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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Nov 14 2020, 21:08
Post #29471
BlueWaterSplash



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There should be absolutely no difference in gameplay performance between 38.0%, or 38.1%, or 38.2% overall cast speed. Only whole number increments matter in battle, because the game will round your functional cast speed to the nearest whole percent.

The performance breakpoints for attack speed are less obvious because they multiply with haste, instead of add.
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post Nov 15 2020, 04:32
Post #29472
Nezu



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QUOTE(BlueWaterSplash @ Nov 14 2020, 19:08) *

There should be absolutely no difference in gameplay performance between 38.0%, or 38.1%, or 38.2% overall cast speed. Only whole number increments matter in battle, because the game will round your functional cast speed to the nearest whole percent.

The performance breakpoints for attack speed are less obvious because they multiply with haste, instead of add.


Haste isn't added for cast speed either, and I have no idea where you're getting the info for your rounding statement from?
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post Nov 15 2020, 06:22
Post #29473
BlueWaterSplash



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Very interesting, I had thought we figured everything out regarding casting and attack speed, but now I realize there are questions for magical fighting that may still need to be investigated. Since I'm not a mage, someone else would probably have to do it. (I believe most aspects of physical fighting are established, at least for me.)

QUOTE(lestion @ Summer Research) *
Time units = minmax(20, 10000/action speed, 500)
Action speed = 100 / (1 - cast speed) / specific action speed / prof factor speed mult * (1 + haste)


I had noticed a slight discrepancy and disagreement with your formulation of haste here back then, but didn't realize it was worth bringing up until now. According to my independent tests as a physical warrior, at no stage is haste ever equal to +50% as you suggest here. My data showed that for a physical warrior the formula is:

Action speed = 100 * (1 + attack speed) / specific action speed / prof factor speed mult / (1 - haste)

Under my formulation, the original value for haste is 33.0% and furthermore I tested precisely and found it was surprisingly not 33.3333%. After applying my calculation, the Time units (not action speed) of any action are then rounded to the nearest 1 point. This means haste was rounded twice in a sense.

How does this apply to a mage? If you believe my results (raw data was dumped to posted text file but not explained, so it's probably not comprehensible to others) then a perfect formula should never include the term (1 + haste). Your mage formula should be corrected to:

Action speed = 100 / (1 - cast speed) / specific action speed / prof factor speed mult / (1 - haste)

Note this gives almost the exact same results for everything that occurs in battle; we simply change the value of "haste" from 0.5 to 0.330 under this formulation. The differences are only rounding issues. Now, this could be the correct formula, but I suspect it isn't.

Action speed = 100 / (1 - cast speed - haste) / specific action speed / prof factor speed mult

I suspect this is the correct mage formula. It likewise gives similar results for low amounts of cast speed, but will deviate and give different results at high amounts of cast speed. I've always assumed this was the correct formula since a year ago. A mage needs to test this. We should begin by discussing how we will test it.

As this post is long enough, I'll save the other mage timing questions for later.
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post Nov 15 2020, 08:03
Post #29474
CPUAMD



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[attachembed=146366]

PL 1311 Monster Lab

It seems that the rate of high-grade material is about 80%

(IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by hellweekdays: Nov 15 2020, 08:06
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post Nov 15 2020, 13:22
Post #29475
Logii



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I won 59 Chaos Tokens in the November 14th Weapon Lottery: You hold 1000 of 58359 sold tickets. You already spent a Golden Lottery Ticket.

Tried my luck to see if I can upgrade my old Buckler to a Force Shield. Didn't work as usual, but at least I got the second best prize (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 15 2020, 23:07
Post #29476
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QUOTE(Logii @ Nov 15 2020, 13:22) *

I won 59 Chaos Tokens in the November 14th Weapon Lottery: You hold 1000 of 58359 sold tickets. You already spent a Golden Lottery Ticket.

Tried my luck to see if I can upgrade my old Buckler to a Force Shield. Didn't work as usual, but at least I got the second best prize (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Gratz.

I won one of the useless prizes (IMG:[invalid] style_emoticons/default/heh.gif)

1325 tickets in by the way. That shield is one of the best combinations and it only got 59k tickets (IMG:[invalid] style_emoticons/default/huh.gif)
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post Nov 16 2020, 00:36
Post #29477
Logii



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QUOTE(Juggernaut Santa @ Nov 15 2020, 23:07) *

Gratz.

I won one of the useless prizes (IMG:[invalid] style_emoticons/default/heh.gif)

1325 tickets in by the way. That shield is one of the best combinations and it only got 59k tickets (IMG:[invalid] style_emoticons/default/huh.gif)

Yeah, I noticed you got some Caffeinated Candies, I have a stack of them too (IMG:[invalid] style_emoticons/default/heh.gif)

I guess everyone wants Zircon of Protection or something. For me any Peerless Force Shield with STR, DEX and END would be enough, Dampening was just an extra bonus. I probably wouldn't have bought as many tickets as I did if the Lottery had tons of tickets, so I was happy to see it wasn't very popular (IMG:[invalid] style_emoticons/default/duck.gif)
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post Nov 16 2020, 00:52
Post #29478
Chaisy



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I finally got around to clearing every Arena and every Ring of Blood on PFUDOR (not all in one day). (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 16 2020, 01:11
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35th monster
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post Nov 16 2020, 13:20
Post #29480
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It's just Lv.379,that's quite a long time.
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post Nov 16 2020, 21:47
Post #29481
Maharid



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QUOTE(Juggernaut Santa @ Nov 15 2020, 22:07) *

Gratz.

I won one of the useless prizes (IMG:[invalid] style_emoticons/default/heh.gif)

1325 tickets in by the way. That shield is one of the best combinations and it only got 59k tickets (IMG:[invalid] style_emoticons/default/huh.gif)


I used 20K tickets, even bought 2250 to reach the max... and got nothing.

Now i have a whopping 100 tickets.

BTW, for what i know Dampening is the better suffix for a Force Shield.

This post has been edited by Maharid: Nov 16 2020, 21:49
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post Nov 17 2020, 01:13
Post #29482
Bedbin



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30th monster slot unlocked. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 17 2020, 02:16
Post #29483
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I won a thing!

Grand Prize for November 16th:
Peerless Fiery Mace of the Illithid
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post Nov 17 2020, 02:33
Post #29484
mundomuñeca



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35-th monster slot opened (IMG:[invalid] style_emoticons/default/happy.gif)
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post Nov 17 2020, 09:08
Post #29485
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QUOTE(BlueWaterSplash @ Nov 15 2020, 04:08) *

because the game will round your functional cast speed to the nearest whole percent.


Well, only Tenboro knows about it.
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post Nov 17 2020, 10:11
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I did my first arena in over six months. It was First Blood and it took 5 minutes because I had to remember my keybindings.
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post Nov 17 2020, 18:53
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I just removed my Video Card Drivers from PC becuse they gone kaboom and my graphic card was not working correctly (the drivers got resetted each 5 minutes).

With only standard video drivers all is perfect as before.

Oh, not playing games on this PC i have an AMD Radeon x1600 that i bought in 2008, the version with passive cooling system (near a kilo of copper).
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post Nov 17 2020, 20:17
Post #29488
BlueWaterSplash



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QUOTE(BlueWaterSplash) *
There should be absolutely no difference in gameplay performance between 38.0%, or 38.1%, or 38.2% overall cast speed. Only whole number increments matter in battle, because the game will round your functional cast speed to the nearest whole percent.

The performance breakpoints for attack speed are less obvious because they multiply with haste, instead of add.

QUOTE(sssss2) *
Well, only Tenboro knows about it.

After further thought, there is another complicating factor determining the casting speed breakpoints for mages. Unlike physical warriors, who mainly use Attack (action speed 1.0) a mage uses multiple spells and they all have different casting speeds. (For physical warriors I discovered that only every 1% of attack speed makes changes to battle, or every ~1.5% with haste).

It seems like the casting speeds of attack spells are all multiples of 0.2 (0.15 at maximum proficiency) so it might be the case that every 0.15% of casting speed performs exactly the same in battle. The exact breakpoints may need to be carefully considered on an individual basis, no simple global rule.

I will try to calculate for sssss2 holy mage as an example. Smite has 1.05 action speed. And his casting speed is 38.0% + 33.0% (the exact value of haste using my method) = 71%.

Smite takes 105 time units (1.05 ticks) normally, and 105 * 0.71 = 74.55 --> 75 time units.

With casting speed 38.1% then Smite takes 105 * 0.709 = 74.445 --> 74 time units.

With casting speed 38.2% then Smite takes 105 * 0.708 = 74.34 --> 74 time units.

So maybe if this calculation and rounding method is all correct, then 38.1% is a significant improvement over 38.0%. It's more than a 0.1% improvement because of rounding issues; it gives 75/74 ≈ 1.4% cast speed improvement to Smite (no improvement to Banishment or Paradise Lost). While 38.2% is the exact same as 38.1% for all holy spells.
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post Nov 18 2020, 14:30
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QUOTE(BlueWaterSplash @ Nov 18 2020, 03:17) *

It seems like the casting speeds of attack spells are all multiples of 0.2 (0.15 at maximum proficiency) so it might be the case that every 0.15% of casting speed performs exactly the same in battle. The exact breakpoints may need to be carefully considered on an individual basis, no simple global rule.

I will try to calculate for sssss2 holy mage as an example. Smite has 1.05 action speed. And his casting speed is 38.0% + 33.0% (the exact value of haste using my method) = 71%.

Smite takes 105 time units (1.05 ticks) normally, and 105 * 0.71 = 74.55 --> 75 time units.

With casting speed 38.1% then Smite takes 105 * 0.709 = 74.445 --> 74 time units.

With casting speed 38.2% then Smite takes 105 * 0.708 = 74.34 --> 74 time units.

So maybe if this calculation and rounding method is all correct, then 38.1% is a significant improvement over 38.0%. It's more than a 0.1% improvement because of rounding issues; it gives 75/74 ≈ 1.4% cast speed improvement to Smite (no improvement to Banishment or Paradise Lost). While 38.2% is the exact same as 38.1% for all holy spells.


I didn't check your theory about attack/casting speed and time unit.
Whether it's right or wrong, what you said before is wrong.


QUOTE(BlueWaterSplash @ Nov 15 2020, 04:08) *

There should be absolutely no difference in gameplay performance between 38.0%, or 38.1%, or 38.2% overall cast speed.


QUOTE(BlueWaterSplash @ Nov 15 2020, 04:08) *

because the game will round your functional cast speed to the nearest whole percent.



Even if your theory is right, the game will round spell's time unit to the nearest whole percent. (not casting speed)

And, as you said, there is no simple rule.
When casting Smite, 38.2% and 38.1% are the same and better than 38.0%, but in other cases, they all will be the same, and in another cases, 38.2% will be better than 38.1%.

Don't generalize the whole formula with some examples.

This post has been edited by sssss2: Nov 18 2020, 14:32
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post Nov 18 2020, 20:20
Post #29490
Chaisy



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Random Encounter with a boss in it:

(IMG:[invalid] style_emoticons/default/ohmy.gif)

You gain 30233937 EXP!
You obtained five [Soul Fragments]
Mithra dropped [Mithra's Flower]
Notice dropped [30x Crystal of Lightning]
Ikuta Minami dropped [Superior Plate Greaves of Deflection]
Ameri Kawai dropped [Mana Draught]
Omnislash dropped [30x Crystal of Tempest]
Deadly Moth dropped [30x Crystal of Corruption]
You are Victorious!
Mithra has been defeated.

Edit: two in a row

You obtained five [Soul Fragments]
Hana Umezono dropped [Mana Draught]
Dalek dropped [Dalek Voicebox]
Cyanide dropped [Mana Draught]
Space Elevator dropped [Magnificent Ruby Leather Boots of Warding]
You are Victorious!
Dalek drops a Mana Gem powerup!
Dalek has been defeated.

Is this a thing now?

This post has been edited by Chaisy: Nov 18 2020, 21:38
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