Fun-number floor reached. This is my stop.

1h heavy. Done with:
Full plate (no power), and even used a nimble waki through floor 105 (24k turns)
No trading (only equipment shop, shrine, and drops)
Only draughts and potions (no elixers, scrolls, vase/gum, infusions, or shards)
Keyboard only (no hover, so had to play slowly since nothing stops keyboard attacks when sparked)
Lessons learned:
Don't do any of the above.
Playing tired with paradise lost as ctrl+5 and sleep as alt+5 is asking for trouble.
21k turns since floor 118, but now with no more room to upgrade atk. Would have to start swapping out for power or devouring gum, but I'm nearly broke and more importantly I'm tired of playing and need the time for other things (log time is misleading because I took breaks, but I used a stopwatch on floor 114, and it took over four hours [!] for 18k turns). This was a silly experiment for a stubborn person and I think going further would only reconfirm how silly and stubborn I can be.
I had a longer postmortem drafted but it's even more of a tl;dr so I'll just post equipment and some brief notes for now.

Both peerless were from vouchers. Shield at the start, body before floor 73 (3.2m credits spent; 3.8m more spent for a third before floor 106 that didn't pan out). Weapons were drops; others were from the bazaar. Wiki percentiles: 25 adb 88 parry; (mag) head 97 pmit 78 block; hands 72 pmit (warding) 102 block; (mag) legs 36 pmit 60 block 0 burden; feet 22 pmit.
Sleep, magnet, silence, drain, weaken, and imperil, with absorb for giggles. No blind or slow. Sleep used with 6+ enemies and refreshed with 6 on the timer. With 5+ enemies awake, magnet'd two groups instead of one (one group of three would have been enough but didn't reach level 400 until afterward). In later rounds, one drain for every two enemies awake.
No deaths aside from one brain failure on floor 47. Spirit shield never proc'd (with weaken and silence) until today on floor 122 from crushing damage. Never any mp/sp concerns. Rarely sparked, and it was almost always due to an oversight (missed weaken, etc) or a risky opening spell order: leading with weaken was safer but I settled on sleep-magnet-silence-drain because it's faster and I could get away with it.
Saved screenshots of logs for nearly all tower floors; can zip and link if that's helpful to anyone.
This post has been edited by hydoc: Aug 16 2025, 08:08