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HentaiVerse 0.77, Free* Fluffle Puff DLC Included |
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Sep 15 2013, 21:03
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12

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Can we please have x4 credits for PFUDOR?
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Sep 15 2013, 21:26
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SoraNoAki
Group: Gold Star Club
Posts: 1,188
Joined: 9-July 12

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^Not gonna happen probably lol, it's not hard enough for that.
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Sep 15 2013, 21:41
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NooneDX
Group: Members
Posts: 146
Joined: 18-November 12

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Great, 1000X Crystals will help a lot.
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Sep 15 2013, 21:43
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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QUOTE(dragon695 @ Sep 15 2013, 21:43)  Can we please reconsider the primary attribute potencies. I know there will be those who scream that this is a good thing, but quite frankly you can't always rely on getting all PABs, so sometimes getting that extra PAB through IW was a good thing. Also, I think the potencies we got in exchange for weapons aren't nearly as good and shields now get less.
Also, +1 on those who are annoyed by the loss of DEX PAB for Shade. Can we just go back to 0.75 PABs, please. Leather is shit now.
PAB value is useless if it is tiny. The reason why having more PABs is valued is that the PABs on equips have vastly higher minimum than through IW.
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Sep 15 2013, 22:28
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(dragon695 @ Sep 15 2013, 10:43)  Also, +1 on those who are annoyed by the loss of DEX PAB for Shade. Can we just go back to 0.75 PABs, please. Leather is shit now.
Ummm... shade still drops with dexterity. Wtf are you talking about? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Sep 15 2013, 22:29
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(aizenteppa @ Sep 15 2013, 19:53)  1. Pre-0.76 Absorb was good addition to mage arsenal at higher difficulty. Post 0.76 Absorb is rubbish. Maxed-out it cool-downs for ages (20 turns), very expensive Just buy some absorb scrolls you greedy skinflint! (IMG:[ invalid] style_emoticons/default/mad.gif) QUOTE(NooneDX @ Sep 15 2013, 21:41)  Great, 1000X Crystals will help a lot.
Yup. It's definitely better than some health elixir. This post has been edited by Laboq: Sep 15 2013, 22:32
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Sep 15 2013, 22:36
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Cashino
Group: Members
Posts: 587
Joined: 23-August 08

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QUOTE(T_Starrk @ Sep 15 2013, 22:28)  Ummm... shade still drops with dexterity. Wtf are you talking about? (IMG:[ invalid] style_emoticons/default/huh.gif) I'm pretty sure he mistook "Phase" with "Shade."
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Sep 15 2013, 22:58
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Laboq: GSC, beyond the regen that allows them go a bit further in battle series, don't have any benefits that can justify the cost of absorb scrolls per round more than anyone else. It is not like they will gain more money per round.
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Sep 15 2013, 23:14
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(Lement @ Sep 15 2013, 22:58)  Laboq: GSC, beyond the regen that allows them go a bit further in battle series, don't have any benefits that can justify the cost of absorb scrolls per round
Yeah, right... : It is the dawn of a new day!Reflecting on your journey so far, you find that you are a little wiser. You gain 1,057,800,485 EXP! You gain 30000 Credits, 30000 GP and 5 HathThis post has been edited by Laboq: Sep 15 2013, 23:17
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Sep 15 2013, 23:24
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treesloth
Group: Catgirl Camarilla
Posts: 3,525
Joined: 6-January 13

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I like the update, particularly the new difficulty level and new potencies for equipment.
Hey Tenboro, can you tell us the percentage of players maging vs melee'ing for players level 300+? Also the breakdown of melee (light vs heavy)? Thanks
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Sep 16 2013, 00:34
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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I like every since one of those changes. great patch
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Sep 16 2013, 01:43
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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@prof changes in game: Looks like not enough to make prof staff popular, huh. Wonder how many have the new prof perks by now?
@pre-at-post-Imperil resistance weirdness/battle regen being weird/back button redrain: Any news on these bugs?
Laboq:
A) That is quintstar, not just a single gold star. Though yes, still GSC.
B) If you actually played significantly beyond all the arenas/done the math on H@H you'd know that 100k per day is small enough to trivialize compared to actual effort or VPS
C) No matter how much credits one gets outside battle, be it through dawn, monster lab, h@h, or bounties, this doesn't change the credit efficiency of using absorb scrolls in battle - if it is a good decision for them, it is a pretty likely(loot drop trainings) a good decision for you on the same difficult(the comparison would make more sense if you complained about the power of crystarium or archeologist).
My sentence that you quoted still works, as dawn of the new day doesn't make anybody gain credits inside battle any faster, thus all ROI decision pertaining to that will be same.
D) while I personally don't think like this in terms of games - the donators and h@h runners help keep the actual site running, if you find the benefit is so good, go ahead and donate yourself.
aizenteppa: What purpose would brining back poison serve that drain does not already?
This post has been edited by Lement: Sep 16 2013, 01:46
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Sep 16 2013, 02:52
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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Lement:
I can't see any reason for cryin when aizenteppa's talking about the Absorb and that's it. Your abcz is just phrase-mongering or an excuses for the made-up problem, with all due respect, IMHO.
This post has been edited by Laboq: Sep 16 2013, 03:26
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Sep 16 2013, 03:23
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Receptors
Group: Gold Star Club
Posts: 686
Joined: 15-June 11

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A new patch forces me to fight again. ~~
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Sep 16 2013, 03:30
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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And while we're at it ... QUOTE(Lement @ Sep 16 2013, 06:43)  What purpose would brining back poison serve that drain does not already?
QUOTE Spreading Poison
Poison courses through the target's veins. This causes a damage-over-time effect, and eliminates its evade chance.
Expires in 15 turns. ... I actually expecting something like " -50% hp/mp/sp regen rate" though I guess it got removed at some point. When did the evade elimination effect got added anyway...? (IMG:[ invalid] style_emoticons/default/wacko.gif) PS. For fuck sake, Tenb, playing melee in the new diff really need to have something more to it apart from the " How the fuck do I get rid of enemy parry" roadblock... (IMG:[ invalid] style_emoticons/default/sad.gif)
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Sep 16 2013, 04:28
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Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

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Stunned targets can't parry. Just use Fus Ro Dah.
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