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> HentaiVerse 0.77, Free* Fluffle Puff DLC Included

 
post Sep 15 2013, 08:45
Post #241
elda88



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QUOTE(VriskaSerket @ Sep 15 2013, 07:16) *

Yep, same story as with "Soul". "POOF" and you got item 10lvl with 7 potencies.

Is that how it works? I thought any existing Lvl.10 equipment (with PA potencies) need to be reset to get rid of those potencies.

QUOTE(T_Starrk @ Sep 15 2013, 08:25) *

Now I'm really tempted to have rapier's potencies reset. Imagine both mainhand & offhand weapon have Lvl.5 counter parry. Finally payback against Bottle Fairy & Guts The Black Swordsman.

QUOTE(Falbala456 @ Sep 15 2013, 08:27) *

2% crit damage so ?
10% maxed, not bad.

Wait damn, I thought the Fatality was only for 2H and Overpower for 1H.

You misunderstood this sentence: "Two new 1H/2H weapon potencies were added: Fatality (+attack crit damage) and Overpower (+counter-parry)".
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post Sep 15 2013, 08:55
Post #242
Pickled_Cow



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There are a number of antique items that still exist guys. We still technically have our scythes.
http://hentaiverse.org/pages/showequip.php...;key=66cf253b8f
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post Sep 15 2013, 09:00
Post #243
Musashi92



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QUOTE(Anomtai @ Sep 14 2013, 22:55) *

There are a number of antique items that still exist guys. We still technically have our scythes.
http://hentaiverse.org/pages/showequip.php...;key=66cf253b8f

Well i'm keeping most of what i have left (IMG:[invalid] style_emoticons/default/smile.gif)
(IMG:[i43.tinypic.com] http://i43.tinypic.com/2rdaumf.png)
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post Sep 15 2013, 09:17
Post #244
MikukoAya



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QUOTE(Anomtai @ Sep 14 2013, 23:55) *

There are a number of antique items that still exist guys. We still technically have our scythes.
http://hentaiverse.org/pages/showequip.php...;key=66cf253b8f


I'm using my scythe but this patch means I'll never get a peerless scythe D:
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post Sep 15 2013, 09:32
Post #245
buktore



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From the look of it so far, this patch is really nice indeed; the new diff setting and the way it mechanic is set-up is actually quite clever; and it managed to get rid of some of those annoying tidbit in HV and seem to succeed in fixing the issues that it was designed for— Nice job, Tenb! (IMG:[invalid] style_emoticons/default/wink.gif)


Some random thought :

QUOTE(Tenboro @ Sep 14 2013, 18:11) *

Peerless Gear

Also note that Snowflake treats all trophies the same when it comes to Peerless chance, so a Noodle and a MBP Tail have the same (low) chance of dropping one.


Oh Tenboro... This is why I love you— your ability and your ruthlessness in selectively revealing the least amount of information to players and getting the the maximum impact it has on them at the same time is awe-inspiring! (IMG:[invalid] style_emoticons/default/wub.gif)

QUOTE(Tenboro @ Sep 14 2013, 18:11) *

- Stunned targets can no longer parry.


Can it still evade? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Sep 15 2013, 09:39
Post #246
Ichy



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yeah new setting is cool. When i first read about it i was afraid it would just be double Hp and a little stronger. This way is much more fun and I have to watch out. I almost died in a final Arena match (IMG:[invalid] style_emoticons/default/biggrin.gif)

but todays Lottery Staff is ewwwwww
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post Sep 15 2013, 09:55
Post #247
n125



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One day let's have a special lottery where Eila 501st is raffled off. (IMG:[invalid] style_emoticons/default/laugh.gif)

The new difficulty requires a little more attention, and it makes me actually have to carry one spirit potion now, but I don't find it much more difficult than IWBTH. The +10% resist bonus that monsters get on it is the biggest thing, but I guess you have to justify counter-resist somehow.

Mage gameplay doesn't seem any different to me, despite the changes to Imperil, specific mitigation, and proficiency, so I don't really understand why some are saying that mages have been outright nerfed. Though, I don't see why specific mitigations cannot go below 0 now.

I love the changes to the resist mechanic. Going straight to 50% damage after the first roll seems a little harsh, though.

I don't like how expensive the new hath perks are, mostly because by this point, I'm pretty tired of collecting hath and am disappointed that I'll have to drop another 10~20 million credits on extra perks.

I like resist on phase, but attack accuracy seems silly; I prefer the Dexterity PAB. And speaking of PABs, I really hope that when the PAB potencies are removed from weapons, our weapon potency levels are recalculated. I'll be pretty unhappy if my weapon ends up having fewer potencies than its potency level indicates, because I think grinding potencies in the Item World is the least fun activity in this game. Also, it seems like it's going to be harder to obtain a certain level of Economizer now, or of any specific staff potency.

Overall, I like the patch.
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post Sep 15 2013, 10:13
Post #248
Musashi92



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Well someone got some of the new gear.
QUOTE(yshiwei @ Sep 14 2013, 23:56) *

382 20 Arena Clear Bonus! [Superior Force Shield of Dampening]

(IMG:[invalid] style_emoticons/default/happy.gif)
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post Sep 15 2013, 10:15
Post #249
Tenboro

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QUOTE(el h @ Sep 14 2013, 19:02) *
Congrats on using nosql. How do you like it so far?


We've been using "nosql" in the form of key-value caching with memcached for years, just nothing persistent.

QUOTE(Anomtai @ Sep 15 2013, 03:51) *
Um... is the lottery stuck? How long does it take to give out fabulous prizes exactly?


The update script decided not to run. Should be generated now.
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post Sep 15 2013, 10:48
Post #250
Evil Scorpio



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QUOTE(wolfgirl of autumn92 @ Sep 15 2013, 11:00) *

Well i'm keeping most of what i have left (IMG:[invalid] style_emoticons/default/smile.gif)
(IMG:[i43.tinypic.com] http://i43.tinypic.com/2rdaumf.png)

Ho-ho. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Sep 15 2013, 10:55
Post #251
Pickled_Cow



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QUOTE(Tenboro @ Sep 15 2013, 08:15) *

The update script decided not to run. Should be generated now.


Okay, there we go. Yesterday's prize was given to Dreamophobia.

Wait, I just thought of something on the technical side. What happens to September 14th's lottery page if Dreamophobia savages or otherwise destroys his new staff? Or any lottery page that tries to reference a no longer existent item?
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post Sep 15 2013, 10:57
Post #252
Musashi92



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QUOTE(Evil Scorpio @ Sep 15 2013, 00:48) *

Show off (IMG:[invalid] style_emoticons/default/laugh.gif)
Damn you Evil Russian.. Evil Editor.. Evil Artist whatever joke name i used to call you (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 15 2013, 11:07
Post #253
T_Starrk



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New longsword sounds like it will make old scythe obsolete anyway though. It's basically a scythe with better PABs and accuracy.

And I really think Tenboro should really use "Scythe" instead of "Longsword". A scythe is just so much more bad ass. C'mon Tenboro, last minute patch name change, like you did with "Astral" (IMG:[invalid] style_emoticons/default/laugh.gif) .

This post has been edited by T_Starrk: Sep 15 2013, 11:15
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post Sep 15 2013, 11:13
Post #254
Evil Scorpio



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QUOTE(T_Starrk @ Sep 15 2013, 13:07) *

New longsword sounds like it will make old scythe obsolete anyway though. It's basically a scythe with better PABs and accuracy.

I wonder when we'll fall down to one weapon called "Weapon" and one armor called "Armor", so even braindead chihuahuas will be able to play it. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 15 2013, 11:21
Post #255
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QUOTE(Evil Scorpio @ Sep 15 2013, 01:13) *

I wonder when we'll fall down to one weapon called "Weapon" and one armor called "Armor", so even braindead chihuahuas will be able to play it. (IMG:[invalid] style_emoticons/default/dry.gif)


Lol, every patch we get less and less armor and weapon variations. You'd think a patch would add weapon types once in awhile...

Oh yeah, we got "Force Shields", but we lost "Tower Shields" too so it evens out (IMG:[invalid] style_emoticons/default/laugh.gif) .

This post has been edited by T_Starrk: Sep 15 2013, 11:22
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post Sep 15 2013, 11:45
Post #256
Musashi92



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QUOTE(T_Starrk @ Sep 15 2013, 01:21) *

Lol, every patch we get less and less armor and weapon variations. You'd think a patch would add weapon types once in awhile...

Oh yeah, we got "Force Shields", but we lost "Tower Shields" too so it evens out (IMG:[invalid] style_emoticons/default/laugh.gif) .

God i have lots of them i been meaning to sell (IMG:[invalid] style_emoticons/default/dry.gif)
On some things it evens out but i'm all still for getting some new weapons (IMG:[invalid] style_emoticons/default/happy.gif)
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post Sep 15 2013, 12:06
Post #257
letmegitdat



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So am I the only one who feels the number of 1pab and no pabs have increased by alot? (3k rounds pfudor)

This post has been edited by letmegitdat: Sep 15 2013, 12:10
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post Sep 15 2013, 13:16
Post #258
Necromusume



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This is in an hourly on PFUDOR.
By the end of turn 1, down to 6000/8888 HP and 1611/1678 MP.

1 8 You evade the attack from Hibachi.
1 7 You gain 0.01 points of cloth armor proficiency.
1 6 Kougyoku Ren crits you for 1870 piercing damage.
1 5 You parry the attack from Hisoka.
1 4 Ouzai Shadow Killer White hits you for 1018 crushing damage.
1 3 You gain the effect Hastened.
1 2 You gain 0.03 points of supportive magic proficiency.
1 1 You cast Haste. #67 MP
0 9 You gain the effect Spark of Life. #Innate Arcana I
0 8 Spawned Monster G: MID=55096 (Kougyoku Ren) LV=273 HP=93885
0 7 Spawned Monster F: MID=56079 (Not Kind Of) LV=277 HP=53334
0 6 Spawned Monster E: MID=54143 (Fibre70) LV=276 HP=44194.8
0 5 Spawned Monster D: MID=40817 (Ouzai Shadow Killer White) LV=277 HP=68867
0 4 Spawned Monster C: MID=54147 (Fibre74) LV=276 HP=44194.8
0 3 Spawned Monster B: MID=1061 (Hibachi) LV=273 HP=75055
0 2 Spawned Monster A: MID=7983 (Hisoka) LV=276 HP=74256
0 1 Initializing random encounter ...
0 0 Battle Start!

Turn 2...
2 3 Fibre74 hits you for 778 crushing damage.
2 2 You gain the effect Spirit Shield.
2 1 You cast Spirit Shield. #63 MP

and my HP jump to 8110/8888 and MP 1615/1678. Looks like HP and MP fully regenerated at the beginning of the turn.

Turn 3, cast Shadow Veil (72 MP), MP to 1543/1678.
3 3 You evade the attack from Not Kind Of.
3 2 You gain the effect Shadow Veil.
3 1 You cast Shadow Veil.

Turn 4
4 10 Your spike shield hits Hibachi for 126 points of fire damage.
4 9 Hibachi hits you for 1027 piercing damage.
4 8 You evade the attack from Kougyoku Ren.
4 7 Ouzai Shadow Killer White gains the effect Searing Skin.
4 6 Your spike shield hits Ouzai Shadow Killer White for 75 points of fire damage.
4 5 Ouzai Shadow Killer White hits you for 713 crushing damage.
4 4 You evade the attack from Hisoka.
4 3 You evade the attack from Fibre70.
4 2 You gain the effect Protection.
4 1 You cast Protection. #53 MP

At the end of the turn,
MP: 1625 (1678 - 53)
HP: 7148 (8888 - 713 - 1027)
So again, they fully regenerated at the beginning of the turn.
It looks like in-combat regeneration is bugged.

According to the wiki, HP isn't supposed to auto-regenerate in battle, and MP regen per turn is Magic Regen / 15 which for me would be 26.8/15 = 1.79 points per turn. I wasn't being charged upkeep for SoL either.

The numbers in arenas are also off, if I count along.

This post has been edited by mechafujoshi: Sep 15 2013, 13:34
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post Sep 15 2013, 13:26
Post #259
HTTP/308



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Potential bug:
Clearing 2nd page arena returns to 1st arena page, when it is not the first-time clearance.

This post has been edited by HTTP/308: Sep 15 2013, 13:26
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post Sep 15 2013, 13:26
Post #260
FiniteA



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Have anyone gotten any Peerless item yet?
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