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> HentaiVerse 0.78, Crude Onyx Patch of Balance

 
post Dec 19 2013, 06:54
Post #141
Zero Angel



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No need for another nerf.

Just raise the cap, and add a few more tiers to the Abilities page so we have something to spend AP on.
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post Dec 19 2013, 12:28
Post #142
TheGreyPanther



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QUOTE(Anomtai @ Dec 19 2013, 01:39) *
This. Before, you could only have one random an hour. Assuming you were awake 24 hours a day, you could only have 22 random battles a day. The dawn event not only overrides your first possible random of the day, it also overrides the last possible random you could of had yesterday, because random's couldn't be triggered within an hour each other. Limiting our total random encounters per day down to 22.

Heck, if the new system limited us to 12 randoms a day, we would still be happy with it.

Wrong, it was 23 random encounters day.
The days first encounter is at hour zero when you trigger dawn then you could trigger a random encounter every hour (shortly after) to the 23 hour. That makes 23.
It is still an increase but not that large.
Still waiting for a fixed HV Random Encounter Notification script.
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post Dec 19 2013, 12:38
Post #143
masamunemaniac



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Huh, I missed this update and was kind of wondering why I was able to do my hourlies more than once per hour...
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post Dec 19 2013, 13:20
Post #144
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Is there a good reason to do IW on PFUDOR instead of on IWBTH? Potency PXP is the same 15.6
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post Dec 19 2013, 14:20
Post #145
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QUOTE(Mantra64 @ Dec 19 2013, 18:20) *

Is there a good reason to do IW on PFUDOR instead of on IWBTH? Potency PXP is the same 15.6

better equipment drop chance (IMG:[invalid] style_emoticons/default/laugh.gif)


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post Dec 19 2013, 14:23
Post #146
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QUOTE(nobody_xxx @ Dec 19 2013, 13:20) *

better equipment drop chance (IMG:[invalid] style_emoticons/default/laugh.gif)

instead of a crap exquisite I will get an even crappier exquisite then?
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post Dec 19 2013, 14:39
Post #147
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QUOTE(Mantra64 @ Dec 19 2013, 19:23) *

instead of a crap exquisite I will get an even crappier exquisite then?

you maybe get something great like jenga in PFU IW run (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by nobody_xxx: Dec 19 2013, 14:39
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post Dec 19 2013, 14:48
Post #148
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Thanks for fixing mooglemail, Tenboro! (IMG:[invalid] style_emoticons/default/smile.gif)
Now no need to install the script about it.
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post Dec 19 2013, 14:50
Post #149
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QUOTE(nobody_xxx @ Dec 19 2013, 13:39) *

you maybe get something great like jenga in PFU IW run (IMG:[invalid] style_emoticons/default/laugh.gif)

I'm doing only PFU IW and that's what I'm getting

http://hentaiverse.org/pages/showequip.php...;key=3a62b83dd8
http://hentaiverse.org/pages/showequip.php...;key=5326f74e07

Haven't even seen a mag drop on regular PFU. Only mag or mag+ drops are when doing TT&T (IMG:[invalid] style_emoticons/default/sad.gif)

Snowflake seems to hate me most of the times. I would be nice to get a mag or leg drop once in a while even if it were cotton or leather ones.
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post Dec 19 2013, 14:58
Post #150
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QUOTE(Mantra64 @ Dec 19 2013, 19:50) *

I'm doing only PFU IW and that's what I'm getting

http://hentaiverse.org/pages/showequip.php...;key=3a62b83dd8
http://hentaiverse.org/pages/showequip.php...;key=5326f74e07

Haven't even seen a mag drop on regular PFU. Only mag or mag+ drops are when doing TT&T (IMG:[invalid] style_emoticons/default/sad.gif)

Snowflake seems to hate me most of the times. I would be nice to get a mag or leg drop once in a while even if it were cotton or leather ones.

get something good from DwD (IMG:[invalid] style_emoticons/default/huh.gif)


I almost never doing DwD now ( only twice in nearly 3 months ) (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 19 2013, 15:20
Post #151
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QUOTE(nobody_xxx @ Dec 19 2013, 13:58) *

get something good from DwD (IMG:[invalid] style_emoticons/default/huh.gif)
I almost never doing DwD now ( only twice in nearly 3 months ) (IMG:[invalid] style_emoticons/default/laugh.gif)

I don't take the time to do the SG. I do the rest of the arenas and some IW.

With the IW change I will max my equipment now. And since I now don't have to go working for the next 2 weeks I might do DwD a few times.
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post Dec 19 2013, 15:34
Post #152
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QUOTE(Mantra64 @ Dec 19 2013, 20:20) *

I don't take the time to do the SG. I do the rest of the arenas and some IW.

With the IW change I will max my equipment now. And since I now don't have to go working for the next 2 weeks I might do DwD a few times.

I'm still too lazy to max my leg power of prot set to max (IMG:[invalid] style_emoticons/default/laugh.gif)

kinda lost alot of motivation to playing HV , that why my lvl stuck (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 19 2013, 15:51
Post #153
elda88



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QUOTE(nobody_xxx @ Dec 19 2013, 21:34) *

kinda lost alot of motivation to playing HV

It'll come back. I've been there.
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post Dec 19 2013, 16:05
Post #154
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QUOTE(hujan86 @ Dec 19 2013, 20:51) *

It'll come back. I've been there.

I hope so , neighbor (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 19 2013, 18:18
Post #155
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humm, new IW, I guess the change is larger than everyone thinks...
a nice rolled exq and mag gear now stand a chance...
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post Dec 19 2013, 23:40
Post #156
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QUOTE(TheGreyPanther @ Dec 19 2013, 10:28) *

Wrong, it was 23 random encounters day.
The days first encounter is at hour zero when you trigger dawn then you could trigger a random encounter every hour (shortly after) to the 23 hour. That makes 23.
It is still an increase but not that large.
Still waiting for a fixed HV Random Encounter Notification script.


No, you're assuming that every random battle was queued up at the the top of each hour. That was not the case. Every Random required 1 hour or 3,600 seconds to pass since the last random and or dawn event to be triggered. Even if you were to write a program to trigger random battles and dawn events for you, your ping, no matter how fast, would not be fast enough to prevent your 23th random battle of the day from being pushed into tomorrow's dawn event. Limited the old system of random encounters down to 22 per day.

Also the average human's need to sleep each day really digs into it as well.
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post Dec 20 2013, 00:18
Post #157
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QUOTE(Anomtai @ Dec 19 2013, 22:40) *

No, you're assuming that every random battle was queued up at the the top of each hour. That was not the case. Every Random required 1 hour or 3,600 seconds to pass since the last random and or dawn event to be triggered. Even if you were to write a program to trigger random battles and dawn events for you, your ping, no matter how fast, would not be fast enough to prevent your 23th random battle of the day from being pushed into tomorrow's dawn event. Limited the old system of random encounters down to 22 per day.


No. You're assuming that there have to be 60 minutes between the last "hourly" and the dawn event. That's not the case.
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post Dec 20 2013, 00:46
Post #158
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Six in one hand, half a dozen in the other (IMG:[invalid] style_emoticons/default/laugh.gif)

It's still more than pre-patch, unless your an insomniac or really, really determined player (IMG:[invalid] style_emoticons/default/biggrin.gif)

The latter being Snowflake owns your soul (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 20 2013, 01:23
Post #159
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QUOTE(Hoheneim @ Dec 19 2013, 22:18) *

No. You're assuming that there have to be 60 minutes between the last "hourly" and the dawn event. That's not the case.


I assumed no such thing. Everyone knows that the Dawn event can be triggered at the top of zero hour and that it takes precedence over randoms.

Do I have to make an infographic to explaining why only 22 random battles a day was possible with the old system? I didn't think it wasn't necessary, but that is clearly not the case.
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post Dec 20 2013, 02:06
Post #160
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QUOTE(Anomtai @ Dec 20 2013, 00:23) *

I assumed no such thing. Everyone knows that the Dawn event can be triggered at the top of zero hour and that it takes precedence over randoms.

Do I have to make an infographic to explaining why only 22 random battles a day was possible with the old system? I didn't think it wasn't necessary, but that is clearly not the case.


24h clock for simplicity sake... Let's say one triggers a battle about every 61 minutes:

00:00 Dawn Event
01:01 1st hourly
02:02 2nd hourly
03:03 3rd hourly
04:04 4th hourly
05:05 5th hourly
06:06 6th hourly
07:07 7th hourly
08:08 8th hourly
09:09 9th hourly
10:10 10th hourly
11:11 11th hourly
12:12 12th hourly
13:13 13th hourly
14:14 14th hourly
15:15 15th hourly
16:16 16th hourly
17:17 17th hourly
18:18 18th hourly
19:19 19th hourly
20:20 20th hourly
21:21 21st hourly
22:22 22nd hourly
23:23 23rd hourly

00:00 Dawn Event
...
wash, rinse and repeat.


Still too difficult to grasp? Then you must be even more retarded than I thought.
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