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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Oct 21 2018, 22:19
Post #24421
BlueWaterSplash



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Trying to IW my other 50k new gears so that I'm at least not naked other than wearing a swimsuit. Increasing my attack damage by 27% and adding 7% to my parry has enabled me to rush through PFUDOR IW and break even on spirit draughts, whereas before spirit shield in the latter half caused a major drain on supply. I've always used many times more health and mana draughts, but those seem to drop at least three times more often so I've never had trouble stockpiling them.

However with bad luck I'm still as squishy as ever to big hits, and since I foresee doing a lot of IW in the future I bought Vigorous Vitality and Effluent Ether, my first combat related hath perks, to improve my defenses. They help a little but don't seem game changing.
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post Oct 21 2018, 22:36
Post #24422
magiclamp



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QUOTE(BlueWaterSplash @ Oct 21 2018, 15:19) *

Trying to IW my other 50k new gears so that I'm at least not naked other than wearing a swimsuit. Increasing my attack damage by 27% and adding 7% to my parry has enabled me to rush through PFUDOR IW and break even on spirit draughts, whereas before spirit shield in the latter half caused a major drain on supply. I've always used many times more health and mana draughts, but those seem to drop at least three times more often so I've never had trouble stockpiling them.

However with bad luck I'm still as squishy as ever to big hits, and since I foresee doing a lot of IW in the future I bought Vigorous Vitality and Effluent Ether, my first combat related hath perks, to improve my defenses. They help a little but don't seem game changing.



Huh, are you using haste/SS in the last parts? Those are helpful for survival.
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post Oct 21 2018, 22:42
Post #24423
PersonaFan08



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QUOTE(magiclamp @ Oct 21 2018, 13:36) *

Huh, are you using haste/SS in the last parts? Those are helpful for survival.


Haste isn't that helpful for survival if your play style is strictly 1h.
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post Oct 21 2018, 23:14
Post #24424
yami_zetsu



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QUOTE(yami_zetsu @ Oct 14 2018, 04:37) *

monster slot 88

monster slot 89 and level 473

This post has been edited by yami_zetsu: Oct 21 2018, 23:15
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post Oct 21 2018, 23:28
Post #24425
BlueWaterSplash



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QUOTE(BlueWaterSplash) *
Increasing my attack damage by 27% and adding 7% to my parry has enabled me to rush through PFUDOR IW and break even on spirit draughts, whereas before spirit shield in the latter half caused a major drain on supply.

I use Haste and Shadow Veil from the very beginning of IW and most arenas. They help 1H survive just as well as any style, and are much more helpful for survival than Spirit Shield. The only reason you don't use Haste and Shadow Veil on 1H is that they slow down your offense very slightly, which at least in IW should not be your major concern until you are extremely high level.

I'm unlikely to ever die with Spirit Shield on, but you still want to minimize the spirit drain at low levels, and getting more HP and mitigation helps with this.
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post Oct 21 2018, 23:39
Post #24426
magiclamp



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QUOTE(BlueWaterSplash @ Oct 21 2018, 16:28) *

I use Haste and Shadow Veil from the very beginning of IW and most arenas. They help 1H survive just as well as any style, and are much more helpful for survival than Spirit Shield. The only reason you don't use Haste and Shadow Veil on 1H is that they slow down your offense very slightly, which at least in IW should not be your major concern until you are extremely high level.

I'm unlikely to ever die with Spirit Shield on, but you still want to minimize the spirit drain at low levels, and getting more HP and mitigation helps with this.



Mind posting your current equipment and stats?

By the way, I'm the opposite - I have SS on IA and use haste in the later rounds of IW.

Edit: The reason I don't like haste earlier is that it also makes it harder to maintain spirt stance when there are fewer monsters.

This post has been edited by magiclamp: Oct 21 2018, 23:41
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post Oct 22 2018, 01:01
Post #24427
BlueWaterSplash



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CODE
  level 350

  7418 attack base damage
  177.5% hit chance
  39.3% crit chance / +63% damage
   1.9% attack speed bonus

  22855 health points
   1556 magic points
   1236 spirit points

  73.7% physical mitigation
  72.8% magical mitigation
   4.9% evade chance
  41.7% block chance
  54.1% parry chance
  12.6% resist chance

  91.1 interference
  60.2 burden

I'm improving my equipment now so my current stats won't last long.

I have no IA yet but I plan to buy IA4 in a couple months. The higher level you are the better Spirit Shield performs, so nearing level 400 like you I may do the same. One reason I cast Haste and Shadow Veil at the beginning is to trigger Channeling for Heartseeker. If it triggers early, I won't cast Shadow Veil until there are a bit more monsters.
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post Oct 22 2018, 01:31
Post #24428
magiclamp



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QUOTE(BlueWaterSplash @ Oct 21 2018, 18:01) *

CODE
  level 350

  7418 attack base damage
  177.5% hit chance
  39.3% crit chance / +63% damage
   1.9% attack speed bonus

  22855 health points
   1556 magic points
   1236 spirit points

  73.7% physical mitigation
  72.8% magical mitigation
   4.9% evade chance
  41.7% block chance
  54.1% parry chance
  12.6% resist chance

  91.1 interference
  60.2 burden

I'm improving my equipment now so my current stats won't last long.

I have no IA yet but I plan to buy IA4 in a couple months. The higher level you are the better Spirit Shield performs, so nearing level 400 like you I may do the same. One reason I cast Haste and Shadow Veil at the beginning is to trigger Channeling for Heartseeker. If it triggers early, I won't cast Shadow Veil until there are a bit more monsters.


Your stats are really close to mine in almost everything except for block. I have 62.4% block which means I take almost 50% less damage than you. As you can see in my sig I'm not even using a force shield which would give even higher block.
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post Oct 22 2018, 01:34
Post #24429
Fudo Masamune



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QUOTE(PersonaFan08 @ Oct 22 2018, 03:42) *

Haste isn't that helpful for survival if your play style is strictly 1h.


but it is, it shaft the frequency of enemy attack per your action. negligible for arena run, but clearly visible for later round on GF/IW.
I could do PFGF without any spirit elixir with haste, without haste I consume 2-3/run, not to mention the ~20-30% more cure cast.
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post Oct 22 2018, 01:38
Post #24430
PersonaFan08



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QUOTE(Fudo Masamune @ Oct 21 2018, 16:34) *

but it is, it shaft the frequency of enemy attack per your action. negligible for arena run, but clearly visible for later round on GF/IW.
I could do PFGF without any spirit elixir with haste, without haste I consume 2-3/run, not to mention the ~20-30% more cure cast.


Okay.

I'll start using it again when I play Grindfest or Item World soon.
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post Oct 22 2018, 03:57
Post #24431
Juggernaut Santa



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QUOTE(Fudo Masamune @ Oct 22 2018, 01:34) *

but it is, it shaft the frequency of enemy attack per your action. negligible for arena run, but clearly visible for later round on GF/IW.
I could do PFGF without any spirit elixir with haste, without haste I consume 2-3/run, not to mention the ~20-30% more cure cast.

It also reduces the number of counters by 20-30%, making 1H a lot slower.
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post Oct 22 2018, 04:04
Post #24432
magiclamp



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QUOTE(Juggernaut Santa @ Oct 21 2018, 20:57) *

It also reduces the number of counters by 20-30%, making 1H a lot slower.


Does it affect number of counters that much? I thought with the number of monsters when haste is needed for survival the upper limit of 3 counters per turn would kick in even with haste activated.
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post Oct 22 2018, 08:15
Post #24433
Fudo Masamune



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QUOTE(Juggernaut Santa @ Oct 22 2018, 08:57) *

It also reduces the number of counters by 20-30%, making 1H a lot slower.


QUOTE
Does it affect number of counters that much? I thought with the number of monsters when haste is needed for survival the upper limit of 3 counters per turn would kick in even with haste activated.


True, the number of counter is dropped by like 35k to 25k counter, but I'm not convinced with "a lot slower"
For me, in the end, the difference between using and not using haste was mid-upper 26k turn vs lower 26k turn to clear the GF.
Even if we take the more optimist decrease in turn difference, like 1k turn difference, that's only about 5-7 minutes difference on generic 2.5-3t/s 1h run, theoretically.

In practice, it's only around ~500 turn difference, maybe even less, and the time stopping for casting fullcure/cure also decrease the t/s.
While the run with haste taking more turns than without haste, the actual time ended up shorter.

and no, I'm not doing that micromanaging PA proc spread then 'wait' for monster to die by counter. maybe micromanaging the PA would make it much more faster, but nah it's a brainless playstyle, don't have the will to do it on 1h...
different equip would yield different outcome, obviously as I'm still using 3 mag tier equipment, maybe with high enough ADB the counter will give more contribution, but as for me right now using haste is faster than not using it.

with haste :
Attached Image
Attached Image

without haste :
Attached Image
Attached Image

This post has been edited by Fudo Masamune: Oct 22 2018, 08:31
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post Oct 22 2018, 09:06
Post #24434
BlueWaterSplash



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QUOTE(magiclamp) *
Does it affect number of counters that much? I thought with the number of monsters when haste is needed for survival the upper limit of 3 counters per turn would kick in even with haste activated.

By default you'd assume Haste reduces counters by 1/1.5 = 33% but due to maximum 3 counters per turn, as well as situations with only a couple enemies and 0 counters per turn, it ends up being a 27% to 28% reduction in Fudo Masamune's data. Actual number lost depends what targeting playstyle you use, and counters are only a small fraction of your damage. Furthermore in the style of killing enemies one by one, the counters do less damage because they mainly hit enemies without PA.

QUOTE(Fudo Masamune) *
In practice, it's only around 500 (140 in your data) turn difference, maybe even less, and the time stopping for casting fullcure/cure also decrease the t/s.
While the run with haste taking more turns than without haste, the actual time ended up shorter.

and no, I'm not doing that micromanaging PA proc spread then 'wait' for monster to die by counter. maybe micromanaging the PA would make it much more faster, but don't have the will to do it...

What targeting style did you use in these grindfests? I think the counter difference is greatest in the sweeping the screen style. It won't be higher in the micromanaging PA and wait for monster to die style. In that style, even though the counter does good damage, it does not matter how slow they come, all that matters is that you guessed correctly the number of hits the monster needed to die, which happens the same with or without Haste.

Wow 2:36:56/2:24:50 = 9416/8690 = 8.36% faster with Haste is a big difference. This could be equivalent to 1.67% faster with Swift Strike 5. I'm surprised, that's actually an extremely positive result for Swift Strike to clear speed, it is almost as good as Fatality and Butcher which are 2.2%, and better than Overpower which is arguably 1.3% on 1H.

If true then Swift Strike could be the best potential even on 1H in IW and grindfest, because its primary effect is defense +10%, yet in addition to that it adds cheaper Heartseeker and 1.67% to clear speed? Maybe more people should test it carefully.
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post Oct 22 2018, 09:35
Post #24435
jacquelope



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Nice.
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post Oct 22 2018, 10:34
Post #24436
KitsuneAbby



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QUOTE(BlueWaterSplash @ Oct 22 2018, 09:06) *

-snip-

What you're saying applies mostly to no-imperil rapier. Things are completely different for imperil shortsword:
-haste cripples the effects of bleeding wound
-counterattacks do represent a high share of the damage input

And no, Swift Strike is not a good idea. If surviving can be an issue at lower levels, it won't be anymore later on and the potency will be more an hindrance than anything else. Keep in mind that surviving (or call it healing) is not an issue later on, and that all you need to focus on is to maximize your damage output.

I think that in a general way, 1H Lvl200-400 is completely different than 1H >Lvl400, and as far as my observations went since 2 years, many players who went through Lvl400 forgot about it. If players focus on damage output and are practically tanking machines beyond Lvl400, for those who are under Lvl400, they still need to improve their defense a lot and to diminish the numbers of monsters they face at once to survive. Heck I myself can barely start doing IW100 with only a bit of healing near the end with my full-Peerless set.

Oh, and while I'm at it, I'm going to repeat it for the bazillionth time: if one wants more defense during PFFEST with his 1H set and to save his mana, use the damn feathers, they do wonders. There is no such a thing as mana issues for 1H, really. Especially if you do use feathers. At worst you need one mana potion from time to time if you spam depr spells like a pig, like I do.
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post Oct 23 2018, 02:30
Post #24437
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Level 257.
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post Oct 23 2018, 06:33
Post #24438
magiclamp



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BlueWaterSplash, I'm now convinced that there's something wrong with your block chance. My 1h mage block chance is 52.5% - this is on a not fully forged buckler of battlecaster (see my signature for details) so either your shield really needs to be upgraded (via forge or purchase) or you did not activate your 1h block ability. There's no way 1h heavy should have less block than a non-barrier buckler.
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post Oct 23 2018, 08:26
Post #24439
BlueWaterSplash



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Legendary Demonic Rapier of Lightning
Legendary Mithril Rapier of Vengeance

I consider my current buckler to be the best purchase I have ever made by far at only 50k and an awesome free IW thanks to TygerTyger, and the below one was from freeshop and the second best free equipment I ever received, also came with that free IW.

Sadly, I am soon going to change to a new buckler that is inferior to this near-peerless 368/374 PXP0 buckler except for it being a much preferred type, thereby costing ten times more, and will be soulfused and upgraded to the max.

I think protection and warding suffixes on bucklers and force shields are undervalued. I also wore full sets of legendary plate for a lot of my life and I still wear some so I'm used to getting all beatup and tanking with my body. It's why I say I'm naked (offensively) except for the swimsuit which is a forge 100 spandex.
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post Oct 23 2018, 08:45
Post #24440
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QUOTE(BlueWaterSplash @ Oct 23 2018, 08:26) *
-snip-

Mitigating is the job of your power armor. It does it like twice better than your shield. The only suffix you want on a Buckler is Barrier, and nothing else. Not even Nimble, because it sucks (I've tried). Not even battlecaster, because that's the job of your weapon.
And kites are shit. If you really want Protection/Warding, get it on a force shield.

Furthermore, I'd say that all the PMit+MMit in the world is useless if you aren't able to eliminate the source of the incoming damage before you. Going full plate will have you take years to kill anything, and if you really want a lot of PMit/MMit, just get some power of protection/warding and forge it more.

I know that I'm often criticizing the meta because many things are assumed wrongfully, but there do are things that are well established for good reasons too. (IMG:[invalid] style_emoticons/default/unsure.gif)
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