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> HentaiVerse 0.77, Free* Fluffle Puff DLC Included

 
post Sep 16 2013, 15:15
Post #321
dragon695



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QUOTE(Cashino @ Sep 15 2013, 16:36) *

I'm pretty sure he mistook "Phase" with "Shade."

Yeah, that's what I meant. I was a bit drunk when I wrote it. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 16 2013, 15:15
Post #322
SoraNoAki



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Never mind, my math is messed up! (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by SoraNoAki: Sep 16 2013, 15:18
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post Sep 16 2013, 15:24
Post #323
buktore



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QUOTE(SoraNoAki @ Sep 16 2013, 20:15) *

Buktore I think it works like this.

New resist:
50% full dmg
if roll is hit (or missed, whatever way it works),
1/2 dmg reroll
if roll is hit, 1/4 dmg
1/4 dmg reroll
if roll is hit, 1/10 dmg


As uncharacteristic as it may seem this time, Tenb's description of how it work is actually quite clear and simple, and can easily be understood as 3 separate rolls (i.e. always rolls 3 time) and not chaining one after the other.


edit:: whoops, a bit slow... (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by buktore: Sep 16 2013, 15:25
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post Sep 16 2013, 16:23
Post #324
kserox



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Huh (IMG:[invalid] style_emoticons/default/huh.gif) I was pretty sure that we have chaining rolls here (i.e. if second roll is FALSE then no third roll).

Looks like I was wrong.

This post has been edited by kserox: Sep 16 2013, 16:24
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post Sep 16 2013, 17:12
Post #325
buktore



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QUOTE(kserox @ Sep 16 2013, 21:23) *

Huh (IMG:[invalid] style_emoticons/default/huh.gif) I was pretty sure that we have chaining rolls here (i.e. if second roll is FALSE then no third roll).

Looks like I was wrong.


Indeed, many of the word choice of Tenboro when it come to the patch note (whether intentional or not...) can be easily misinterpreted if you just take a quick, casual glance at it, including this time around. (IMG:[invalid] style_emoticons/default/wink.gif)

But if you read carefully at this paragraph :

QUOTE(Tenboro @ Sep 14 2013, 18:11) *

Zero successful rolls will (obviously) not reduce damage. One successful roll decreases received damage by 50%, increasing to 75% and 90% for two and three successful rolls.


The key word here is 'Zero successful rolls', which implied that resist chance are rolls more than once, and ALL of them can fail. And by this deduction, you could see that it is not possible for it to be a 'chaining rolls' model since a single failure would terminate the rolling process— the only possible model that would fit is that the game always rolls 3 times.




BTW, ain't anyone gonna do a simple math check on my probability? (IMG:[invalid] style_emoticons/default/huh.gif) ... I really don't know whether it's correct or not; this shit can be tricky at time for someone like me, yah know.... (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Sep 16 2013, 17:16
Post #326
Mantra64



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Today my monster brought me Defense Matrix Modulator


Is that a new kind of gift since I have never got such a thing before. (IMG:[invalid] style_emoticons/default/blink.gif)
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post Sep 16 2013, 17:20
Post #327
Falbala456



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Isn't it the special stuff for the Force Shield forge ?
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post Sep 16 2013, 17:27
Post #328
Maximum_Joe



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Yes.
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post Sep 16 2013, 17:36
Post #329
varst



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QUOTE(buktore @ Sep 16 2013, 23:12) *

BTW, ain't anyone gonna do a simple math check on my probability? (IMG:[invalid] style_emoticons/default/huh.gif) ... I really don't know whether it's correct or not; this shit can be tricky at time for someone like me, yah know.... (IMG:[invalid] style_emoticons/default/wacko.gif)


It should be correct.
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post Sep 16 2013, 17:42
Post #330
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I don't know how but now I do battles, finishing arenas and got only average and superior..

Averagefest and superiorfest (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/anime_cry.gif) (IMG:[invalid] style_emoticons/default/anime_cry.gif)

I guess I was only lucky one week.. (IMG:[invalid] style_emoticons/default/mellow.gif) (IMG:[invalid] style_emoticons/default/unsure.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Frostbite: Sep 16 2013, 17:42
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post Sep 16 2013, 17:48
Post #331
HTTP/308



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It seems that Force Shield doesn't have AGI?
It looks like a light shield like buckler, so why not give it AGI?

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post Sep 16 2013, 18:53
Post #332
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QUOTE(HTTP/308 @ Sep 16 2013, 09:48) *

It seems that Force Shield doesn't have AGI?
It looks like a light shield like buckler, so why not give it AGI?


inb4 T adds battlecaster suffix to the force shield after a peerless one drops ^^
edit: and AGI pab too ofc

This post has been edited by Slobber: Sep 16 2013, 18:54
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post Sep 16 2013, 18:54
Post #333
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(IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) Cool LOL
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post Sep 16 2013, 19:38
Post #334
blue penguin



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Done a couple of pink fluffy unicorn hourlies and they're alright, I just need to spam cure when Rain Lindwrum, Nobunaka, Nyaruko and Koudou Yuki appears together (or some similar combination). I guess PFUDOR could be made even harder (IMG:[invalid] style_emoticons/default/rolleyes.gif)

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post Sep 16 2013, 20:57
Post #335
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Nice upgrade

But (heavy/2H) users are nerfed alot especially in PFUDOR mode while light/DW are playing with both eye closed *sigh* (IMG:[invalid] style_emoticons/default/dry.gif)

Anyway back to IWBTH mode for me I guess

This post has been edited by xcaliber9999: Sep 16 2013, 20:58
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post Sep 16 2013, 21:01
Post #336
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QUOTE(xcaliber9999 @ Sep 16 2013, 14:57) *

Nice upgrade

But (heavy/2H) users are nerfed alot especially in PFUDOR mode while light/DW are playing with both eye closed *sigh* (IMG:[invalid] style_emoticons/default/dry.gif)

Anyway back to IWBTH mode for me I guess


Most people use Heavy/2H compared to Light/DW. I don't think it's a bad thing that Heavy struggles on the hardest difficulty compared to Light.
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post Sep 16 2013, 21:15
Post #337
erwtsnert



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QUOTE(Drksrpnt @ Sep 16 2013, 21:01) *

Most people use Heavy/2H compared to Light/DW. I don't think it's a bad thing that Heavy struggles on the hardest difficulty compared to Light.


I seem to be doing just fine going Heavy/Niten though. Full feathering my set and I just need some extra cures, but that's to be expected from a higher difficulty. Clearing everything I used to clear on IWBTH, only a bit slower.
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post Sep 16 2013, 22:27
Post #338
Tenboro

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Resist check always rolls thrice. Which is a slight buff to resist for players, but a slight nerf to monsters if you count procs, and it somewhat improves the damage from chaining different elements, since those are never resisted (even partially).

QUOTE(Lement @ Sep 16 2013, 01:43) *
@pre-at-post-Imperil resistance weirdness/battle regen being weird/back button redrain: Any news on these bugs?


Will fix. Already fixed. And a non-fixable lack of caching that seems to only be an issue on Chrome; don't hit back, I guess?
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post Sep 17 2013, 00:37
Post #339
Homicidalsage



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What about making Peerless a prefix for all weapon and equipment types instead of a quality so you get something like a Legendary Peerless Rapier of Slaughter or Fine Peerless Power Leggings of Slaughter where it maxes stats to the quality whether it be max fine stats or max legendary stats.

This post has been edited by Homicidalsage: Sep 17 2013, 01:33
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post Sep 17 2013, 01:36
Post #340
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maybe i should pick this up again
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