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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Mar 1 2020, 18:59
Post #28461
mundomuñeca



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QUOTE(mouisaac @ Mar 1 2020, 18:32) *

You're right, at the very least I cleared out a lot of stuff at the same time. I'm running out of space with 1000+400 equip storage.
And, I didn't find your name on anything besides materials though.


hmm ... something strange is happening. If I look at the auction post now, I see Hemorrhoid as winner.

However, if he used proxy bidding in the last 15 minutes, why I have accessed AND LOGGED the auction page after it was already closed, and it marked me as winner without any other bidding / extension ?

I'm wondering now if the leap day of 29 feb. may have had some effect on the scripts ?? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Mar 1 2020, 19:07
Post #28462
Juggernaut Santa



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Why do I win junk every time I forget to opt out from the main prize (IMG:[invalid] style_emoticons/default/dry.gif)

https://hentaiverse.org/?s=Bazaar&ss=la&lottery=2164

https://hentaiverse.org/equip/226147804/382de8cb4f
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post Mar 1 2020, 19:15
Post #28463
Dead-ed



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QUOTE(mundomuñeca @ Mar 1 2020, 10:59) *

hmm ... something strange is happening. If I look at the auction post now, I see Hemorrhoid as winner.

However, if he used proxy bidding in the last 15 minutes, why I have accessed AND LOGGED the auction page after it was already closed, and it marked me as winner without any other bidding / extension ?

I'm wondering now if the leap day of 29 feb. may have had some effect on the scripts ?? (IMG:[invalid] style_emoticons/default/unsure.gif)

The script froze due to char limit, snipers gained stealth ability that way. Thanks to that i got a cheap mithril piece.

---
Went full mithril yay.
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post Mar 1 2020, 19:23
Post #28464
mundomuñeca



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QUOTE(Dead-ed @ Mar 1 2020, 19:15) *

The script froze due to char limit, snipers gained stealth ability that way. Thanks to that i got a cheap mithril piece.

---
Went full mithril yay.


Glad for you.

But if so, no one could see the bids placed by proxy bidders after the script froze. (nor for many hours after too)

Hardly a regular auction, I'd say ... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Mar 1 2020, 19:25
Post #28465
Ea-Moon



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Level 498. Not much longer now!
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post Mar 1 2020, 19:36
Post #28466
Dead-ed



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QUOTE(mundomuñeca @ Mar 1 2020, 11:23) *

Glad for you.

But if so, no one could see the bids placed by proxy bidders after the script froze. (nor for many hours after too)

Hardly a regular auction, I'd say ... (IMG:[invalid] style_emoticons/default/unsure.gif)

Some of it that froze, not all.
Its function which editing the thread froze, might be the time extension too.

Bugs were caused by char limit, that explains better.
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post Mar 1 2020, 20:57
Post #28467
BlueWaterSplash



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The zircon armor selling for that cheap blows bad. I did see it and considered buying it for myself, but I already have an equally good armor that I would not replace. I would have salvaged that armor but I would have bought it back. I left it alone in the hopes that whoever bought it would use it as is, soulfuse or not.

mouisaac should probably have set a start bid of 23m or whatever the forge cost was. That would ensure that whoever buys it does not salvage it. By the way when did he get PSWD, I guess it was a self drop? I would offer but I don't think I have enough credits.

QUOTE(lestion) *
Answer: entirely down to luck. These are relatively low PL monsters not seeing that many battles, and not getting many wins, therefore conclusions from their relatively minimal data are extremely shaky. There is generally no correlation between monster type and results at this level.

I don't agree it's fully down to luck. Sure there is a ton of random variance, but at this point some of us have lived long enough that patterns can emerge, especially Basara whose monsters are not that low PL.

I believe Celestials and certain monster species do tend to get more wins than others, and also a higher kill-to-win ratio, at least if their stats are raised in certain ways. In practice someone just needs to live a while though before this pattern can be established solidly, say at least a year or two.

The monster PL where there is minimal correlation between species and results is probably below 200 or 400 because at that point the monsters haven't learned all their special attacks.
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post Mar 2 2020, 00:09
Post #28468
mouisaac



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QUOTE(BlueWaterSplash @ Mar 1 2020, 13:57) *

The zircon armor selling for that cheap blows bad. I did see it and considered buying it for myself, but I already have an equally good armor that I would not replace. I would have salvaged that armor but I would have bought it back. I left it alone in the hopes that whoever bought it would use it as is, soulfuse or not.

mouisaac should probably have set a start bid of 23m or whatever the forge cost was. That would ensure that whoever buys it does not salvage it. By the way when did he get PSWD, I guess it was a self drop? I would offer but I don't think I have enough credits.


No kidding, I put the *start price* for them except I forgot to put the word 'START' in the MMs. So it's entirely my own fault, but I really thought it will at least reach 2/3 of its true value + forge value.

It comes from the shrine. No one seems to want it badly, so I haven't decided what to do with it yet. I've been holding on to it for a week now and you might see it appears in every week's auction from now on (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 2 2020, 01:58
Post #28469
Hemorrhoid



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Ty for cheap armors, mouisaac <3
Maybe I won't die to mobs once I soulfuse them :x
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post Mar 2 2020, 04:09
Post #28470
Nezu



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QUOTE(BlueWaterSplash @ Mar 1 2020, 18:57) *

I don't agree it's fully down to luck. Sure there is a ton of random variance, but at this point some of us have lived long enough that patterns can emerge, especially Basara whose monsters are not that low PL.

I believe Celestials and certain monster species do tend to get more wins than others, and also a higher kill-to-win ratio, at least if their stats are raised in certain ways. In practice someone just needs to live a while though before this pattern can be established solidly, say at least a year or two.

The monster PL where there is minimal correlation between species and results is probably below 200 or 400 because at that point the monsters haven't learned all their special attacks.


You can disagree all you like - but my experience with >20 full chaos, high PL monsters suggests there's very little difference between them even comparing two 2250s. (At which point the giant gets marginally more wins than the sprite.) At this point some of us have lived long enough to have monster labs that can provide large-scale, relevant data and actually observe it ourselves...

The problem is, monsters lower than 1300 just aren't showing up regularly in high level battles - in fact, below 1500, their chances of ever being seen are abysmally low. With the majority of grinding being done by level 400+ players on PFUDOR, you will rarely ever see anything lower than PL1500.

The win rates come down to how many battles they appear in, and when the battle rate is low, luck.

This post has been edited by lestion: Mar 2 2020, 04:11
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post Mar 2 2020, 06:18
Post #28471
Basara Nekki



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QUOTE(BlueWaterSplash @ Mar 1 2020, 09:05) *

Why does your Celestial always win so often but can't get killing blows? And why does Mechanoid get so many killing blows?

My Celestial wins fairly often as well but also gets a lot of killing blows.


On this subject, I agree with everything that was said by lestion. (IMG:[invalid] style_emoticons/default/sleep.gif)

Regarding stats, just to clarify, my monsters 1, 2 and 3 have the same stats (Primaries 17, Resistance 37, Scavenging 20, and everything else 17). After they are full chaosed, I plan to raise the PL a little bit each month. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 2 2020, 07:30
Post #28472
BlueWaterSplash



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I'm not sure but I think both sprites and giants are good monster species, so a comparison would be more telling between maybe say a celestial and an avion.

Not appearing often should not change which monsters (if any) are better. It will just lower the samples, but in the extreme long run someone, or an aggregate of players, would eventually gain enough samples.

I'm not sure being level 2250 necessarily qualifies monster comparisons any better than being level 400, as long as monsters are same PL and chaos perhaps.

Win rates should come down to how many battles they appear in (which should be the same across all monster species, averaged in the extreme long run) together with how often monsters of that type effectively contribute towards a win. It's likely the case that monsters are all so weak that the latter criteria is just about irrelevant.

Kill rates (win-to-kill ratio) would not matter on how many battles a monster appears in in the extreme long run.

I just realized that how often a monster appears may not be the same among all species, because of the game trying to balance out monster species and PL in the selection rules. So that could mess with the apparent win rate. Nevermind, I forgot the game does allow monster species to appear more often when players make more of them.

This post has been edited by BlueWaterSplash: Mar 2 2020, 09:05
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post Mar 2 2020, 09:17
Post #28473
Nezu



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QUOTE(BlueWaterSplash @ Mar 2 2020, 05:30) *

I'm not sure but I think both sprites and giants are supposed to be good monster species, so a comparison would be more telling between maybe say a celestial and an avion.


Sprites are generally considered on the low end because of their abysmal HP pool - they do have quite strong attacks (especially on their base attack, with very high crit) but attack strength is not a particularly good measure of how dangerous a monster is mostly because spirit shield exists, and spark of life exists - HV is a gauntlet-style survival system. Giants tend to be more 'dangerous' because they take more hits to kill, giving them more opportunities to strike. This applies mostly to mages. Against 1H players, damage typing & strength becomes important, and celestials excel here because their SP attack is magic void damage, and as luck would have it, it's also the hardest hitting SP attack of any monster.

This sort of model is also why kills-to-wins is not a particularly good measure of how strong a monster type is - against most of the playerbase (excluding max-forged, high level 1H prot/warding players), spirit shield is the great normalizer that essentially means your 2250 giant and a 1530 celestial and everything in between hit for pretty much the same amount in dangerous content where most deaths are happening (ie, high rounds in fests) - which is often to say, they either don't hit at all, or they hit you for spirit shield damage (as a mage). Anything that is strong enough to hit for 20%+ of a player's HP is equal, with the main differences then being in chaos upgrades (particularly attack speed).

At P2250 and full chaos, the differences can start to become slightly more apparent, but even those are not likely especially considerable. And it has even less effect on gift rate - which I can attest is absolutely not 1 gift per win, but rather a chance at a gift, with its weight increasing by the number of wins and time since the last gift was received.
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post Mar 2 2020, 11:54
Post #28474
Cleavs



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allow me to remember you that the strongest monster has been a sprite, for a while. stony's, iirc
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post Mar 2 2020, 14:05
Post #28475
KitsuneAbby



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QUOTE(Scremaz @ Mar 2 2020, 09:54) *

allow me to remember you that the strongest monster has been a sprite, for a while. stony's, iirc

* Reminds Scremaz for the 127th time
The word is "remind", dude. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 2 2020, 16:15
Post #28476
Noni



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QUOTE(decondelite @ Mar 2 2020, 13:05) *

* Reminds Scremaz for the 127th time
The word is "remind", dude. (IMG:[invalid] style_emoticons/default/happy.gif)

Great idea for a monster name: in remembrance of remindinding

Kidding, of course.
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post Mar 2 2020, 18:39
Post #28477
Cleavs



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QUOTE(decondelite @ Mar 2 2020, 13:05) *

* Reminds Scremaz for the 127th time
The word is "remind", dude. (IMG:[invalid] style_emoticons/default/happy.gif)

ok, so:

i remember (by myself)

you remember (by yourdelf)

i remind you

you remind me


right?
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post Mar 2 2020, 22:20
Post #28478
BlueWaterSplash



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I like being remembered of stuff, it sounds cool. Kind of like when americans say "I'll learn 'em" or something, except not as hillbillish.

QUOTE(lestion) *
Sprites are generally considered on the low end...attack strength is not a particularly good measure of how dangerous a monster is mostly because spirit shield exists, and spark of life exists. Giants tend to be more 'dangerous'...This applies mostly to mages. Against 1H players, damage typing & strength becomes important, and celestials excel here...

kills-to-wins is not a particularly good measure of how strong a monster type is - against most of the playerbase (excluding max-forged, high level 1H prot/warding players), spirit shield is the great normalizer that essentially means your 2250 giant and a 1530 celestial and everything in between hit for pretty much the same amount in dangerous content where most deaths are happening

Yes, I think how "good" a monster is depends greatly on the type of opponent player, in particular mage or melee. Performance results are (unfortunately) a mix that is influenced by how a monster does against each type.

Probably giants (mechanoid, etc) are the best against mages, that is why they are the most commonly made monster by far. Sprites and celestials would be good against 1H players. Some other monsters might be good against other types of melee players but there aren't many of them (though such styles can be just as good).

Kills-to-wins is not the best pure measure. If anything, plain numbers of wins (or kills) is the best measure. (I'm not sure if a kill increases the quality of a gift versus a win). But kill ratio is still something to consider, and it's the easiest way to compare monsters that have different lifetimes, PL, or chaosing.

Kills might also be too random, especially at high PL when monsters appear regularly. At that point, why should any experienced opponent die when they can flee? Thus "kills" might be exceptionally rare for no good reason.

I'm not sure the idea of spirit shield being a normalizer is always the proper way to think. That may depend on the type of player, and why they die. Some dying players might be low level melee doing item world or something.
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post Mar 3 2020, 02:20
Post #28479
Juggernaut Santa



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QUOTE(DJNoni @ Mar 2 2020, 15:15) *

Great idea for a monster name: in remembrance of remindinding

Kidding, of course.

Why kid when you can make it a reality (IMG:[invalid] style_emoticons/default/tongue.gif)


QUOTE(Scremaz @ Mar 2 2020, 17:39) *

ok, so:

i remember (by myself)

you remember (by yourdelf)

i remind you

you remind me
right?

Yup.
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post Mar 3 2020, 18:34
Post #28480
sickentide



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another 1000 tickets well spent. see, i told you i would be catching horses

according to my calculations, a mace or estoc of balance may outperform a slaughter weapon if crit damage is high enough. it depends on the impact of the increased number of procs, which i will not bother trying to calculate since i will have to test it out anyway
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