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What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
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Apr 30 2019, 08:05
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Noni
Group: Catgirl Camarilla
Posts: 13,558
Joined: 19-February 16

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QUOTE(DJNoni @ Apr 29 2019, 20:04)  Right, got it fixed. Yeah, I should do the settings outside combat, they don't seem to work in combat (or at least I can't get it working). Funny thing is, I can't get the outside battle link working at all, even with HV utils disabled, I get nothing. Weird, no?
Edit: I get the link when I open HV in a new tab, not when I open in new window which I usually do.
I got the setup finally done. I will try it later today in Grindfest. I'm curious if the 'start with T3 on click' will allow me to go from round 750 to 1000. I'll let you all know.
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Apr 30 2019, 08:44
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Clock_sound
Group: Gold Star Club
Posts: 812
Joined: 27-November 15

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Apr 30 2019, 10:23
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(lestion @ Apr 29 2019, 23:24)  re: Soul Catcher, it's not just bad because of how long it takes to pay off, but also because of how slowly it's delivered...
People can ask tenboro to make another tree of that. Like, lv2 costs 1000h 20/day 2000h 30 4000h 40 . . .
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Apr 30 2019, 10:38
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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The primary reason for soul catcher being a bad perk is it provides no incentive for active players, i.e. who can consistently loot 60 soul fragments everyday. It's good only if you go idle or don't have enough time to gather the daily limit from play the random encounters.
I really don't understand why it doesn't increase the daily cap; hell, increasing the cap by 10 without giving the free 10 fragments would make a better perk than what we have now.
The income from the perk isn't 10 soul fragments = 10k a day. Because if you aren't in dire need of soulfusing an item, nobody buys it for 1k a piece. So the daily income is AT MAX 10k a day, provided you need to use the fragments AND you can't get yourself to complete the 24 REs cuz you are so busy. Usually it's just every week of having it on and not doing all the RE will allow you to soulfuse something one day quicker.
But the fundamental issue is that soul fragments essentially become trash sooner or later. Look at all the old players with 30k soul fragments with nowhere to use them.
This post has been edited by Saioux: Apr 30 2019, 11:17
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Apr 30 2019, 11:09
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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There's a thing that most players don't understand when it comes to hath perks. They're mostly there for a player's comfort of play, to be convenient, not to be investments with a ROI. Furthermore, it's even more stupid to calculate the ROI of that perk, when no one ever calculates the ROI of things like Evil Enchantress, Vigorous Vitality, or God knows what else. Aside from this, accomplished today: 0.85 dark prof factor. Now my damage feels a bit more consistent. Can't wait to reach 0.90 when my base prof will be higher. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Apr 30 2019, 11:20
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(decondelite @ Apr 30 2019, 03:09)  no one ever calculates the ROI of things like Evil Enchantress, Vigorous Vitality, or God knows what else.
Of course, it's hard to calculate those & no way other than through battles. The variables ain't static, the monsters can be upgraded anytime.
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Apr 30 2019, 19:46
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mundomuñeca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(lestion @ Apr 30 2019, 07:24)  re: Soul Catcher, it's not just bad because of how long it takes to pay off, but also because of how slowly it's delivered... you're essentially saying that you're going to need every soul fragment possible for the next 6 months, including all the ones you'll be getting from REs along the way, and then AFTER that point (when it starts to actually be a profitable choice) you'll still need even more. And you'll have to wait for those, too. In other words... are you going to need more than 2000 (because, you could've just bought that many) extra soul fragments, on top of RE income, in 6 months time? (IMG:[ invalid] style_emoticons/default/unsure.gif) If you guys all have the hath to burn though, send it my way (IMG:[ invalid] style_emoticons/default/huh.gif) I disagree with you, but cannot tell you why because my answer is tl/dr (IMG:[ invalid] style_emoticons/default/sleep.gif) QUOTE(Dead-ed @ Apr 30 2019, 10:23)  People can ask tenboro to make another tree of that. Like, lv2 costs 1000h 20/day 2000h 30 4000h 40 .
This is really a bad idea (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(Saioux @ Apr 30 2019, 10:38)  The primary reason for soul catcher being a bad perk is it provides no incentive for active players, i.e. who can consistently loot 60 soul fragments everyday. It's good only if you go idle or don't have enough time to gather the daily limit from play the random encounters.
I really don't understand why it doesn't increase the daily cap; hell, increasing the cap by 10 without giving the free 10 fragments would make a better perk than what we have now.
The income from the perk isn't 10 soul fragments = 10k a day. Because if you aren't in dire need of soulfusing an item, nobody buys it for 1k a piece. So the daily income is AT MAX 10k a day, provided you need to use the fragments AND you can't get yourself to complete the 24 REs cuz you are so busy. Usually it's just every week of having it on and not doing all the RE will allow you to soulfuse something one day quicker.
But the fundamental issue is that soul fragments essentially become trash sooner or later. Look at all the old players with 30k soul fragments with nowhere to use them.
And I disagree with you too, but cannot tell you why because my answer would again be tl/dr (IMG:[ invalid] style_emoticons/default/sleep.gif) QUOTE(decondelite @ Apr 30 2019, 11:09)  There's a thing that most players don't understand when it comes to hath perks. They're mostly there for a player's comfort of play, to be convenient, not to be investments with a ROI.
Furthermore, it's even more stupid to calculate the ROI of that perk, when no one ever calculates the ROI of things like Evil Enchantress, Vigorous Vitality, or God knows what else.
Aaand ... for once, I agree with you. (IMG:[ invalid] style_emoticons/default/happy.gif) Though my reasons for considering it a value and getting it are others then this, but this is also true enough (IMG:[ invalid] style_emoticons/default/wink.gif)
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Apr 30 2019, 21:53
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(mundomuñeca @ Apr 30 2019, 19:46)  And I disagree with you too, but cannot tell you why because my answer would again be tl/dr (IMG:[ invalid] style_emoticons/default/sleep.gif) Aaand ... for once, I agree with you. (IMG:[ invalid] style_emoticons/default/happy.gif) Ehm, i have to disagree with you now. "What bad is for active player, can be far from that for not so active player." What is too long about that? (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by Uncle Stu: Apr 30 2019, 21:53
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Apr 30 2019, 22:03
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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i never regretted unlocking soul catcher. it has paid off by now, and i still have plenty of gear i want to soulfuse
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Apr 30 2019, 22:38
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Noni
Group: Catgirl Camarilla
Posts: 13,558
Joined: 19-February 16

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QUOTE(DJNoni @ Apr 30 2019, 08:05)  I got the setup finally done. I will try it later today in Grindfest. I'm curious if the 'start with T3 on click' will allow me to go from round 750 to 1000. I'll let you all know.
Yep, works without gum or vase. Reached 1000 rounds without dying by switching to monsterbation setting with T3 dark spell not in hover rotation, but on left click with toggle hover. Play is a bit slower, but much more cost effective than using gum or vase. This post has been edited by DJNoni: Apr 30 2019, 22:38
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Apr 30 2019, 22:48
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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that's good to hear. i find it smooth and fast enough to do at least one full GF clear per week from now on
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May 1 2019, 00:07
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Gahasa
Group: Members
Posts: 812
Joined: 19-January 13

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Got my 8th monster. Didn't realize accumulating chaos tokens would be so easy if you just clear everything in arena at lowest difficulty.
Also it seems there isn't much incentive to get high monster levels other than making the thing visible to other players in fights, because supposedly the bindings are available at all levels. imo I think this should be reworked in a way that higher level is actually worth pursuing. Something like decreasing the interval of guaranteed drops from 3 days to a week/2 weeks. Then for individual monsters to have increased droprates depending on their level.
This post has been edited by Gahasa: May 1 2019, 00:09
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May 1 2019, 00:22
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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Fourth P5S4I feel like I wasted my luck on other people's staves (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by mouisaac: May 1 2019, 00:23
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May 1 2019, 00:23
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Honeycat
Group: Catgirl Camarilla
Posts: 61,651
Joined: 25-February 07

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QUOTE(Gahasa @ Apr 30 2019, 12:07)  Didn't realize accumulating chaos tokens would be so easy if you just clear everything in arena at lowest difficulty.
I've been saying that for years. When I used to play a lot, they would drop on Normal more than any other setting.
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May 1 2019, 00:23
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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At higher levels you also get high-grade materials, and the possibility to have a greater gift factor. Still, nothing worthy of spending millions in crystals packs. Just restoring the morale with the crystals is way enough.
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May 1 2019, 03:22
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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QUOTE(mouisaac @ May 1 2019, 00:22)  Fourth P5S4I feel like I wasted my luck on other people's staves (IMG:[ invalid] style_emoticons/default/laugh.gif) LOL. You should charge fix price if you feel that way. Whether the customers keep coming, there's no guarantee.
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May 1 2019, 06:27
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Basara Nekki
Group: Gold Star Club
Posts: 7,783
Joined: 13-September 12

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Level 480!! (IMG:[ invalid] style_emoticons/default/biggrin.gif) It is time for a new round of exchanges. (IMG:[ invalid] style_emoticons/default/happy.gif) Total: 1000 Precursor Artifact. Result:19,7% 2 Hath _0,6% Attribute Point 20,6% Last Elixir 19,1% Energy Drink 40,0% 1000 x Crystals According to Wiki, the chances are estimated:20% 2 Hath 00~10% Attribute Point 20% Last Elixir 20% Energy Drink 40% 1000 x Crystals Final Considerations:Positive point: +6 PAB (current situation: 288 of 288 ---> +48/+48/+48/+48/+48/+48). (IMG:[ invalid] style_emoticons/default/biggrin.gif) (IMG:[ invalid] style_emoticons/default/biggrin.gif) (IMG:[ invalid] style_emoticons/default/biggrin.gif) This time I needed 615 artifacts until I got the 6 PABs (in previous times were respectively 473 and 393). This is getting progressively more difficult. (IMG:[ invalid] style_emoticons/default/unsure.gif) Negative point 1: Last Elixir > Hath > Energy Drink (IMG:[ invalid] style_emoticons/default/anime_cry.gif) (IMG:[ invalid] style_emoticons/default/anime_cry.gif) (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Negative point 2: Bad distribution of the crystals, as usual. Well, I guess everyone already knows that. (IMG:[ invalid] style_emoticons/default/heh.gif)
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