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> HentaiVerse 0.77, Free* Fluffle Puff DLC Included

 
post Sep 15 2013, 21:03
Post #281
dragon695



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Can we please have x4 credits for PFUDOR?
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post Sep 15 2013, 21:26
Post #282
SoraNoAki



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^Not gonna happen probably lol, it's not hard enough for that.
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post Sep 15 2013, 21:41
Post #283
NooneDX



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Great, 1000X Crystals will help a lot.
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post Sep 15 2013, 21:43
Post #284
Lement



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QUOTE(dragon695 @ Sep 15 2013, 21:43) *

Can we please reconsider the primary attribute potencies. I know there will be those who scream that this is a good thing, but quite frankly you can't always rely on getting all PABs, so sometimes getting that extra PAB through IW was a good thing. Also, I think the potencies we got in exchange for weapons aren't nearly as good and shields now get less.

Also, +1 on those who are annoyed by the loss of DEX PAB for Shade. Can we just go back to 0.75 PABs, please. Leather is shit now.



PAB value is useless if it is tiny. The reason why having more PABs is valued is that the PABs on equips have vastly higher minimum than through IW.
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post Sep 15 2013, 22:28
Post #285
T_Starrk



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QUOTE(dragon695 @ Sep 15 2013, 10:43) *

Also, +1 on those who are annoyed by the loss of DEX PAB for Shade. Can we just go back to 0.75 PABs, please. Leather is shit now.


Ummm... shade still drops with dexterity. Wtf are you talking about? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Sep 15 2013, 22:29
Post #286
Laboq



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QUOTE(aizenteppa @ Sep 15 2013, 19:53) *
1. Pre-0.76 Absorb was good addition to mage arsenal at higher difficulty. Post 0.76 Absorb is rubbish. Maxed-out it cool-downs for ages (20 turns), very expensive

Just buy some absorb scrolls you greedy skinflint! (IMG:[invalid] style_emoticons/default/mad.gif)
QUOTE(NooneDX @ Sep 15 2013, 21:41) *

Great, 1000X Crystals will help a lot.

Yup. It's definitely better than some health elixir.

This post has been edited by Laboq: Sep 15 2013, 22:32
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post Sep 15 2013, 22:35
Post #287
erwtsnert



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QUOTE(Laboq @ Sep 15 2013, 22:29) *

Just buy some absorb scrolls you greedy skinflint! (IMG:[invalid] style_emoticons/default/mad.gif)


Too expensive (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 15 2013, 22:36
Post #288
Cashino



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QUOTE(T_Starrk @ Sep 15 2013, 22:28) *

Ummm... shade still drops with dexterity. Wtf are you talking about? (IMG:[invalid] style_emoticons/default/huh.gif)


I'm pretty sure he mistook "Phase" with "Shade."
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post Sep 15 2013, 22:43
Post #289
Laboq



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QUOTE(erwtsnert @ Sep 15 2013, 22:35) *

Too expensive (IMG:[invalid] style_emoticons/default/tongue.gif)

Yeah right... "Group: Gold Star Club". (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[browntweedsociety.files.wordpress.com] http://browntweedsociety.files.wordpress.com/2010/08/scrooge_mcduck_raining_gold_lg2.jpg)

This post has been edited by Laboq: Sep 15 2013, 22:50
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post Sep 15 2013, 22:49
Post #290
erwtsnert



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QUOTE(Laboq @ Sep 15 2013, 22:43) *

Yeah right... "Group: Gold Star Club". (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Credits are a precious commodity, gotta watch your spendings (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 15 2013, 22:58
Post #291
Lement



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Laboq: GSC, beyond the regen that allows them go a bit further in battle series, don't have any benefits that can justify the cost of absorb scrolls per round more than anyone else. It is not like they will gain more money per round.
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post Sep 15 2013, 23:14
Post #292
Laboq



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QUOTE(Lement @ Sep 15 2013, 22:58) *

Laboq: GSC, beyond the regen that allows them go a bit further in battle series, don't have any benefits that can justify the cost of absorb scrolls per round

Yeah, right... :

It is the dawn of a new day!
Reflecting on your journey so far, you find that you are a little wiser.
You gain 1,057,800,485 EXP!
You gain 30000 Credits, 30000 GP and 5 Hath

This post has been edited by Laboq: Sep 15 2013, 23:17
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post Sep 15 2013, 23:24
Post #293
treesloth



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I like the update, particularly the new difficulty level and new potencies for equipment.

Hey Tenboro, can you tell us the percentage of players maging vs melee'ing for players level 300+? Also the breakdown of melee (light vs heavy)? Thanks
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post Sep 16 2013, 00:34
Post #294
pureyang



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I like every since one of those changes. great patch
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post Sep 16 2013, 01:43
Post #295
Lement



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@prof changes in game:
Looks like not enough to make prof staff popular, huh. Wonder how many have the new prof perks by now?

@pre-at-post-Imperil resistance weirdness/battle regen being weird/back button redrain: Any news on these bugs?

Laboq:

A) That is quintstar, not just a single gold star. Though yes, still GSC.

B) If you actually played significantly beyond all the arenas/done the math on H@H you'd know that 100k per day is small enough to trivialize compared to actual effort or VPS

C) No matter how much credits one gets outside battle, be it through dawn, monster lab, h@h, or bounties, this doesn't change the credit efficiency of using absorb scrolls in battle - if it is a good decision for them, it is a pretty likely(loot drop trainings) a good decision for you on the same difficult(the comparison would make more sense if you complained about the power of crystarium or archeologist).

My sentence that you quoted still works, as dawn of the new day doesn't make anybody gain credits inside battle any faster, thus all ROI decision pertaining to that will be same.

D) while I personally don't think like this in terms of games - the donators and h@h runners help keep the actual site running, if you find the benefit is so good, go ahead and donate yourself.

aizenteppa:
What purpose would brining back poison serve that drain does not already?

This post has been edited by Lement: Sep 16 2013, 01:46
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post Sep 16 2013, 02:52
Post #296
Laboq



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Lement:

I can't see any reason for cryin when aizenteppa's talking about the Absorb and that's it. Your abcz is just phrase-mongering or an excuses for the made-up problem, with all due respect, IMHO.

This post has been edited by Laboq: Sep 16 2013, 03:26
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post Sep 16 2013, 03:23
Post #297
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A new patch forces me to fight again. ~~
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post Sep 16 2013, 03:30
Post #298
buktore



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And while we're at it ...

QUOTE(Lement @ Sep 16 2013, 06:43) *

What purpose would brining back poison serve that drain does not already?

QUOTE
Spreading Poison

Poison courses through the target's veins. This causes a damage-over-time effect, and eliminates its evade chance.

Expires in 15 turns.


... I actually expecting something like "-50% hp/mp/sp regen rate" though I guess it got removed at some point. When did the evade elimination effect got added anyway...? (IMG:[invalid] style_emoticons/default/wacko.gif)



PS. For fuck sake, Tenb, playing melee in the new diff really need to have something more to it apart from the "How the fuck do I get rid of enemy parry" roadblock... (IMG:[invalid] style_emoticons/default/sad.gif)
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post Sep 16 2013, 04:28
Post #299
Cronauron



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Stunned targets can't parry. Just use Fus Ro Dah.
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post Sep 16 2013, 05:43
Post #300
T_Starrk



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QUOTE(buktore @ Sep 15 2013, 17:30) *

How the fuck do I get rid of enemy parry" roadblock... (IMG:[invalid] style_emoticons/default/sad.gif)


Switch to mace (IMG:[invalid] style_emoticons/default/laugh.gif)
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