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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Dec 29 2018, 07:58
Post #24986
Ezekyle



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Level 466 from Dawn of a New Day.
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post Dec 29 2018, 09:37
Post #24987
-vincento-



Work is for money, not for pride or respect
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Forge Upgrade Level 50

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post Dec 29 2018, 22:12
Post #24988
tox01



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Entered PFUDOR GrindFest by mistake in almost unforged average Legendary and Magnificent equipment ;_;

Defeated in round 884 due to insufficient spirit x_x
At some point there even was a hope (after round 700) (IMG:[invalid] style_emoticons/default/tongue.gif)

It was fun/challenging for the first try

Note to self:
- Slot Spirit Elixir -__-;
- Add additional warning when entering PFUDOR GrindFest

Hall of shame (equipment, stats, run):
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post Dec 29 2018, 23:02
Post #24989
Fudo Masamune



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QUOTE(BlueWaterSplash @ Dec 28 2018, 16:53) *

I don't like the idea to use Full Cure first, I think it costs too much MP and is best for emergencies. Also if you let your HP threshold drop too low you are more likely to Spark and waste SP.


QUOTE(Greshnik @ Dec 28 2018, 18:02) *

hmm...
I'll try swapping Full-Cure and Cure...
I used Cure first because I thought it easier for my mana management...
hope get better result this time...

@yami_zetsu...
gimme the money plz... (IMG:[invalid] style_emoticons/default/tongue.gif)

Edit:
Attached Image
roughly the same...
less cure needed, but more mana pot consumed...
well, I feel safer with this one, so maybe I'll keep it like this... (IMG:[invalid] style_emoticons/default/smile.gif)


using cure first on higher threshold is actually more MP heavy than using FC first on lower threshold.
This one is PF grindfest using FC-Cure-Potion with the hoverplay interrupt at 35% HP (my usual setup )
Attached Image
This one using Cure-FC-Potion with the hoverplay interrupt at 50% HP (I just tried this setup for this)
Attached Image

why 50%? I guess with my 126% HP bonus, 44% (100/226) is roughly the amount of health cure will fill if following 100% base HP heal amount, so I just set it on 50% to avoid overflow (in retrospect I should have put it a bit more lower after considering regen's recovery).

My Cure cost 115MP Full Cure Cost 335 MP
Full Cure first : 233 FC + 18 C = 78,055 + 2,070 = 80,125
Cure First : 541 C + 33 FC = 181,235 + 3,795 = 185,030
disregard the spirit potion usage, that's me forgot to re-slot spirit ability after trying something.

Cure first is more economical than full cure is only when you put them on roughly same threshold, AND that your defense is high enough to make sure your HP won't repeatedly dropped to the said threshold shortly after curing (as your HP won't be maxed like when using FC).

this is FC first on 25% HP threshold interrupt
Attached Image
and this is Cure first also on 25%
Attached Image

now it's 70,505 against 38,020 mana spent for cure.

as you could see, since I use same equip and playstyle on both run (only switching between cure/full cure first), we could assume that I drop below cure threshold in roughly same amount.
take the 206 FC on the FC first run as the number of times my HP drop below the threshold, using FC first only 13 times that my HP drop below threshold again in span of 10 turns after the Full cure (hence using cure).
on the other hand, after the same assumed 206, there's 78 times my HP drop below the threshold again before regen could put me on a "safe HP area", plus another 16 times it drop below threshold in mere 1 turn after curing (hence using full cure), this number will grow bigger and bigger the lower your defense.
more mana heavy? yeah, but 33 draught and 2 mana potion difference over 1000 round? that run itself bring 250 mana draughts and 90 mana potions, nothing to fuss about..

while it's true that dropping the threshold lower would also increasing the chance of spark triggered (hence more spirit potion/elixir used) it also decrease the amount of cure needed, it's a balancing work that differ person to person.
and as I said before, as long as you don't ended up like chugging every spirit regenerative item on cooldown, don't be afraid of getting sparked, it's there for you to use, if you aim to never sparked at all, there's no point using the said skill.

disclaimer : of course if your defense is high enough to the point that you only have to heal once in a blue moon, then using cure first would be more efficient regardless the threshold, I just did 2 run of 100 round PF IW and only had to heal 5 times, using either full cure or cure first...

This post has been edited by Fudo Masamune: Dec 29 2018, 23:13
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post Dec 30 2018, 14:04
Post #24990
_LMF_



Doctor: Leave hentai son
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First thing won from the lottery. Hue

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Glad to know I still got some luck to spend this year.
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post Dec 30 2018, 14:24
Post #24991
RoadShoe



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QUOTE(monkey_lmf @ Dec 30 2018, 04:04) *

First thing won from the lottery. Hue

Attached Image

Glad to know I still got some luck to spend this year.



1 ticket. LOL!! (IMG:[invalid] style_emoticons/default/laugh.gif)

Congrats monkey_Imf! That is absolutely phenomenal. I love it!! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 30 2018, 16:37
Post #24992
qr12345



働きたくないよ
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[attachembed=125575]
Poor.
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post Dec 30 2018, 17:06
Post #24993
Greshnik



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QUOTE(Fudo Masamune @ Dec 30 2018, 04:02) *

using cure first on higher threshold is actually more MP heavy than using FC first on lower threshold.
This one is PF grindfest using FC-Cure-Potion with the hoverplay interrupt at 35% HP (my usual setup )
Attached Image
This one using Cure-FC-Potion with the hoverplay interrupt at 50% HP (I just tried this setup for this)
Attached Image

why 50%? I guess with my 126% HP bonus, 44% (100/226) is roughly the amount of health cure will fill if following 100% base HP heal amount, so I just set it on 50% to avoid overflow (in retrospect I should have put it a bit more lower after considering regen's recovery).

My Cure cost 115MP Full Cure Cost 335 MP
Full Cure first : 233 FC + 18 C = 78,055 + 2,070 = 80,125
Cure First : 541 C + 33 FC = 181,235 + 3,795 = 185,030
disregard the spirit potion usage, that's me forgot to re-slot spirit ability after trying something.

Cure first is more economical than full cure is only when you put them on roughly same threshold, AND that your defense is high enough to make sure your HP won't repeatedly dropped to the said threshold shortly after curing (as your HP won't be maxed like when using FC).

this is FC first on 25% HP threshold interrupt
Attached Image
and this is Cure first also on 25%
Attached Image

now it's 70,505 against 38,020 mana spent for cure.

as you could see, since I use same equip and playstyle on both run (only switching between cure/full cure first), we could assume that I drop below cure threshold in roughly same amount.
take the 206 FC on the FC first run as the number of times my HP drop below the threshold, using FC first only 13 times that my HP drop below threshold again in span of 10 turns after the Full cure (hence using cure).
on the other hand, after the same assumed 206, there's 78 times my HP drop below the threshold again before regen could put me on a "safe HP area", plus another 16 times it drop below threshold in mere 1 turn after curing (hence using full cure), this number will grow bigger and bigger the lower your defense.
more mana heavy? yeah, but 33 draught and 2 mana potion difference over 1000 round? that run itself bring 250 mana draughts and 90 mana potions, nothing to fuss about..

while it's true that dropping the threshold lower would also increasing the chance of spark triggered (hence more spirit potion/elixir used) it also decrease the amount of cure needed, it's a balancing work that differ person to person.
and as I said before, as long as you don't ended up like chugging every spirit regenerative item on cooldown, don't be afraid of getting sparked, it's there for you to use, if you aim to never sparked at all, there's no point using the said skill.

disclaimer : of course if your defense is high enough to the point that you only have to heal once in a blue moon, then using cure first would be more efficient regardless the threshold, I just did 2 run of 100 round PF IW and only had to heal 5 times, using either full cure or cure first...

well, my defense definitely not high enough then...
my PMit & MMit are still around 70%, and both my block & parry are ~59% and ~49% respectively...
after tried swapping FC first, I agree that I feel safer than using Cure first...
I set Cure first before because I think with lower cd, Cure can used twice while under heavy damage...
though I didn't think about the mana & spirit consumption back then... (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 30 2018, 17:19
Post #24994
Xythy



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QUOTE(qr12345 @ Dec 30 2018, 08:37) *

[attachembed=125575]
Poor.


I thought that was my credit balance.

In my mind I was like "How did he took a pic of that?" (IMG:[invalid] style_emoticons/default/unsure.gif)

But I bet your finances will make a fast comeback.
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post Dec 30 2018, 18:49
Post #24995
RoadShoe



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Arrrgh!! An IW soooo Close -> Legendary Charged Phase Gloves of Heimdall

Ehhh... To heck with it, I'm putting these pajama gloves on and be done with it.
(After upgrading them)

This post has been edited by RoadShoe: Dec 30 2018, 18:49
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post Dec 31 2018, 15:51
Post #24996
yami_zetsu



not happy yet but almost maybe
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QUOTE(RoadShoe @ Dec 30 2018, 11:49) *

Arrrgh!! An IW soooo Close -> Legendary Charged Phase Gloves of Heimdall

Ehhh... To heck with it, I'm putting these pajama gloves on and be done with it.
(After upgrading them)

ditto, name and IW Legendary Charged Phase Gloves of Heimdall
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post Dec 31 2018, 16:09
Post #24997
Sad Penguin



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QUOTE(yami_zetsu @ Dec 31 2018, 13:51) *

QUOTE(RoadShoe @ Dec 30 2018, 16:49) *

Arrrgh!! An IW soooo Close -> Legendary Charged Phase Gloves of Heimdall

Ehhh... To heck with it, I'm putting these pajama gloves on and be done with it.
(After upgrading them)

ditto, name and IW Legendary Charged Phase Gloves of Heimdall

+3 Legendary Charged Phase Gloves of Heimdall

I just give up IWing J5C5 at all cost, I settle for J5+ any C.
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post Dec 31 2018, 20:59
Post #24998
lazyNPC



├┬┴┬┴┤(・_├┬┴┬┴┤
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Level 400 and finished IW on this Legendary Zircon Power Armor of Slaughter.

Happy holidays (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 31 2018, 21:53
Post #24999
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
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QUOTE(lazyNPC @ Dec 31 2018, 19:59) *

Level 400 and finished IW on this Legendary Zircon Power Armor of Slaughter.

Happy holidays (IMG:[invalid] style_emoticons/default/smile.gif)

Oh, I didn't even notice you changed nickname lol.

Congrats and happy holidays to you too (IMG:[invalid] style_emoticons/default/happy.gif)
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post Dec 31 2018, 23:49
Post #25000
lazyNPC



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QUOTE(Juggernaut Santa @ Dec 31 2018, 20:53) *

Oh, I didn't even notice you changed nickname lol.

Congrats and happy holidays to you too (IMG:[invalid] style_emoticons/default/happy.gif)

Had to try that GS perk finally (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 1 2019, 02:15
Post #25001
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
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QUOTE(Juggernaut Santa @ Dec 14 2018, 03:54) *

Lv 479 (IMG:[invalid] style_emoticons/default/happy.gif)

(I wonder if I'll reach 480 before the end of the year (IMG:[invalid] style_emoticons/default/duck.gif) )


As expected, I'm two dawns short for lv 480.

Anyway...~402 dawns to level 500.
If I get enough REs and some random extras, I may make it for 2020's new year's eve (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jan 1 2019, 06:23
Post #25002
Basara Nekki



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QUOTE(Juggernaut Santa @ Dec 31 2018, 22:15) *

As expected, I'm two dawns short for lv 480.

Anyway...~402 dawns to level 500.
If I get enough REs and some random extras, I may make it for 2020's new year's eve (IMG:[invalid] style_emoticons/default/duck.gif)


It's amazing how the difference in experience is so great for "just" 8 levels between you and me. (IMG:[invalid] style_emoticons/default/ohmy.gif)

Even though you only gain experience with dawn until you reach level 500, and I play every day (all arenas + 24 REs) with stamina above 80 (at least half the time), I still can not catch up. (IMG:[invalid] style_emoticons/default/mellow.gif)

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Now let's go to something more joyful: I just unlocked the last two slots and now I have 100 monsters!!! (IMG:[invalid] style_emoticons/default/biggrin.gif)

(IMG:[imgur.com] https://imgur.com/4WOqjNh.jpg)

3 x PL 846 (rising little by little)
6 x PL 741 (rising little by little)
6 x PL 633 (rising little by little)
85 x PL 114 (until yesterday they were all PL 81)

What was once just a distant dream came true. (IMG:[invalid] style_emoticons/default/happy.gif)

Now I just need to distribute the Chaos Tokens among the monsters. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Jan 1 2019, 08:47
Post #25003
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
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QUOTE(Basara Nekki @ Jan 1 2019, 05:23) *

It's amazing how the difference in experience is so great for "just" 8 levels between you and me. (IMG:[invalid] style_emoticons/default/ohmy.gif)

Even though you only gain experience with dawn until you reach level 500, and I play every day (all arenas + 24 REs) with stamina above 80 (at least half the time), I still can not catch up. (IMG:[invalid] style_emoticons/default/mellow.gif)


Now let's go to something more joyful: I just unlocked the last two slots and now I have 100 monsters!!! (IMG:[invalid] style_emoticons/default/biggrin.gif)



I would exchange my 8 levels for your 60 slots, lol.
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post Jan 1 2019, 13:57
Post #25004
zlaricob



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lvl 415.
No peerless in my inventory but stil happy with the game (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 1 2019, 14:09
Post #25005
Fudo Masamune



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Win a Lottery...
the lottery afte, got twice ticket sold in 10 minutes than the entire ticket sold on the one I won, the real magic of charged...

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