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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Mar 16 2024, 00:30
Post #31981
exotico



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QUOTE(Chikatto @ Mar 15 2024, 04:01) *

Hit level 90 and beat the arena! (it was on normal but its whatever, I was out of spare time anyways)


I only just got around to beating the Lv. 90 Arena myself, also on Normal (though that was due to fear as opposed to time constraints). It went well enough that I switched to Hard for the Lv. 100 Arena, which also went fine, though the boss was tankier than I was expecting. Feels good to have finally unlocked the Ascended title!
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post Mar 16 2024, 15:48
Post #31982
Chikatto



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Just hit level 100! You love to see it.

QUOTE(exotico @ Mar 15 2024, 18:30) *

I only just got around to beating the Lv. 90 Arena myself, also on Normal (though that was due to fear as opposed to time constraints). It went well enough that I switched to Hard for the Lv. 100 Arena, which also went fine, though the boss was tankier than I was expecting. Feels good to have finally unlocked the Ascended title!


Glad to see you were able to beat the arena yourself. Congrats on Ascended and gl with your grinds!

This post has been edited by Chikatto: Mar 16 2024, 15:48
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post Mar 16 2024, 16:40
Post #31983
fatepain



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496+4 = 500

mosnter lab now 194

maybe i sick tripple. (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by fatepain: Mar 16 2024, 16:42
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post Mar 17 2024, 03:13
Post #31984
exotico



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One of my monsters finally won a battle :'D

No killing blow, but it's cool to know that people are encountering them!
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post Mar 17 2024, 17:22
Post #31985
hmx1556



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I reached level 200 (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 18 2024, 01:30
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Finally reached a new lvl soon it is 450 yay it has been a long journey
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post Mar 18 2024, 01:35
Post #31987
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[285674490] Peerless Mystic Phase Gloves of Mjolnir (Lv.500, AIW)
[294872356] Peerless Mystic Phase Gloves of Mjolnir (Lv.500, AIW)

How could that be?
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post Mar 19 2024, 06:00
Post #31988
skillchip



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Becoming internet famous
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post Mar 19 2024, 07:49
Post #31989
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What color lightstick should we wave for Chip-cat? : D
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post Mar 20 2024, 01:03
Post #31990
Basara Nekki



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Finally I finished IW and upgrades in the 3 Peerless Slaughter. (IMG:[invalid] style_emoticons/default/biggrin.gif)

The replacement of 3 Legendary with 3 Peerless did not result in great gains because the Legendary already had good numbers. But obviously I am very pleased with the end result. (IMG:[invalid] style_emoticons/default/happy.gif)

Physical Attack

attack base damage: 14494 ---> 14562
hit chance: 222.4 % ---> 225 %
crit chance: 51.2 % ---> 52.1 %
crit damage: +65 %
attack speed bonus: 4.1 % ---> 4.5 %

Magical Attack

magic base damage: 1485
hit chance: 104.9 %
crit chance: 0 %
crit damage: +50 %
mana cost modifier: 161.4 % ---> 160.2 %
cast speed bonus: 0 %

Vitals

health points: 43577 ---> 43753
magic points: 2492
magic regen per tick: +54
spirit points: 2466 ---> 2492
spirit regen per tick: +21

Defense

physical mitigation: 83.7 % ---> 84 %
magical mitigation: 79.8 % ---> 80 %
evade chance: 6.6 % ---> 8.3 %
block chance: 70 %
parry chance: 72.1 % ---> 72.7 %
resist chance: 24.9 %

Compromise

interference: 122.9 ---> 120.5
burden: 65.5 ---> 62.9

Specific Mitigation

fire: 82.8 % ---> 75.5 %
cold: 16.0 % ---> 42.6 %
elec: 46.5 % ---> 29.4 %
wind: 43.9 % ---> 23.2 %
holy: 54.9 % ---> 61.5 %
dark: 12.0 % ---> 45.8 %
crushing: 54.1 % ---> 54.2 %
slashing: 58.6 % ---> 59.5 %
piercing: 58.6 % ---> 59.0 %

Effective Primary Stats

strength: 1381 ---> 1417
dexterity: 1483 ---> 1507
agility: 826
endurance: 1225 ---> 1234
intelligence: 623
wisdom: 623

The negative part is the cost of Catalysts. Full forge of 3 equipment at the same time is very expensive. (IMG:[invalid] style_emoticons/default/anime_cry.gif)

QUOTE

2024-03-18 15:33 -8,775,000 Purchased 975 "Coruscating Catalyst"
2024-03-18 15:33 -2,119,500 Purchased 471 "Vibrant Catalyst"
2024-03-18 15:33 -1,134,000 Purchased 504 "Robust Catalyst"


I am not considering the costs of the materials used because I was already accumulating them over time, besides the fact that 90% is returned after salvage. (IMG:[invalid] style_emoticons/default/heh.gif)

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post Mar 20 2024, 04:22
Post #31991
exotico



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Discovered that Regen and Focus are extremely good together, where previously I never used Focus and did the vast majority of my HP recovery through Defend and Cure.
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post Mar 20 2024, 05:25
Post #31992
skillchip



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QUOTE(Necromusume @ Mar 19 2024, 05:49) *

What color lightstick should we wave for Chip-cat? : D


Kaleidoscope
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post Mar 20 2024, 09:44
Post #31993
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QUOTE(exotico @ Mar 20 2024, 02:22) *

Discovered that Regen and Focus are extremely good together, where previously I never used Focus and did the vast majority of my HP recovery through Defend and Cure.

Use mana draughts instead of Focus. Focus is only begging for you to be beaten up for free. That skill is only useful in Isekai where mana draughts aren't exactly that cheap.
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post Mar 20 2024, 20:23
Post #31994
exotico



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QUOTE(KitsuneAbby @ Mar 20 2024, 03:44) *

Use mana draughts instead of Focus. Focus is only begging for you to be beaten up for free. That skill is only useful in Isekai where mana draughts aren't exactly that cheap.


Thanks for the advice! I for sure make liberal use of Mana Draughts, especially in later rounds of (for example) Item Worlds, where monsters can get pretty spooky. That being said, I've found Focus is nice at the end of a round where I can have just one monster alive whose damage I can outheal with Regen while I recover some mana. Maybe this is still suboptimal or I'm playing on too low a difficulty, though—I'm still very much a noob at HV :)
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post Mar 21 2024, 07:18
Post #31995
Pretty anon



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QUOTE(exotico @ Mar 12 2024, 16:58) *

Reached level 100 by exclusively punching enemies to death, just because I like the idea of a crazy monk running up to a group of terrifying monsters and beating the shit out of them with his bare hands. It's too bad the unarmed fighting style isn't more viable—at this point, mostly because it gets boring killing enemies one-by-one, especially when doing longer Arena challenges—but I still intend to see how far I can take it.


Late but good job on getting there! Considering some [files.catbox.moe] low-level monks don't fare well yours is a success story. Don't know if still going with that but at least you went and leveled up more so that's nice. That said I expect weaponless styles to get really crappy around levels 220-275 and really shitty from there up until 340 or so, then they become better survival-wise, just somewhat slow so good luck in any case.
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post Mar 21 2024, 09:19
Post #31996
exotico



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QUOTE(Pretty anon @ Mar 21 2024, 01:18) *

Late but good job on getting there! Considering some [files.catbox.moe] low-level monks don't fare well yours is a success story. Don't know if still going with that but at least you went and leveled up more so that's nice. That said I expect weaponless styles to get really crappy around levels 220-275 and really shitty from there up until 340 or so, then they become better survival-wise, just somewhat slow so good luck in any case.


Thanks XD

Yep, still going strong; in fact, I just unlocked the Ascended title! I fully expect to have to switch up the playstyle at some point—probably in the form of using deprecating spells and/or a staff—but so far it's been working pretty well. Incidentally, these are my proficiencies:

(IMG:[i.imgur.com] https://i.imgur.com/5cfDi9T.png)

Pretty sparse—just how I like it :)

This post has been edited by exotico: Mar 21 2024, 09:22
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post Mar 21 2024, 11:18
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Oh making it up to this level just like that is amazing (IMG:[invalid] style_emoticons/default/ohmy.gif) and going up to 200 by doing so will without a doubt be an achievement on its own. By the way definitely use the highest title you can as you unlock them no matter the style as they grant some nice stat buffs. And now that you mention deprecating spells you might wanna look into the Imperil spell (unlocked at lvl 130 with a minimum of 30 depr prof), it has many effects but the most important one for melee styles is the Physical Mitigation debuff, which essentially makes your attacks hit harder. It should keep you relatively clean while making stuff faster.

Staff...you mean going mage? Or using it as a physical pole to whack enemies? Those have strange properties as physical weapons so just curious.
Physical would give you an extra skill but basically lock you into either cloth or light armors. The cloth version would basically rely on the skill Concussive Strike which deals magical damage though and it would need an outlandish mix of radiants and cloth of protection or something, but it would require forging and would be expensive, incredibly fragile and with a rather low damage output. Or the light armor version which could benefit greatly from shade Arcanists since the main attack (Arcane Blow) relies on both phys and magic power and you could even use one or two reinforced leathers for defense since those have nasty defense once forged. But you would require a IW10 staff, possibly even require one of those trashy ethereal ones, some monsterbation help and likely some infusion use.

Oops sorry, that last part is me just tossing some ideas, not really something proven, advisable or recommendable. In fact I would suggest if at any point you feel the need the use or get some specialized/expensive gears or heavy forging to just consider using a weapon like Spanker mentioned, unless you're really committed to it in which case please wait until level 225+ before choosing or doing anything rash as from that point onward the schoolgirl arenas start appearing and those can ruin your fun and your desire to continue with a certain idea or build.

Got me curious so gonna try on isekai later and see how fast I die with a phys staff on PFUDOR (IMG:[invalid] style_emoticons/default/laugh.gif) (maybe I don't die?)
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post Mar 22 2024, 19:28
Post #31998
uareader



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QUOTE(exotico @ Mar 12 2024, 23:58) *
Reached level 100 by exclusively punching enemies to death, just because I like the idea of a crazy monk running up to a group of terrifying monsters and beating the shit out of them with his bare hands. It's too bad the unarmed fighting style isn't more viable—at this point, mostly because it gets boring killing enemies one-by-one, especially when doing longer Arena challenges—but I still intend to see how far I can take it.
Now we need to ask Tenboro to implement the "black medikit" from Doom (the old one, and Doom 2).
For other users, it would just be an ordinary healing, but you my friend, you would know why it's otherwise called "berserk pack" (IMG:https://forums.e-hentai.org/uploads/post-2051615-1442438056.gif)
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post Mar 22 2024, 22:17
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exotico



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QUOTE(Pretty anon @ Mar 21 2024, 05:18) *

Oh making it up to this level just like that is amazing :o and going up to 200 by doing so will without a doubt be an achievement on its own. By the way definitely use the highest title you can as you unlock them no matter the style as they grant some nice stat buffs. And now that you mention deprecating spells you might wanna look into the Imperil spell (unlocked at lvl 130 with a minimum of 30 depr prof), it has many effects but the most important one for melee styles is the Physical Mitigation debuff, which essentially makes your attacks hit harder. It should keep you relatively clean while making stuff faster.


Yep, I've been changing my title every time I unlock a new one; right now my highest is Destined (the fact that the higher level buffs give Evade as well as damage is really nice). Imperil is definitely the deprecating spell I've been most tempted by—at my current level it would give a 35% reduction to enemies' physical mitigation, which is a juicy debuff XD

QUOTE(Pretty anon @ Mar 21 2024, 05:18) *

Staff...you mean going mage? Or using it as a physical pole to whack enemies? Those have strange properties as physical weapons so just curious.
Physical would give you an extra skill but basically lock you into either cloth or light armors. The cloth version would basically rely on the skill Concussive Strike which deals magical damage though and it would need an outlandish mix of radiants and cloth of protection or something, but it would require forging and would be expensive, incredibly fragile and with a rather low damage output. Or the light armor version which could benefit greatly from shade Arcanists since the main attack (Arcane Blow) relies on both phys and magic power and you could even use one or two reinforced leathers for defense since those have nasty defense once forged. But you would require a IW10 staff, possibly even require one of those trashy ethereal ones, some monsterbation help and likely some infusion use.


As a physical pole, yeah—in my opinion staff fighting retains a lot of the martial arts flavor I was going for when I decided to fight unarmed. From what I understand the staff's basic attack deals the sum of one's physical and magic damage, so that would theoretically bring my damage output up from 741 to 1576 with just the staff I have sitting in my inventory. That said, I don't know anything else about staff fighting (how hit chance and crit chance/damage are calculated, for example), so it's possible I'm overestimating how useful it would be.

As for armor, I'd probably stick with light armor like I've been using so far, using a mix of shade and leather like you suggest. The Arcanist stats are appealing, and the light armor abilities are good as well, especially if I'm going to be physically whacking my opponents.

QUOTE(Pretty anon @ Mar 21 2024, 05:18) *

Oops sorry, that last part is me just tossing some ideas, not really something proven, advisable or recommendable. In fact I would suggest if at any point you feel the need the use or get some specialized/expensive gears or heavy forging to just consider using a weapon like Spanker mentioned, unless you're really committed to it in which case please wait until level 225+ before choosing or doing anything rash as from that point onward the schoolgirl arenas start appearing and those can ruin your fun and your desire to continue with a certain idea or build.

Got me curious so gonna try on isekai later and see how fast I die with a phys staff on PFUDOR :lol: (maybe I don't die?)


Lol, thanks anyway! The Schoolgirl arenas are really spooky for sure; I had to double-check the Arena wiki page to make sure I was seeing the Legendary count in End of Days correctly. We'll see what the future holds. Let me know how your Isekai staff run goes :)

QUOTE(uareader @ Mar 22 2024, 13:28) *

Now we need to ask Tenboro to implement the "black medikit" from Doom (the old one, and Doom 2).
For other users, it would just be an ordinary healing, but you my friend, you would know why it's otherwise called "berserk pack" (IMG:https://forums.e-hentai.org/uploads/post-2051615-1442438056.gif)


From the Doom wiki: "The precise duration of the berserk effect is 122,713,351 seconds, or around 3.9 years." Needless to say, I support this initiative XD

A tenfold increase to unarmed attack damage would be crazy awesome. God I wish this were real.
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post Mar 23 2024, 09:50
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Pretty anon



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QUOTE(Basara Nekki @ Mar 19 2024, 17:03) *

Finally I finished IW and upgrades in the 3 Peerless Slaughter. (IMG:[invalid] style_emoticons/default/biggrin.gif)

The replacement of 3 Legendary with 3 Peerless did not result in great gains because the Legendary already had good numbers. But obviously I am very pleased with the end result. (IMG:[invalid] style_emoticons/default/happy.gif)

-snipped numbers-

The negative part is the cost of Catalysts. Full forge of 3 equipment at the same time is very expensive. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
I am not considering the costs of the materials used because I was already accumulating them over time, besides the fact that 90% is returned after salvage. (IMG:[invalid] style_emoticons/default/heh.gif)


I had forgotten last time, but congrats. I get ya, still buying the coruscating catalysts on a regular basis and they siphon quite a lot of money. Guess now you're one step closer to the perfect set.


QUOTE(exotico @ Mar 22 2024, 14:17) *

As a physical pole, yeah—in my opinion staff fighting retains a lot of the martial arts flavor I was going for when I decided to fight unarmed. From what I understand the staff's basic attack deals the sum of one's physical and magic damage, so that would theoretically bring my damage output up from 741 to 1576 with just the staff I have sitting in my inventory. That said, I don't know anything else about staff fighting (how hit chance and crit chance/damage are calculated, for example), so it's possible I'm overestimating how useful it would be.

As for armor, I'd probably stick with light armor like I've been using so far, using a mix of shade and leather like you suggest. The Arcanist stats are appealing, and the light armor abilities are good as well, especially if I'm going to be physically whacking my opponents.
Lol, thanks anyway! The Schoolgirl arenas are really spooky for sure; I had to double-check the Arena wiki page to make sure I was seeing the Legendary count in End of Days correctly. We'll see what the future holds. Let me know how your Isekai staff run goes (IMG:[invalid] style_emoticons/default/smile.gif)


Attached Image

Oh I see so it's gonna be like that. Yeah that's why I said they have strange properties when used as a physical weapon. So as it turns out I did test juuust a little bit on isekai and here's the deal. The thing sort of works, but...

Now for some more info I'm level 367 there and as expected defense got better over time but with only random light magnificents and no forging I was requiring use of Imperil + Weaken to keep pressure to a minimum, so considering that take the cloth armor thing I posted about earlier and throw it into the trashbin. Light would be the way. There's also the lack of power output so full shade Arcaninsts is pretty much the way to go, reinforced leathers would help the style but you would need 1-2 and the attack damage loss could hurt you quite badly so it needs experimentation between speed and comfort.

Staff selection would be like a weapon, so elemental + feathers or ethereal alone would work given the tiny burden on the staff. And of course MDB and PABs would matter the most. You can see in the Price Check thread how people dispose of ethereal staffs without a second thought so you could possibly get one really easily and pretty cheap, if not free, however the elemental staff has the benefit of being useful for mage styles should you decide to become one so probably better investment in one of those overall.

Using the skill helps a tiny bit with the stun proc it has, however the Concussive Strike -> Coalesced Mana -> Ether Tap sequence is outclassed by the use of Mana Draughts all the time and you're better off using the Overcharge for Spirit Stance which helps with killing speed. Now the biggest problem I found with the style is the lack of AoE. It could be alleviated somewhat with the use of Fus Ro Dah and Orbital Friendship Cannon on Persistent and the style feels like playing 1H without a shield or its skills, which begs the question, is it really worth it if one relies heavily on skills not exclusive to the style?

Now not everything is bad, it does survive PFUDOR so there's that, so if you must absolutely, without a doubt continue such a path there's something to work with. Or you could cheat and use a shield on one hand and your hand in the other (if that's even possible) or just use some other stuff. Like you said, we'll see what the future holds (IMG:[invalid] style_emoticons/default/ph34r.gif)

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