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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Oct 14 2018, 09:46
Post #24353
KitsuneAbby



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QUOTE(BlueWaterSplash @ Oct 14 2018, 03:33) *

-snip-

E-peenis contests declared that even for 1H, one should have Jug25 or nothing. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 14 2018, 11:37
Post #24354
yami_zetsu



not happy yet but almost maybe
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QUOTE(decondelite @ Oct 14 2018, 02:46) *

E-peenis contests declared that even for 1H, one should have Jug25 or nothing. (IMG:[invalid] style_emoticons/default/unsure.gif)

speaking of e-penises...
QUOTE(yami_zetsu @ Oct 7 2018, 01:27) *

monster slot 87

monster slot 88

and IW must be Jug5 Cap5, if not, retry (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 14 2018, 12:16
Post #24355
Ass Spanker



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QUOTE(yami_zetsu @ Oct 14 2018, 17:37) *

and IW must be Jug5 Cap5, if not, retry (IMG:[invalid] style_emoticons/default/rolleyes.gif)

J5C5Cold1 (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 14 2018, 12:19
Post #24356
yami_zetsu



not happy yet but almost maybe
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QUOTE(as013 @ Oct 14 2018, 05:16) *

J5C5Cold1 (IMG:[invalid] style_emoticons/default/smile.gif)

that's eleven potencies
but i do have some of those failed IWs (IMG:[invalid] style_emoticons/default/cry.gif)
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post Oct 14 2018, 12:42
Post #24357
Ass Spanker



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QUOTE(yami_zetsu @ Oct 14 2018, 18:19) *

that's eleven potencies
but i do have some of those failed IWs (IMG:[invalid] style_emoticons/default/cry.gif)

Oh I meant J4
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post Oct 14 2018, 13:27
Post #24358
kangli2



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afk for 1 month accomplished...
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post Oct 14 2018, 17:44
Post #24359
Noni



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QUOTE(kangli2 @ Oct 14 2018, 13:27) *

afk for 1 month accomplished...


welcome back dude
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post Oct 14 2018, 18:35
Post #24360
KitsuneAbby



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4 hours of IW and 25 shards without getting Jug5.
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post Oct 14 2018, 18:44
Post #24361
Noni



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QUOTE(decondelite @ Oct 14 2018, 18:35) *

4 hours of IW and 25 shards without getting Jug5.


That's unfortunate... 25 shards should be possible in half that time. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Oct 14 2018, 19:00
Post #24362
Uncle Stu



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QUOTE(DJNoni @ Oct 14 2018, 18:44) *

That's unfortunate... 25 shards should be possible in half that time. (IMG:[invalid] style_emoticons/default/heh.gif)

Allways those mage comments. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Oct 14 2018, 21:26
Post #24363
KitsuneAbby



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QUOTE(DJNoni @ Oct 14 2018, 18:44) *

That's unfortunate... 25 shards should be possible in half that time. (IMG:[invalid] style_emoticons/default/heh.gif)

What do you think I've been wasting these for? It's obviously so that I can become way faster thanks to the fast way, the mage way. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Oct 15 2018, 02:58
Post #24364
Juggernaut Santa



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QUOTE(Fudo Masamune @ Oct 13 2018, 17:14) *

snip

Yeah, some time ago someone made a detailed report of damage taken over a quite long time, and I made some math (removing his resistances) and came to the conclusion that player side, the ranking of resistances is:
Holy >>>>>>>> Elec >> Fire >>>> Cold >>> Dark >>>>>>>>>>>> Wind

Here is the post with all the links I used.



QUOTE(decondelite @ Oct 14 2018, 09:46) *

E-peenis contests declared that even for 1H, one should have Jug25 or nothing. (IMG:[invalid] style_emoticons/default/unsure.gif)

1h actually benefits more from it since having higher hp makes the spirit shield threshold higher, thus not filtering "trash" damage and saving you SP for the Stance (IMG:[invalid] style_emoticons/default/smile.gif)


edit: oh and also, about the debate about juggernaut, here.
Resistances themselves are a stronger layer than juggernaut, but only against one type of damage.
Aka in any case the best set is to have high levels of the best resistances along with Juggernaut.

So the only advice would be: the best is NOT going blindly for Jug 5 and then stop, but instead going for Jug 5 + Good Res 5 for EVERY piece.

This post has been edited by Juggernaut Santa: Oct 15 2018, 03:04
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post Oct 15 2018, 05:43
Post #24365
BlueWaterSplash



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I see this discussion started half a year ago but I was only half interested back then since I wore rags.

QUOTE(BlueWaterSplash) *
The best thing about Juggernaut is that it's the only potency that can help against void damage. The worst thing is that Juggernaut doesn't improve the amount of Cure, Regen, or Draught, its HP is only a buffer to survive isolated damage spikes.

I stated the best and worst of Juggernaut but had thought about the other features too. 1H does benefit more by making Spirit Shield less trigger happy. On the other hand Sapo84 pointed out for every hit Juggernaut saves SP on, you may spend extra MP in its place to cure yourself. You can also argue that the HP buffer of Juggernaut is made useless by Spirit Shield, which uses slightly more SP to compensate.

In theory Juggernaut could save MP if you heal yourself at the same HP position as if you had no Juggernaut. But if you do that then Juggernaut's primary benefit of being a void damage buffer is lost. 1H players should probably heal at the HP position where Cure isn't wasted. So Juggernaut players heal earlier and save no MP.

Elemental resistances on the other hand save both SP and MP. When they activate the damage is truly removed. They may not apply nearly as often as Juggernaut but each time they do the amount of reduction is five times greater and real. If void damage didn't exist, I might prefer every elemental resistance to Juggernaut.
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post Oct 15 2018, 06:12
Post #24366
mylyyq



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Scavenger lv.50
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post Oct 15 2018, 08:22
Post #24367
-vincento-



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Full slaughter set
Full charged 4+1 dark set
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post Oct 15 2018, 12:32
Post #24368
BlueWaterSplash



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QUOTE(The Wiki)
Spirit Damage = Base_SP * SS_AP_Damage * MIN( (Damage - Max_HP * SS_AP_Damage) / (Max_HP * SS_AP_Damage * 3) , 1)

(SS_AP_Damage = percentage of damage required for Spirit shield to kick in)

QUOTE(BlueWaterSplash @ Sep 23 2018, 23:42) *
In the typical case the formula reduces to: Spirit Damage = Base_SP * absorbed HP damage / (Max_HP * 3)

Note in particular that the more Max HP you have, the less spirit damage you take. Since HP increases linearly with your level, Spirit Shield uses much less spirit on high level players. It's also important to get lots of juggernaut to make Spirit Shield better.

The problem with Spirit Shield on low level players is that it uses too much SP. Training does not reduce the SP damage.

Wait, I have to reconsider Juggernaut's interaction with Spirit Shield once again. Not only does Juggernaut make Spirit Shield less trigger happy and save SP there, it also directly saves way more SP because the Spirit Shield drain formula itself is inversely proportional to Max HP. Perhaps Jug25 is an absolute must after all for anyone who uses Spirit Shield.

You could even say that while Juggernaut HP is not "real" since it doesn't help Cure or your MP situation, it is "real" HP if you imagine Spirit Shield to be like healing that uses SP instead of MP.

Although, the Spirit Shield formula references Max_HP not just the bonus Juggernaut HP. At level 500 the SP drain on 1H may be so little even without Juggernaut that you don't care. The Regen spell also uses less MP at high level (because it lasts longer) but Cure and Draughts are roughly the same at all levels.
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post Oct 16 2018, 04:12
Post #24369
wpstps



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I've reached 305 lv
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post Oct 16 2018, 07:44
Post #24370
Ezekyle



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130,000+ Mana Draughts in stock. I've never bought any and I keep the Replenishment effect active at all times in Arena. I still end up looting draughts faster than I can use them.
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post Oct 16 2018, 18:10
Post #24371
PersonaFan08



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I leveled up and now I'm at level 256.
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post Oct 16 2018, 19:19
Post #24372
Ass Spanker



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never thought this would be possible

(IMG:[i.imgur.com] https://i.imgur.com/x3V43aY.png)
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