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What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
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Sep 14 2018, 13:15
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Noni
Group: Catgirl Camarilla
Posts: 13,396
Joined: 19-February 16

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IW: Legendary Demonic Willow Staff of Destructionpen4-spell4 at the moment of posting. Let's see how this will end. edit: surprisingly well. In only 5 reforges, pen5 spel4. Now, shall I salvage my LARD? I think I will. Why? Why you ask? I'm curious if this LDWD will perform slightly better in PFEST than my other LDWD. My current has far superiour MDB, but with this one I will try to play 4+1 non-imperil style. 1% vs 90% dark proficiency on the staff. And if it doesn't, it's still a nice staff that will be for sale, fully forged and perfectly IW'd. Why not wait for a better LDWD with high MDB, EDB and prof? I'm doing that as well. (IMG:[ invalid] style_emoticons/default/laugh.gif) Dude, I must be really bored with this game to try this! Edit2: 20m on forging materials thrown at a staff I will probably not use more than a couple of times... My assumption is that I can get most of that back on resale (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by DJNoni: Sep 14 2018, 13:39
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Sep 14 2018, 20:04
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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Not really HV related but 56 mod power now. Well, 55.51 but it rounds up
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Sep 14 2018, 22:18
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PersonaFan08
Group: Members
Posts: 1,611
Joined: 31-October 12

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I got enough pony figurines to unlock the orbital friendship cannon skill. Now it's time for me to level up again and to also go back to forging my magnificent force shield. (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by PersonaFan08: Sep 14 2018, 22:19
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Sep 14 2018, 23:31
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william1657
Group: Members
Posts: 1,369
Joined: 19-March 09

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I got my first Figurine drop. An Angel Bunny Figurine!
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Sep 14 2018, 23:42
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Honeycat
Group: Catgirl Camarilla
Posts: 61,625
Joined: 25-February 07

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QUOTE Six-head Scylla dropped [Precursor Artifact] Funeral Suspenders dropped [Precursor Artifact] Two in a random battle. (IMG:[ invalid] style_emoticons/default/faint.gif)
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Sep 15 2018, 02:08
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Basara Nekki
Group: Gold Star Club
Posts: 7,681
Joined: 13-September 12

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I did a simple test to compare performance between a Rapier and a Shortsword. (IMG:[ imgur.com] https://imgur.com/mFSY0V3.jpg) - Both have the same IW and the same amount of upgrades. - I used Imperil in every round. - Hallowed Rapier + Infusion of Lightning - Shocking Shortsword + Infusion of Divinity - Test done on Friday (day of all elements). I measured the total time it takes to make all Arenas, plus 6 RE's and the Ring of Blood Flying Spaghetti Monster. Results: - With Rapier: 3h 04min - With Shortsword: 3h 11min As it can be noticed, even with a difference of more than 500 ADB, the Penetrated Armor makes a good difference in the final result. But the difference is not as great as I thought. (IMG:[ invalid] style_emoticons/default/tongue.gif) The only big advantage of a shortsword is that you can buy a Peerless for a price much lower than a "top" rapier, and the performance is not that bad. (IMG:[ invalid] style_emoticons/default/heh.gif) Someday I'll do the same test with a Peerless Axe of Slaughter (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (if I have one, of course (IMG:[ invalid] style_emoticons/default/heh.gif) ).
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Sep 15 2018, 03:43
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Basara Nekki @ Sep 15 2018, 02:08)  - I used Imperil in every round.
This slows down GREATLY the Rapier. The only places where you gain speed are the SG arenas and FSM. In the other parts (more than 50% of the total time), you're wasting several turns/round (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 15 2018, 04:03
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Basara Nekki
Group: Gold Star Club
Posts: 7,681
Joined: 13-September 12

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QUOTE(Juggernaut Santa @ Sep 14 2018, 22:43)  This slows down GREATLY the Rapier. The only places where you gain speed are the SG arenas and FSM. In the other parts (more than 50% of the total time), you're wasting several turns/round (IMG:[ invalid] style_emoticons/default/laugh.gif) Well, to make the comparison I had to play under the same conditions. (IMG:[ invalid] style_emoticons/default/sleep.gif) Besides, I've been used to playing like this for a long time. (IMG:[ invalid] style_emoticons/default/tongue.gif) And I've done tests (Arena and IW) to see if Imperil is useful or not for a Rapier, and in all the results the times I got were a little better with Imperil (a few seconds).
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Sep 15 2018, 04:21
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(Juggernaut Santa @ Sep 15 2018, 09:43)  This slows down GREATLY the Rapier. The only places where you gain speed are the SG arenas and FSM. In the other parts (more than 50% of the total time), you're wasting several turns/round (IMG:[ invalid] style_emoticons/default/laugh.gif) Imperil always makes you faster. It does not slow down rapiers.
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Sep 15 2018, 04:28
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Honeycat
Group: Catgirl Camarilla
Posts: 61,625
Joined: 25-February 07

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QUOTE(-vincento- @ Sep 14 2018, 16:21)  Imperil always makes you faster. It does not slow down rapiers.
Yeah, I was going to say that. It's very true, always use Imperil. Toggling spirit will make you go faster as well but I like Orbital Friendship Cannon to blast the row of monsters.
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Sep 15 2018, 04:47
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wpstps
Group: Members
Posts: 226
Joined: 20-May 10

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reached lv 304
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Sep 15 2018, 04:48
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(-vincento- @ Sep 15 2018, 04:21)  Imperil always makes you faster. It does not slow down rapiers.
If monster die even before getting the 2nd stack of PA, imperil does not change the number of hits necessary to kill that. It just adds a turn (where it could also get resisted).
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Sep 15 2018, 05:10
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(Juggernaut Santa @ Sep 15 2018, 10:48)  If monster die even before getting the 2nd stack of PA, imperil does not change the number of hits necessary to kill that. It just adds a turn (where it could also get resisted).
It doesn't matter. Numbers of players have done tests on that. It's a fact, not an opinion.
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Sep 15 2018, 07:22
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BlueWaterSplash
Group: Members
Posts: 3,412
Joined: 15-March 11

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It's more like an opinion, in the sense that most things that people like to claim are facts are really opinions. The unknown truth may be a fact, but until the truth is defined rigorously and absolutely proven to everyone and for all cases (level and equipment sets) it's still an opinion.
I don't know the answer to that debate but Imperil also adds elemental reduction which would help the elemental strikes. I suppose usage of Imperil could also shift the best elemental strike away from holy and dark, towards cold strike. Imperil does waste mana so I wouldn't use it even it made me a tiny bit faster but it would still be good for bragging rights.
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Sep 15 2018, 08:57
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-vincento-
Group: Gold Star Club
Posts: 2,038
Joined: 30-August 17

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QUOTE(BlueWaterSplash @ Sep 15 2018, 13:22)  It's more like an opinion, in the sense that most things that people like to claim are facts are really opinions. The unknown truth may be a fact, but until the truth is defined rigorously and absolutely proven to everyone and for all cases (level and equipment sets) it's still an opinion.
Legit. It's not an opinion. It's fact that many melee players have proven, but it might not be the truth about imperil which can fit in all cases. It applies to most melees, but imperil might not be as effective as I've claimed, for players who have many DDs and forgings, as you've pointed out. Who knows. Anyway, 1h is meant to be a simple play style, so imperil is just a personal choice, never an absolute. I just wanted to point out that imperil works for melees.
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Sep 15 2018, 09:42
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Ass Spanker
Group: Gold Star Club
Posts: 4,184
Joined: 25-July 12

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QUOTE(Juggernaut Santa @ Sep 15 2018, 09:43)  This slows down GREATLY the Rapier. The only places where you gain speed are the SG arenas and FSM. In the other parts (more than 50% of the total time), you're wasting several turns/round (IMG:[ invalid] style_emoticons/default/laugh.gif) Imperil by no means increases the number of turns, as far as I know. I use Imperil to make benchmark runs and my benchmark runs always have lower number of turns compared to mindless hovering.
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Sep 15 2018, 10:02
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(BlueWaterSplash @ Sep 15 2018, 07:22)  -snip- The facts and the truth are merely decided by the majority. As much as one can be right with rock-solid proof and everything you want, as long as the majority (or those who have the power in general) decided that it's neither a fact nor the truth, then it's neither a fact nor a truth. In other words, as long as one decided that he's not going to listen and that his truth is the only truth to be taken into account, then there is no point trying to bathe him with the light of wisdom and knowledge. That is, your light of wisdom and knowledge. And this is why I've given up trying to prove things overall, not only in HV but in my entire life overall. This post has been edited by decondelite: Sep 15 2018, 10:03
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Sep 15 2018, 10:55
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sssss2
Group: Gold Star Club
Posts: 4,010
Joined: 11-April 14

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As others said, Imperil helps to decrease the number of turns for 1h.
When I played 1h, I used Imperil in SG Arenas and IW.
But it lowers a t/s and needs to concentrate on HV and consume mana potions, so there is no benefit for a long time play.
This post has been edited by sssss2: Sep 15 2018, 10:56
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