Reached level 200 with the monastic playstyle and beat the Trio and the Tree :D
Also beat a 31-stage item world that I accidentally started on Nintendo upon forgetting to lower the difficulty after a random encounter. Burned through a lot of potions to stay alive!
QUOTE(Pretty anon @ Mar 23 2024, 03:50)

Oh I see so it's gonna be like that. Yeah that's why I said they have strange properties when used as a physical weapon. So as it turns out I did test juuust a little bit on isekai and here's the deal. The thing sort of works, but...
Now for some more info I'm level 367 there and as expected defense got better over time but with only random light magnificents and no forging I was requiring use of Imperil + Weaken to keep pressure to a minimum, so considering that take the cloth armor thing I posted about earlier and throw it into the trashbin. Light would be the way. There's also the lack of power output so full shade Arcaninsts is pretty much the way to go, reinforced leathers would help the style but you would need 1-2 and the attack damage loss could hurt you quite badly so it needs experimentation between speed and comfort.
Staff selection would be like a weapon, so elemental + feathers or ethereal alone would work given the tiny burden on the staff. And of course MDB and PABs would matter the most. You can see in the Price Check thread how people dispose of ethereal staffs without a second thought so you could possibly get one really easily and pretty cheap, if not free, however the elemental staff has the benefit of being useful for mage styles should you decide to become one so probably better investment in one of those overall.
Using the skill helps a tiny bit with the stun proc it has, however the Concussive Strike -> Coalesced Mana -> Ether Tap sequence is outclassed by the use of Mana Draughts all the time and you're better off using the Overcharge for Spirit Stance which helps with killing speed. Now the biggest problem I found with the style is the lack of AoE. It could be alleviated somewhat with the use of Fus Ro Dah and Orbital Friendship Cannon on Persistent and the style feels like playing 1H without a shield or its skills, which begs the question, is it really worth it if one relies heavily on skills not exclusive to the style?
Now not everything is bad, it does survive PFUDOR so there's that, so if you must absolutely, without a doubt continue such a path there's something to work with. Or you could cheat and use a shield on one hand and your hand in the other (if that's even possible) or just use some other stuff. Like you said, we'll see what the future holds :ph34r:
Thanks so much for taking the time to test all this out! It's great to know that the build is at least theoretically viable in PFUDOR at higher levels, albeit perhaps with deprecating spells and/or staff fighting, both of which I'd already made my peace with using if the situation truly called for it. The lack of AoE is a concern of mine as well, both in terms of gameplay mechanics and in terms of mental fatigue—killing enemies one-by-one can get tiring, especially in the longer Arenas. I figure that Imperil and Weaken being able to affect up to 3 enemies per cast at higher levels might help alleviate this a little, but I don't know if it'll be enough; if it's not, I may try FRD/OFC like you suggest, though as you said they aren't precisely in line with the spirit of the build.
I didn't know that about the staff prices, that's really nice! In general I'm not too familiar with the player economy in terms of equipment sales, so this is great advice and something I probably would have overlooked otherwise. It's funny that the "trash" staffs are actually among the good ones for this build—just goes to show that everything has a use (at least, if you're willing to cripple yourself with arbitrary handicaps XD).