 |
 |
 |
What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
|
Oct 21 2018, 11:34
|
ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

|
(IMG:[ invalid] style_emoticons/default/biggrin.gif) I felt that this training will be beneficial in long run . This post has been edited by ALL_MIGHT: Oct 21 2018, 11:34
|
|
|
Oct 21 2018, 12:54
|
KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

|
QUOTE(ALL_MIGHT @ Oct 21 2018, 11:34)  (IMG:[ invalid] style_emoticons/default/biggrin.gif) I felt that this training will be beneficial in long run . Given how I'm never getting any decent Legendary and I have never dropped any Peerless, I feel like I've been scammed... (IMG:[ invalid] style_emoticons/default/dry.gif)
|
|
|
Oct 21 2018, 15:52
|
qr12345
Group: Gold Star Club
Posts: 1,905
Joined: 27-April 17

|
50 Amnesia Shards(with Dark Descent ) spent and still cannot get Pene+Splw at the same time.
|
|
|
Oct 21 2018, 16:09
|
magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

|
QUOTE(decondelite @ Oct 19 2018, 12:24)  Personally, I don't use neither Haste nor Spirit Shield as mage during arenas. Waste of mana. To top it off, haste hinders the effects of draughts.
You don't have safety issues without haste and SS? Wouldn't no SS result in a lot of SoL procs?
|
|
|
Oct 21 2018, 16:25
|
yami_zetsu
Group: Gold Star Club
Posts: 2,686
Joined: 25-February 13

|
seeing you guys almost makes me want to upgrade mine... but I'm saving for a couple hath perks (IMG:[ invalid] style_emoticons/default/unsure.gif)
|
|
|
Oct 21 2018, 17:16
|
Xythy
Group: Gold Star Club
Posts: 865
Joined: 18-August 14

|
QUOTE(magiclamp @ Oct 21 2018, 09:09)  You don't have safety issues without haste and SS? Wouldn't no SS result in a lot of SoL procs?
I already tried it, and yes, it doesn't work. Removing even a single one (either SS or haste) makes you too fragile, it adds so much as 1-1:30 minutes more in my clear times (for an 8 minutes run 1 more minute is huge) too much auto-stops because of low hp and SoL procs. Maybe you can make it work for lower difficulties, but not in PFUDOR, at least not with my level/equipment/forging. :c
|
|
|
|
 |
|
|
 |
|
Oct 21 2018, 22:19
|
BlueWaterSplash
Group: Members
Posts: 3,307
Joined: 15-March 11

|
Trying to IW my other 50k new gears so that I'm at least not naked other than wearing a swimsuit. Increasing my attack damage by 27% and adding 7% to my parry has enabled me to rush through PFUDOR IW and break even on spirit draughts, whereas before spirit shield in the latter half caused a major drain on supply. I've always used many times more health and mana draughts, but those seem to drop at least three times more often so I've never had trouble stockpiling them.
However with bad luck I'm still as squishy as ever to big hits, and since I foresee doing a lot of IW in the future I bought Vigorous Vitality and Effluent Ether, my first combat related hath perks, to improve my defenses. They help a little but don't seem game changing.
|
|
|
|
 |
|
Oct 21 2018, 22:36
|
magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

|
QUOTE(BlueWaterSplash @ Oct 21 2018, 15:19)  Trying to IW my other 50k new gears so that I'm at least not naked other than wearing a swimsuit. Increasing my attack damage by 27% and adding 7% to my parry has enabled me to rush through PFUDOR IW and break even on spirit draughts, whereas before spirit shield in the latter half caused a major drain on supply. I've always used many times more health and mana draughts, but those seem to drop at least three times more often so I've never had trouble stockpiling them.
However with bad luck I'm still as squishy as ever to big hits, and since I foresee doing a lot of IW in the future I bought Vigorous Vitality and Effluent Ether, my first combat related hath perks, to improve my defenses. They help a little but don't seem game changing.
Huh, are you using haste/SS in the last parts? Those are helpful for survival.
|
|
|
|
 |
|
Oct 21 2018, 22:42
|
PersonaFan08
Group: Members
Posts: 1,611
Joined: 31-October 12

|
QUOTE(magiclamp @ Oct 21 2018, 13:36)  Huh, are you using haste/SS in the last parts? Those are helpful for survival.
Haste isn't that helpful for survival if your play style is strictly 1h.
|
|
|
Oct 21 2018, 23:14
|
yami_zetsu
Group: Gold Star Club
Posts: 2,686
Joined: 25-February 13

|
QUOTE(yami_zetsu @ Oct 14 2018, 04:37)  monster slot 88
monster slot 89 and level 473 This post has been edited by yami_zetsu: Oct 21 2018, 23:15
|
|
|
|
 |
|
Oct 21 2018, 23:28
|
BlueWaterSplash
Group: Members
Posts: 3,307
Joined: 15-March 11

|
QUOTE(BlueWaterSplash)  Increasing my attack damage by 27% and adding 7% to my parry has enabled me to rush through PFUDOR IW and break even on spirit draughts, whereas before spirit shield in the latter half caused a major drain on supply. I use Haste and Shadow Veil from the very beginning of IW and most arenas. They help 1H survive just as well as any style, and are much more helpful for survival than Spirit Shield. The only reason you don't use Haste and Shadow Veil on 1H is that they slow down your offense very slightly, which at least in IW should not be your major concern until you are extremely high level. I'm unlikely to ever die with Spirit Shield on, but you still want to minimize the spirit drain at low levels, and getting more HP and mitigation helps with this.
|
|
|
|
 |
|
Oct 21 2018, 23:39
|
magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

|
QUOTE(BlueWaterSplash @ Oct 21 2018, 16:28)  I use Haste and Shadow Veil from the very beginning of IW and most arenas. They help 1H survive just as well as any style, and are much more helpful for survival than Spirit Shield. The only reason you don't use Haste and Shadow Veil on 1H is that they slow down your offense very slightly, which at least in IW should not be your major concern until you are extremely high level.
I'm unlikely to ever die with Spirit Shield on, but you still want to minimize the spirit drain at low levels, and getting more HP and mitigation helps with this.
Mind posting your current equipment and stats? By the way, I'm the opposite - I have SS on IA and use haste in the later rounds of IW. Edit: The reason I don't like haste earlier is that it also makes it harder to maintain spirt stance when there are fewer monsters. This post has been edited by magiclamp: Oct 21 2018, 23:41
|
|
|
|
 |
|
Oct 22 2018, 01:01
|
BlueWaterSplash
Group: Members
Posts: 3,307
Joined: 15-March 11

|
CODE level 350
7418 attack base damage 177.5% hit chance 39.3% crit chance / +63% damage 1.9% attack speed bonus
22855 health points 1556 magic points 1236 spirit points
73.7% physical mitigation 72.8% magical mitigation 4.9% evade chance 41.7% block chance 54.1% parry chance 12.6% resist chance
91.1 interference 60.2 burden I'm improving my equipment now so my current stats won't last long. I have no IA yet but I plan to buy IA4 in a couple months. The higher level you are the better Spirit Shield performs, so nearing level 400 like you I may do the same. One reason I cast Haste and Shadow Veil at the beginning is to trigger Channeling for Heartseeker. If it triggers early, I won't cast Shadow Veil until there are a bit more monsters.
|
|
|
|
 |
|
Oct 22 2018, 01:31
|
magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

|
QUOTE(BlueWaterSplash @ Oct 21 2018, 18:01)  CODE level 350
7418 attack base damage 177.5% hit chance 39.3% crit chance / +63% damage 1.9% attack speed bonus
22855 health points 1556 magic points 1236 spirit points
73.7% physical mitigation 72.8% magical mitigation 4.9% evade chance 41.7% block chance 54.1% parry chance 12.6% resist chance
91.1 interference 60.2 burden I'm improving my equipment now so my current stats won't last long. I have no IA yet but I plan to buy IA4 in a couple months. The higher level you are the better Spirit Shield performs, so nearing level 400 like you I may do the same. One reason I cast Haste and Shadow Veil at the beginning is to trigger Channeling for Heartseeker. If it triggers early, I won't cast Shadow Veil until there are a bit more monsters. Your stats are really close to mine in almost everything except for block. I have 62.4% block which means I take almost 50% less damage than you. As you can see in my sig I'm not even using a force shield which would give even higher block.
|
|
|
|
 |
|
Oct 22 2018, 01:34
|
Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

|
QUOTE(PersonaFan08 @ Oct 22 2018, 03:42)  Haste isn't that helpful for survival if your play style is strictly 1h.
but it is, it shaft the frequency of enemy attack per your action. negligible for arena run, but clearly visible for later round on GF/IW. I could do PFGF without any spirit elixir with haste, without haste I consume 2-3/run, not to mention the ~20-30% more cure cast.
|
|
|
Oct 22 2018, 01:38
|
PersonaFan08
Group: Members
Posts: 1,611
Joined: 31-October 12

|
QUOTE(Fudo Masamune @ Oct 21 2018, 16:34)  but it is, it shaft the frequency of enemy attack per your action. negligible for arena run, but clearly visible for later round on GF/IW. I could do PFGF without any spirit elixir with haste, without haste I consume 2-3/run, not to mention the ~20-30% more cure cast.
Okay. I'll start using it again when I play Grindfest or Item World soon.
|
|
|
Oct 22 2018, 03:57
|
Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

|
QUOTE(Fudo Masamune @ Oct 22 2018, 01:34)  but it is, it shaft the frequency of enemy attack per your action. negligible for arena run, but clearly visible for later round on GF/IW. I could do PFGF without any spirit elixir with haste, without haste I consume 2-3/run, not to mention the ~20-30% more cure cast.
It also reduces the number of counters by 20-30%, making 1H a lot slower.
|
|
|
Oct 22 2018, 04:04
|
magiclamp
Group: Gold Star Club
Posts: 802
Joined: 27-February 10

|
QUOTE(Juggernaut Santa @ Oct 21 2018, 20:57)  It also reduces the number of counters by 20-30%, making 1H a lot slower.
Does it affect number of counters that much? I thought with the number of monsters when haste is needed for survival the upper limit of 3 counters per turn would kick in even with haste activated.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|