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What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
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Apr 20 2019, 23:18
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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QUOTE(decondelite @ Apr 20 2019, 17:05)  You're definitely doing something wrong. Sure, using Imperil doesn't help maintaining the spirit stance (though you still counter-attack in the meanwhile), but it's perfectly possible.
It seems like they just die too fast (IMG:[ invalid] style_emoticons/default/blink.gif) While I imperiling them, they are mostly stunned Maybe it's because I insist to imperil every single monster?
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Apr 20 2019, 23:44
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(mouisaac @ Apr 20 2019, 23:18)  It seems like they just die too fast (IMG:[ invalid] style_emoticons/default/blink.gif) While I imperiling them, they are mostly stunned Maybe it's because I insist to imperil every single monster? Imperiling normal monsters when you have decent stats is useless. Most die even before getting all PA stacks (a good half even before the 2nd). You can get some gain on turns if you imperil bulkier monster, but it generally lowers your t/s and worsens your time. And even if you come out with the fastest hand of the west and lower your clear time, it's not really worth it to add that many clicks to your gameplay. 1h can play by reactivating Regen every 30/45 seconds and Heartseeker every 150/225 seconds (at my level). That's an average of roughly 2 clicks a minute. Imperiling adds countless clicks for each round (that usually last 5 to 10 seconds)...that's tens of clicks per minute. Increasing your click rate by x000% isn't worth a minute saved on a 30 min run. Not at all (IMG:[ invalid] style_emoticons/default/heh.gif) edit: welp, I thought we were talking about 1h since mage does not stun Well 1h mage that is... The aim for a high-end mage is no imperil holy/dark btw. This post has been edited by Juggernaut Santa: Apr 21 2019, 03:15
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Apr 21 2019, 00:25
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(mouisaac @ Apr 20 2019, 21:18)  It seems like they just die too fast (IMG:[ invalid] style_emoticons/default/blink.gif) While I imperiling them, they are mostly stunned Maybe it's because I insist to imperil every single monster? Imperil 2, Imperil 5, Imperil 8, and then focus your main attack on non-imperiled monsters first. The counter-attacks will obliterate the rest in the meanwhile. Don't lose your time casting billion times, just do the 3 casts in quick succession with bound keys and proceed to attack immediately. Anyway, it looks like I really need to make a video to show how it works.
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Apr 21 2019, 00:41
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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Yeah, I start with 2 5 8 but I recast many times on the ones that persist to not get imperiled. Casting Imperil is still pretty tiring, even just 3 times per round... I just want to see how fast I can clear and then continue for the rest with my lazy walking mode (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 21 2019, 01:41
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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It's neither slow nor tiring, when you've setup Monsterbation properly. For my part, the mouse is in the left hand and I press 7, 8, 9 of the numpad in rapid succession. With a bit of practice, it's just as braindead as the classic 1H gameplay. You'll see that when I'll record my typical PFFEST run.
A proper MB setup allows one's gameplay to be much, much smoother and less exhausting. That's a major factor of one's effectiveness and should be considered just as seriously, whatever the playstyle.
TL;DR Monsterbation is godlike.
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Apr 21 2019, 01:53
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Yea, monsterbation is so good. But I can't do that for mage so that's a bummer (IMG:[ invalid] style_emoticons/default/sad.gif) I use shiftHover to cast imperils as mage, because using numberpad to cast imperil can get me killed, esp in more difficult challenges. That being said, I'm really perplexed how some mages pull of 3+ t/s as mage, cuz the best I can do is 2.6 with shifthover. (They aren't even non-imperil)
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Apr 21 2019, 01:59
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(Saioux @ Apr 21 2019, 07:53)  Yea, monsterbation is so good. But I can't do that for mage so that's a bummer (IMG:[ invalid] style_emoticons/default/sad.gif) I use shiftHover to cast imperils as mage, because using numberpad to cast imperil can get me killed, esp in more difficult challenges. That being said, I'm really perplexed how some mages pull of 3+ t/s as mage, cuz the best I can do is 2.6 with shifthover. (They aren't even non-imperil) I got 2.9~3.0t/s on SG runs. 2.3~2.5 on others. At least for Arenas, you shouldn't be worrying about getting killed during imperils. You might want to adjust your health threshold, or just more forging. I guess that's not a problem considering your incomes from selling haths. health threshold, I mean the threshold in monsterbation This post has been edited by -vincento-: Apr 21 2019, 02:06
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Apr 21 2019, 02:03
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(-vincento- @ Apr 20 2019, 19:59)  I got 2.9~3.0t/s on SG runs. At least for Arenas, you shouldn't be worrying about getting killed during imperils. You might want to adjust your health threshold, or just more forging. I guess that's not a problem considering your incomes from selling haths. 2.3~2.4 on others.
I never worry about getting killed during imperils because I'm using hover setting to cast them, i.e. they get disabled if I'm blinking red. But the downside is I guess you have to move around your mouse for each imperil so it takes more time then just clicking 1,2,3 on the keyboard. I think I'm getting 2.6~2.7 on SG and 2.0~2.2 on normal arenas. Sometimes normal arena monsters can be a bitch and proc my sol a lot then I get slowed down lol. But yea, right now I only have jug10 since it's not my final build - I have jug24 ready to be soulfused, so when I get it done it might be better (IMG:[ invalid] style_emoticons/default/smile.gif)
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Apr 21 2019, 07:29
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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Just got level 490, and should (hopefully) have 13k ADB with my club by level 500.
This post has been edited by Drksrpnt: Apr 21 2019, 07:29
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Apr 21 2019, 10:01
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feathered
Group: Members
Posts: 395
Joined: 1-October 18

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Got a series of Magnificents. Not even one Legendary. Was my LoTD lacking? > Trained LoTD. > Got poorer. WTS Button set 300k (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 21 2019, 10:17
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tecche
Group: Members
Posts: 136
Joined: 12-February 11

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QUOTE(feathered @ Apr 21 2019, 10:01)  > Trained LoTD. > Got poorer.
Well, that's exactly how it works. The +dropchance training only increase the actual drop chance by a very small amount (formulas are on the wiki) and they are mostly for rich people or those who clear arenas and grindfests everyday. If you can take a suggestion spend you credits maxing Adept Learner first to 300/300 and only train as many Ability Points as you can use. A point or two in Assimilator is fine since the proficiencies directly affect your stats through abilities. This is just my opinion of course, I have Scavenger at 30/50 as well as others and my drop rate hasn't perceivably improved. This post has been edited by tecche: Apr 21 2019, 10:23
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Apr 21 2019, 13:13
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Ea-Moon
Group: Gold Star Club
Posts: 1,870
Joined: 4-February 15

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Unlocked Monster Lab slot 54 (108).
And that's still only 25% of the lifetime Chaos Tokens required to hit 100 slots. Whoo-eee.
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Apr 21 2019, 13:42
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sebyiffy
Newcomer
 Group: Members
Posts: 44
Joined: 13-February 12

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rank 306
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Apr 21 2019, 15:50
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BlueWaterSplash
Group: Members
Posts: 3,423
Joined: 15-March 11

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Cleared a PFUDOR IW97 in 1H style without ever casting Spirit Shield and never triggering Spark. Takes a bit of luck with blocking but to even be in a position to try playing this way is pretty neat. That's the benefit of being a higher level, although I'm still only level 374.
2,204 turns 0:19:02 (1.93 t/s)
Turns may be marginally higher because in IW it's better to play carefully by focusing fire when I see Celestials instead of spread attacking as usual.
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Apr 21 2019, 18:08
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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Butcher Lv.4 Fatality Lv.4 It was all perfect until Overpower Lv.1 I knew it IW is always like this (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by mouisaac: Apr 21 2019, 18:34
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Apr 21 2019, 18:33
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(mouisaac @ Apr 21 2019, 18:08)  Butcher Lv.4 Fatality Lv.4 It was all perfect until Overpower Lv.1 I knew it IW is always like this (IMG:[ invalid] style_emoticons/default/cry.gif) should I reforge? On what?
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Apr 21 2019, 18:36
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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QUOTE(Juggernaut Santa @ Apr 21 2019, 12:33)  On what?
On my rapierI asked in the more correct place (IMG:[ invalid] style_emoticons/default/unsure.gif) My attack base damage is now above 10k with my offensive set! 10231 attack base damage This post has been edited by mouisaac: Apr 21 2019, 19:13
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Apr 21 2019, 19:36
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(mouisaac @ Apr 21 2019, 18:36)  On my rapierI asked in the more correct place (IMG:[ invalid] style_emoticons/default/unsure.gif) My attack base damage is now above 10k with my offensive set! 10231 attack base damage Dat parry (IMG:[ invalid] style_emoticons/default/wacko.gif) Considering the ADB, and assuming you don't plan on changing this rapier further, I would reforge.
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