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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Oct 21 2018, 11:34
Post #24413
ALL_MIGHT



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I felt that this training will be beneficial in long run .

This post has been edited by ALL_MIGHT: Oct 21 2018, 11:34
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post Oct 21 2018, 12:02
Post #24414
Uncle Stu



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Dont worry. It will. I may take a while or two. But it will. Graz. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Oct 21 2018, 12:54
Post #24415
KitsuneAbby



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QUOTE(ALL_MIGHT @ Oct 21 2018, 11:34) *

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I felt that this training will be beneficial in long run .

Given how I'm never getting any decent Legendary and I have never dropped any Peerless, I feel like I've been scammed... (IMG:[invalid] style_emoticons/default/dry.gif)
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post Oct 21 2018, 15:52
Post #24416
qr12345



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50 Amnesia Shards(with Dark Descent ) spent and still cannot get Pene+Splw at the same time.
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post Oct 21 2018, 16:09
Post #24417
magiclamp



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QUOTE(decondelite @ Oct 19 2018, 12:24) *

Personally, I don't use neither Haste nor Spirit Shield as mage during arenas. Waste of mana. To top it off, haste hinders the effects of draughts.


You don't have safety issues without haste and SS? Wouldn't no SS result in a lot of SoL procs?
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post Oct 21 2018, 16:25
Post #24418
yami_zetsu



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seeing you guys almost makes me want to upgrade mine... but I'm saving for a couple hath perks (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 21 2018, 17:16
Post #24419
Xythy



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QUOTE(magiclamp @ Oct 21 2018, 09:09) *

You don't have safety issues without haste and SS? Wouldn't no SS result in a lot of SoL procs?


I already tried it, and yes, it doesn't work. Removing even a single one (either SS or haste) makes you too fragile, it adds so much as 1-1:30 minutes more in my clear times (for an 8 minutes run 1 more minute is huge) too much auto-stops because of low hp and SoL procs. Maybe you can make it work for lower difficulties, but not in PFUDOR, at least not with my level/equipment/forging. :c
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post Oct 21 2018, 17:21
Post #24420
Honeycat



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QUOTE(Juggernaut Santa @ Oct 20 2018, 16:06) *

He:

QUOTE(Sesshomaru Moon @ Oct 18 2018, 15:49) *

reached level 500 (IMG:[invalid] style_emoticons/default/ohmy.gif)


That.


Thanks for confirming. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 21 2018, 22:19
Post #24421
BlueWaterSplash



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Trying to IW my other 50k new gears so that I'm at least not naked other than wearing a swimsuit. Increasing my attack damage by 27% and adding 7% to my parry has enabled me to rush through PFUDOR IW and break even on spirit draughts, whereas before spirit shield in the latter half caused a major drain on supply. I've always used many times more health and mana draughts, but those seem to drop at least three times more often so I've never had trouble stockpiling them.

However with bad luck I'm still as squishy as ever to big hits, and since I foresee doing a lot of IW in the future I bought Vigorous Vitality and Effluent Ether, my first combat related hath perks, to improve my defenses. They help a little but don't seem game changing.
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post Oct 21 2018, 22:36
Post #24422
magiclamp



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QUOTE(BlueWaterSplash @ Oct 21 2018, 15:19) *

Trying to IW my other 50k new gears so that I'm at least not naked other than wearing a swimsuit. Increasing my attack damage by 27% and adding 7% to my parry has enabled me to rush through PFUDOR IW and break even on spirit draughts, whereas before spirit shield in the latter half caused a major drain on supply. I've always used many times more health and mana draughts, but those seem to drop at least three times more often so I've never had trouble stockpiling them.

However with bad luck I'm still as squishy as ever to big hits, and since I foresee doing a lot of IW in the future I bought Vigorous Vitality and Effluent Ether, my first combat related hath perks, to improve my defenses. They help a little but don't seem game changing.



Huh, are you using haste/SS in the last parts? Those are helpful for survival.
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post Oct 21 2018, 22:42
Post #24423
PersonaFan08



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QUOTE(magiclamp @ Oct 21 2018, 13:36) *

Huh, are you using haste/SS in the last parts? Those are helpful for survival.


Haste isn't that helpful for survival if your play style is strictly 1h.
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post Oct 21 2018, 23:14
Post #24424
yami_zetsu



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QUOTE(yami_zetsu @ Oct 14 2018, 04:37) *

monster slot 88

monster slot 89 and level 473

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post Oct 21 2018, 23:28
Post #24425
BlueWaterSplash



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QUOTE(BlueWaterSplash) *
Increasing my attack damage by 27% and adding 7% to my parry has enabled me to rush through PFUDOR IW and break even on spirit draughts, whereas before spirit shield in the latter half caused a major drain on supply.

I use Haste and Shadow Veil from the very beginning of IW and most arenas. They help 1H survive just as well as any style, and are much more helpful for survival than Spirit Shield. The only reason you don't use Haste and Shadow Veil on 1H is that they slow down your offense very slightly, which at least in IW should not be your major concern until you are extremely high level.

I'm unlikely to ever die with Spirit Shield on, but you still want to minimize the spirit drain at low levels, and getting more HP and mitigation helps with this.
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post Oct 21 2018, 23:39
Post #24426
magiclamp



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QUOTE(BlueWaterSplash @ Oct 21 2018, 16:28) *

I use Haste and Shadow Veil from the very beginning of IW and most arenas. They help 1H survive just as well as any style, and are much more helpful for survival than Spirit Shield. The only reason you don't use Haste and Shadow Veil on 1H is that they slow down your offense very slightly, which at least in IW should not be your major concern until you are extremely high level.

I'm unlikely to ever die with Spirit Shield on, but you still want to minimize the spirit drain at low levels, and getting more HP and mitigation helps with this.



Mind posting your current equipment and stats?

By the way, I'm the opposite - I have SS on IA and use haste in the later rounds of IW.

Edit: The reason I don't like haste earlier is that it also makes it harder to maintain spirt stance when there are fewer monsters.

This post has been edited by magiclamp: Oct 21 2018, 23:41
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post Oct 22 2018, 01:01
Post #24427
BlueWaterSplash



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CODE
  level 350

  7418 attack base damage
  177.5% hit chance
  39.3% crit chance / +63% damage
   1.9% attack speed bonus

  22855 health points
   1556 magic points
   1236 spirit points

  73.7% physical mitigation
  72.8% magical mitigation
   4.9% evade chance
  41.7% block chance
  54.1% parry chance
  12.6% resist chance

  91.1 interference
  60.2 burden

I'm improving my equipment now so my current stats won't last long.

I have no IA yet but I plan to buy IA4 in a couple months. The higher level you are the better Spirit Shield performs, so nearing level 400 like you I may do the same. One reason I cast Haste and Shadow Veil at the beginning is to trigger Channeling for Heartseeker. If it triggers early, I won't cast Shadow Veil until there are a bit more monsters.
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post Oct 22 2018, 01:31
Post #24428
magiclamp



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QUOTE(BlueWaterSplash @ Oct 21 2018, 18:01) *

CODE
  level 350

  7418 attack base damage
  177.5% hit chance
  39.3% crit chance / +63% damage
   1.9% attack speed bonus

  22855 health points
   1556 magic points
   1236 spirit points

  73.7% physical mitigation
  72.8% magical mitigation
   4.9% evade chance
  41.7% block chance
  54.1% parry chance
  12.6% resist chance

  91.1 interference
  60.2 burden

I'm improving my equipment now so my current stats won't last long.

I have no IA yet but I plan to buy IA4 in a couple months. The higher level you are the better Spirit Shield performs, so nearing level 400 like you I may do the same. One reason I cast Haste and Shadow Veil at the beginning is to trigger Channeling for Heartseeker. If it triggers early, I won't cast Shadow Veil until there are a bit more monsters.


Your stats are really close to mine in almost everything except for block. I have 62.4% block which means I take almost 50% less damage than you. As you can see in my sig I'm not even using a force shield which would give even higher block.
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post Oct 22 2018, 01:34
Post #24429
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QUOTE(PersonaFan08 @ Oct 22 2018, 03:42) *

Haste isn't that helpful for survival if your play style is strictly 1h.


but it is, it shaft the frequency of enemy attack per your action. negligible for arena run, but clearly visible for later round on GF/IW.
I could do PFGF without any spirit elixir with haste, without haste I consume 2-3/run, not to mention the ~20-30% more cure cast.
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post Oct 22 2018, 01:38
Post #24430
PersonaFan08



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QUOTE(Fudo Masamune @ Oct 21 2018, 16:34) *

but it is, it shaft the frequency of enemy attack per your action. negligible for arena run, but clearly visible for later round on GF/IW.
I could do PFGF without any spirit elixir with haste, without haste I consume 2-3/run, not to mention the ~20-30% more cure cast.


Okay.

I'll start using it again when I play Grindfest or Item World soon.
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post Oct 22 2018, 03:57
Post #24431
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QUOTE(Fudo Masamune @ Oct 22 2018, 01:34) *

but it is, it shaft the frequency of enemy attack per your action. negligible for arena run, but clearly visible for later round on GF/IW.
I could do PFGF without any spirit elixir with haste, without haste I consume 2-3/run, not to mention the ~20-30% more cure cast.

It also reduces the number of counters by 20-30%, making 1H a lot slower.
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post Oct 22 2018, 04:04
Post #24432
magiclamp



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QUOTE(Juggernaut Santa @ Oct 21 2018, 20:57) *

It also reduces the number of counters by 20-30%, making 1H a lot slower.


Does it affect number of counters that much? I thought with the number of monsters when haste is needed for survival the upper limit of 3 counters per turn would kick in even with haste activated.
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