Sometimes you want to know if when you convert your GP you will get enough credits to do something.
Sometimes you want to know how much a given aura will help you. Or hurt you if turned off, for that matter.
Sometimes you just want to convert enough to do something.
To attempt to solve all of these I wrote a [
www.greasespot.net]
Greasemonkey/[
www.ie7pro.com]
IE7Pro GP Convert script!
(IMG:[
www.bstcon.com]
http://www.bstcon.com/images/EHentaiGPConvert.gif)
All settings are stored as you change them, and it even allows you to type into the C adj. box to have it calculate how many GP you should convert to get that many credits!
# of possible $$$+ skills is anticipating more in the future, even though as of this posting you can only get up to 4.
NOTE: This script makes assumptions that may be incorrect based on ease of two-way math. It may not be 100% accurate in determining the number of C you will get from a number of GP, or the number of GP you will need to get a number of C, even if you DO have everything set to what you currently have active. It does not check what Auras you do or do not have active, nor how many skills you have obtained, but takes your word on them. For all
I know you want to always see based on having the green aura active, but don't normally keep it active, after all.
You can find the script at [
www.bstcon.com]
http://www.bstcon.com/EHentaiGPConvert.user.js and is named for installing in Firefox. Change "user.js" to "ieuser.js" for IE7Pro (and install in Program Files/IEPro/userscripts). You may need to activate the script manually after installing.
I tested all functionality in the latest IE7Pro and Greasemonkey versions on IE7 (duh) and Firefox 3. If you have any issues, let me know. Assuming anyone cares enough to try.
EDIT: On a side note, hovering over the various auras, or skill counts, will tell you the boost or base credit rate that applies. A number of the auras say 0% boost, because they don't affect your credits at all (IMG:[
invalid]
style_emoticons/default/tongue.gif)
EDIT2: Updated the script to show the pointer when over the Auras/Skills for selection.
This post has been edited by CmptrWz: Dec 7 2008, 01:40