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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Mar 20 2022, 23:13
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Pretty anon



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Well, playing no-imp with a mace. Of course it's gonna be slow (IMG:[invalid] style_emoticons/default/laugh.gif) but I'll refrain from further comments because if I don't word it properly there's a chance it could be read as a "everything's fine as it is" and that's exactly the thing I'm trying to avoid.

In any case reinforced leather of protection and deflection have some decent defensive stats and I considered keeping a couple when I was moving to shade but the attack power loss is many times worse than the defensive stats aquired, so maybe it could be buffed a little in both, given some new suffixes and it could be mixed just like cloth perhaps?

I was thinking that for light styles crit damage could be buffed to go way over 100%, so at that point there would be no complaints about not being in perma spirit stance since you still deal double damage most of the time, but that comes with crit chance and as always if you go this route carelessly you end up buffing DW disproportionately while fucking niten and 2h. In the end these are no more than musings of random players and we can only hope and wait that whatever comes next is good for those styles and melee as a whole but from what Noni posted that might take a while so yeah... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 21 2022, 13:02
Post #30982
killi890



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QUOTE(Pretty anon @ Mar 20 2022, 22:13) *

Well, playing no-imp with a mace. Of course it's gonna be slow (IMG:[invalid] style_emoticons/default/laugh.gif)


Imperil requires too much manual activity with its miss chance, so while it's good with turns needed and in theory, it's not necessarily good with real time. You aren't a mage who gets very high rates of inflicting it to the point you spam the hotkeys with more care to your survival than actually hitting imperil. Given that you have rending blow, it's also a lot less interesting.

I think turns aren't everything, but how much time you actually need for the turns also counts. Imperil has about the same chance of hitting as a Rapier's penetrate armor for me. (with a good 50% crit rate including Heartseeker) And it's not as uncommon as you'd think to miss that 4 or 5 times in a row. Heck, even 10 times happens more often than you'd think. I generally use Imperil in random encounters, and it happened often enough that I had to go through my entire mana pool to imperil everything, or had to basically give up.

I can't provide proof for it, nor do I really want to test this, but I wouldn't be surprised if Rending Blow on CD usage isn't performing worse than Imperil when it comes to real time.

This post has been edited by killi890: Mar 21 2022, 13:08
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post Mar 21 2022, 15:09
Post #30983
mathl33t



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Just hit level 450! Pleased to be getting the last level of Archmage ability.
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post Mar 21 2022, 22:48
Post #30984
Pretty anon



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QUOTE(killi890 @ Mar 21 2022, 05:02) *

Imperil requires too much manual activity with its miss chance, so while it's good with turns needed and in theory, it's not necessarily good with real time. You aren't a mage who gets very high rates of inflicting it to the point you spam the hotkeys with more care to your survival than actually hitting imperil. Given that you have rending blow, it's also a lot less interesting.

I think turns aren't everything, but how much time you actually need for the turns also counts. Imperil has about the same chance of hitting as a Rapier's penetrate armor for me. (with a good 50% crit rate including Heartseeker) And it's not as uncommon as you'd think to miss that 4 or 5 times in a row. Heck, even 10 times happens more often than you'd think. I generally use Imperil in random encounters, and it happened often enough that I had to go through my entire mana pool to imperil everything, or had to basically give up.

I can't provide proof for it, nor do I really want to test this, but I wouldn't be surprised if Rending Blow on CD usage isn't performing worse than Imperil when it comes to real time.


Oh no no, it's not that you have to imperil everything or that using RB is bad. There's this thing with imperil mages where once you imperil everything and fire your spell there's always these one-two dudes who resist the spell and hold you back from going to the next round and same thing happens with the style where if you don't imperil all the dudes you don't see a significant reduction in turns and with the melee imperil it's not really feasible to blanket imperil I agree. Also guaranteed instant 3 stacks of PA > Imperil always, for both damage and real time.

The point is that comparing a mace with a rapier for speed is not exactly the best comparison, if anything a fair one would be estoc-rapier. There's also the thing that if playing with a mace you are a sitting duck dealing pitiful damage whenever you're waiting for the cooldown or the PA wears off so if not using imperil on top whenever you can it will be incredibly slow (that's what I mean with the no-imp thing). Stuns mean nothing if it takes you an eternity to kill the stuff so if PA is the thing you want might as well use an estoc. Same base firepower, 100% PA uptime at no OC cost or cooldown.
I understand the desire of not wanting to get hit given the style's defensive stats but there's a point where the users have to either choose more actions in the form of shaky imperils with the mace or deliberately take the hits with other weapons in the name of damage if they want to keep up with the fat monsters on levelup.

People in the past were aware of these issues and the limits of the mace so tried to strike a balance with the use of power armor (also because it was really cool for the user(s) to use a power armor with a mace) but the only notable example I could find from this comes from high level, was heavily focused on low burden, had solid investment and as far as I can tell it's main purpose was to make IWing smooth and stress-free. It seemed to be a success for that but don't remember if the user even cared about it being top speed as long as it was as comfortable as possible.

Oh and yeah I agree that turns aren't everything, I see some mages still have some 1h sets on their hands most likely legacy sets or because at times maging might be too annoying to play despite its speed.


QUOTE(mathl33t @ Mar 21 2022, 07:09) *

Just hit level 450! Pleased to be getting the last level of Archmage ability.


Grats! It seems like the last big upgrade so hopefully it makes a noticeable difference.
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post Mar 22 2022, 06:26
Post #30985
Dead-ed



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Got hooked into another hell game.
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post Mar 22 2022, 09:55
Post #30986
killi890



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QUOTE(Pretty anon @ Mar 21 2022, 21:48) *


The point is that comparing a mace with a rapier for speed is not exactly the best comparison, if anything a fair one would be estoc-rapier.


That's not possible. Remember, it was power armor Mace vs power armor Rapier. Estoc has 0 defensive properties and gets messed up by parry more than a Mace. (Mace is actually one of the better offensive 2h weapons, as it gets parried a LOT less with the stun) I don't think you need to compare these, as Estoc would require light armor and that's already that then. Huge adb loss and STILL much more squishy than 1h Rapier. Actually surprising how Estoc doesn't even have some parry.


That said, the offensive problem that 2h faces is largely related to tanky enemies at the edges and the problem that if something tanky isn't affected by an Imperil, or Rending Blow, you will need A LOT more time. Unless you use an Estoc maybe, but that comes with the drawback that it's not very compatible with 2h's best skill: Rending Blow. Feels like using 1h Club.
Not gonna say Imperil isn't helping, but I already did a comparison where Rending Blow on CD was used vs. a 100% hover play 1h Rapier. If you add Imperil to the equation (i.e. doing a quick 2 5 8 cast), Rapier can also use that. That's why I say, 1h Rapier is roughly the same speed as 2h Mace with Rending Blow and using typical 1h power armor. Imperil is unlikely going to change this drastically if both use it. 2h is just not as strong as it should be, vs. a perma spirit stance 1h. But let me tell you, the short moments of spirit stance 2h shows you something you'd easily use the moment 2h can sustain it permanently while still spamming Rending Blow. That'd be an immediate fix. Those moments really feel GOOD. Power armor still required though.

This post has been edited by killi890: Mar 22 2022, 09:56
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post Mar 22 2022, 15:09
Post #30987
Pretty anon



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I'll just drop the case here as my main reason for posting here was for other purposes rather than begging Tenb for buffs yet again and it's not exactly my goal to keep players away from their maces as I understand it could be the only thing keeping some players alive sane.
However as a final thought I'll just say I personally consider mace weapons as actually being at the bottom of the pecking order in terms of speed for the style despite the stuns as there's for sure a variety of ways to play against a round of monsters within a style. But whether that's true or not I'll leave for the curious to experience themselves (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 22 2022, 18:13
Post #30988
mundomuñeca



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Ten thousand Soulfrags ... time to soulfuse some 5h1t (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Mar 22 2022, 18:34
Post #30989
Basara Nekki



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QUOTE(mundomuñeca @ Mar 22 2022, 13:13) *

Ten thousand Soulfrags ... time to soulfuse some 5h1t (IMG:[invalid] style_emoticons/default/sleep.gif)


Only that!? (IMG:[invalid] style_emoticons/default/huh.gif)

I have 48090 and, according to my notes, I have already used 79820 since the current system was implemented (in 2016). (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 23 2022, 17:29
Post #30990
mundomuñeca



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QUOTE(Basara Nekki @ Mar 22 2022, 17:34) *

Only that!? (IMG:[invalid] style_emoticons/default/huh.gif)

I have 48090 and, according to my notes, I have already used 79820 since the current system was implemented (in 2016). (IMG:[invalid] style_emoticons/default/tongue.gif)


I started soulfusing crappy items since I was l.150 or so, and more and more after I got Soul Catcher .... exp, mag, leg, cloth, leather, plate, plains and rares, you name it .... both useful and useless ...

I think I have already bazaared at least as much SF as you have used, if not more (IMG:[invalid] style_emoticons/default/laugh.gif)

Edit : Perhaps I should have said "10 thousand sf. AGAIN !" (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by mundomuñeca: Mar 23 2022, 17:33
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post Mar 23 2022, 19:53
Post #30991
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I reduced the morale of 1 of my monsters to less than 25%, and it's still green, and I still have the global option to use happy pills disabled.
I'm starting to think maybe you're supposed to empty a full green bar, causing a full yellow bar to appear during which you can use a happy pill, and once you empty that bar, a red one that decrease much more slowly appear full, and as it decrease, you can use more and more happy pills...?
Counter-intuitive, but more consistent in its own internal logical that a color that would be used below 1% or who know what (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Mar 24 2022, 06:25
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Resumed training Quartermaster.
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post Mar 24 2022, 08:44
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Noni



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QUOTE(Ezekyle @ Mar 24 2022, 05:25) *

Resumed training Quartermaster.

good for you! Quartermaster is nice to have
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post Mar 24 2022, 20:48
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Still waiting on that full set of peerless...
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post Mar 24 2022, 21:23
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QUOTE(teenyman45 @ Mar 25 2022, 02:48) *

Still waiting on that full set of peerless...

Peerless Leather of Absolute Trash
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post Mar 25 2022, 18:10
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As today, March 25 2022, i accomplished a great feat, i stopped playing HV.

I probably still be around, i will probaboly play a bit sometime, do the start of every season to get the +1 from Tower but i will be around much less.

I'm saying this to not make the few friends i made preoccupied.

Thanks to you all for the support in those years.

Maha out.

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post Mar 25 2022, 18:54
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mundomuñeca



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QUOTE(Maharid @ Mar 25 2022, 17:10) *

As today, March 25 2022, i accomplished a great feat, i stopped playing HV.

I probably still be around, i will probaboly play a bit sometime, do the start of every season to get the +1 from Tower but i will be around much less.

I'm saying this to not make the few friends i made preoccupied.

Thanks to you all for the support in those years.

Maha out.


Sleep well ! (IMG:[invalid] style_emoticons/default/wink.gif)
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post Mar 25 2022, 19:12
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QUOTE(Pretty anon @ Mar 21 2022, 16:48) *

Grats! It seems like the last big upgrade so hopefully it makes a noticeable difference.


It's slightly faster in the arenas. About 100 turns saved over all the arenas. I think the difference comes mostly from the 8 or 9 monster rounds. Grindfest (IWBTH) was about 200 turns faster, which I'm very happy about.
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post Mar 25 2022, 20:06
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QUOTE(Maharid @ Mar 25 2022, 17:10) *

As today, March 25 2022, i accomplished a great feat, i stopped playing HV.

I probably still be around, i will probaboly play a bit sometime, do the start of every season to get the +1 from Tower but i will be around much less.

I'm saying this to not make the few friends i made preoccupied.

Thanks to you all for the support in those years.

Maha out.

good luck with your adventures outside of HV! I wish you best.
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post Mar 26 2022, 20:02
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Get 2 Legendary Equipments from RE@PFUDOR in one day 😁
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