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> HentaiVerse 0.77, Free* Fluffle Puff DLC Included

 
post Sep 17 2013, 02:05
Post #341
Jigsy



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I really wish the Riddlemaster would restore Spirit.


This post has been edited by Jigsy: Sep 17 2013, 02:10
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post Sep 17 2013, 02:12
Post #342
dragon695



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QUOTE(Tenboro @ Sep 14 2013, 07:11) *

- Gossamer Armor was rolled into Cottom Armor. These combine the best stats of Gossamer and Cloth (+physical/magical mitigation [8,16], +spell accuracy [2,6] and +evade [4,12]), and also adds in +resist [2,5] and +attack accuracy [1,5], but no longer drop with +DEX. They drop in the same variants as the old Gossamer, in addition to Protection/Warding.

Does this mean cotton now has the same prefixes as Leather?
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post Sep 17 2013, 02:27
Post #343
skillchip



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QUOTE(Tenboro @ Sep 16 2013, 20:27) *

Resist check always rolls thrice. Which is a slight buff to resist for players, but a slight nerf to monsters if you count procs, and it somewhat improves the damage from chaining different elements, since those are never resisted (even partially).
Will fix. Already fixed. And a non-fixable lack of caching that seems to only be an issue on Chrome; don't hit back, I guess?


So you are saying if dark debuff is up, holy hits 100% of the time for full damage? If so can you make it so that ripened soul/burning soul also cause the opposing spell to be un-resistable? Might appease holy/dark and their complaints about efficiency.

QUOTE(Homicidalsage @ Sep 16 2013, 22:37) *

What about making Peerless a prefix for all weapon and equipment types instead of a quality so you get something like a Legendary Peerless Rapier of Slaughter or Fine Peerless Power Leggings of Slaughter where it maxes stats to the quality whether it be max fine stats or max legendary stats.


Would probably be VERY hard with the current way quality works

This post has been edited by skillchip: Sep 17 2013, 02:30
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post Sep 17 2013, 04:01
Post #344
aeridus



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Once you check Lottery results of previous days, you can't go forward again unless you just re-enter the Lottery interface altogether.

Also there's a TON of guru meditation errors going on right now...
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post Sep 17 2013, 04:10
Post #345
MikukoAya



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The ponies are broken for me again. D: *cries*

Never mind, working again. Yay!

This post has been edited by MikukoAya: Sep 17 2013, 04:14
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post Sep 17 2013, 04:26
Post #346
Laboq



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QUOTE(MikukoAya @ Sep 17 2013, 04:10) *

The ponies are broken for me again. D: *cries*

I was defeated because of that. (IMG:[invalid] style_emoticons/default/mad.gif)
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post Sep 17 2013, 04:27
Post #347
Pillowgirl



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Derpy is back intermittently.

I'd better not do an arena right now.
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post Sep 17 2013, 04:43
Post #348
blue penguin



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QUOTE(Tenboro @ Sep 11 2013, 16:21) *
I wouldn't mind taking our provider's core AMS-IX router out to the shooting field, but they may have some issues with that.
I guess we all feel like that about that router
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post Sep 17 2013, 06:22
Post #349
teenyman45



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Resist rolls are DEFINITELY STILL IN EFFECT when hit with a Holy spell while affected by Dark's Blunted Attack.

In my current hourly, every single monster in the mob had Blunted Attack. I cast Paradise Lost and:

13 20 You gain the effect Channeling.
13 19 Lord Kazzak has been defeated.
13 18 Paradise Lost hits Lord Kazzak for 38719 holy damage
13 17 Blunted Attack explodes for 10146 dark damage
13 16 Paradise Lost hits Sandalphon for 29096 holy damage
13 15 Khaless Sharen has been defeated.
13 14 Paradise Lost blasts Khaless Sharen for 26237 holy damage (50% resisted)
13 13 Fibre10 has been defeated.
13 12 Paradise Lost blasts Fibre10 for 44849 holy damage
13 11 Keroberos has been defeated.
13 10 Paradise Lost blasts Keroberos for 62152 holy damage
13 9 Shuma-gorath has been defeated.
13 8 Paradise Lost blasts Shuma-gorath for 52963 holy damage
13 7 Blunted Attack explodes for 8765 dark damage
13 6 Nyaruko The Crawling Chaos gains the effect Breached Defense.
13 5 Paradise Lost hits Nyaruko The Crawling Chaos for 25696 holy damage
13 4 Blunted Attack explodes for 8215 dark damage
13 3 Akroma gains the effect Breached Defense.
13 2 Paradise Lost hits Akroma for 5857 holy damage (75% resisted)
13 1 You cast Paradise Lost

I followed with a CHANNELED Disintegrate and:

14 12 Sandalphon gains the effect Ripened Soul.
14 11 Sandalphon gains the effect Blunted Attack.
14 10 Disintegrate blasts Sandalphon for 6229 dark damage (90% resisted)
14 9 Nyaruko The Crawling Chaos gains the effect Coalesced Mana.
14 8 Breached Defense explodes for 4639 holy damage
14 7 Nyaruko The Crawling Chaos gains the effect Ripened Soul.
14 6 Nyaruko The Crawling Chaos gains the effect Blunted Attack.
14 5 Disintegrate blasts Nyaruko The Crawling Chaos for 37558 dark damage (50% resisted)

14 4 Breached Defense explodes for 4873 holy damage
14 3 Akroma gains the effect Blunted Attack.
14 2 Disintegrate hits Akroma for 52476 dark damage
14 1 You cast Disintegrate.

So, yeah, neither channeling nor elemental chains (at least on the holy/dark access) bypass resist rolls. This, for me, has worked out to be yet another mage debuff.
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post Sep 17 2013, 06:22
Post #350
purng



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503 is gone.
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post Sep 17 2013, 06:53
Post #351
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Somehow I think Tenboro meant the damage from exploding procs, not the actual damage dealt by the spell. Which, as he said, is a slight buff to players who use multiple type of spells.

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post Sep 17 2013, 07:05
Post #352
teenyman45



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QUOTE(varst @ Sep 17 2013, 00:53) *

Somehow I think Tenboro meant the damage from exploding procs, not the actual damage dealt by the spell. Which, as he said, is a slight buff to players who use multiple type of spells.


Regardless of whether it is only applying to procs or to the whole spell, I still have to cast more offensive spells to beat the same number of arena rounds at the same difficulty setting. Therefore, the end result of the resist changes is still a debuff.

Yes, there is no aggravated grunting when Kodo Yuki, or Eila 501, or some similar lvl 1500+ monster resists ten to twelve offensive spells in a row. However, having so many of the tougher monsters resist at 50-90% so frequently means more spells need to be cast. These partial resists also means fewer one (or two) spell kills and having an enraged straggler monster or three means an extra offensive plus an extra heal need to be cast... so in that way as well it is a debuff.

With three resist rolls it should be 10%, 25%, 50% or at worst 25%, 50%, 60%.

The imperil changes are a definite and significant debuff against legendaries and god class boss monsters.
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post Sep 17 2013, 07:28
Post #353
n125



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QUOTE(varst @ Sep 16 2013, 21:53) *

Somehow I think Tenboro meant the damage from exploding procs, not the actual damage dealt by the spell. Which, as he said, is a slight buff to players who use multiple type of spells.


Yes, I think so too. Since main offensive spells can no longer be fully mitigated, that's one check for spell procs done away with. Explode damage itself can't be resisted, either. It works in favor of holy mages and mages who alternate between multiple damage types, but for mages who rely on a single element and Imperil (like me), it's not so great.

For example, against 9 enemies in the previous patch, a typical round would go like:

-Cast Imperil on everything, then a T3;
-0~2 stragglers, 0~2 resists, remainder die;

Now a typical round looks like:

-Cast Imperil on everything, then a T3;
-0~2 stragglers, 1~4 resists, remainder die;

The end result is that I take more damage, because there are more monsters left standing more often. The only reason I'm not frothing with Internet Rage is because I'm durable enough to survive, it doesn't prevent me from completing my arenas on the highest difficulty, and it doesn't feel like my average turns/round is any higher.

If anything these resist changes leave me looking for ways to increase my counter-resist. I really wish Aether Shards granted a small 5~10% bonus.
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post Sep 17 2013, 08:04
Post #354
teenyman45



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QUOTE(n125 @ Sep 17 2013, 01:28) *

Yes, I think so too. Since main offensive spells can no longer be fully mitigated, that's one check for spell procs done away with. Explode damage itself can't be resisted, either. It works in favor of holy mages and mages who alternate between multiple damage types, but for mages who rely on a single element and Imperil (like me), it's not so great.

For example, against 9 enemies in the previous patch, a typical round would go like:

-Cast Imperil on everything, then a T3;
-0~2 stragglers, 0~2 resists, remainder die;

Now a typical round looks like:

-Cast Imperil on everything, then a T3;
-0~2 stragglers, 1~4 resists, remainder die;

The end result is that I take more damage, because there are more monsters left standing more often. The only reason I'm not frothing with Internet Rage is because I'm durable enough to survive, it doesn't prevent me from completing my arenas on the highest difficulty, and it doesn't feel like my average turns/round is any higher.

If anything these resist changes leave me looking for ways to increase my counter-resist. I really wish Aether Shards granted a small 5~10% bonus.


That is why I have been using shock spike shield for a long, long time. It is also why when Willow and Oak got upgraded I had lobbied for Katalox to be retroactively upgraded (especially since the changes at the patch RAISED my staff's burden and the newer patches made Fox a far less valuable suffix than it used to be.)
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post Sep 17 2013, 08:17
Post #355
Musashi92



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QUOTE(Laboq @ Sep 16 2013, 18:26) *

I was defeated because of that. (IMG:[invalid] style_emoticons/default/mad.gif)

(IMG:[i41.tinypic.com] http://i41.tinypic.com/2z7lutd.jpg)
(IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 17 2013, 08:49
Post #356
MikukoAya



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QUOTE(wolfgirl of autumn92 @ Sep 16 2013, 23:17) *

lawls.
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post Sep 17 2013, 09:05
Post #357
danixxx



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QUOTE(varst @ Sep 17 2013, 06:53) *

Somehow I think Tenboro meant the damage from exploding procs, not the actual damage dealt by the spell. Which, as he said, is a slight buff to players who use multiple type of spells.


Not sure it is a real buff you get more explosions but the better part which was to reduce the monster magic mitigation has been nerfed since it can't reduce it below 0. It looks more like another holy buff where they don't care about cycling and just use their debuff for the -10% mmi.
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post Sep 17 2013, 10:00
Post #358
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QUOTE(varst @ Sep 15 2013, 21:31) *

Hm...upon reading some rumors, I decide to have a check and the result's affirmative.

Tenboro, is that intentional to have out-of-battle HP/MP/SP regeneration happen during battles?


It's fixed now. It's not regenerating anymore in-battle. (IMG:[invalid] style_emoticons/default/dry.gif) (IMG:[invalid] style_emoticons/default/sad.gif)

Well, it means more challenges (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 17 2013, 10:14
Post #359
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QUOTE(Homicidalsage @ Sep 17 2013, 00:37) *

What about making Peerless a prefix for all weapon and equipment types instead of a quality so you get something like a Legendary Peerless Rapier of Slaughter or Fine Peerless Power Leggings of Slaughter where it maxes stats to the quality whether it be max fine stats or max legendary stats.

Then it will make quality determination significantly harder. Even today, many exquisite are better than magnificent. Done because the wrong suffixes (troll), some because the roll isn't high enough.
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post Sep 17 2013, 12:29
Post #360
Necromusume



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Crude Peerless Rapier of Slaughter

QUOTE(aeridus @ Sep 17 2013, 02:01) *

Once you check Lottery results of previous days, you can't go forward again unless you just re-enter the Lottery interface altogether.

Or back button, or edit the number in the location bar.
How many days will lottery results be saved for? Forever?
For archived pages, Current Pot should be changed to something like Final Pot. (Mary Hannah uses Final Pot)
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