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What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
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Nov 16 2020, 21:47
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Maharid
Group: Catgirl Camarilla
Posts: 2,407
Joined: 27-April 10

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QUOTE(Juggernaut Santa @ Nov 15 2020, 22:07)  Gratz. I won one of the useless prizes (IMG:[ invalid] style_emoticons/default/heh.gif) 1325 tickets in by the way. That shield is one of the best combinations and it only got 59k tickets (IMG:[ invalid] style_emoticons/default/huh.gif) I used 20K tickets, even bought 2250 to reach the max... and got nothing. Now i have a whopping 100 tickets. BTW, for what i know Dampening is the better suffix for a Force Shield. This post has been edited by Maharid: Nov 16 2020, 21:49
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Nov 17 2020, 09:08
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sssss2
Group: Gold Star Club
Posts: 4,018
Joined: 11-April 14

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QUOTE(BlueWaterSplash @ Nov 15 2020, 04:08)  because the game will round your functional cast speed to the nearest whole percent.
Well, only Tenboro knows about it.
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Nov 17 2020, 10:11
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kamio11
Group: Catgirl Camarilla
Posts: 1,366
Joined: 6-June 13

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I did my first arena in over six months. It was First Blood and it took 5 minutes because I had to remember my keybindings.
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Nov 17 2020, 18:53
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Maharid
Group: Catgirl Camarilla
Posts: 2,407
Joined: 27-April 10

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I just removed my Video Card Drivers from PC becuse they gone kaboom and my graphic card was not working correctly (the drivers got resetted each 5 minutes).
With only standard video drivers all is perfect as before.
Oh, not playing games on this PC i have an AMD Radeon x1600 that i bought in 2008, the version with passive cooling system (near a kilo of copper).
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Nov 17 2020, 20:17
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BlueWaterSplash
Group: Members
Posts: 3,419
Joined: 15-March 11

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QUOTE(BlueWaterSplash)  There should be absolutely no difference in gameplay performance between 38.0%, or 38.1%, or 38.2% overall cast speed. Only whole number increments matter in battle, because the game will round your functional cast speed to the nearest whole percent.
The performance breakpoints for attack speed are less obvious because they multiply with haste, instead of add. QUOTE(sssss2)  Well, only Tenboro knows about it. After further thought, there is another complicating factor determining the casting speed breakpoints for mages. Unlike physical warriors, who mainly use Attack (action speed 1.0) a mage uses multiple spells and they all have different casting speeds. (For physical warriors I discovered that only every 1% of attack speed makes changes to battle, or every ~1.5% with haste). It seems like the casting speeds of attack spells are all multiples of 0.2 (0.15 at maximum proficiency) so it might be the case that every 0.15% of casting speed performs exactly the same in battle. The exact breakpoints may need to be carefully considered on an individual basis, no simple global rule. I will try to calculate for sssss2 holy mage as an example. Smite has 1.05 action speed. And his casting speed is 38.0% + 33.0% (the exact value of haste using my method) = 71%. Smite takes 105 time units (1.05 ticks) normally, and 105 * 0.71 = 74.55 --> 75 time units. With casting speed 38.1% then Smite takes 105 * 0.709 = 74.445 --> 74 time units. With casting speed 38.2% then Smite takes 105 * 0.708 = 74.34 --> 74 time units. So maybe if this calculation and rounding method is all correct, then 38.1% is a significant improvement over 38.0%. It's more than a 0.1% improvement because of rounding issues; it gives 75/74 ≈ 1.4% cast speed improvement to Smite (no improvement to Banishment or Paradise Lost). While 38.2% is the exact same as 38.1% for all holy spells.
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Nov 18 2020, 14:30
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sssss2
Group: Gold Star Club
Posts: 4,018
Joined: 11-April 14

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QUOTE(BlueWaterSplash @ Nov 18 2020, 03:17)  It seems like the casting speeds of attack spells are all multiples of 0.2 (0.15 at maximum proficiency) so it might be the case that every 0.15% of casting speed performs exactly the same in battle. The exact breakpoints may need to be carefully considered on an individual basis, no simple global rule.
I will try to calculate for sssss2 holy mage as an example. Smite has 1.05 action speed. And his casting speed is 38.0% + 33.0% (the exact value of haste using my method) = 71%.
Smite takes 105 time units (1.05 ticks) normally, and 105 * 0.71 = 74.55 --> 75 time units.
With casting speed 38.1% then Smite takes 105 * 0.709 = 74.445 --> 74 time units.
With casting speed 38.2% then Smite takes 105 * 0.708 = 74.34 --> 74 time units.
So maybe if this calculation and rounding method is all correct, then 38.1% is a significant improvement over 38.0%. It's more than a 0.1% improvement because of rounding issues; it gives 75/74 ≈ 1.4% cast speed improvement to Smite (no improvement to Banishment or Paradise Lost). While 38.2% is the exact same as 38.1% for all holy spells.
I didn't check your theory about attack/casting speed and time unit. Whether it's right or wrong, what you said before is wrong. QUOTE(BlueWaterSplash @ Nov 15 2020, 04:08)  There should be absolutely no difference in gameplay performance between 38.0%, or 38.1%, or 38.2% overall cast speed.
QUOTE(BlueWaterSplash @ Nov 15 2020, 04:08)  because the game will round your functional cast speed to the nearest whole percent.
Even if your theory is right, the game will round spell's time unit to the nearest whole percent. (not casting speed) And, as you said, there is no simple rule. When casting Smite, 38.2% and 38.1% are the same and better than 38.0%, but in other cases, they all will be the same, and in another cases, 38.2% will be better than 38.1%. Don't generalize the whole formula with some examples. This post has been edited by sssss2: Nov 18 2020, 14:32
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Nov 18 2020, 20:20
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Chaisy
Group: Gold Star Club
Posts: 407
Joined: 3-August 12

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Random Encounter with a boss in it: (IMG:[ invalid] style_emoticons/default/ohmy.gif) You gain 30233937 EXP! You obtained five [Soul Fragments] Mithra dropped [Mithra's Flower] Notice dropped [30x Crystal of Lightning] Ikuta Minami dropped [Superior Plate Greaves of Deflection] Ameri Kawai dropped [Mana Draught] Omnislash dropped [30x Crystal of Tempest] Deadly Moth dropped [30x Crystal of Corruption] You are Victorious! Mithra has been defeated. Edit: two in a row You obtained five [Soul Fragments] Hana Umezono dropped [Mana Draught] Dalek dropped [Dalek Voicebox] Cyanide dropped [Mana Draught] Space Elevator dropped [Magnificent Ruby Leather Boots of Warding] You are Victorious! Dalek drops a Mana Gem powerup! Dalek has been defeated. Is this a thing now? This post has been edited by Chaisy: Nov 18 2020, 21:38
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Nov 19 2020, 07:50
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Pretty anon
Group: Gold Star Club
Posts: 1,684
Joined: 10-April 17

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QUOTE(Chaisy @ Nov 18 2020, 12:20)  Random Encounter with a boss in it Is this a thing now?
They're rather rare but they do appear every once in a while in REs, also in IWs and possibly GFs too. (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Nov 19 2020, 18:18
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taro_
Group: Members
Posts: 867
Joined: 24-February 15

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You gain the effect Protection. Spawned Monster H: MID=87905 (Loliloli-love) LV=424 HP=107646 Spawned Monster G: MID=23 (Yuki Nagato) LV=424 HP=1561859 Spawned Monster F: MID=149468 (Speedstar Disappeared) LV=424 HP=131177 Spawned Monster E: MID=104477 (Fiery Redwood Staff) LV=424 HP=123024 Spawned Monster D: MID=87879 (Dragon998) LV=424 HP=149916 Spawned Monster C: MID=35173 (Sushilicious) LV=424 HP=120822 Spawned Monster B: MID=77665 (Jarany) LV=424 HP=119136 Spawned Monster A: MID=89872 (Nerfthis) LV=424 HP=117516 Initializing random encounter ...
I am right now for the second appearance of RE Nagato. If it is rare, it has appeared many times. As expected, there is no appearance of GOD class or higher, right?
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Nov 20 2020, 00:37
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Maharid @ Nov 16 2020, 21:47)  BTW, for what i know Dampening is the better suffix for a Force Shield.
Yes: Dampening > Deflection >>>> Protection = Warding >>> Stoneskin for shields. Zircon is still the best prefix, but Amber and Cobalt are close seconds. Worse is Jade, followed by Onyx, iirc. QUOTE(Maharid @ Nov 17 2020, 18:53)  I just removed my Video Card Drivers from PC becuse they gone kaboom and my graphic card was not working correctly (the drivers got resetted each 5 minutes).
With only standard video drivers all is perfect as before.
Let me guess, shitdows 10 updated everything on its own and bugged half the hardware (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(taro_ @ Nov 19 2020, 18:18)  You gain the effect Protection. Spawned Monster H: MID=87905 (Loliloli-love) LV=424 HP=107646 Spawned Monster G: MID=23 (Yuki Nagato) LV=424 HP=1561859 Spawned Monster F: MID=149468 (Speedstar Disappeared) LV=424 HP=131177 Spawned Monster E: MID=104477 (Fiery Redwood Staff) LV=424 HP=123024 Spawned Monster D: MID=87879 (Dragon998) LV=424 HP=149916 Spawned Monster C: MID=35173 (Sushilicious) LV=424 HP=120822 Spawned Monster B: MID=77665 (Jarany) LV=424 HP=119136 Spawned Monster A: MID=89872 (Nerfthis) LV=424 HP=117516 Initializing random encounter ...
I am right now for the second appearance of RE Nagato. If it is rare, it has appeared many times. As expected, there is no appearance of GOD class or higher, right?
Yep, only schoolgirls and below.
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Nov 21 2020, 02:59
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Maharid
Group: Catgirl Camarilla
Posts: 2,407
Joined: 27-April 10

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QUOTE(Pretty anon @ Nov 19 2020, 06:50)  They're rather rare but they do appear every once in a while in REs, also in IWs and possibly GFs too. (IMG:[ invalid] style_emoticons/default/ohmy.gif) I'd really like to see Boss monster much more often on higher levels. ... Also, i always tought that IW and GF need to have a t least one of the highest boss on the last round (Real Life and Invisible Pink Unicorn for IW, even Flying Spaghetti Monster for GF... and sometime you get Triple Trio at the end of a GF, maybe without the Tree or you cry).
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Nov 21 2020, 23:40
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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First time ever that I do that one slip while processing an IW request. And it will be the last time too. My life is shit. I am a disgrace and I shall punish myself examplarily. (IMG:[ i.imgur.com] https://i.imgur.com/cR9dvxYm.jpg) This post has been edited by decondelite: Nov 22 2020, 00:35
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Nov 22 2020, 01:47
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Pretty anon
Group: Gold Star Club
Posts: 1,684
Joined: 10-April 17

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QUOTE(Maharid @ Nov 20 2020, 18:59)  I'd really like to see Boss monster much more often on higher levels.
...
Also, i always tought that IW and GF need to have a t least one of the highest boss on the last round (Real Life and Invisible Pink Unicorn for IW, even Flying Spaghetti Monster for GF... and sometime you get Triple Trio at the end of a GF, maybe without the Tree or you cry).
There was this thing in Xenoblade Chronicles X where once in a while you could challenge 1 of 2 superbosses in a special event where the entire playerbase fought on their own for a limited time to kill it. But aside from HP bar it also had a global number of "lives" so if you had this access ticket to the fight you could continue playing for up to 8 minutes to see how many times you killed it and it decreased its lives counter for everyone. You got prizes depending on the number of kills on your own and also got extra prizes if the global lives counter got to zero. The bosses had extra attacks to debuff you, reflect your attacks from certain elements or simply deal lots of damage so if you didn't have antireflect for your element you had to use other elements to even hit it, use other attacks or flee (while still getting rewards). I personally think it would be more fun to have something like that rather than making long modes even longer with the same ole bosses, and it would include everyone from all styles and all levels as the weak ones only need to kill once to contribute and get rewards while the heavy grinders with top gear would be able to go wild with damage without a worry while also making abilities like Drain, Sleep, etc more useful. Maybe giving it great magical resistance so mages are forced to go melee, or big magic attacks to make 1H very vulnerable, ultra piercing to one shot light armor users, etc. I guess at that point getting a legendary of any kind would feel like a big asset rather than just bazaar trash...at least for a while. Sort of like a special Ring of Blood I guess. Now that I think about it carefully it sounds expensive, so trash the idea (IMG:[ invalid] style_emoticons/default/tongue.gif) but yeah don't know if it would be appreciated to have tanky bosses on those modes. QUOTE(decondelite @ Nov 21 2020, 15:40)  First time ever that I do that one slip while processing an IW request. And it will be the last time too.
Is this the one where you press "S" instead of "R"? One of my biggest fears (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Nov 22 2020, 02:37
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Pretty anon @ Nov 21 2020, 23:47)  Is this the one where you press "S" instead of "R"? One of my biggest fears (IMG:[ invalid] style_emoticons/default/wacko.gif) I don't press a key, but yes that's exactly that. I've always been extremely careful, and always feared that I'd do it accidentally out of tiredness, and it did happen this time. Next time I'll equip the thing in a set to make sure I cannot salvage it even when unlocked. Noob mistake, really. I knew about that trick, but never thought about using it.
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Nov 22 2020, 03:25
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Pretty anon
Group: Gold Star Club
Posts: 1,684
Joined: 10-April 17

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QUOTE(decondelite @ Nov 21 2020, 18:37)  I don't press a key, but yes that's exactly that. I've always been extremely careful, and always feared that I'd do it accidentally out of tiredness, and it did happen this time. Next time I'll equip the thing in a set to make sure I cannot salvage it even when unlocked.
Noob mistake, really. I knew about that trick, but never thought about using it.
Damn, I just finished IWing an equipment I do care about so I actually feared this thing happening as I start zoning out after mere 4-6 rounds so thanks for the tip, I'll definitely keep it in mind for next time. Maybe this sacrifice will end up helping other equips to survive later down the road, who knows. This post has been edited by Pretty anon: Nov 22 2020, 03:35
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Nov 22 2020, 05:37
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Slowly but steadily... 6 months of only turning stuff from lab to HVMarket and withdrawing mooglemails when I sell. Resisting the temptation of buying anything. Not that I ever found an armor to replace mine yet, that is. But most importantly, never lowering some prices and gifting stuff (BoS 63k? Actuators 34k? Did you mistake me for Santa Claus or what? ...wait...oh. I am Santa Claus... (IMG:[ invalid] style_emoticons/default/laugh.gif) ) at the cost of seeing my profit go lower and lower in the last months to be specific. The days where Fox, Owl and Cheetah sold for 47-49k each and Destruction sold for 67-68k are over I guess... I gained half of those in 1/3 of the time, and the last half in the remaining 2/3  I am 1/3 of the way of getting another GS, and I need two of them to get any bonus income... (IMG:[ invalid] style_emoticons/default/duck.gif) edit: oh and, since I switched browsers in january I never got the localstorage bug ever again (fucking Chrome, lol) so my lab log never resetted. Here ya go:  88 monsters: 1 PL1698, 1 PL1104, 2 PL810, 4 PL687, 1 PL543, 13 PL483, 66 PL285 38.5 gifts/day on average...less than 1 gift every 2 monsters per day... This post has been edited by Juggernaut Santa: Nov 22 2020, 05:46
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Nov 22 2020, 09:18
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Noni
Group: Catgirl Camarilla
Posts: 13,437
Joined: 19-February 16

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to all that use IW services: Accidents can happen, but some are easily prevented. Not by human action but by script, fail proof. IW services can run HV Utils, even if they don't like it. Because that script protects good items, locked or unlocked, equipped or not equipped. So you can't forget. Takes out the weakest link, the one behind the keyboard. My tip: ask the IW service provider if he/she uses HV Utils before you send your equipment.
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