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HentaiVerse 0.77, Free* Fluffle Puff DLC Included |
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Sep 18 2013, 23:04
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teenyman45
Group: Gold Star Club
Posts: 1,586
Joined: 12-July 10

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Anomtai:
My biggest issue with removing Tier two is that it made dumping at the bazaar less profitable, ending one of the more reliable way of generating credits. A 300-310 potency Shielding, Kevlar, Scythe, whatever gave a lot more credits than a similar tier 1 piece of junk.
This is about as bad as lowering the price of Godly, now Heroic, potions. 20 credits per godly mana potion added up fast.
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Sep 18 2013, 23:48
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arnwerker
Group: Members
Posts: 7,277
Joined: 3-April 12

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QUOTE(buktore @ Sep 17 2013, 23:21)  Dunno whether if it would be appropriate to ask it here— oh well...This is indeed true. But has any of you ever ask yourself that, while there're many reason, well, 3 to be precise, that made eth obviously better, which one is the most important? ... (IMG:[ invalid] style_emoticons/default/huh.gif) 1 - No Burden / Intf 2 - Void dmg type3 - Void Strike? - The fancy name #1 is mainly why I chose Ethereal
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Sep 18 2013, 23:57
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(teenyman45 @ Sep 18 2013, 12:59)  That is not true at all. One of Ethereal's other major qualities is that points aren't wasted on a low Burden or Interference. For the same potency difficulty (say an item with a 342 for a mid range Mag) a weapon with really high burden or ethereal tends to have extra stat points in other areas, like Damage or PABs, than one with a minimal burden.
Well there's ethereals with good and bad rolls and elementals with good and bad rolls. From what I have seen either one is just as likely to get any roll on any key stat. But you are probably right, but from my point of view the only thing that matters is the lack of interference and burden, that's the main difference. Maybe one day when I get two PXP 370 legendary estocs with one being ethereal and one being elemental maybe then the roll thing will be noticeable to me (IMG:[ invalid] style_emoticons/default/laugh.gif) . I think I will probably study the stats more closely on low burden estocs now though. See exactly how much the stats are gimped on 14/7 estocs. Personally though having 14/7 B/I would be a really important stat to me if I got a good elemental estoc, I don't think I would use an estoc with approx. +20 burden. This post has been edited by T_Starrk: Sep 19 2013, 00:15
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Sep 19 2013, 01:00
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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Do Force shields come in the barrier suffix? I haven't seen one yet...
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Sep 19 2013, 01:42
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(T_Starrk @ Sep 19 2013, 06:00)  Do Force shields come in the barrier suffix? I haven't seen one yet...
I don't think so :-/
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Sep 19 2013, 01:43
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(n125 @ Sep 17 2013, 12:28)  Yes, I think so too. Since main offensive spells can no longer be fully mitigated, that's one check for spell procs done away with. Explode damage itself can't be resisted, either. It works in favor of holy mages and mages who alternate between multiple damage types, but for mages who rely on a single element and Imperil (like me), it's not so great.
For example, against 9 enemies in the previous patch, a typical round would go like:
-Cast Imperil on everything, then a T3; -0~2 stragglers, 0~2 resists, remainder die;
Now a typical round looks like:
-Cast Imperil on everything, then a T3; -0~2 stragglers, 1~4 resists, remainder die;
The end result is that I take more damage, because there are more monsters left standing more often. The only reason I'm not frothing with Internet Rage is because I'm durable enough to survive, it doesn't prevent me from completing my arenas on the highest difficulty, and it doesn't feel like my average turns/round is any higher.
If anything these resist changes leave me looking for ways to increase my counter-resist. I really wish Aether Shards granted a small 5~10% bonus.
We have cotton for that (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Sep 19 2013, 04:52
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elda88
Group: Gold Star Club
Posts: 15,981
Joined: 30-June 09

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QUOTE(qw3rty67 @ Sep 19 2013, 01:21)  [ mikemonaco.files.wordpress.com] Lantern shields for .78? We have that already. It's called Shielding Plate Armor.
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Sep 19 2013, 05:49
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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QUOTE(T_Starrk @ Sep 18 2013, 16:00)  Do Force shields come in the barrier suffix? I haven't seen one yet...
QUOTE(ChosenUno @ Sep 18 2013, 16:42)  I don't think so :-/
Since Kites no longer have em, i doubt it. Think the whole point was to have them give such high block w/o barrier. As it was before, all other shield suffixes were completely useless. Which now begs the question, what suffix is best for kites & force shields?
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Sep 19 2013, 05:57
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(etothex @ Sep 18 2013, 19:49)  Since Kites no longer have em, i doubt it. Think the whole point was to have them give such high block w/o barrier. As it was before, all other shield suffixes were completely useless. Which now begs the question, what suffix is best for kites & force shields?
Protection I guess. PMI over MMI and specific mits I think.
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Sep 19 2013, 06:09
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Pickled_Cow
Group: Gold Star Club
Posts: 6,359
Joined: 22-November 06

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QUOTE(etothex @ Sep 19 2013, 03:49)  Since Kites no longer have em, i doubt it. Think the whole point was to have them give such high block w/o barrier. As it was before, all other shield suffixes were completely useless. Which now begs the question, what suffix is best for kites & force shields?
New ones. Ones that inflict damage type on a successful block. And rare ones that drain away HP/MP/SP. Okay, not an HP drainer. An HP draining shield would suck.
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Sep 19 2013, 06:48
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(ChosenUno @ Sep 18 2013, 16:43)  We have cotton for that (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Yeah, I know. I'd prefer not to have to resort to cotton, but it might be necessary in the end. (IMG:[ invalid] style_emoticons/default/dry.gif) Has anyone worked out the optimal cotton/phase ratio for Destruction/EDB staffs and also for proficiency staffs?
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Sep 19 2013, 08:16
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE 2nd Prize: 20% of final pot Winner: The Evil Phoenix 5th Prize: 5% of final pot Winner: The Evil Phoenix 4th Prize: 10% of final pot Winner: The Evil Phoenix We need an alternative lottery with unpredictable result for non-millionaires. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Sep 19 2013, 08:49
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J99814
Group: Members
Posts: 406
Joined: 25-January 13

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QUOTE(Laboq @ Sep 18 2013, 23:16)  We need an alternative lottery with unpredictable result for non-millionaires. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Why? I think that last time was the first time he got more tickets than he spent. Let him confirm that, though.
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Sep 19 2013, 08:50
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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QUOTE(Laboq @ Sep 19 2013, 06:16)  QUOTE 2nd Prize: 20% of final pot Winner: The Evil Phoenix We need an alternative lottery with unpredictable result for non-millionaires. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) some calculation: Current Pot: 21,116,000 GP = 2111k c = 1055k c pot /5 = 211k 2nd prize. => anyone, who spend more than 211k for that lottery and not win 1st prize - lose lottery. 211k = millionaires??? at your lvl you can do that amount daily. This post has been edited by VriskaSerket: Sep 19 2013, 08:53
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Sep 19 2013, 09:15
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(VriskaSerket @ Sep 19 2013, 08:50)  211k = millionaires??? Bla bla bla... Same winner every day is abnormal, admit this fact. That's why I think there must be a rule: 1 person 1 ticket. Now tell me another. This post has been edited by Laboq: Sep 19 2013, 09:18
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Sep 19 2013, 09:19
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08

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QUOTE(Laboq @ Sep 19 2013, 07:15)  Bla bla bla... Same winner every day is abnormal, admit this fact. That's why I think there must be a rule: 1 person 1 ticket. Now tell me another.
another rule: only 5 tickets for whole Hentaiverse! (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 19 2013, 09:32
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(n125 @ Sep 19 2013, 04:48)  Yeah, I know. I'd prefer not to have to resort to cotton, but it might be necessary in the end. (IMG:[ invalid] style_emoticons/default/dry.gif) Has anyone worked out the optimal cotton/phase ratio for Destruction/EDB staffs and also for proficiency staffs? No Cotton works well. (IMG:[ invalid] style_emoticons/default/tongue.gif) Prof may still need some buff..XDDD
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Sep 19 2013, 09:37
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Laboq @ Sep 19 2013, 15:15)  Bla bla bla... Same winner every day is abnormal, admit this fact.
(IMG:[ www.random.org] http://www.random.org/analysis/dilbert.jpg)
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Sep 19 2013, 09:40
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Tenboro

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QUOTE(Laboq @ Sep 19 2013, 09:15)  1 person 1 ticket You seem to be missing the point of introducing a "GP sink". Also, holy multi-account incentive, Batman.
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