QUOTE(-vincento- @ Mar 11 2019, 06:36)

I see. That's a much reasonable approach. And how many IWBTH and PFD runs respectively?
Also would you mind telling me the shards and runs needed for p5s4, butcher fatality only and J5 C5 if you have simulated them? Thank you regardless.
#runs would slightly depend on pxp0; it appears for J5 7P at least as pxp0 increases the # of PFD runs decreases (since more rounds per run, scaling more than total pxp required; do take into consideration that turn and stamina usage is per round and not per run however), until it hits high enough pxp0 to cap out at 100 rounds/run; then it starts increasing.
The following 90/95/99 percentages are confidence intervals.
Assuming a PXP0 of 362:
CODE
J5, 7 possible (elemental), 10^7 sims
IWBTH runs: avg=10.89 90%:24 95%:32 99%:48
PFUDOR runs: avg=20.80 90%:37 95%:46 99%:67
Shards cost: avg=13.68 90%:33 95%:43 99%:67
CODE
J5, 8 possible (non-elemental), 10^7 sims
IWBTH runs: avg=12.44 90%:28 95%:36 99%:55
PFUDOR runs: avg=20.80 90%:37 95%:46 99%:67
Shards cost: avg=15.24 90%:36 95%:48 99%:74
CODE
J5C5, 7 possible (elemental), 10^7 sims
IWBTH runs: avg=149.68 90%:344 95%:447 99%:687
PFUDOR runs: avg=58.05 90%:120 95%:154 99%:231
Shards cost: avg=184.14 90%:425 95%:553 99%:850
CODE
J5C5, 8 possible (non-elemental), 10^7 sims
IWBTH runs: avg=199.65 90%:459 95%:597 99%:917
PFUDOR runs: avg=62.97 90%:132 95%:168 99%:253
Shards cost: avg=238.58 90%:550 95%:716 99%:1101
(note that weapons in general have lower pxp0 than armor but the following is still assuming pxp0=362)
CODE
B5F4(Hollow1), 4 possible, 10^7 sims
IWBTH runs: avg=64.18 90%:147 95%:191 99%:294
PFUDOR runs: avg=55.41 90%:114 95%:146 99%:218
Shards cost: avg=96.60 90%:224 95%:291 99%:448
CODE
S5P4(Hollow1), 5 possible (non-focus), 10^7 sims
IWBTH runs: avg=106.95 90%:246 95%:320 99%:491
PFUDOR runs: avg=62.42 90%:130 95%:166 99%:250
Shards cost: avg=146.04 90%:338 95%:440 99%:676
Note that I am still unsure of the generalized optimal IW strategy for double potencies, currently reforging only if impossible or if any undesired potency is unlocked before both of the desired potencies are unlocked.
This post has been edited by t_t_z: Mar 11 2019, 14:05