! did you still win??? (IMG:[ invalid] style_emoticons/default/laugh.gif) Of course, but that was one looong fight. Especially considering that only depr spell I had in abitilies was weaken. This post has been edited by kserox: Feb 9 2014, 10:27
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Feb 9 2014, 18:12
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ginjok
Group: Gold Star Club
Posts: 1,736
Joined: 23-April 12

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QUOTE(Tenboro @ Dec 16 2013, 08:03)  - Rested stamina usage was decreased by 0.01/round (to 0.04)
Good (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Tenboro @ Dec 16 2013, 08:03)  while normal stamina usage was increased by 0.01/round (to 0.02).
Meh, at least something that will further contain boots and low difficulty fests, but will hit some of the legit guys, and those who do thousands of rounds. QUOTE(Tenboro @ Dec 16 2013, 08:03)  - Stamina now replenishes at a constant rate regardless of whether a player is in battle or not (though it won't actually "tick" until after a battle series has ended). Regeneration was increased from 20/day to 24/day (1 per hour).
One of the best things in recent times. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Feb 11 2014, 13:50
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(ginjok @ Feb 9 2014, 16:12)  Meh, at least something that will further contain boots and low difficulty fests, but will hit some of the legit guys, and those who do thousands of rounds.
High difficulty doesn't drop more tokens anyway... (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 12 2014, 07:23
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Pickled_Cow
Group: Gold Star Club
Posts: 6,377
Joined: 22-November 06

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Hey, random out of the blue question:
Is there a counter that keeps track of how many rounds of battle we've completed?
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Feb 12 2014, 08:55
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Anomtai @ Feb 12 2014, 05:23)  Hey, random out of the blue question:
Is there a counter that keeps track of how many rounds of battle we've completed?
I think a script can make it. I have seen someone using one which can record drop/time/round etc.
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