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What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
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Oct 22 2018, 08:15
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Juggernaut Santa @ Oct 22 2018, 08:57)  It also reduces the number of counters by 20-30%, making 1H a lot slower.
QUOTE Does it affect number of counters that much? I thought with the number of monsters when haste is needed for survival the upper limit of 3 counters per turn would kick in even with haste activated. True, the number of counter is dropped by like 35k to 25k counter, but I'm not convinced with " a lot slower" For me, in the end, the difference between using and not using haste was mid-upper 26k turn vs lower 26k turn to clear the GF. Even if we take the more optimist decrease in turn difference, like 1k turn difference, that's only about 5-7 minutes difference on generic 2.5-3t/s 1h run, theoretically. In practice, it's only around ~500 turn difference, maybe even less, and the time stopping for casting fullcure/cure also decrease the t/s. While the run with haste taking more turns than without haste, the actual time ended up shorter. and no, I'm not doing that micromanaging PA proc spread then 'wait' for monster to die by counter. maybe micromanaging the PA would make it much more faster, but nah it's a brainless playstyle, don't have the will to do it on 1h... different equip would yield different outcome, obviously as I'm still using 3 mag tier equipment, maybe with high enough ADB the counter will give more contribution, but as for me right now using haste is faster than not using it. with haste :   without haste :  This post has been edited by Fudo Masamune: Oct 22 2018, 08:31
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Oct 22 2018, 09:06
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BlueWaterSplash
Group: Members
Posts: 3,305
Joined: 15-March 11

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QUOTE(magiclamp)  Does it affect number of counters that much? I thought with the number of monsters when haste is needed for survival the upper limit of 3 counters per turn would kick in even with haste activated. By default you'd assume Haste reduces counters by 1/1.5 = 33% but due to maximum 3 counters per turn, as well as situations with only a couple enemies and 0 counters per turn, it ends up being a 27% to 28% reduction in Fudo Masamune's data. Actual number lost depends what targeting playstyle you use, and counters are only a small fraction of your damage. Furthermore in the style of killing enemies one by one, the counters do less damage because they mainly hit enemies without PA. QUOTE(Fudo Masamune)  In practice, it's only around 500 (140 in your data) turn difference, maybe even less, and the time stopping for casting fullcure/cure also decrease the t/s. While the run with haste taking more turns than without haste, the actual time ended up shorter.
and no, I'm not doing that micromanaging PA proc spread then 'wait' for monster to die by counter. maybe micromanaging the PA would make it much more faster, but don't have the will to do it... What targeting style did you use in these grindfests? I think the counter difference is greatest in the sweeping the screen style. It won't be higher in the micromanaging PA and wait for monster to die style. In that style, even though the counter does good damage, it does not matter how slow they come, all that matters is that you guessed correctly the number of hits the monster needed to die, which happens the same with or without Haste. Wow 2:36:56/2:24:50 = 9416/8690 = 8.36% faster with Haste is a big difference. This could be equivalent to 1.67% faster with Swift Strike 5. I'm surprised, that's actually an extremely positive result for Swift Strike to clear speed, it is almost as good as Fatality and Butcher which are 2.2%, and better than Overpower which is arguably 1.3% on 1H. If true then Swift Strike could be the best potential even on 1H in IW and grindfest, because its primary effect is defense +10%, yet in addition to that it adds cheaper Heartseeker and 1.67% to clear speed? Maybe more people should test it carefully.
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Oct 22 2018, 09:35
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jacquelope
Group: Members
Posts: 10,436
Joined: 28-July 15

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Rowdy Ronda Rousey brought you some gifts! Received some High-Grade Leather Received some High-Grade Wood Received some High-Grade Cloth Received some High-Grade Metals Received some Mid-Grade Metals Received a Repurposed Actuator
Nice.
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Oct 22 2018, 10:34
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(BlueWaterSplash @ Oct 22 2018, 09:06)  -snip-
What you're saying applies mostly to no-imperil rapier. Things are completely different for imperil shortsword: -haste cripples the effects of bleeding wound -counterattacks do represent a high share of the damage input And no, Swift Strike is not a good idea. If surviving can be an issue at lower levels, it won't be anymore later on and the potency will be more an hindrance than anything else. Keep in mind that surviving (or call it healing) is not an issue later on, and that all you need to focus on is to maximize your damage output. I think that in a general way, 1H Lvl200-400 is completely different than 1H >Lvl400, and as far as my observations went since 2 years, many players who went through Lvl400 forgot about it. If players focus on damage output and are practically tanking machines beyond Lvl400, for those who are under Lvl400, they still need to improve their defense a lot and to diminish the numbers of monsters they face at once to survive. Heck I myself can barely start doing IW100 with only a bit of healing near the end with my full-Peerless set. Oh, and while I'm at it, I'm going to repeat it for the bazillionth time: if one wants more defense during PFFEST with his 1H set and to save his mana, use the damn feathers, they do wonders. There is no such a thing as mana issues for 1H, really. Especially if you do use feathers. At worst you need one mana potion from time to time if you spam depr spells like a pig, like I do.
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Oct 23 2018, 02:30
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PersonaFan08
Group: Members
Posts: 1,611
Joined: 31-October 12

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Level 257.
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Oct 23 2018, 06:33
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magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

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BlueWaterSplash, I'm now convinced that there's something wrong with your block chance. My 1h mage block chance is 52.5% - this is on a not fully forged buckler of battlecaster (see my signature for details) so either your shield really needs to be upgraded (via forge or purchase) or you did not activate your 1h block ability. There's no way 1h heavy should have less block than a non-barrier buckler.
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Oct 23 2018, 08:26
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BlueWaterSplash
Group: Members
Posts: 3,305
Joined: 15-March 11

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Legendary Demonic Rapier of LightningLegendary Mithril Rapier of VengeanceI consider my current buckler to be the best purchase I have ever made by far at only 50k and an awesome free IW thanks to TygerTyger, and the below one was from freeshop and the second best free equipment I ever received, also came with that free IW. Sadly, I am soon going to change to a new buckler that is inferior to this near-peerless 368/374 PXP0 buckler except for it being a much preferred type, thereby costing ten times more, and will be soulfused and upgraded to the max. I think protection and warding suffixes on bucklers and force shields are undervalued. I also wore full sets of legendary plate for a lot of my life and I still wear some so I'm used to getting all beatup and tanking with my body. It's why I say I'm naked (offensively) except for the swimsuit which is a forge 100 spandex.
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Oct 23 2018, 08:45
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(BlueWaterSplash @ Oct 23 2018, 08:26)  -snip- Mitigating is the job of your power armor. It does it like twice better than your shield. The only suffix you want on a Buckler is Barrier, and nothing else. Not even Nimble, because it sucks (I've tried). Not even battlecaster, because that's the job of your weapon. And kites are shit. If you really want Protection/Warding, get it on a force shield. Furthermore, I'd say that all the PMit+MMit in the world is useless if you aren't able to eliminate the source of the incoming damage before you. Going full plate will have you take years to kill anything, and if you really want a lot of PMit/MMit, just get some power of protection/warding and forge it more. I know that I'm often criticizing the meta because many things are assumed wrongfully, but there do are things that are well established for good reasons too. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Oct 23 2018, 09:13
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BlueWaterSplash
Group: Members
Posts: 3,305
Joined: 15-March 11

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That's a small part of the reason I went wild and max forged my first slaughter armor. At my level wearing slaughter will get me killed unless it's upgraded a bit. Sure enough, my mitigations stayed the same after changing.
I'll show you my new shield later, right now it has no name so it is embarassing. It already came with max block forge. I am debating how much to forge the rest because high grade wood is expensive.
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Oct 23 2018, 16:10
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mundomuΓ±eca
Group: Members
Posts: 4,221
Joined: 14-July 17

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QUOTE(BlueWaterSplash @ Oct 23 2018, 08:26)  Legendary Demonic Rapier of LightningLegendary Mithril Rapier of VengeanceI consider my current buckler to be the best purchase I have ever made by far at only 50k and an awesome free IW thanks to TygerTyger, and the below one was from freeshop and the second best free equipment I ever received, also came with that free IW. I think the second one is terrible, much worse then a mediocre mag. of force, and more then 100 lv. behind you too. If you manage to sell it, I wouldn't hesitate if I was you, believe me. The first one at least is not too far from your level, and the block is a bit better, but still ... 30.81 base block when you're level 350+ ? Even my shitty [url=https://hentaiverse.org/equip/114745177/8625ce4dbf] Magnificent Force Shield of Stoneskin [/url] has 33.97, only it's SDA instead of SDE but ohoo well (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 23 2018, 17:08
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(decondelite @ Oct 23 2018, 13:45)  Mitigating is the job of your power armor. It does it like twice better than your shield. The only suffix you want on a Buckler is Barrier, and nothing else. Not even Nimble, because it sucks (I've tried). Not even battlecaster, because that's the job of your weapon. And kites are shit. If you really want Protection/Warding, get it on a force shield.
kites is still a good budget alternative for low level, at the very least you don't have to look for specific suffix/prefix for 30+ base block on mag tier, and it's cheap AF when there's anybody selling it. the higher burden is easy to deal with, moreover it's not like that getting below 70 burden is really hard for 1h-heavy. This post has been edited by Fudo Masamune: Oct 23 2018, 17:17
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Oct 24 2018, 21:57
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Thick Meat Maniac
Group: Gold Star Club
Posts: 2,621
Joined: 5-January 16

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2018-10-24 19:49 -65114 Purchased "Legendary Amber Power Leggings of Slaughter" (IMG:[ i.imgur.com] https://i.imgur.com/Ce75wS9.png) My sympathies who sold it on mistake to the bazzar...
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Oct 24 2018, 22:46
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(Uncle Stu @ Oct 25 2018, 04:14)  That is really a lucky found. Graz Waifu. (IMG:[ invalid] style_emoticons/default/happy.gif) Too think of i still wait for my first Slaughter self drop. (IMG:[ invalid] style_emoticons/default/laugh.gif) All work and no Play makes Jack a no-Drop Boy.
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Oct 25 2018, 00:12
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BlueWaterSplash
Group: Members
Posts: 3,305
Joined: 15-March 11

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Legendary Demonic Rapier of VengeanceI was hoping for 2 potencies for better stacking, it messed up in the end as usual. I also replaced my gloves and pants. My new stats: CODE level 351
7642 attack base damage 179.6% hit chance 39.8% crit chance / +63% damage 2% attack speed bonus
23972 health points 1484 magic points 1263 spirit points
74.4% physical mitigation 71.8% magical mitigation 5.6% evade chance 62.2% block chance 54.8% parry chance 12.6% resist chance
87.9 interference 57.8 burden For the first time, I was able to finish the shield IW in one day, with the help of new gloves and pants and soulfused exp on the last four potencies. It took me four days to IW my pants. Surprisingly, PFUDOR IW is starting to be not much different from IWBTH IW and that was before changing the shield. I used 3~4 spirit draughts per pants IW and 1~3 spirit draughts per shield IW so the resource drain is becoming irrelevant.
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Oct 26 2018, 06:36
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qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

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Finally. But I made a mistake in forging losing a BoS..
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Oct 26 2018, 07:16
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uareader
Group: Catgirl Camarilla
Posts: 5,592
Joined: 1-September 14

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Leveled up...silently again (IMG:[ invalid] style_emoticons/default/sad.gif) I haven't had a proper level up messages for ages, instead I always start a RE with full yellow bar that turn into smaller yellow bar, no level up message, and I just see the fact that my level changed after the fight. That's so sad (IMG:[ invalid] style_emoticons/default/sad.gif)
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