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What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
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Mar 2 2019, 19:17
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yami_zetsu
Group: Gold Star Club
Posts: 2,692
Joined: 25-February 13

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QUOTE(Juggernaut Santa @ Mar 2 2019, 12:12)  I don't remember if I made a similar comment some time ago. But considering scripts that completely translate the UI, or at least, make major changes in it. It would be nice if a script like this existed: You comment a number of names in a line of the script. The script randomly picks from that list and REPLACES the monster names in battle with the ones it picked. I would use that script. Even if it would make me very sorry for the funny name creators getting their monsters hidden. But that's a price I would pay to stop seeing Peerlesses, Shadowcats and In memory garbage (IMG:[ invalid] style_emoticons/default/duck.gif) like that script that turned reddit user comments on youtube into cats meowing?
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Mar 2 2019, 19:31
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ElisaG
Group: Members
Posts: 319
Joined: 7-April 16

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Fluttershy figurine. Eleven collected as far.
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Mar 2 2019, 19:39
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(yami_zetsu @ Mar 2 2019, 18:17)  like that script that turned reddit user comments on youtube into cats meowing?
Something like that. It just replaces the characters in the monster namespace with something else. It shouldn't be that hard to do either. But I have 0 knowledge in javascript so...(IMG:[ invalid] style_emoticons/default/duck.gif)
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Mar 2 2019, 20:27
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Juggernaut Santa @ Mar 2 2019, 17:12)  I don't remember if I made a similar comment some time ago. But considering scripts that completely translate the UI, or at least, make major changes in it. It would be nice if a script like this existed: You comment a number of names in a line of the script. The script randomly picks from that list and REPLACES the monster names in battle with the ones it picked. I would use that script. Even if it would make me very sorry for the funny name creators getting their monsters hidden. But that's a price I would pay to stop seeing Peerlesses, Shadowcats and In memory garbage (IMG:[ invalid] style_emoticons/default/duck.gif) I ain't a Javascript scripter, but IMHO it's fairly easy to do. And it really deserves to be a thing, yup!
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Mar 2 2019, 21:11
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Noni
Group: Catgirl Camarilla
Posts: 13,558
Joined: 19-February 16

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QUOTE(Uncle Stu @ Mar 2 2019, 20:04)  Ehm, do you really think that is a good idea? (IMG:[ invalid] style_emoticons/default/unsure.gif) you need a bit more for maging, I guess
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Mar 2 2019, 21:11
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Uncle Stu @ Mar 2 2019, 14:04)  Thank you (IMG:[ invalid] style_emoticons/default/wub.gif) QUOTE(Uncle Stu @ Mar 2 2019, 14:04)  Ehm, do you really think that is a good idea? (IMG:[ invalid] style_emoticons/default/unsure.gif) I need some because I'm gonna switch to mage, maybe up to 100-ish? That is, if this is a sensible build for mage: This post has been edited by Saioux: Mar 2 2019, 21:21
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Mar 2 2019, 21:36
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Saioux @ Mar 2 2019, 20:11)  I need some because I'm gonna switch to mage, maybe up to 100-ish? That is, if this is a sensible build for mage:
Oh, okay. But keep in mind even a mage dont need that much more. So there is imo no need to waste credits for training when you still have so many drop training to do. I am a bit envy tbh. You have still so much you can do to increase your income. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Mar 2 2019, 21:54
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Yea, gotta work on those drop trainings, too. But I highly doubt I'll get them over 80% tho.
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Mar 2 2019, 22:00
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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With melee, with: All general All one handed All two handed All dual wielding All heavy armor Better imperil and faster imperil Better silence Better haste, shadow veil, stronger spirit, better heartseeker, better regen, better cure. All supportive 2 Dark Imperil Holy Imperil
With 105 ability boost I'll have all the before mentioned abilities maxed at level 500 with no points remaining.
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Mar 2 2019, 22:02
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(Juggernaut Santa @ Mar 2 2019, 12:12)  I don't remember if I made a similar comment some time ago. But considering scripts that completely translate the UI, or at least, make major changes in it. It would be nice if a script like this existed: You comment a number of names in a line of the script. The script randomly picks from that list and REPLACES the monster names in battle with the ones it picked. I would use that script. Even if it would make me very sorry for the funny name creators getting their monsters hidden. But that's a price I would pay to stop seeing Peerlesses, Shadowcats and In memory garbage (IMG:[ invalid] style_emoticons/default/duck.gif) Well, here's a simple version of Monsterbation I brushed up with randomized names (changeable in line 1654 starting with "var possible_names = ..."). You'd want to copy/paste your settings from previous. Possibly have bugs or such, didn't do extensive testing. Changes were: - Adding var possible_names and function RandomizeMonsterNames() (line 1654)
- Adding localStorage.removeItem('HVrandomnames') after every localStorage.removeItem('HVmonsterData') (line 569, 1626, 1638)
- Calling RandomizeMonsterNames() at the end of every Enhance() and Observe() (line 546, 595)
HentaiverseMonsterbation.1.2.4.3__random_names_.user.js.txt ( 107.16k )
Number of downloads: 13
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Mar 2 2019, 22:19
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Benny-boy
Group: Gold Star Club
Posts: 1,977
Joined: 27-December 10

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QUOTE(decondelite @ Mar 2 2019, 18:24)  5) You forgot to take into account the happy pills that will have to make up for the morale stabilization once the monster is upgraded
? QUOTE(decondelite @ Mar 2 2019, 18:24)  6) Having a monster decently visible requires it to be PL1200-1500 or more
I'm pretty sure all 700+ are "fairly visible", but it depends on what you mean by it QUOTE(decondelite @ Mar 2 2019, 18:24)  => I maintain what I said, no offense
Why would I take offense? I just pointed out that relatively high PL monster is not that expensive, you pointed out that they're not the best investment which is also true, but it's rather interesting discussion assuming that all 200 PL500 monsters cost around DD5, while 750+ around DD7. QUOTE(Uncle Stu @ Mar 2 2019, 21:36)  Oh, okay. But keep in mind even a mage dont need that much more.
It depends - I trained 115 to get elemental imperil unlocks, holy/dark imperil needs around 30 less QUOTE(Saioux @ Mar 2 2019, 21:54)  Yea, gotta work on those drop trainings, too. But I highly doubt I'll get them over 80% tho.
IMHO slightly above half is golden
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Mar 2 2019, 22:22
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Benny-boy @ Mar 2 2019, 21:19)  It depends - I trained 115 to get elemental imperil unlocks, holy/dark imperil needs around 30 less
Yeah, but max is 500 so 115 is still not that much more. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Mar 2 2019, 22:25
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(t_t_z @ Mar 2 2019, 21:02)  Well, here's a simple version of Monsterbation I brushed up with randomized names (changeable in line 1654 starting with "var possible_names = ..."). You'd want to copy/paste your settings from previous. Possibly have bugs or such, didn't do extensive testing. Changes were: - Adding var possible_names and function RandomizeMonsterNames() (line 1654)
- Adding localStorage.removeItem('HVrandomnames') after every localStorage.removeItem('HVmonsterData') (line 569, 1626, 1638)
- Calling RandomizeMonsterNames() at the end of every Enhance() and Observe() (line 546, 595)
HentaiverseMonsterbation.1.2.4.3__random_names_.user.js.txt ( 107.16k )
Number of downloads: 13Copied my settings from the older one. I'll be testing this now. edit: this is perfect (IMG:[ invalid] style_emoticons/default/ohmy.gif) Only thing, the font in monster names is different. But whatever. Now I'll test adding more names. This post has been edited by Juggernaut Santa: Mar 2 2019, 22:28
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Mar 2 2019, 22:52
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Benny-boy @ Mar 2 2019, 15:19)  IMHO slightly above half is golden
Yea I agree too. think I'll just leave them around 50% for now, and once I get my elemental perks, EE, a decent staff, only after then I might invest more into drop trainings - it's just much better to have cash than having it locked up in trainings. I think the best strategy is invest up to whatever you're willing to invest over the whole course of your HV WHEN YOU DON'T HAVE ANYTHING TO BUY. Otherwise I think it's much better to just hold onto credits, because they pay off painfully slowly. This post has been edited by Saioux: Mar 2 2019, 22:54
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Mar 2 2019, 23:02
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(Juggernaut Santa @ Mar 2 2019, 21:25)  Copied my settings from the older one. I'll be testing this now. edit: this is perfect (IMG:[ invalid] style_emoticons/default/ohmy.gif) Only thing, the font in monster names is different. But whatever. Now I'll test adding more names. Works wonders. And the randomizer as well.  Only thing, with the same font settings of the older one, the text on the monster's names is not bold anymore. But it's a minor issue. You're a hero, t_t_z! (IMG:[ invalid] style_emoticons/default/happy.gif)
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Mar 3 2019, 02:34
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Went braindead in hath exchange and confused unit price and count, tried to buy 10k hath @4050, which I fucked up and it became something like 4050 hath @10k (idk why the fuck 10k went to 1k), and immediately bought 4050 hath at like 4080 each.
Good thing there at least weren't some douchebag selling hath for like 5k lmao.
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Mar 3 2019, 02:59
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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QUOTE(Saioux @ Mar 2 2019, 19:34)  Went braindead in hath exchange and confused unit price and count, tried to buy 10k hath @4050, which I fucked up and it became something like 4050 hath @10k (idk why the fuck 10k went to 1k), and immediately bought 4050 hath at like 4080 each.
Good thing there at least weren't some douchebag selling hath for like 5k lmao.
I do that all the time (IMG:[ invalid] style_emoticons/default/biggrin.gif) if you buy at once a really large amount you might see 5k (IMG:[ invalid] style_emoticons/default/rolleyes.gif) A few days ago I saw the end of the sellers list for gp which is 50k for 1kgp (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Mar 3 2019, 03:08
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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T_T that's a loss of roughly 100k at least. Idk if it's just me, but I find it more natural to first enter the unit price and then how many you want at unit price :/
Dang 50k for 1kgp lmao that's just too much .
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