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HentaiVerse 0.77, Free* Fluffle Puff DLC Included |
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Sep 17 2013, 02:05
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Jigsy
Group: Members
Posts: 846
Joined: 19-March 10

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I really wish the Riddlemaster would restore Spirit.
This post has been edited by Jigsy: Sep 17 2013, 02:10
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Sep 17 2013, 02:12
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12

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QUOTE(Tenboro @ Sep 14 2013, 07:11)  - Gossamer Armor was rolled into Cottom Armor. These combine the best stats of Gossamer and Cloth (+physical/magical mitigation [8,16], +spell accuracy [2,6] and +evade [4,12]), and also adds in +resist [2,5] and +attack accuracy [1,5], but no longer drop with +DEX. They drop in the same variants as the old Gossamer, in addition to Protection/Warding.
Does this mean cotton now has the same prefixes as Leather?
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Sep 17 2013, 02:27
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Tenboro @ Sep 16 2013, 20:27)  Resist check always rolls thrice. Which is a slight buff to resist for players, but a slight nerf to monsters if you count procs, and it somewhat improves the damage from chaining different elements, since those are never resisted (even partially). Will fix. Already fixed. And a non-fixable lack of caching that seems to only be an issue on Chrome; don't hit back, I guess?
So you are saying if dark debuff is up, holy hits 100% of the time for full damage? If so can you make it so that ripened soul/burning soul also cause the opposing spell to be un-resistable? Might appease holy/dark and their complaints about efficiency. QUOTE(Homicidalsage @ Sep 16 2013, 22:37)  What about making Peerless a prefix for all weapon and equipment types instead of a quality so you get something like a Legendary Peerless Rapier of Slaughter or Fine Peerless Power Leggings of Slaughter where it maxes stats to the quality whether it be max fine stats or max legendary stats.
Would probably be VERY hard with the current way quality works This post has been edited by skillchip: Sep 17 2013, 02:30
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Sep 17 2013, 04:01
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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Once you check Lottery results of previous days, you can't go forward again unless you just re-enter the Lottery interface altogether.
Also there's a TON of guru meditation errors going on right now...
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Sep 17 2013, 04:10
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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The ponies are broken for me again. D: *cries*
Never mind, working again. Yay!
This post has been edited by MikukoAya: Sep 17 2013, 04:14
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Sep 17 2013, 04:26
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(MikukoAya @ Sep 17 2013, 04:10)  The ponies are broken for me again. D: *cries*
I was defeated because of that. (IMG:[ invalid] style_emoticons/default/mad.gif)
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Sep 17 2013, 04:27
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Pillowgirl
Group: Gold Star Club
Posts: 5,458
Joined: 2-December 12

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Derpy is back intermittently.
I'd better not do an arena right now.
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Sep 17 2013, 04:43
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(Tenboro @ Sep 11 2013, 16:21)  I wouldn't mind taking our provider's core AMS-IX router out to the shooting field, but they may have some issues with that. I guess we all feel like that about that router
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Sep 17 2013, 06:22
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teenyman45
Group: Gold Star Club
Posts: 1,586
Joined: 12-July 10

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Resist rolls are DEFINITELY STILL IN EFFECT when hit with a Holy spell while affected by Dark's Blunted Attack.
In my current hourly, every single monster in the mob had Blunted Attack. I cast Paradise Lost and:
13 20 You gain the effect Channeling. 13 19 Lord Kazzak has been defeated. 13 18 Paradise Lost hits Lord Kazzak for 38719 holy damage 13 17 Blunted Attack explodes for 10146 dark damage 13 16 Paradise Lost hits Sandalphon for 29096 holy damage 13 15 Khaless Sharen has been defeated. 13 14 Paradise Lost blasts Khaless Sharen for 26237 holy damage (50% resisted) 13 13 Fibre10 has been defeated. 13 12 Paradise Lost blasts Fibre10 for 44849 holy damage 13 11 Keroberos has been defeated. 13 10 Paradise Lost blasts Keroberos for 62152 holy damage 13 9 Shuma-gorath has been defeated. 13 8 Paradise Lost blasts Shuma-gorath for 52963 holy damage 13 7 Blunted Attack explodes for 8765 dark damage 13 6 Nyaruko The Crawling Chaos gains the effect Breached Defense. 13 5 Paradise Lost hits Nyaruko The Crawling Chaos for 25696 holy damage 13 4 Blunted Attack explodes for 8215 dark damage 13 3 Akroma gains the effect Breached Defense. 13 2 Paradise Lost hits Akroma for 5857 holy damage (75% resisted) 13 1 You cast Paradise Lost
I followed with a CHANNELED Disintegrate and:
14 12 Sandalphon gains the effect Ripened Soul. 14 11 Sandalphon gains the effect Blunted Attack. 14 10 Disintegrate blasts Sandalphon for 6229 dark damage (90% resisted) 14 9 Nyaruko The Crawling Chaos gains the effect Coalesced Mana. 14 8 Breached Defense explodes for 4639 holy damage 14 7 Nyaruko The Crawling Chaos gains the effect Ripened Soul. 14 6 Nyaruko The Crawling Chaos gains the effect Blunted Attack. 14 5 Disintegrate blasts Nyaruko The Crawling Chaos for 37558 dark damage (50% resisted) 14 4 Breached Defense explodes for 4873 holy damage 14 3 Akroma gains the effect Blunted Attack. 14 2 Disintegrate hits Akroma for 52476 dark damage 14 1 You cast Disintegrate.
So, yeah, neither channeling nor elemental chains (at least on the holy/dark access) bypass resist rolls. This, for me, has worked out to be yet another mage debuff.
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Sep 17 2013, 06:22
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purng
Group: Members
Posts: 4,589
Joined: 17-August 10

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503 is gone.
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Sep 17 2013, 06:53
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Somehow I think Tenboro meant the damage from exploding procs, not the actual damage dealt by the spell. Which, as he said, is a slight buff to players who use multiple type of spells.
This post has been edited by varst: Sep 17 2013, 06:53
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Sep 17 2013, 07:05
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teenyman45
Group: Gold Star Club
Posts: 1,586
Joined: 12-July 10

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QUOTE(varst @ Sep 17 2013, 00:53)  Somehow I think Tenboro meant the damage from exploding procs, not the actual damage dealt by the spell. Which, as he said, is a slight buff to players who use multiple type of spells.
Regardless of whether it is only applying to procs or to the whole spell, I still have to cast more offensive spells to beat the same number of arena rounds at the same difficulty setting. Therefore, the end result of the resist changes is still a debuff. Yes, there is no aggravated grunting when Kodo Yuki, or Eila 501, or some similar lvl 1500+ monster resists ten to twelve offensive spells in a row. However, having so many of the tougher monsters resist at 50-90% so frequently means more spells need to be cast. These partial resists also means fewer one (or two) spell kills and having an enraged straggler monster or three means an extra offensive plus an extra heal need to be cast... so in that way as well it is a debuff. With three resist rolls it should be 10%, 25%, 50% or at worst 25%, 50%, 60%. The imperil changes are a definite and significant debuff against legendaries and god class boss monsters.
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Sep 17 2013, 07:28
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(varst @ Sep 16 2013, 21:53)  Somehow I think Tenboro meant the damage from exploding procs, not the actual damage dealt by the spell. Which, as he said, is a slight buff to players who use multiple type of spells.
Yes, I think so too. Since main offensive spells can no longer be fully mitigated, that's one check for spell procs done away with. Explode damage itself can't be resisted, either. It works in favor of holy mages and mages who alternate between multiple damage types, but for mages who rely on a single element and Imperil (like me), it's not so great. For example, against 9 enemies in the previous patch, a typical round would go like: -Cast Imperil on everything, then a T3; -0~2 stragglers, 0~2 resists, remainder die; Now a typical round looks like: -Cast Imperil on everything, then a T3; -0~2 stragglers, 1~4 resists, remainder die; The end result is that I take more damage, because there are more monsters left standing more often. The only reason I'm not frothing with Internet Rage is because I'm durable enough to survive, it doesn't prevent me from completing my arenas on the highest difficulty, and it doesn't feel like my average turns/round is any higher. If anything these resist changes leave me looking for ways to increase my counter-resist. I really wish Aether Shards granted a small 5~10% bonus.
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Sep 17 2013, 08:04
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teenyman45
Group: Gold Star Club
Posts: 1,586
Joined: 12-July 10

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QUOTE(n125 @ Sep 17 2013, 01:28)  Yes, I think so too. Since main offensive spells can no longer be fully mitigated, that's one check for spell procs done away with. Explode damage itself can't be resisted, either. It works in favor of holy mages and mages who alternate between multiple damage types, but for mages who rely on a single element and Imperil (like me), it's not so great.
For example, against 9 enemies in the previous patch, a typical round would go like:
-Cast Imperil on everything, then a T3; -0~2 stragglers, 0~2 resists, remainder die;
Now a typical round looks like:
-Cast Imperil on everything, then a T3; -0~2 stragglers, 1~4 resists, remainder die;
The end result is that I take more damage, because there are more monsters left standing more often. The only reason I'm not frothing with Internet Rage is because I'm durable enough to survive, it doesn't prevent me from completing my arenas on the highest difficulty, and it doesn't feel like my average turns/round is any higher.
If anything these resist changes leave me looking for ways to increase my counter-resist. I really wish Aether Shards granted a small 5~10% bonus.
That is why I have been using shock spike shield for a long, long time. It is also why when Willow and Oak got upgraded I had lobbied for Katalox to be retroactively upgraded (especially since the changes at the patch RAISED my staff's burden and the newer patches made Fox a far less valuable suffix than it used to be.)
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Sep 17 2013, 08:49
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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QUOTE(wolfgirl of autumn92 @ Sep 16 2013, 23:17)  lawls.
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Sep 17 2013, 09:05
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(varst @ Sep 17 2013, 06:53)  Somehow I think Tenboro meant the damage from exploding procs, not the actual damage dealt by the spell. Which, as he said, is a slight buff to players who use multiple type of spells.
Not sure it is a real buff you get more explosions but the better part which was to reduce the monster magic mitigation has been nerfed since it can't reduce it below 0. It looks more like another holy buff where they don't care about cycling and just use their debuff for the -10% mmi.
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Sep 17 2013, 10:14
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clarkiest
Group: Members
Posts: 1,335
Joined: 28-December 12

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QUOTE(Homicidalsage @ Sep 17 2013, 00:37)  What about making Peerless a prefix for all weapon and equipment types instead of a quality so you get something like a Legendary Peerless Rapier of Slaughter or Fine Peerless Power Leggings of Slaughter where it maxes stats to the quality whether it be max fine stats or max legendary stats.
Then it will make quality determination significantly harder. Even today, many exquisite are better than magnificent. Done because the wrong suffixes (troll), some because the roll isn't high enough.
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Sep 17 2013, 12:29
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Necromusume
Group: Catgirl Camarilla
Posts: 6,859
Joined: 17-May 12

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Crude Peerless Rapier of Slaughter QUOTE(aeridus @ Sep 17 2013, 02:01)  Once you check Lottery results of previous days, you can't go forward again unless you just re-enter the Lottery interface altogether.
Or back button, or edit the number in the location bar. How many days will lottery results be saved for? Forever? For archived pages, Current Pot should be changed to something like Final Pot. (Mary Hannah uses Final Pot)
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