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> HentaiVerse 0.77, Free* Fluffle Puff DLC Included

 
post Sep 15 2013, 01:14
Post #201
Azru



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QUOTE(Maximum_Joe @ Sep 14 2013, 18:08) *

IIRC he already said it's not happening.


Thank you for letting me (and anyone else who doesn't frequent IIRC) know Joe. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 15 2013, 01:16
Post #202
VriskaSerket



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QUOTE(Mantra64 @ Sep 14 2013, 22:51) *

What does Tenb mean with -' The primary attribute potencies were retired. Note that they will eventually be removed.'?

Do I understand it right that my Endurance Lv3 would then be removed?

http://hentaiverse.org/pages/showequip.php...;key=14e12e520d

Yep, same story as with "Soul". "POOF" and you got item 10lvl with 7 potencies.
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post Sep 15 2013, 01:42
Post #203
Handsome Phil



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QUOTE(Tenboro @ Sep 14 2013, 13:11) *

- We have added a consequence for failure. When defeated, your mana and spirit will now be fully depleted.

Finally, a use for "Flee" (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Sep 15 2013, 01:44
Post #204
Lord Janus



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so the pony thingy is now random? cool.
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post Sep 15 2013, 01:55
Post #205
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QUOTE(VriskaSerket @ Sep 15 2013, 01:16) *

Yep, same story as with "Soul". "POOF" and you got item 10lvl with 7 potencies.

I hope so. Cuz in case of Soul equipment, the strike was changed into Holy or Dark. Feel the difference: "they will eventually be removed". (IMG:[invalid] style_emoticons/default/ohmy.gif)

This post has been edited by Laboq: Sep 15 2013, 02:10
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post Sep 15 2013, 01:58
Post #206
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nice update~

good thing I hold my artifacts
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post Sep 15 2013, 02:04
Post #207
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So was today's lottery supposed to reset now or tomorrow?
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post Sep 15 2013, 02:09
Post #208
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QUOTE(kingwolf @ Sep 15 2013, 02:04) *

So was today's lottery supposed to reset now or tomorrow?


My guess is that it'll pick winners at the same time the toplists update.

EDIT: My guess was wrong (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by erwtsnert: Sep 15 2013, 02:21
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post Sep 15 2013, 02:23
Post #209
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Nuuu my scythes D:


*cries*


Aside from that, I like this patch.
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post Sep 15 2013, 02:25
Post #210
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http://hentaiverse.org/pages/showequip.php...;key=d2f06c231c

so many stats on my rapier now...
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post Sep 15 2013, 02:27
Post #211
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2% crit damage so ?
10% maxed, not bad.

Wait damn, I thought the Fatality was only for 2H and Overpower for 1H.

This post has been edited by Falbala456: Sep 15 2013, 02:28
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post Sep 15 2013, 02:32
Post #212
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QUOTE(Tenboro @ Sep 14 2013, 11:11) *

Resist Mechanics Modifications

The way resist works has been changed for all offensive magic. Instead of being a binary on/off factor, it now functions as a chance at a tiered damage reduction.


This sounds pretty awesome.

QUOTE(Tenboro @ Sep 14 2013, 11:11) *

Peerless Gear

Equipment can now drop in a new, extremely rare "Peerless" quality. This is similar to Legendary as far as max stats go, but they are guaranteed to always have all stats maxed, as well as to have a prefix and all possible attribute bonuses. Essentially, if you get a Peerless Fuzzy Staff of the Badger, that will be the best possible Fuzzy Staff of the Badger obtainable.


Sweet, easy max stat gears!

QUOTE(Tenboro @ Sep 14 2013, 11:11) *

Potency tweaks

- Two new 1H/2H weapon potencies were added: Fatality (+attack crit damage) and Overpower (+counter-parry).

- Three new staff potencies were added: Spellweaver (+cast speed), Annihilator (+spell crit damage) and Penetration (+counter-resist).


More number crunching!

QUOTE(Tenboro @ Sep 14 2013, 11:11) *

Equipment drop tweaks


So when do kites get rolled into bucklers (or vice versa) and daggers/axes get retired? Also with these changes what is the new ratio between common/rare?

QUOTE(Tenboro @ Sep 14 2013, 11:11) *

Specific Mitigation

- Max specific mitigation reduction from Imperil was reduced to 40 percentage points for elemental and 25 percentage points for holy/dark.

- Max specific mitigation reduction from Proficiency was increased by 25 percentage points, to 50pp.
-- The proficiency factor used here, which is linear from 0 to 1, is now scaled exponentially to the power of 1.5. For example;
-- A low factor of say 0.2 (120 prof against level 100 monster) will give a ~4.5pp decrease compared to 5pp before
-- A high factor of say 0.9 (190 prof against level 100 monster) will give a ~42.7pp decrease compared to 22.5pp before.

- Debuffs and negative stat modifiers can no longer reduce stats below 0, or reduced them further if the stat is already negative. This primarily affects specific mitigation.

- Scan now shows actual mitigation values instead of lumping elements into weak/strong/impervious.


Pretty much as expected, except for the last two lines.

Though I thank you a lot for the scan showing actually elemental resistance, why not go one step further and tell us base stats?

Why is it that we can't reduce elemental resistance past 0? Doesn't that reduce the overall effectiveness of the prof change?

This post has been edited by skillchip: Sep 15 2013, 02:36
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post Sep 15 2013, 02:34
Post #213
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5 Fatality seems so much better than anything else for off-hand, of the offensive potencies atleast.
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post Sep 15 2013, 02:42
Post #214
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The better will be when you will dual-wield with two weapons with overpower lvl. 5.
I hope it will give effective +40% counter-parry (IMG:[invalid] style_emoticons/default/cool.gif)

Lottery is broken (IMG:[invalid] style_emoticons/default/heh.gif)
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post Sep 15 2013, 02:51
Post #215
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QUOTE(Ebisan @ Sep 14 2013, 16:42) *

The better will be when you will dual-wield with two weapons with overpower lvl. 5.
I hope it will give effective +40% counter-parry (IMG:[invalid] style_emoticons/default/cool.gif)

Lottery is broken (IMG:[invalid] style_emoticons/default/heh.gif)


Except I dual-wield with a club so counter-parry is pretty useless to me now that stun bypasses parry. My favorite is definitely Fatality. 2 DW weapons with level 5 fatality on each would be nice.

And yeah, when do we get to see who won the lottery? I have a 1.35% chance, lol.

This post has been edited by T_Starrk: Sep 15 2013, 03:24
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post Sep 15 2013, 02:56
Post #216
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Same with Niten, I already think of 5 Fatality on each. The question is what next to it ?
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post Sep 15 2013, 03:02
Post #217
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QUOTE(Falbala456 @ Sep 15 2013, 02:56) *

Same with Niten, I already think of 5 Fatality on each. The question is what next to it ?


Butcher (IMG:[invalid] style_emoticons/default/tongue.gif)

Niten already has pretty high Attack Speed, the more you add from different sources, the less each source gives. Adding more damage is definitely the best choice. SS on the Waki is a possibility.

Too bad my Waki decided to grab Overwhelm

This post has been edited by erwtsnert: Sep 15 2013, 03:03
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post Sep 15 2013, 03:13
Post #218
Falbala456



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That's what I was thinking, and letting the Waki do as he please after the 5 Fatality. But on another hand I would love to see him with 5 butcher for the lulz of it.
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post Sep 15 2013, 03:39
Post #219
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QUOTE(Tenboro @ Sep 14 2013, 18:11) *

- Stunned targets can no longer parry.



Thanks 10bro, this will help an 1H user like me oh so much. I'll hold my opinions on the effects of other, less than obvious tweaks though, because I really don't have much time to play these day.
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post Sep 15 2013, 03:41
Post #220
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The best potency for staff still is EC5?
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