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What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
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Mar 2 2019, 17:25
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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I know why I still clear PFFEST as 1H. Takes some time, but at least I haven't spent bazillions to be able to do it. Heck, maybe I'll be able to do it with Power 2H one day, without spending the same bazillions than mage and while being faster than 1H.
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Mar 2 2019, 18:00
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Benny-boy
Group: Gold Star Club
Posts: 1,977
Joined: 27-December 10

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QUOTE(decondelite @ Mar 2 2019, 13:47)  it takes an insanely rich player to PL a monster enough for it to be fairly visible. Even my highest one barely reaches 780PL.
792PL = 28 packs x 21k = 588k I guess we're all insanely rich (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Mar 2 2019, 18:04
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Grand Prize for March 2nd Winner: Uncle Stu Another Monsterstlot unlocked. Allready 10 reforges and of course to make it even better, i forgot after an RE to set the difficulty back to hell i was so angry, another amnesia shard wasted for nothing but, then this happend. Unlocked innate potential: Holyproof Level 2 Unlocked innate potential: Holyproof Level 1 Unlocked innate potential: Juggernaut Level 2 Unlocked innate potential: Juggernaut Level 1 (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Mar 2 2019, 18:24
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Benny-boy @ Mar 2 2019, 16:00)  792PL = 28 packs x 21k = 588k I guess we're all insanely rich (IMG:[ invalid] style_emoticons/default/laugh.gif) 1) I've got other shit to do than spending 588k in a single monster, for next to no benefit 2) I've got more than 1 monster 3) Packs haven't always costed 21k 4) We don't all upgrade monsters evenly 5) You forgot to take into account the happy pills that will have to make up for the morale stabilization once the monster is upgraded 6) Having a monster decently visible requires it to be PL1200-1500 or more => I maintain what I said, no offense
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Mar 2 2019, 19:04
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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plz level up your monsters so I don't have to deal with shitdowcats and In memory of fuck yous (IMG:[ invalid] style_emoticons/default/mad.gif) God I hate those lame ass monsters so much
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Mar 2 2019, 19:12
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(Saioux @ Mar 2 2019, 18:04)  plz level up your monsters so I don't have to deal with shitdowcats and In memory of fuck yous (IMG:[ invalid] style_emoticons/default/mad.gif) God I hate those lame ass monsters so much I don't remember if I made a similar comment some time ago. But considering scripts that completely translate the UI, or at least, make major changes in it. It would be nice if a script like this existed: You comment a number of names in a line of the script. The script randomly picks from that list and REPLACES the monster names in battle with the ones it picked. I would use that script. Even if it would make me very sorry for the funny name creators getting their monsters hidden. But that's a price I would pay to stop seeing Peerlesses, Shadowcats and In memory garbage (IMG:[ invalid] style_emoticons/default/duck.gif)
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Mar 2 2019, 19:17
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yami_zetsu
Group: Gold Star Club
Posts: 2,692
Joined: 25-February 13

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QUOTE(Juggernaut Santa @ Mar 2 2019, 12:12)  I don't remember if I made a similar comment some time ago. But considering scripts that completely translate the UI, or at least, make major changes in it. It would be nice if a script like this existed: You comment a number of names in a line of the script. The script randomly picks from that list and REPLACES the monster names in battle with the ones it picked. I would use that script. Even if it would make me very sorry for the funny name creators getting their monsters hidden. But that's a price I would pay to stop seeing Peerlesses, Shadowcats and In memory garbage (IMG:[ invalid] style_emoticons/default/duck.gif) like that script that turned reddit user comments on youtube into cats meowing?
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Mar 2 2019, 19:31
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ElisaG
Group: Members
Posts: 319
Joined: 7-April 16

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Fluttershy figurine. Eleven collected as far.
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Mar 2 2019, 19:39
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(yami_zetsu @ Mar 2 2019, 18:17)  like that script that turned reddit user comments on youtube into cats meowing?
Something like that. It just replaces the characters in the monster namespace with something else. It shouldn't be that hard to do either. But I have 0 knowledge in javascript so...(IMG:[ invalid] style_emoticons/default/duck.gif)
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Mar 2 2019, 20:27
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Juggernaut Santa @ Mar 2 2019, 17:12)  I don't remember if I made a similar comment some time ago. But considering scripts that completely translate the UI, or at least, make major changes in it. It would be nice if a script like this existed: You comment a number of names in a line of the script. The script randomly picks from that list and REPLACES the monster names in battle with the ones it picked. I would use that script. Even if it would make me very sorry for the funny name creators getting their monsters hidden. But that's a price I would pay to stop seeing Peerlesses, Shadowcats and In memory garbage (IMG:[ invalid] style_emoticons/default/duck.gif) I ain't a Javascript scripter, but IMHO it's fairly easy to do. And it really deserves to be a thing, yup!
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Mar 2 2019, 21:11
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Noni
Group: Catgirl Camarilla
Posts: 13,558
Joined: 19-February 16

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QUOTE(Uncle Stu @ Mar 2 2019, 20:04)  Ehm, do you really think that is a good idea? (IMG:[ invalid] style_emoticons/default/unsure.gif) you need a bit more for maging, I guess
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Mar 2 2019, 21:11
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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QUOTE(Uncle Stu @ Mar 2 2019, 14:04)  Thank you (IMG:[ invalid] style_emoticons/default/wub.gif) QUOTE(Uncle Stu @ Mar 2 2019, 14:04)  Ehm, do you really think that is a good idea? (IMG:[ invalid] style_emoticons/default/unsure.gif) I need some because I'm gonna switch to mage, maybe up to 100-ish? That is, if this is a sensible build for mage: This post has been edited by Saioux: Mar 2 2019, 21:21
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Mar 2 2019, 21:36
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Saioux @ Mar 2 2019, 20:11)  I need some because I'm gonna switch to mage, maybe up to 100-ish? That is, if this is a sensible build for mage:
Oh, okay. But keep in mind even a mage dont need that much more. So there is imo no need to waste credits for training when you still have so many drop training to do. I am a bit envy tbh. You have still so much you can do to increase your income. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Mar 2 2019, 21:54
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xesxesgnik
Group: Gold Star Club
Posts: 1,228
Joined: 28-April 14

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Yea, gotta work on those drop trainings, too. But I highly doubt I'll get them over 80% tho.
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Mar 2 2019, 22:00
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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With melee, with: All general All one handed All two handed All dual wielding All heavy armor Better imperil and faster imperil Better silence Better haste, shadow veil, stronger spirit, better heartseeker, better regen, better cure. All supportive 2 Dark Imperil Holy Imperil
With 105 ability boost I'll have all the before mentioned abilities maxed at level 500 with no points remaining.
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Mar 2 2019, 22:02
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t_t_z
Group: Gold Star Club
Posts: 351
Joined: 25-December 12

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QUOTE(Juggernaut Santa @ Mar 2 2019, 12:12)  I don't remember if I made a similar comment some time ago. But considering scripts that completely translate the UI, or at least, make major changes in it. It would be nice if a script like this existed: You comment a number of names in a line of the script. The script randomly picks from that list and REPLACES the monster names in battle with the ones it picked. I would use that script. Even if it would make me very sorry for the funny name creators getting their monsters hidden. But that's a price I would pay to stop seeing Peerlesses, Shadowcats and In memory garbage (IMG:[ invalid] style_emoticons/default/duck.gif) Well, here's a simple version of Monsterbation I brushed up with randomized names (changeable in line 1654 starting with "var possible_names = ..."). You'd want to copy/paste your settings from previous. Possibly have bugs or such, didn't do extensive testing. Changes were: - Adding var possible_names and function RandomizeMonsterNames() (line 1654)
- Adding localStorage.removeItem('HVrandomnames') after every localStorage.removeItem('HVmonsterData') (line 569, 1626, 1638)
- Calling RandomizeMonsterNames() at the end of every Enhance() and Observe() (line 546, 595)
HentaiverseMonsterbation.1.2.4.3__random_names_.user.js.txt ( 107.16k )
Number of downloads: 13
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