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What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
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Aug 16 2016, 03:59
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(ahmadindra20 @ Aug 15 2016, 06:26)  I have questions, if we want to get for no imperil style of Holy Mage, which slot is the best to put two proficiency cloth? do u need to full forge the equipments to reach that speed? mind to show your equipment set and link (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ? and last question if u dont mind, are u using crackling script or other modified sript for your holy mage style? 1) depends on what you need to get to 1.0 prof factor (meaning you need double the proficiency of your level) 2) I think no imperil is tougher than elemental + imperil (and the higher the difficulty the better elemental + imperil is), more damage taken and you have to balance prof with EDB, I'd say you really need to forge a lot + get the prof perk to really get going. 3) Peerless Hallowed Oak Staff of FocusLegendary Mystic Phase Cap of HeimdallLegendary Charged Cotton Robe of the Heaven-sentLegendary Charged Cotton Gloves of the Heaven-sentLegendary Charged Phase Pants of HeimdallLegendary Charged Phase Shoes of HeimdallStill need to do a bit of forging (the two cottons needs at least 10 other forge level to cap the prof so I will probably forge the gloves to 45 (50 if not enough) and the robe to 35, around 4M just for that. 4) Currently using my personal version of Reloader, I prefer to use script I fully know how to touch, but most of the feature I'm adding are taken 1:1 from crackling so it's probably easier to just use cracking, which is a very good script.
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Aug 16 2016, 04:38
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(nobody_xxx @ Aug 16 2016, 04:20)  where do you got that peerless staff , sapo (IMG:[ invalid] style_emoticons/default/heh.gif) From here.
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Aug 16 2016, 05:13
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8055
Group: Catgirl Camarilla
Posts: 228
Joined: 17-May 09

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[placeholder]
This post has been edited by 8055: Aug 16 2016, 05:14
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Aug 16 2016, 06:23
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ahmadindra20
Group: Gold Star Club
Posts: 175
Joined: 4-January 13

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QUOTE(Sapo84 @ Aug 16 2016, 03:59)  1) depends on what you need to get to 1.0 prof factor (meaning you need double the proficiency of your level) 2) I think no imperil is tougher than elemental + imperil (and the higher the difficulty the better elemental + imperil is), more damage taken and you have to balance prof with EDB, I'd say you really need to forge a lot + get the prof perk to really get going. 3) Peerless Hallowed Oak Staff of FocusLegendary Mystic Phase Cap of HeimdallLegendary Charged Cotton Robe of the Heaven-sentLegendary Charged Cotton Gloves of the Heaven-sentLegendary Charged Phase Pants of HeimdallLegendary Charged Phase Shoes of HeimdallStill need to do a bit of forging (the two cottons needs at least 10 other forge level to cap the prof so I will probably forge the gloves to 45 (50 if not enough) and the robe to 35, around 4M just for that. 4) Currently using my personal version of Reloader, I prefer to use script I fully know how to touch, but most of the feature I'm adding are taken 1:1 from crackling so it's probably easier to just use cracking, which is a very good script. wow (IMG:[ invalid] style_emoticons/default/ohmy.gif) , thanks for the explanation pal, Its really useful (IMG:[ invalid] style_emoticons/default/smile.gif) , I think I am going to play SG arenas with Holy Mage LAZY style aka without imperil hahaha... (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 16 2016, 17:15
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(ahmadindra20 @ Aug 16 2016, 06:23)  I think I am going to play SG arenas with Holy Mage LAZY style aka without imperil hahaha... (IMG:[ invalid] style_emoticons/default/biggrin.gif) That's not actually a very good plan, imperil really helps a lot against SG. I would say imperil style is probably ~50% faster or something like that.
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Aug 16 2016, 18:13
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Sapo84 @ Aug 16 2016, 17:15)  That's not actually a very good plan, imperil really helps a lot against SG. I would say imperil style is probably ~50% faster or something like that.
are you sure? at least at low difficulties i noted that imperil gave a boost against Konata only [edit]: oh, with holy style, i meant This post has been edited by Scremaz: Aug 16 2016, 18:14
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Aug 16 2016, 18:18
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Scremaz @ Aug 16 2016, 23:13)  are you sure? at least at low difficulties i noted that imperil gave a boost against Konata only
[edit]: oh, with holy style, i meant
I believe so too, those SGs other than Konata have -1 on holy/dark element mitigation, so it's not really important I think. Also, Hath Perk Innate Arcana IV Activated!
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Aug 16 2016, 18:54
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Scremaz @ Aug 16 2016, 18:13)  are you sure? at least at low difficulties i noted that imperil gave a boost against Konata only
-50% magical mitigation it's pretty important. Also low difficulties don't really matter, try at IWBTH/PFUDOW, no SGs without imperil can tank a fuckton of spells.
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Aug 16 2016, 19:01
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Sapo84 @ Aug 16 2016, 18:54)  -50% magical mitigation it's pretty important. Also low difficulties don't really matter, try at IWBTH/PFUDOW, no SGs without imperil can tank a fuckton of spells.
so less relevant effect since only MDB is concerned and not EDB, but still useful...
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Aug 16 2016, 19:12
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Scremaz @ Aug 16 2016, 19:01)  so less relevant effect since only MDB is concerned and not EDB, but still useful...
[numbers are made up to explain the concept, don't be picky] The fact is that with normal enemies you imperil once and then nuke, so maybe 1 turn imperil and no more than 2-3 for mobs, no imperil you may need 5-6, in the end you may gain a couple of rounds (depends if you find a monster with high holy res, luck, if you have full radiant etc etc). With SGs with no imperil you easily need something like 20-30 spells, so even if imperil can cut a small percentage of the rounds needed it's still a good trade to use 1 round of imperil to save maybe 10 rounds of nuking.
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Aug 16 2016, 19:47
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ahmadindra20
Group: Gold Star Club
Posts: 175
Joined: 4-January 13

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well maybe I will use two style of Holy Mage (imperil & non imperil) depends on my condition (lazy or energetic). hahaha.. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 17 2016, 00:05
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE 34 5 Moam dropped [Fluffle Puff Figurine] so they actually do drop! (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Aug 17 2016, 01:32
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Sapo84 @ Aug 15 2016, 00:25)  No-imperil holy mage CODE 587 turns (2.51 t/s) 00 h 03 m 54 s
105,001,529 exp 3,026 credits 100 rounds Tried again with slightly higher prof (maxed cloth, better divine and staff) and a bit more forging. CODE Item world cleared! 502 turns (2.83 t/s) 00 h 02 m 57 s
105,052,213 exp 2,571 credits 100 rounds
Yep, 2H/Niten is simply not viable when mage can clear at double speed.
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Aug 17 2016, 03:23
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(Sapo84 @ Aug 17 2016, 01:32)  Tried again with slightly higher prof (maxed cloth, better divine and staff) and a bit more forging. CODE Item world cleared! 502 turns (2.83 t/s) 00 h 02 m 57 s
105,052,213 exp 2,571 credits 100 rounds
Yep, 2H/Niten is simply not viable when mage can clear at double speed. look at our lvl difference, forge difference and ofc hath perks, my Katana is almost not forged this can be done much faster
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Aug 17 2016, 04:11
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Fap.Fap @ Aug 17 2016, 03:23)  look at our lvl difference, forge difference and ofc hath perks, my Katana is almost not forged this can be done much faster
Sure, you can get faster and shave off some time, but the problem remain that @hell mages should be easily able to get sub 3 minutes, and that's sometimes that I really doubt can be achieved with 2H. Much better to slowly build a mage persona than to go the 2H path (unless Tenboro buff it in one of the next patches).
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