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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Sep 2 2020, 02:22
Post #29241
15112006



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QUOTE(Basara Nekki @ Sep 1 2020, 21:08) *

... I really wish the Gift Factor was more important than the monster's PL. (IMG:[invalid] style_emoticons/default/rolleyes.gif)...

I wish the exact opposite (IMG:[invalid] style_emoticons/default/tongue.gif)
Most of my PL 1500+ monsters have been chaosed with 30 tokens or less. For example, I have a PL 1560 monster with only 1 token and another PL 1616 with only 6 tokens (IMG:[invalid] style_emoticons/default/heh.gif)
I didn't get many chaos tokens when I used to play the game.

This post has been edited by 15112006: Sep 2 2020, 02:23
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post Sep 2 2020, 03:31
Post #29242
Pretty anon



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Since I just unlocked it I decided to go with PFUDOR from the start. Someone did this thing before like 2 weeks earlier or so where you unlock Dovahkiin while staying at level 300 which is where I got inspiration to try as well and it seems having below 80 stamina was enough to not gain enough exp to level up, unlike going below 10 like said poster did (maybe having just 39 levels of adept learner helped). It honestly wasn't that much harder than the 125 arena, but it surely was annoying for another 25 stages. With that out of the way I can finally focus on beating it faster I guess.

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Dovahkiin getto daze! (IMG:[invalid] style_emoticons/default/happy.gif)

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post Sep 2 2020, 17:42
Post #29243
KingArtson



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Unlocked 100 (200) monsters.
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post Sep 2 2020, 19:57
Post #29244
dibdib



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30 monsters
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post Sep 3 2020, 23:26
Post #29245
Venvalion



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QUOTE
You have been defeated.
Ushijima 1129 gains the effect Searing Skin.
Your spike shield hits Ushijima 1129 for 1011 points of fire damage.
Ushijima 1129 uses Shameless Koumoto Face, and hits you for 3410 crushing damage
Who Is Next gains the effect Searing Skin.
Your spike shield hits Who Is Next for 36 points of fire damage.
Who Is Next hits you for 796 crushing damage.
Your spike shield hits Ushijima 1129 for 1013 points of fire damage.
Ushijima 1129 uses Shameless Koumoto Face, and crits you for 3417 crushing damage

It's been a long time since the last time I've fallen in battle with my 1H-heavy build (IMG:[invalid] style_emoticons/default/huh.gif)
Shame it was near the end of an IW on IWBTH I've already done several times. I have been careless (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 4 2020, 02:18
Post #29246
mr.scotty



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finally a mosnter won another battle lol has been months
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post Sep 5 2020, 15:28
Post #29247
Venvalion



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3 new monsters created, for a total of 28.
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post Sep 5 2020, 19:21
Post #29248
mr_baka



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Achievement unlocked - clear full PFest for the first time.
Charged Elec mage, DD1 + Elec day bonus.
Hard, but not impossible. Levels 500+ all like crit-spark-heal routine.
Never do 500+ again, until far-far away time, when I will have more DD levels and forged gear.
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post Sep 5 2020, 20:14
Post #29249
Nezu



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QUOTE(mr_baka @ Sep 5 2020, 18:21) *

Achievement unlocked - clear full PFest for the first time.
Charged Elec mage, DD1 + Elec day bonus.
Hard, but not impossible. Levels 500+ all like crit-spark-heal routine.
Never do 500+ again, until far-far away time, when I will have more DD levels and forged gear.


Just checked your forging - that's pretty good to be able to clear it at all... Good job. Congrats!

Definitely try switching down to IWBTH (or even Nintendo) to fest for a while, farm up some credits and upgrade your set... it becomes easier eventually. Although PF is never easy, you can get it down to not having to spend 36 spirit elixirs (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 6 2020, 01:17
Post #29250
eomivan



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Finally got my leg power helmet and replaced my last mag equipment.
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post Sep 6 2020, 01:22
Post #29251
eomivan



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QUOTE(eomivan @ Sep 5 2020, 16:17) *

Finally got my leg power helmet and replaced my last mag equipment.

Also got Jug 5 without any reforging.
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post Sep 6 2020, 05:18
Post #29252
BlueWaterSplash



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Plus a 2-potency for slightly better elemental resistance efficiency. Overall, what many people would consider the best IW possible.

Recently I've been doing a bit more tinkering and fiddling with that, as I try to arrange my IWs on my future set.

Element Lv.5 = 20%
Element Lv.4 + Element Lv.1 = 19.36%
Element Lv.3 + Element Lv.2 = 19.04%
Element Lv.1 + Element Lv.1 + Element Lv.1 + Element Lv.1 + Element Lv.1 = 18.46%

You should basically try to stack an element with itself on the same equipment as much as possible. Even if you can't hit Lv.5, there is still an improvement with Lv.4, and so on.

That being said, I think that balancing all elements is more important (and also appears to provide more resistance due to the same way of multiplicative stacking). So ideally I think on most players the optimum is 2-potencies with Element Lv.5 on some or most armor pieces, but 3-potencies on a few (it will probably be necessary to balance all the elements).

Also I think it is best to have Darkproof and Holyproof significantly higher for multiple reasons, and Fireproof/Coldproof/Windproof/Elecproof the same and lower (with valid reasons to possibly additionally favor Holyproof and Fireproof). Also depends what kind of weapon you use, whether Dark/Holy Strike or Elemental Strike.

If you use Dark/Holy Strike (which is better for school girls and also any kind of non-Imperil play) then you should be infusing the element of the day and always switching your Spike Shield element to match (and Spike Shield provides +25% Fireproof/Coldproof/Windproof/Elecproof which is why you want those to be lower on your armor). There was an older idea that Cold and Wind Shields suck for 1H due to lessening counter attacks, but that was wrong, as there is practically no lessening in the slightest.

If your weapon has an Elemental Strike then you could just stick with one Spike Shield, and in that case you might want to take its element into account when balancing your armor's elemental resistances and make all 6 elemental resistances closer to the same.
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post Sep 6 2020, 05:47
Post #29253
eomivan



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QUOTE(BlueWaterSplash @ Sep 5 2020, 20:18) *

Plus a 2-potency for slightly better elemental resistance efficiency. Overall, what many people would consider the best IW possible.

Recently I've been doing a bit more tinkering and fiddling with that, as I try to arrange my IWs on my future set.

Element Lv.5 = 20%
Element Lv.4 + Element Lv.1 = 19.36%
Element Lv.3 + Element Lv.2 = 19.04%
Element Lv.1 + Element Lv.1 + Element Lv.1 + Element Lv.1 + Element Lv.1 = 18.46%

You should basically try to stack an element with itself on the same equipment as much as possible. Even if you can't hit Lv.5, there is still an improvement with Lv.4, and so on.

That being said, I think that balancing all elements is more important (and also appears to provide more resistance due to the same way of multiplicative stacking). So ideally I think on most players the optimum is 2-potencies with Element Lv.5 on some or most armor pieces, but 3-potencies on a few (it will probably be necessary to balance all the elements).

Also I think it is best to have Darkproof and Holyproof significantly higher for multiple reasons, and Fireproof/Coldproof/Windproof/Elecproof the same and lower (with valid reasons to possibly additionally favor Holyproof and Fireproof). Also depends what kind of weapon you use, whether Dark/Holy Strike or Elemental Strike.

If you use Dark/Holy Strike (which is better for school girls and also any kind of non-Imperil play) then you should be infusing the element of the day and always switching your Spike Shield element to match (and Spike Shield provides +25% Fireproof/Coldproof/Windproof/Elecproof which is why you want those to be lower on your armor). There was an older idea that Cold and Wind Shields suck for 1H due to lessening counter attacks, but that was wrong, as there is practically no lessening in the slightest.

If your weapon has an Elemental Strike then you could just stick with one Spike Shield, and in that case you might want to take its element into account when balancing your armor's elemental resistances and make all 6 elemental resistances closer to the same.

For an equipment, do the elemental prefix stack on the same elemental potency multiplicatively or they simply add up? If they just add up, it may be good to get the potency of the same element as the prefix (e.g. Holyproof Lv5 on Zircon) unless you already have a very high mitigation on that element.
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post Sep 6 2020, 06:38
Post #29254
BlueWaterSplash



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You cannot get Holyproof on a Zircon piece, as the game doesn't let the potency appear. For this reason, it is a bit more difficult to achieve a preferred item world on a Savage or Mithril piece. I believe Holyproof would stack multiplicatively with a different piece's Zircon.

On weapons though, Swift Strike does stack additively with any prior existing Attack Speed on the same weapon (a wakizashi, for example) but then multiplicatively with other sources of Attack Speed. Not sure if there are other stats with this phenomena...I guess not.
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post Sep 6 2020, 07:27
Post #29255
eomivan



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QUOTE(BlueWaterSplash @ Sep 5 2020, 21:38) *

You cannot get Holyproof on a Zircon piece, as the game doesn't let the potency appear.

I didn't know that (IMG:[invalid] style_emoticons/default/ohmy.gif) I must have read it on the wiki but forgot about it.
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post Sep 6 2020, 08:56
Post #29256
lololo16




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tried dwd with unforged stuff (IMG:[invalid] style_emoticons/default/laugh.gif) 4720 turns
I think turns didn't change since level 300, maybe faster (dd5 though)

Club Rapier
H B G L B
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post Sep 6 2020, 09:47
Post #29257
Arkoniusx



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QUOTE(BlueWaterSplash @ Sep 6 2020, 07:38) *

On weapons though, Swift Strike does stack additively with any prior existing Attack Speed on the same weapon (a wakizashi, for example) but then multiplicatively with other sources of Attack Speed. Not sure if there are other stats with this phenomena...I guess not.


Yes. which means, do you want to get a nice combination of Potencies in your new swiftness suffix weapon? Well go to hell, because you will keep getting the same potency that you hate so much over and over again, there is no way to avoid it. (IMG:[invalid] style_emoticons/default/sad.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 6 2020, 11:01
Post #29258
friggo



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(IMG:[imgur.com] https://imgur.com/hCUZx24.png)

RIP all of my hath.

Really hard to get those DD perks without running any H@H. Next tier will likely take me about three years.
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post Sep 6 2020, 11:54
Post #29259
Noni



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QUOTE(friggo @ Sep 6 2020, 11:01) *

(IMG:[imgur.com] https://imgur.com/hCUZx24.png)

RIP all of my hath.

Really hard to get those DD perks without running any H@H. Next tier will likely take me about three years.

If you play more, eventually your income per day will in crease. Or, you can sell a couple of stars and be done with it.
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post Sep 6 2020, 16:31
Post #29260
mundomuñeca



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Finally opened my 33rd monster slot ... it took me way longer then the 32nd, which was stressing already, but what's worse is that I couldn't come up with any good reason why (except the usual RNG, which in this case seems to me just a way of dusting the question away under the carpet) (IMG:[invalid] style_emoticons/default/huh.gif)

Still, I'm quite proud of my little army (IMG:[invalid] style_emoticons/default/smile.gif) A few of them are very near to getting their spirit skill @PL 400 (IMG:[invalid] style_emoticons/default/happy.gif)

EDIT : I almost didn't notice I've also reached L.360 today ... we're getting serious !!

This post has been edited by mundomuñeca: Sep 6 2020, 16:34
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