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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Jan 14 2020, 10:28
Post #28191
Selvaria Bles



Ignite the World and let It burn
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Lv. 476
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post Jan 14 2020, 12:51
Post #28192
mundomuñeca



Lo Scimmiotto
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QUOTE(Uncle Stu @ Jan 14 2020, 02:46) *

Now i am aware i am nearly 8 years here, god i feel old. (IMG:[invalid] style_emoticons/default/sleep.gif)


But you ARE old ! (IMG:[invalid] style_emoticons/default/laugh.gif)

If you wouldn't, you could hardly call yourself an Uncle (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 14 2020, 13:27
Post #28193
tempasdf



Bakorra & Kannakama
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Raised 16x full-chaosed PL1700+
Attached Image
Haters ganna hate ^.^
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post Jan 14 2020, 14:57
Post #28194
mega-wifeacc



Casual Poster
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QUOTE(tempasdf @ Jan 14 2020, 13:27) *

Raised 16x full-chaosed PL1700+
Haters ganna hate ^.^


I was encountering these. I guess I'm gonna be seeing them more often now.

This post has been edited by mega-wifeacc: Jan 14 2020, 14:58
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post Jan 14 2020, 20:05
Post #28195
Uncle Stu



The new barely sober barely sane but fully grumpy edition
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100 Monster with at least 125% Gift Factor. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 14 2020, 20:15
Post #28196
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
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QUOTE(Juggernaut Santa @ Jan 14 2020, 00:35) *

27 April 2010 - 13 Jan 2020

that much is clear. i was saying that after 10 years i'm still nowhere close.
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post Jan 14 2020, 20:33
Post #28197
Uncle Stu



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QUOTE(Scremaz @ Jan 14 2020, 19:15) *

that much is clear. i was saying that after 10 years i'm still nowhere close.
Well, that is your own fault, isnt it? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 14 2020, 20:48
Post #28198
Maharid



The Sleeper
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Well, i stopped playing 3 times before, i think i have done the most (70% or so) in the last 3 years.
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post Jan 15 2020, 00:47
Post #28199
Basara Nekki



A poor man with a star.
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I completed my Slaughter set. (IMG:[invalid] style_emoticons/default/biggrin.gif)

After receiving the equipment from IW Service, I did upgrade in two steps. The first one up to level 25, so I can compare the numbers with the set I've been using so far, and then up to level 50, to keep all the pieces at the same forge level. (IMG:[invalid] style_emoticons/default/happy.gif)

Full forge only after I get all the Binding of Slaughter needed (missing 97). (IMG:[invalid] style_emoticons/default/sleep.gif)

(IMG:[imgur.com] https://imgur.com/39e5wmw.jpg)

And the forge experience looks like this:

(IMG:[imgur.com] https://imgur.com/KfW1pJR.jpg)

That would be equivalent to Forge Level 139. (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Jan 15 2020, 01:11
Post #28200
Uncle Stu



The new barely sober barely sane but fully grumpy edition
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QUOTE(Basara Nekki @ Jan 14 2020, 23:47) *

That would be equivalent to Forge Level 139. (IMG:[invalid] style_emoticons/default/ohmy.gif)
So instead of Master the Rank would be Grand master sergeant of the master sergeants most important person of the extreme sergeants to the max extreme? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 15 2020, 01:39
Post #28201
Basara Nekki



A poor man with a star.
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QUOTE(Uncle Stu @ Jan 14 2020, 20:11) *

So instead of Master the Rank would be Grand master sergeant of the master sergeants most important person of the extreme sergeants to the max extreme? (IMG:[invalid] style_emoticons/default/unsure.gif)


Maybe. (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/heh.gif)

But it would be interesting if it wasn't limited to 50. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

---------------------------

Another thing.

I don't usually look at these numbers, but this one caught my eye.

QUOTE
You crit Mikuru Asahina for 104599 void damage.


I think this is the first time I hit something with more than 100k damage. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 15 2020, 02:13
Post #28202
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
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QUOTE(Basara Nekki @ Jan 14 2020, 23:47) *

That would be equivalent to Forge Level 139. (IMG:[invalid] style_emoticons/default/ohmy.gif)

Wow and I thought my 126 was a lot (IMG:[invalid] style_emoticons/default/laugh.gif)


QUOTE(Basara Nekki @ Jan 15 2020, 00:39) *

But it would be interesting if it wasn't limited to 50

One day...maybe...
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post Jan 15 2020, 14:32
Post #28203
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
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pretty sure it's quite low in admin's to-do list. but sure, who knows...
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post Jan 15 2020, 21:00
Post #28204
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
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QUOTE(Scremaz @ Jan 15 2020, 13:32) *

pretty sure it's quite low in admin's to-do list. but sure, who knows...

I still hope we get a lot of HV patches in the future.

With one that may or may not introduce levels above 500 (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jan 15 2020, 21:46
Post #28205
Uncle Stu



The new barely sober barely sane but fully grumpy edition
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QUOTE(Juggernaut Santa @ Jan 15 2020, 20:00) *

With one that may or may not introduce levels above 500 (IMG:[invalid] style_emoticons/default/duck.gif)
Hush now, i have suggested people to play heavy niten rainbow mage after reaching level 501. Just think of what will happen when they do. (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Jan 15 2020, 22:14
Post #28206
Nezu



Rat
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QUOTE(Juggernaut Santa @ Jan 15 2020, 19:00) *

I still hope we get a lot of HV patches in the future.

With one that may or may not introduce levels above 500 (IMG:[invalid] style_emoticons/default/duck.gif)


Levels above 500 would:
  1. Obsolete the extremely long-term grinding of proficiency for long-term, high-investment players
  2. Completely obliterate the equipment market: let's face it, the availability of low-level equipment is already shaky & the grind to 400 to be able to soulfuse is already long enough. It would alienate new players even further.
  3. Require a mathematical rework to a number of the game's formulas, including but not limited to almost every stat in the game that receives a bonus from PABs (since you'd have way more of them at a higher level), equipment range scaling (500 values are the intended max right now and upsetting the current % stats would have a devastating effect on combat balance), and monster health scaling (melee players in particular who actually play more than REs are mad enough about this already).

You already have additional goals beyond simply hitting level 500 - trainings, hath perks, equipment acquisition, proficiency, monster lab, etc. Simply inflating the level cap without fixing any of the myriad problems with its current state would devastate it possibly beyond repair.

Some of the more dire problems facing HV include:

- Monster lab saturation: the crystal cost curve delayed this from becoming a significant problem by many years, and it will continue to do so for some more - but we're already seeing the problem here. A relatively small number of wealthy players completely dominate monster appearances. See my research if you want more data on this. 10 players make up 60% of all monster appearances. (This is also slightly offset in importance by the gift rate not actually being 1 win = 1 gift, it's just a chance of a gift, and from the maximum time between gifts being 3 days with or without a win.) These players tend to hoard their materials (which is honestly also a good thing - the price of almost everything would go down... which goes into my next point).

- Economic freedom for low income players: a healthy economy involves a lot of movement, and an economy that serves its users well would mean the average player can participate in it regularly. We're currently in a somewhat good age for low income users - WTBs are up for energy drinks, trophies, certain consumables, many bindings and materials, etc around the clock - so they do have a reasonable source of constant income. That said, the wealth inequality between regular players and those with large H@H setups is insane. Even hardcore grinders cannot compare to simple star selling. This could be eased a little by increasing the supply of trophies (perhaps a level 400 schoolgirl arena). That would benefit everyone, actually - there are more and more FoSers now, and the trophy supply is miserable in comparison to how much they want to buy.

- Game balance for melee players. Yes, this is obvious. 1H players have it the best by far and it's still woefully inadequate compared to mages. The speed difference could be brought much closer, but the biggest problem with this is the way damage is delivered. Mages deliver AoE damage to the entire round. One-hand players can hit up to 4 targets every turn. Narrowing the gap between styles would require melee to be able to kill any individual target in 1-2 clicks (and depending on how this was achieved, it might make the difference between one-hand and other styles even more noticeable). One way to look at this might be: mages are too fast, and should be slowed down. But I don't think almost any mages would agree: the game is tedious even at mage speeds. (One option is to increase monster health and monster drop rates proportionately.)

- Inflation. Credits just don't leave the economy. The 1% tax on the exchanges & the very few things people buy from the item shop are not good enough credit dumps for the ultra-rich. 'More hath perks' is a band-aid fix that only stalls this by a few years at best. One option is to allow FoSers to donate credits directly (at a lower rate than common trophy prices)... Another problem is that so many players have reached the 'peerless or nothing' point for their upgrades. Honestly, I do not think this can be fixed with HV's current system. MMOs handle this kind of problem by releasing new tiers of gear every so often, and some ARPG games use a seasonal approach. There's also a NG+ option, but there'd only really be any point in that if it carried over some infinite benefits and contributed towards some kind of ranking system. A lot of people would oppose this just simply because the idea of arbitrarily inflating numbers upsets them (think 1trillion damage in Diablo 3).

This is just a few things, and I haven't really put a lot of deep thought into it (a robust solution would require a near complete rework of the game, and that's beyond the scope of a simple patch - after all, it'd change so much that it might ruin the parts that make it fun for a lot of people). It might be better to think HV is a game that can be completed, and one day might be succeeded by a HV2 with a fresh start.
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post Jan 15 2020, 22:19
Post #28207
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
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did i read "mage nerf"? (IMG:[invalid] style_emoticons/default/ph34r.gif)


scorpio, wherst art thou? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jan 15 2020, 23:12
Post #28208
Noni



Hataraku Noni-sama
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QUOTE(Scremaz @ Jan 15 2020, 21:19) *

did i read "mage nerf"? (IMG:[invalid] style_emoticons/default/ph34r.gif)


Noooo! Don't nerf the mages!

Although..... it's getting more boring by the day as it is. The near peerless saturation is enormous: 140m for a set of fenrir gloves....
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post Jan 16 2020, 01:45
Post #28209
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
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QUOTE(lestion @ Jan 15 2020, 21:14) *

Levels above 500 would:
  1. Obsolete the extremely long-term grinding of proficiency for long-term, high-investment players
  2. Completely obliterate the equipment market: let's face it, the availability of low-level equipment is already shaky & the grind to 400 to be able to soulfuse is already long enough. It would alienate new players even further.
  3. Require a mathematical rework to a number of the game's formulas, including but not limited to almost every stat in the game that receives a bonus from PABs (since you'd have way more of them at a higher level), equipment range scaling (500 values are the intended max right now and upsetting the current % stats would have a devastating effect on combat balance), and monster health scaling (melee players in particular who actually play more than REs are mad enough about this already).
You already have additional goals beyond simply hitting level 500 - trainings, hath perks, equipment acquisition, proficiency, monster lab, etc. Simply inflating the level cap without fixing any of the myriad problems with its current state would devastate it possibly beyond repair.


Woah.

No. Just. No.

Man, every time I scare mages and their 1.0 prof factor they dread a level increase like the plague (IMG:[invalid] style_emoticons/default/laugh.gif)


Also sorry to crush your mage hopes but the proficiency cap increase is a clear sign we will get a cap increase.
10b just gave you time to prepare your stats in advance (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by Juggernaut Santa: Jan 16 2020, 01:47
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post Jan 16 2020, 01:53
Post #28210
Basara Nekki



A poor man with a star.
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QUOTE(Juggernaut Santa @ Jan 15 2020, 16:00) *

I still hope we get a lot of HV patches in the future.


Me too. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Juggernaut Santa @ Jan 15 2020, 16:00) *

With one that may or may not introduce levels above 500 (IMG:[invalid] style_emoticons/default/duck.gif)


We will not discuss it again, right? (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(lestion @ Jan 15 2020, 17:14) *

- Monster lab saturation


Perhaps one solution is for the system to be more random in choosing monsters, without favoring those with high PL, but within a larger range than the current one. In short, the monsters would be randomly chosen within this range, regardless of the PL.

QUOTE(lestion @ Jan 15 2020, 17:14) *

- Economic freedom for low income players


In addition to your idea about the trophies, I have another one.

As most players today can play in PFUDOR, some even before level 300 (formerly was more difficult), It would be interesting if the minimum quality of equipment was Exquisite rather than Superior (these would only be seen until IWBTH). With this there would be a redistribution in the quantities of equipment between the above qualities, that is, a player will earn more higher value equipment to sell to the bazaar (more Exquisites, more Magnificents and more Legendaries).

QUOTE(lestion @ Jan 15 2020, 17:14) *

- Game balance for melee players


This is something that has been asked for a long time. (IMG:[invalid] style_emoticons/default/tongue.gif)

I don't think it's necessary to nerf mages. In fact, if that happened, it would probably cause a mass stampede of players. (IMG:[invalid] style_emoticons/default/heh.gif)

Some time ago I had already made a suggestion as to how this could be done. Simply increase the levels of the following abilities: 1H Damage, 2H Damage and DW Damage. But leaving 2H > DW > 1H (currently it's DW > 1H > 2H). If this increase was not enough, it would be enough to increase more in the next patch, or the opposite if it is excessive.

My suggestion was also to increase the number of steps of these abilities by up to 10 (one every 50 levels). This would also require more Ability Points, making Ability Boost training more useful than it is today. (IMG:[invalid] style_emoticons/default/wink.gif)

QUOTE(lestion @ Jan 15 2020, 17:14) *

- Inflation


I think any solution to this problem will always be temporary. There will always come a time when the richest players will no longer have anything to spend on.

In this case, the most practical solution is called "giveaway". (IMG:[invalid] style_emoticons/default/heh.gif) (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)
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