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What's the last thing you've (not) accomplished?, Anything that doesn't fit in other threads |
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Oct 23 2017, 16:06
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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First monster which reached 20 killing blows.
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Oct 23 2017, 18:03
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Ass Spanker
Group: Gold Star Club
Posts: 4,230
Joined: 25-July 12

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100 monsters unlocked. The road is getting longer and longer
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Oct 23 2017, 18:21
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CPUAMD
Group: Catgirl Camarilla
Posts: 2,731
Joined: 24-April 15

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QUOTE(as013 @ Oct 24 2017, 01:03)  100 monsters unlocked. The road is getting longer and longer
(IMG:[ invalid] style_emoticons/default/ohmy.gif) 100!
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Oct 23 2017, 20:22
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Basara Nekki
Group: Gold Star Club
Posts: 7,784
Joined: 13-September 12

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Oct 23 2017, 20:23
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Noni
Group: Catgirl Camarilla
Posts: 13,558
Joined: 19-February 16

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QUOTE(Basara Nekki @ Oct 23 2017, 20:22)  It most certainly does (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 23 2017, 20:27
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(Basara Nekki @ Oct 23 2017, 20:22)  1.25x if you have full training.
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Oct 23 2017, 20:33
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Basara Nekki
Group: Gold Star Club
Posts: 7,784
Joined: 13-September 12

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QUOTE(End Of All Hope @ Oct 23 2017, 16:27)  1.25x if you have full training.
I have max Adept Learner. How did you do this calculation?
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Oct 23 2017, 20:37
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(Basara Nekki @ Oct 23 2017, 20:33)  I have max Adept Learner. How did you do this calculation?
Normal exp + Max Adept Learner is 100% + 300% = 400% Normal exp + Max Adept Learner + Exp perks is 100% + 300% + 100% = 500% 500%/400% = 1.25 The other exp modifiers (stars+cookies+awards, posting bonus, difficulty bonus, stamina bonus) are multiplicative, so they do not matter. This post has been edited by End Of All Hope: Oct 23 2017, 20:38
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Oct 23 2017, 20:50
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(as013 @ Oct 23 2017, 19:03)  100 monsters unlocked. The road is getting longer and longer
Just unlocked 110 slots. I feel your pain (IMG:[ invalid] style_emoticons/default/faint.gif)
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Oct 23 2017, 20:51
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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speaking of which, which EXP perks are worth the credits? the first one, and then?
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Oct 23 2017, 20:57
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chjj30
Group: Catgirl Camarilla
Posts: 10,935
Joined: 5-January 14

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QUOTE(Scremaz @ Oct 24 2017, 02:51)  speaking of which, which EXP perks are worth the credits? the first one, and then?
Thinking Cap costs 250 Hath and increase 25%, the Hath Price is now 4200, so 1% increasing costs 42000, Adept Learner lv 300 costs 49999. Wenn the Price of Hath is 6000, I think we only need all the Adept Learner but not Thinking Cap. Now maybe we can get Thinking Cap, but I still think that Adept Learner lv 300 is enough.
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Oct 23 2017, 21:06
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(chjj30 @ Oct 23 2017, 20:57)  Thinking Cap costs 250 Hath and increase 25%, the Hath Price is now 4200, so 1% increasing costs 42000, Adept Learner lv 300 costs 49999. Wenn the Price of Hath is 6000, I think we only need all the Adept Learner but not Thinking Cap. Now maybe we can get Thinking Cap, but I still think that Adept Learner lv 300 is enough.
already have thinking cap (and AL 250, btw). was just curious about Mentats would add something or i can spare hath for... uh... not even sure for what. loans, perhaps? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Oct 23 2017, 21:14
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chjj30
Group: Catgirl Camarilla
Posts: 10,935
Joined: 5-January 14

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QUOTE(Scremaz @ Oct 24 2017, 03:06)  already have thinking cap (and AL 250, btw). was just curious about Mentats would add something or i can spare hath for... uh... not even sure for what. loans, perhaps? (IMG:[ invalid] style_emoticons/default/unsure.gif) Which Perks do you already have?
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Oct 23 2017, 22:39
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Noni
Group: Catgirl Camarilla
Posts: 13,558
Joined: 19-February 16

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QUOTE(Scremaz @ Oct 23 2017, 20:51)  speaking of which, which EXP perks are worth the credits? the first one, and then?
Gold Star is the best EXP perk.
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Oct 24 2017, 00:12
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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Scremaz, we already talked about that topic (IMG:[ invalid] style_emoticons/default/duck.gif) The order is: AL 300 Thinking Cap Gold Star Mentats Learning Chip Cybernetic Implants Tristar Pentastar Septuastar Catgirl
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Oct 24 2017, 00:28
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Cryosite
Group: Members
Posts: 553
Joined: 29-August 17

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QUOTE(Scremaz @ Oct 23 2017, 11:51)  speaking of which, which EXP perks are worth the credits? the first one, and then?
All the answers so far only address a portion of the overall process. Basically, convert the price of all "perks" (things increasing your exp gains, even if they're not technically perks) into credits (using market to turn other currencies into credits in order to do the math properly), then figure out how much 1% increase costs. Then order those from least to most expensive per 1%. The other side of the problem isn't addressed though. How much stamina do you consume each day, and how much of that stamina is spent doing the best possible exp gains? How many RE's do you do each day? Could you spend credits on, for example, stamina restoratives and increase your exp gains that way? It isn't easy to reduce that side of the problem down. But you need to determine roughly what fraction of a level you chip away each day. As you level up, monsters will reward more exp, but the cost of each level increases as well. So, we're getting into trigonometry level of math, perhaps calculus. But a 1% increase to exp gains ultimately reduces how many days it takes to get to level 500, but you need this side of the problem to figure out how many days it takes without the 1% increase and how many it takes with. In order to assign "worth" to a +1% you need to know how much it reduces your "days to 500" number. Obviously buy the most efficient +1%'s first, but how many +1%'s you buy before it stops being worth paying is part of this much larger problem.
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Oct 24 2017, 01:23
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sigo8
Group: Gold Star Club
Posts: 3,660
Joined: 9-November 11

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Ran out of Mana Potions halfway though a Grindfest. I have plenty of Elixirs so it wasn't a big deal, but it was very annoying. Bought 2000 as soon I finished. QUOTE(as013 @ Oct 23 2017, 10:03)  100 monsters unlocked. The road is getting longer and longer
By slots your halfway but by chaos tokens you're only ~20%. The road is quite long.
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Oct 24 2017, 01:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Cryosite @ Oct 24 2017, 00:28)  All the answers so far only address a portion of the overall process. Basically, convert the price of all "perks" (things increasing your exp gains, even if they're not technically perks) into credits (using market to turn other currencies into credits in order to do the math properly), then figure out how much 1% increase costs. Then order those from least to most expensive per 1%.
yes, that much is clear, but... i'm lazy! (IMG:[ invalid] style_emoticons/default/sad.gif) jokes apart, your reasoning has a flaw. different bonuses are added in a different way: https://ehwiki.org/wiki/Experience_Points#FormulasCODE Player_Mults = roundup(base_exp * stamina_bonus * difficulty_bonus * arena_bonus * (1 + hath_perk_bonus + training_bonus) * (1 + star_bonus) * (1 + award_bonus) * (1 + toplist_bonus) * (1 + posting_bonus)) assuming we're speaking about the same person, who plays in the same conditions, blah blah... formula becomes a way shorter: CODE Player_Mults = roundup(base_exp * (1 + hath_perk_bonus + training_bonus) * (1 + star_bonus)) which is still a function of 3 variables. but at least we can start reasoning. now, as for the price of the single things (they have comparable effects, so we'll just treat them the same way). we'll also assume 1Hath = 4273c (today's average): - AL: +1% per level, prices = 100 ~ 50000c -> (100 ~ 50000) c/%
- if we assume we'll consider only the whole package, total is 5.13M -> 17.1k/% - if we go level by level, lv 280 has the particular cost of 42.7k/% - Thinking Cap: +25%, 250 Hath = 1.068M -> 42.7k/%
- Mentats: +25%, 500 Hath = 2.136M -> 85.5k/%
- Learning Chips: +25%, 750 Hath = 3.204M -> 128.1k/%
- Gold Star (4 cookies added): +260%, >40M -> >155k/%
- Implants: +25%, 1000 Hath = 4.272M -> 170.8k/%
- Bronze star: +25%, >8M -> >320k/%
- Silver star: +50%, >20M -> >400k/%
- Gold Star (no cookies added): +100%, >40M -> >400k/%
. .. ... notes: - since every perk has to be considered as a (fixed) boost if compared to the previous situation but their prices grow faster, their ROIs of course become lower. still not as bad as we thought though
- surprise: there *is* a point in which AL and perks have the very same cost per unit. however this is heavily depending on hath price. in particular, for 1 Hath > 5k, AL is always cheaper than perks. and since the minimum we ever reached was around, uh... 3.5k? 3.6? whatever - which means AL 250~260, it's quite safe to assume that you can train AL to 250 without thinking too much
- in general, Stars have the worse ROIs: nothing wrong, since EXP boost is only part of a bigger package. on particular, their costs are not even on the same league. this is heavily depending on their prices, but it's quite safe to assume that unless they won't cost 10% of what they are worth now, they stand no chance in this ranking.
- Bronze Star has the best ROI: this is because EXP boost is slightly higher than what it should be (20%)
- Gold Star and Silver Stars have the worse ROI. btw, further stars are even worse, since EXP boost grows less than their costs.
- since they are a free boost, confectionaries obviously modify the situation: while they shift the analysis on a per-use base (since you cannot know in advance what one has and whatnot) this also means that the advantages of a Gold Star grow with the number of cookies it gives you (aka: the less cookies you have, the more appealing a star is)
- all these evaluations are valid for a person that starts from zero. not in the mood to check if they apply to whatever intermediate situation: depending on your starting point the differences *may* become bigger or lower.
any comment, anyone? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by Scremaz: Oct 24 2017, 01:52
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