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What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
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Mar 11 2019, 12:01
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(-vincento- @ Mar 11 2019, 03:47)  From some IW records(Almost 50) I gathered from other IW shops, the average shards spent on a J5 is approx. 11 shards.
It will depend on the # of possible potencies. After updating my simulator with the algorithm from https://forums.e-hentai.org/index.php?showtopic=221264, it seems to match its results (~15.24 for 7 possible and ~13.68 for 8 possible) after 10 million simulations. The math used in that post looks to be correct as well. Of course, this is assuming that the assumptions used are correct (pretty much follows wiki's steps); only part where I'm uncertain about is if the order you got the potencies matters at all; i.e. currently assuming if you unlocked 2 potencies and both aren't at level 5, the chance for getting each is 37.5% and 37.5% rather than 50% and 25%. Shard costs fluctuate quite a ton since it is not normal distribution; with 50 simulations / sample size I'm getting a huge amount of variance (tried with 50 sims *10 times and I got averages of between 8.74 and 18.20), but it stabilizes within 0.01 shards of error at around 10 million simulations. If anyone has a larger amount of sample actual data I would appreciate it, as perhaps the system is different from what was assumed in the code after all. Code: [ pastebin.com] https://pastebin.com/HKMcKQqyData: (IMG:[ i.imgur.com] https://i.imgur.com/xH9KB43.png) (IMG:[ i.imgur.com] https://i.imgur.com/ePZB1es.png) This post has been edited by t_t_z: Mar 11 2019, 12:02
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Mar 11 2019, 12:36
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(t_t_z @ Mar 11 2019, 18:01)  -Snipe-
I see. That's a much reasonable approach. And how many IWBTH and PFD runs respectively? Also would you mind telling me the shards and runs needed for p5s4, butcher fatality only and J5 C5 if you have simulated them? Thank you regardless.
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Mar 11 2019, 13:32
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(-vincento- @ Mar 11 2019, 06:36)  I see. That's a much reasonable approach. And how many IWBTH and PFD runs respectively? Also would you mind telling me the shards and runs needed for p5s4, butcher fatality only and J5 C5 if you have simulated them? Thank you regardless.
#runs would slightly depend on pxp0; it appears for J5 7P at least as pxp0 increases the # of PFD runs decreases (since more rounds per run, scaling more than total pxp required; do take into consideration that turn and stamina usage is per round and not per run however), until it hits high enough pxp0 to cap out at 100 rounds/run; then it starts increasing. The following 90/95/99 percentages are confidence intervals. Assuming a PXP0 of 362: CODE J5, 7 possible (elemental), 10^7 sims IWBTH runs: avg=10.89 90%:24 95%:32 99%:48 PFUDOR runs: avg=20.80 90%:37 95%:46 99%:67 Shards cost: avg=13.68 90%:33 95%:43 99%:67
CODE J5, 8 possible (non-elemental), 10^7 sims IWBTH runs: avg=12.44 90%:28 95%:36 99%:55 PFUDOR runs: avg=20.80 90%:37 95%:46 99%:67 Shards cost: avg=15.24 90%:36 95%:48 99%:74
CODE J5C5, 7 possible (elemental), 10^7 sims IWBTH runs: avg=149.68 90%:344 95%:447 99%:687 PFUDOR runs: avg=58.05 90%:120 95%:154 99%:231 Shards cost: avg=184.14 90%:425 95%:553 99%:850
CODE J5C5, 8 possible (non-elemental), 10^7 sims IWBTH runs: avg=199.65 90%:459 95%:597 99%:917 PFUDOR runs: avg=62.97 90%:132 95%:168 99%:253 Shards cost: avg=238.58 90%:550 95%:716 99%:1101
(note that weapons in general have lower pxp0 than armor but the following is still assuming pxp0=362) CODE B5F4(Hollow1), 4 possible, 10^7 sims IWBTH runs: avg=64.18 90%:147 95%:191 99%:294 PFUDOR runs: avg=55.41 90%:114 95%:146 99%:218 Shards cost: avg=96.60 90%:224 95%:291 99%:448
CODE S5P4(Hollow1), 5 possible (non-focus), 10^7 sims IWBTH runs: avg=106.95 90%:246 95%:320 99%:491 PFUDOR runs: avg=62.42 90%:130 95%:166 99%:250 Shards cost: avg=146.04 90%:338 95%:440 99%:676
Note that I am still unsure of the generalized optimal IW strategy for double potencies, currently reforging only if impossible or if any undesired potency is unlocked before both of the desired potencies are unlocked. This post has been edited by t_t_z: Mar 11 2019, 14:05
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Mar 11 2019, 14:04
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(t_t_z @ Mar 11 2019, 19:32)  Snipe
Thank you very much ヾ(*ΦωΦ)ツ It seems the results I estimate according to these simulators are significantly more expensive than what I got from various shops. This post has been edited by -vincento-: Mar 11 2019, 14:22
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Mar 11 2019, 14:27
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(-vincento- @ Mar 11 2019, 08:04)  Thank you very much ヾ(*ΦωΦ)ツ
It seems the results I estimate according to these simulators are significantly more expensive than what I got from various shops.
Yeah I noticed that too. Trying to figure it out, it seems that in the calculation of the average, there are some super huge # of shards (sometimes over 1000, albeit very rarely) that are still taken into consideration. I believe it is either that or perhaps the shops are using a better strategy (I can't find an optimal one posted for dual potency). Do you happen to have found/collected more data on the double potency requirements from shops? They seem very rarely requested without allowing substitutions, and even if they are, sometimes they run out of budget and end up with something else (thus may differ from my results). Looking through Kadokura's shop's logs, I found only: IWBTH/PFF/Shards: For J5+specific potency5, 2 usable samples and 1 skewed: 74+/20+/81+ (changed to J5C4C1) 175/51/21132/23/39For S5P4, 9 usable samples and 4 skewed: 60/37/8231/18/39102+/46+/131+ (changed to P5S3A1) 44/23/55152+/93+/217+ (changed to P5A4) 0/13/0 (started with S1) 18/20/256/9/547/42/67 (Focus) 2/9/157/35/7837/12/39112/76/36Allowing substitutions after running out of budget or free runs may skew it as those are not used in my simulator. Not sure how much of an impact it has, but the ones that have run out of budget will likely cost a ton more if used my simulator, maybe that leads to the discrepancy? (budget limit kind of completely removes the samples with large shard usages/such). Sample size is also very low. It may also just be an error in the code or such (just spent quite a while looking through it / going through unit test/cases), if anyone else is interested and found a bug, please let me know. (although I know, it's very ugly and crappy code and probably very hard to understand) In the end, I'd only recommend using the simulator as a general guideline; the variance for shard usage, especially for dual requirements seems to be very high and thus quite unpredictable (also why high confidence intervals are so much higher than the average) This post has been edited by t_t_z: Mar 11 2019, 16:01
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Mar 11 2019, 18:27
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(-vincento- @ Mar 11 2019, 08:47)  From some IW records(Almost 50) I gathered from other IW shops, the average shards spent on a J5 is approx. 11 shards.
so you're saying i got cucked massively by snowflake. this is sexy
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Mar 11 2019, 19:12
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(t_t_z @ Mar 11 2019, 20:27)  Do you happen to have found/collected more data on the double potency requirements from shops? They seem very rarely requested without allowing substitutions, and even if they are, sometimes they run out of budget and end up with something else (thus may differ from my results). Looking through Kadokura's shop's logs, I found only:
Sorry I only recorded a few of them to have a rough estimation, mostly from Kadokura and Lostwizard. But you can visit these two shops to collect some more data. Also detailed Strategy explained by Lostwizard. You can go take a look. Vivi's ShopLostwizard's IW historyThis post has been edited by -vincento-: Mar 11 2019, 19:14
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Mar 11 2019, 19:24
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(-vincento- @ Mar 11 2019, 13:12)  Sorry I only recorded a few of them to have a rough estimation, mostly from Kadokura and Lostwizard. But you can visit these two shops to collect some more data. Also detailed Strategy explained by Lostwizard. You can go take a look. Vivi's ShopLostwizard's IW historyOh, didn't see these posts. They seem really helpful, thanks! Yeah it actually appears somewhat close after you take into consideration of the fact that people may change / accept substitute potencies after reaching their budget. Here's the data I got with LostWizard's data using all attempts where the initial requested potency is P5S4 (reverted all attempts to change the requirements after a "close, acceptable, but not perfect attempt" to a reforge (valuating cost of reforge = average)): [ drive.google.com] https://drive.google.com/file/d/19EzPoUnrOG...iew?usp=sharingThen again, it's still too low of a sample size. In the process of adding more, a bit confused about how Vivi keeps reaching tier 2 and not tier 3 after initial PFUDOR runs, I believe that shouldn't be possible if using current wiki formulas? Or perhaps I missed something. This post has been edited by t_t_z: Mar 11 2019, 21:12
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Mar 11 2019, 21:31
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Basara Nekki
Group: Gold Star Club
Posts: 7,783
Joined: 13-September 12

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QUOTE(t_t_z @ Mar 11 2019, 14:24)  In the process of adding more, a bit confused about how Vivi keeps reaching tier 2 and not tier 3 after initial PFUDOR runs, I believe that shouldn't be possible if using current wiki formulas? Or perhaps I missed something.
This was before the patch that changed the experience multiplier on the IW. Before, both IWBTH and PFUDOR had the same multiplier: 16x. Later it became 15x to IWBTH and 20x to PFUDOR. This post has been edited by Basara Nekki: Mar 11 2019, 21:32
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Mar 11 2019, 22:34
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(sickentide @ Mar 12 2019, 01:27)  so you're saying i got cucked massively by snowflake. this is sexy
Talk about cucked by snowflake (IMG:[ invalid] style_emoticons/default/cry.gif)
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Mar 12 2019, 00:41
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Basara Nekki
Group: Gold Star Club
Posts: 7,783
Joined: 13-September 12

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Mar 12 2019, 00:52
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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Mar 12 2019, 00:52
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Basara Nekki @ Mar 11 2019, 23:41)  I hope you get it soon. (IMG:[ invalid] style_emoticons/default/wink.gif) Me too. I am slowly running out of shards. And tbh, i dont have the credits to buy another big pack. So when i dont get it with those shards i have left, this will take a while. QUOTE(Basara Nekki @ Mar 11 2019, 23:41)  131 reforge is not "No Luck" this is only bad luck. No luck is atm at 182 reforge. (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(Basara Nekki @ Mar 11 2019, 23:41)  And again i have to disagree. This is with luck. https://forums.e-hentai.org/index.php?s=&am...t&p=5366494
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Mar 12 2019, 01:14
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Uncle Stu @ Mar 12 2019, 07:52)  Uncle, luck and nigh perfection are not the same thing (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 12 2019, 01:25
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(KamuiSeph @ Mar 12 2019, 00:14)  Uncle, luck and nigh perfection are not the same thing (IMG:[ invalid] style_emoticons/default/tongue.gif) Perfection is a goal. A never ever reachable goal. Luck = preparation + occasion + skill Why would i think those are the same? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Mar 12 2019, 16:07
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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1/3 and still lose sigh
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