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I'd agree that deflection is about as good as dampening (except with shields if you're heavy): averaging over a few weeks in tower, I found nearly the same piercing as crushing damage, and that was with heavy. I used light the previous season and also noticed slightly more piercing then too, and that was after accounting for the mitigation differences. I might have introduced some bias by sleeping the three enemies with the most hp, so giants were one of the main monster types targeted for sleep, but I think the trend is clear enough that piercing mit should be valued roughly much as crushing mit (even for heavy, especially since the larger piercing values forge better, until such point as the sp drain from crushing attacks triggering spirit shield becomes too much to maintain). [I'm noticing a similar trend in arena 400 in isekai and in lower-level arenas in persistent, too, though that's just at a glance, not taking averages.]
I wonder about deflection being better then protection, though. I'd be curious to see full-forging numbers crunched on that. With level scaling vs no level scaling, better forging (later edit: this was wrong, crush/slash/pierce actually forge a tiny bit better), and accounting for % differences (ex: 80-->81 pmit is a relative 5% increase, while pierce 25-->26% is a 1.33% increase), protection should still be better. I don't know if I ever calculated fully forged, but I know I did a value comparison for peerless force shields. The result of that was protection would have been better than crush/pierce at high player level (by the time forging gave laughable returns compared to other armor, anyway). That is, the credits devoted solely to pmit on a protection shield would have given higher overall physical defense than the same amount of credits I spent on pmit+crushing with a dampening shield. [later edit:] The one way deflection (or dampening) could be better than protection is if that damage type alone is giving you so much sp damage that it's a serious issue. For hp issues, however, protection is simply better.
Rough crush/slash/pierce tower data, for the curious. These are averages over many floors; there was wild variation between floors. About 93% of physical attacks were crush+slash+pierce (the rest being void and elemental). Crushing and piercing were close, both about/slightly below 40% of total crush+slash+pierce damage (hard to say if I introduced bias with my playstyle, so I'm not sure if piercing was slightly more than crushing or not, accounting for my specific mitigation differences). Slashing was close to/slightly above 20% of crush+slash+pierce damage. So, using this to compare equipment: to equate piercing to overall physical damage (again, just for tower), pmit_equivalent ~= .93*.4*piercing. Note that when this is used to calculate changes, the changes must be relative to current (ex: 25-->26 piercing must be 1.33, not 1), not to zero. Don't ask about confidence intervals; consider this closer to a swag (I just find it close enough for my personal use).
comprehensive edits: had slightly overstated the impact of piercing.
This post has been edited by hydoc: Oct 1 2025, 07:30
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