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> What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads

 
post Sep 15 2018, 02:08
Post #24133
Basara Nekki



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I did a simple test to compare performance between a Rapier and a Shortsword.

(IMG:[imgur.com] https://imgur.com/mFSY0V3.jpg)

- Both have the same IW and the same amount of upgrades.
- I used Imperil in every round.
- Hallowed Rapier + Infusion of Lightning
- Shocking Shortsword + Infusion of Divinity
- Test done on Friday (day of all elements).

I measured the total time it takes to make all Arenas, plus 6 RE's and the Ring of Blood Flying Spaghetti Monster.

Results:
- With Rapier: 3h 04min
- With Shortsword: 3h 11min

As it can be noticed, even with a difference of more than 500 ADB, the Penetrated Armor makes a good difference in the final result. But the difference is not as great as I thought. (IMG:[invalid] style_emoticons/default/tongue.gif)

The only big advantage of a shortsword is that you can buy a Peerless for a price much lower than a "top" rapier, and the performance is not that bad. (IMG:[invalid] style_emoticons/default/heh.gif)

Someday I'll do the same test with a Peerless Axe of Slaughter (IMG:[invalid] style_emoticons/default/rolleyes.gif) (if I have one, of course (IMG:[invalid] style_emoticons/default/heh.gif) ).
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post Sep 15 2018, 03:43
Post #24134
Juggernaut Santa



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QUOTE(Basara Nekki @ Sep 15 2018, 02:08) *

- I used Imperil in every round.

This slows down GREATLY the Rapier.
The only places where you gain speed are the SG arenas and FSM.
In the other parts (more than 50% of the total time), you're wasting several turns/round (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 15 2018, 04:03
Post #24135
Basara Nekki



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QUOTE(Juggernaut Santa @ Sep 14 2018, 22:43) *

This slows down GREATLY the Rapier.
The only places where you gain speed are the SG arenas and FSM.
In the other parts (more than 50% of the total time), you're wasting several turns/round (IMG:[invalid] style_emoticons/default/laugh.gif)


Well, to make the comparison I had to play under the same conditions. (IMG:[invalid] style_emoticons/default/sleep.gif) Besides, I've been used to playing like this for a long time. (IMG:[invalid] style_emoticons/default/tongue.gif)

And I've done tests (Arena and IW) to see if Imperil is useful or not for a Rapier, and in all the results the times I got were a little better with Imperil (a few seconds).
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post Sep 15 2018, 04:21
Post #24136
-vincento-



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QUOTE(Juggernaut Santa @ Sep 15 2018, 09:43) *

This slows down GREATLY the Rapier.
The only places where you gain speed are the SG arenas and FSM.
In the other parts (more than 50% of the total time), you're wasting several turns/round (IMG:[invalid] style_emoticons/default/laugh.gif)

Imperil always makes you faster. It does not slow down rapiers.
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post Sep 15 2018, 04:28
Post #24137
Honeycat



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QUOTE(-vincento- @ Sep 14 2018, 16:21) *

Imperil always makes you faster. It does not slow down rapiers.

Yeah, I was going to say that. It's very true, always use Imperil. Toggling spirit will make you go faster as well but I like Orbital Friendship Cannon to blast the row of monsters.
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post Sep 15 2018, 04:47
Post #24138
wpstps



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reached lv 304
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post Sep 15 2018, 04:48
Post #24139
Juggernaut Santa



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QUOTE(-vincento- @ Sep 15 2018, 04:21) *

Imperil always makes you faster. It does not slow down rapiers.

If monster die even before getting the 2nd stack of PA, imperil does not change the number of hits necessary to kill that. It just adds a turn (where it could also get resisted).
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post Sep 15 2018, 05:10
Post #24140
-vincento-



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QUOTE(Juggernaut Santa @ Sep 15 2018, 10:48) *

If monster die even before getting the 2nd stack of PA, imperil does not change the number of hits necessary to kill that. It just adds a turn (where it could also get resisted).

It doesn't matter. Numbers of players have done tests on that. It's a fact, not an opinion.
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post Sep 15 2018, 07:22
Post #24141
BlueWaterSplash



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It's more like an opinion, in the sense that most things that people like to claim are facts are really opinions. The unknown truth may be a fact, but until the truth is defined rigorously and absolutely proven to everyone and for all cases (level and equipment sets) it's still an opinion.

I don't know the answer to that debate but Imperil also adds elemental reduction which would help the elemental strikes. I suppose usage of Imperil could also shift the best elemental strike away from holy and dark, towards cold strike. Imperil does waste mana so I wouldn't use it even it made me a tiny bit faster but it would still be good for bragging rights.

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post Sep 15 2018, 08:57
Post #24142
-vincento-



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QUOTE(BlueWaterSplash @ Sep 15 2018, 13:22) *

It's more like an opinion, in the sense that most things that people like to claim are facts are really opinions. The unknown truth may be a fact, but until the truth is defined rigorously and absolutely proven to everyone and for all cases (level and equipment sets) it's still an opinion.


Legit.
It's not an opinion. It's fact that many melee players have proven, but it might not be the truth about imperil which can fit in all cases.
It applies to most melees, but imperil might not be as effective as I've claimed, for players who have many DDs and forgings, as you've pointed out. Who knows. Anyway, 1h is meant to be a simple play style, so imperil is just a personal choice, never an absolute. I just wanted to point out that imperil works for melees.
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post Sep 15 2018, 09:42
Post #24143
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QUOTE(Juggernaut Santa @ Sep 15 2018, 09:43) *

This slows down GREATLY the Rapier.
The only places where you gain speed are the SG arenas and FSM.
In the other parts (more than 50% of the total time), you're wasting several turns/round (IMG:[invalid] style_emoticons/default/laugh.gif)

Imperil by no means increases the number of turns, as far as I know. I use Imperil to make benchmark runs and my benchmark runs always have lower number of turns compared to mindless hovering.
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post Sep 15 2018, 10:02
Post #24144
KitsuneAbby



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QUOTE(BlueWaterSplash @ Sep 15 2018, 07:22) *
-snip-

The facts and the truth are merely decided by the majority. As much as one can be right with rock-solid proof and everything you want, as long as the majority (or those who have the power in general) decided that it's neither a fact nor the truth, then it's neither a fact nor a truth.

In other words, as long as one decided that he's not going to listen and that his truth is the only truth to be taken into account, then there is no point trying to bathe him with the light of wisdom and knowledge. That is, your light of wisdom and knowledge.

And this is why I've given up trying to prove things overall, not only in HV but in my entire life overall.

This post has been edited by decondelite: Sep 15 2018, 10:03
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post Sep 15 2018, 10:55
Post #24145
sssss2



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As others said, Imperil helps to decrease the number of turns for 1h.

When I played 1h, I used Imperil in SG Arenas and IW.

But it lowers a t/s and needs to concentrate on HV and consume mana potions, so there is no benefit for a long time play.

This post has been edited by sssss2: Sep 15 2018, 10:56
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post Sep 15 2018, 18:14
Post #24146
Juggernaut Santa



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QUOTE(sssss2 @ Sep 15 2018, 10:55) *

When I played 1h, I used Imperil in SG Arenas and IW.

Knew it. Using it in the lower arenas is a waste of time. What did I say? (IMG:[invalid] style_emoticons/default/heh.gif)
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post Sep 15 2018, 19:46
Post #24147
sssss2



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QUOTE(Juggernaut Santa @ Sep 16 2018, 01:14) *

Knew it. Using it in the lower arenas is a waste of time. What did I say? (IMG:[invalid] style_emoticons/default/heh.gif)



QUOTE(Juggernaut Santa @ Sep 15 2018, 10:43) *

This slows down GREATLY the Rapier.
The only places where you gain speed are the SG arenas and FSM.
In the other parts (more than 50% of the total time), you're wasting several turns/round (IMG:[invalid] style_emoticons/default/laugh.gif)



Imperil doesn't slow down the clear speed of Rapier even GF or normal Arenas.

It's fast a little.

But it needs to pay attention, so not worth it.

This post has been edited by sssss2: Sep 15 2018, 19:46
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post Sep 16 2018, 00:37
Post #24148
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What happened to the hath market? It's around 4100 in the bid buyers row when it used to be up at 4160-4170. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Sep 16 2018, 00:59
Post #24149
BlueWaterSplash



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It's good enough that rapier with imperil is still a tiny bit faster than shortsword with imperil. Rapier without imperil is probably more notably better than shortsword without imperil.

Shortsword with imperil compared to rapier without imperil might be an interesting test.
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post Sep 16 2018, 17:05
Post #24150
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QUOTE(as013 @ Sep 6 2018, 01:07) *

93rd slot unlocked, 1677 (14.7% left)

94th slot unlocked, 1453 (12.7% left)
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post Sep 16 2018, 19:28
Post #24151
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Lv.250 and my block chance is now at 46%.

My next goal is to forge my magnificent force shield's block chance to lv.25 and also get to level 300 too.
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post Sep 16 2018, 20:46
Post #24152
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QUOTE(Basara Nekki @ Sep 15 2018, 02:08) *

As it can be noticed, even with a difference of more than 500 ADB, the Penetrated Armor makes a good difference in the final result.

good difference? 7 min out of 3 hours? it's still very well within uncertainty, jfyi (IMG:[invalid] style_emoticons/default/blink.gif)

QUOTE

Someday I'll do the same test with a Peerless Axe of Slaughter (IMG:[invalid] style_emoticons/default/rolleyes.gif) (if I have one, of course (IMG:[invalid] style_emoticons/default/heh.gif) ).

i already tested that one, rapier vs. axe on SGs. results weren't that bad, iirc

QUOTE(Juggernaut Santa @ Sep 15 2018, 04:48) *

If monster die even before getting the 2nd stack of PA, imperil does not change the number of hits necessary to kill that. It just adds a turn (where it could also get resisted).

this is not a thing to underestimate. pair it with melees' lower counter-resist and cast time... it may end up that if not slowering, sure as sure it doesn't boost as much as we think.

QUOTE(Sesshomaru Moon @ Sep 16 2018, 00:37) *

What happened to the hath market? It's around 4100 in the bid buyers row when it used to be up at 4160-4170. (IMG:[invalid] style_emoticons/default/sad.gif)

usual fluctuations given by demand and offer.
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