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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Mar 2 2019, 19:17
Post #25601
yami_zetsu



not happy yet but almost maybe
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QUOTE(Juggernaut Santa @ Mar 2 2019, 12:12) *

I don't remember if I made a similar comment some time ago.

But considering scripts that completely translate the UI, or at least, make major changes in it.
It would be nice if a script like this existed:
You comment a number of names in a line of the script.
The script randomly picks from that list and REPLACES the monster names in battle with the ones it picked.
I would use that script.

Even if it would make me very sorry for the funny name creators getting their monsters hidden.
But that's a price I would pay to stop seeing Peerlesses, Shadowcats and In memory garbage (IMG:[invalid] style_emoticons/default/duck.gif)

like that script that turned reddit user comments on youtube into cats meowing?
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post Mar 2 2019, 19:31
Post #25602
ElisaG



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Fluttershy figurine. Eleven collected as far.
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post Mar 2 2019, 19:39
Post #25603
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
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QUOTE(yami_zetsu @ Mar 2 2019, 18:17) *

like that script that turned reddit user comments on youtube into cats meowing?

Something like that.
It just replaces the characters in the monster namespace with something else.

It shouldn't be that hard to do either.
But I have 0 knowledge in javascript so...(IMG:[invalid] style_emoticons/default/duck.gif)
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post Mar 2 2019, 20:27
Post #25604
KitsuneAbby



Curse God of the Hentai Shrine
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QUOTE(Juggernaut Santa @ Mar 2 2019, 17:12) *

I don't remember if I made a similar comment some time ago.

But considering scripts that completely translate the UI, or at least, make major changes in it.
It would be nice if a script like this existed:
You comment a number of names in a line of the script.
The script randomly picks from that list and REPLACES the monster names in battle with the ones it picked.
I would use that script.

Even if it would make me very sorry for the funny name creators getting their monsters hidden.
But that's a price I would pay to stop seeing Peerlesses, Shadowcats and In memory garbage (IMG:[invalid] style_emoticons/default/duck.gif)

I ain't a Javascript scripter, but IMHO it's fairly easy to do.
And it really deserves to be a thing, yup!
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post Mar 2 2019, 20:55
Post #25605
xesxesgnik



Nyaruhodo
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AL300 (IMG:[invalid] style_emoticons/default/cool.gif)

Now on to Ability Boost

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post Mar 2 2019, 21:04
Post #25606
Uncle Stu



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QUOTE(Saioux @ Mar 2 2019, 19:55) *

AL300 (IMG:[invalid] style_emoticons/default/cool.gif)
Graz. (IMG:[invalid] style_emoticons/default/happy.gif)
QUOTE(Saioux @ Mar 2 2019, 19:55) *

Now on to Ability Boost
Ehm, do you really think that is a good idea? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Mar 2 2019, 21:11
Post #25607
Noni



Hataraku Noni-sama
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QUOTE(Uncle Stu @ Mar 2 2019, 20:04) *

Ehm, do you really think that is a good idea? (IMG:[invalid] style_emoticons/default/unsure.gif)

you need a bit more for maging, I guess
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post Mar 2 2019, 21:11
Post #25608
xesxesgnik



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QUOTE(Uncle Stu @ Mar 2 2019, 14:04) *

Graz. (IMG:[invalid] style_emoticons/default/happy.gif)

Thank you (IMG:[invalid] style_emoticons/default/wub.gif)

QUOTE(Uncle Stu @ Mar 2 2019, 14:04) *

Ehm, do you really think that is a good idea? (IMG:[invalid] style_emoticons/default/unsure.gif)


I need some because I'm gonna switch to mage, maybe up to 100-ish? That is, if this is a sensible build for mage:

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This post has been edited by Saioux: Mar 2 2019, 21:21
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post Mar 2 2019, 21:36
Post #25609
Uncle Stu



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QUOTE(Saioux @ Mar 2 2019, 20:11) *

I need some because I'm gonna switch to mage, maybe up to 100-ish? That is, if this is a sensible build for mage:
Oh, okay. But keep in mind even a mage dont need that much more. So there is imo no need to waste credits for training when you still have so many drop training to do. I am a bit envy tbh. You have still so much you can do to increase your income. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 2 2019, 21:54
Post #25610
xesxesgnik



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Yea, gotta work on those drop trainings, too. But I highly doubt I'll get them over 80% tho.
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post Mar 2 2019, 22:00
Post #25611
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
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With melee, with:
All general
All one handed
All two handed
All dual wielding
All heavy armor
Better imperil and faster imperil
Better silence
Better haste, shadow veil, stronger spirit, better heartseeker, better regen, better cure.
All supportive 2
Dark Imperil
Holy Imperil

With 105 ability boost I'll have all the before mentioned abilities maxed at level 500 with no points remaining.
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post Mar 2 2019, 22:02
Post #25612
t_t_z



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QUOTE(Juggernaut Santa @ Mar 2 2019, 12:12) *

I don't remember if I made a similar comment some time ago.

But considering scripts that completely translate the UI, or at least, make major changes in it.
It would be nice if a script like this existed:
You comment a number of names in a line of the script.
The script randomly picks from that list and REPLACES the monster names in battle with the ones it picked.
I would use that script.

Even if it would make me very sorry for the funny name creators getting their monsters hidden.
But that's a price I would pay to stop seeing Peerlesses, Shadowcats and In memory garbage (IMG:[invalid] style_emoticons/default/duck.gif)


Well, here's a simple version of Monsterbation I brushed up with randomized names (changeable in line 1654 starting with "var possible_names = ..."). You'd want to copy/paste your settings from previous. Possibly have bugs or such, didn't do extensive testing.

Changes were:
  • Adding var possible_names and function RandomizeMonsterNames() (line 1654)
  • Adding localStorage.removeItem('HVrandomnames') after every localStorage.removeItem('HVmonsterData') (line 569, 1626, 1638)
  • Calling RandomizeMonsterNames() at the end of every Enhance() and Observe() (line 546, 595)
Attached File  HentaiverseMonsterbation.1.2.4.3__random_names_.user.js.txt ( 107.16k ) Number of downloads: 13
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post Mar 2 2019, 22:19
Post #25613
Benny-boy



far ahead the known level of comfiness~
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QUOTE(decondelite @ Mar 2 2019, 18:24) *

5) You forgot to take into account the happy pills that will have to make up for the morale stabilization once the monster is upgraded


?

QUOTE(decondelite @ Mar 2 2019, 18:24) *

6) Having a monster decently visible requires it to be PL1200-1500 or more


I'm pretty sure all 700+ are "fairly visible", but it depends on what you mean by it

QUOTE(decondelite @ Mar 2 2019, 18:24) *

=> I maintain what I said, no offense


Why would I take offense? I just pointed out that relatively high PL monster is not that expensive, you pointed out that they're not the best investment which is also true, but it's rather interesting discussion assuming that all 200 PL500 monsters cost around DD5, while 750+ around DD7.

QUOTE(Uncle Stu @ Mar 2 2019, 21:36) *

Oh, okay. But keep in mind even a mage dont need that much more.


It depends - I trained 115 to get elemental imperil unlocks, holy/dark imperil needs around 30 less

QUOTE(Saioux @ Mar 2 2019, 21:54) *

Yea, gotta work on those drop trainings, too. But I highly doubt I'll get them over 80% tho.


IMHO slightly above half is golden
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post Mar 2 2019, 22:22
Post #25614
Uncle Stu



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QUOTE(Benny-boy @ Mar 2 2019, 21:19) *

It depends - I trained 115 to get elemental imperil unlocks, holy/dark imperil needs around 30 less
Yeah, but max is 500 so 115 is still not that much more. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 2 2019, 22:25
Post #25615
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
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QUOTE(t_t_z @ Mar 2 2019, 21:02) *

Well, here's a simple version of Monsterbation I brushed up with randomized names (changeable in line 1654 starting with "var possible_names = ..."). You'd want to copy/paste your settings from previous. Possibly have bugs or such, didn't do extensive testing.

Changes were:
  • Adding var possible_names and function RandomizeMonsterNames() (line 1654)
  • Adding localStorage.removeItem('HVrandomnames') after every localStorage.removeItem('HVmonsterData') (line 569, 1626, 1638)
  • Calling RandomizeMonsterNames() at the end of every Enhance() and Observe() (line 546, 595)
Attached File  HentaiverseMonsterbation.1.2.4.3__random_names_.user.js.txt ( 107.16k ) Number of downloads: 13


Copied my settings from the older one.
I'll be testing this now.

edit: this is perfect (IMG:[invalid] style_emoticons/default/ohmy.gif)
Only thing, the font in monster names is different. But whatever.
Now I'll test adding more names.

This post has been edited by Juggernaut Santa: Mar 2 2019, 22:28
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post Mar 2 2019, 22:52
Post #25616
xesxesgnik



Nyaruhodo
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QUOTE(Benny-boy @ Mar 2 2019, 15:19) *

IMHO slightly above half is golden


Yea I agree too. think I'll just leave them around 50% for now, and once I get my elemental perks, EE, a decent staff, only after then I might invest more into drop trainings - it's just much better to have cash than having it locked up in trainings.
I think the best strategy is invest up to whatever you're willing to invest over the whole course of your HV WHEN YOU DON'T HAVE ANYTHING TO BUY. Otherwise I think it's much better to just hold onto credits, because they pay off painfully slowly.

This post has been edited by Saioux: Mar 2 2019, 22:54
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post Mar 2 2019, 23:02
Post #25617
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
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QUOTE(Juggernaut Santa @ Mar 2 2019, 21:25) *

Copied my settings from the older one.
I'll be testing this now.

edit: this is perfect (IMG:[invalid] style_emoticons/default/ohmy.gif)
Only thing, the font in monster names is different. But whatever.
Now I'll test adding more names.

Works wonders. And the randomizer as well.

Attached Image

Only thing, with the same font settings of the older one, the text on the monster's names is not bold anymore. But it's a minor issue.

You're a hero, t_t_z! (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 3 2019, 02:34
Post #25618
xesxesgnik



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Went braindead in hath exchange and confused unit price and count, tried to buy 10k hath @4050, which I fucked up and it became something like 4050 hath @10k (idk why the fuck 10k went to 1k), and immediately bought 4050 hath at like 4080 each.

Good thing there at least weren't some douchebag selling hath for like 5k lmao.
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post Mar 3 2019, 02:59
Post #25619
mouisaac



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QUOTE(Saioux @ Mar 2 2019, 19:34) *

Went braindead in hath exchange and confused unit price and count, tried to buy 10k hath @4050, which I fucked up and it became something like 4050 hath @10k (idk why the fuck 10k went to 1k), and immediately bought 4050 hath at like 4080 each.

Good thing there at least weren't some douchebag selling hath for like 5k lmao.


I do that all the time (IMG:[invalid] style_emoticons/default/biggrin.gif)

if you buy at once a really large amount you might see 5k (IMG:[invalid] style_emoticons/default/rolleyes.gif)

A few days ago I saw the end of the sellers list for gp which is 50k for 1kgp (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Mar 3 2019, 03:08
Post #25620
xesxesgnik



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T_T that's a loss of roughly 100k at least. Idk if it's just me, but I find it more natural to first enter the unit price and then how many you want at unit price :/

Dang 50k for 1kgp lmao that's just too much .
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