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> HentaiVerse 0.77, Free* Fluffle Puff DLC Included

 
post Nov 5 2013, 21:18
Post #1341
FAhentai



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QUOTE(kserox @ Nov 5 2013, 16:51) *

How is it possible really? (IMG:[invalid] style_emoticons/default/blink.gif)
You are lvl380+
I am still 320+ and have tons of unneeded mastery points. Also more than a few empty (unlocked) mastery slots.

I unlocked all the red ones on the 1st day when 0.76 kicked in.
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post Nov 6 2013, 02:20
Post #1342
treesloth



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QUOTE(fa怪叔叔 @ Nov 6 2013, 04:18) *

I unlocked all the red ones on the 1st day when 0.76 kicked in.


That is terrible. You can't even play properly.
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post Nov 6 2013, 02:29
Post #1343
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Well keep in mind that this game how no mercy to the newbs, so every now and then to make them feel better, Tenboro is contractually obligated to do something that makes the veterans look like complete jackasses.

I know how to test waters before jumping in so I find it absolutely hilarious.
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post Nov 6 2013, 02:55
Post #1344
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QUOTE(gc00018 @ Nov 6 2013, 01:38) *

At least it will reduce the load of server. (IMG:[invalid] style_emoticons/default/smile.gif) But it takes time to change.

(IMG:[invalid] style_emoticons/default/biggrin.gif) I'm trying to make something close to it.

Like a normal keybind script, but send XMLHttpRequest per key instead.
There is no refresh until you press a key.
So in principle you can send five attacks to target 1 and refresh.
You will have advanced five turns. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by FiniteA: Nov 6 2013, 02:55
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post Nov 6 2013, 05:40
Post #1345
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QUOTE(FiniteA @ Nov 6 2013, 00:55) *

(IMG:[invalid] style_emoticons/default/biggrin.gif) I'm trying to make something close to it.

Like a normal keybind script, but send XMLHttpRequest per key instead.
There is no refresh until you press a key.
So in principle you can send five attacks to target 1 and refresh.
You will have advanced five turns. (IMG:[invalid] style_emoticons/default/tongue.gif)


That may violate the one action rule
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post Nov 6 2013, 05:41
Post #1346
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QUOTE(skillchip @ Nov 5 2013, 19:40) *

That may violate the one action rule

No i think that DOES violate the one action rule (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 6 2013, 07:25
Post #1347
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QUOTE(Anomtai @ Nov 6 2013, 02:29) *

Well keep in mind that this game how no mercy to the newbs

That was a joke, right? Materials, weapon, pots are cheap as dirt these days. So leveling up is as easy as shelling pears.
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post Nov 6 2013, 08:44
Post #1348
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So uh, TenBoss, has anyone gotten the "Follower of Snowflake" perk yet?

Also, what does it do? I don't think you ever said what the effect is...
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post Nov 6 2013, 09:35
Post #1349
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QUOTE(wolfgirl of autumn92 @ Nov 6 2013, 05:41) *

No i think that DOES violate the one action rule (IMG:[invalid] style_emoticons/default/laugh.gif)

but it actually does one action per round (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 6 2013, 14:33
Post #1350
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QUOTE(skillchip @ Nov 6 2013, 11:40) *

That may violate the one action rule

But I only send one action per key.
Only that the page is not refreshed. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 6 2013, 16:57
Post #1351
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QUOTE(Drksrpnt @ Nov 5 2013, 22:44) *

Also, what does it do?

http://ehwiki.org/wiki/HentaiVerse_FAQ#Hath_Perks
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post Nov 6 2013, 17:26
Post #1352
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QUOTE(Maximum_Joe @ Nov 6 2013, 09:57) *


Lol, asshole. That's why I was asking!
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post Nov 6 2013, 18:02
Post #1353
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QUOTE(Drksrpnt @ Nov 6 2013, 23:26) *

Lol, asshole. That's why I was asking!

ASK 308
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post Nov 6 2013, 20:38
Post #1354
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QUOTE(Drksrpnt @ Nov 6 2013, 07:26) *

That's why I was asking!

Because it's a secret to everyone? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 6 2013, 23:45
Post #1355
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QUOTE(Maximum_Joe @ Nov 6 2013, 12:38) *

Because it's a secret to everyone? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I doubt I'll ever get 50k in hath, so it'll be like the number of licks it takes to reach the center of a Tootsie Pop (IMG:[invalid] style_emoticons/default/dry.gif)

(IMG:[i1145.photobucket.com] http://i1145.photobucket.com/albums/o519/MSimm01/My%20Little%20Pony/animated_celestia_tootsiepop_lick_by_lonewolfkait-d4o39gl_zps354019f6.gif)

The HentaiVerse world may never know (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by MSimm1: Nov 6 2013, 23:59
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post Nov 7 2013, 01:13
Post #1356
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QUOTE(Maximum_Joe @ Nov 6 2013, 13:38) *

Because it's a secret to everyone? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


How much hath does Stony get per day? I'm sure with all that he gets he can probably afford pretty much anything...
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post Nov 7 2013, 02:14
Post #1357
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QUOTE(Drksrpnt @ Nov 7 2013, 07:13) *

How much hath does Stony get per day? I'm sure with all that he gets he can probably afford pretty much anything...

I think 308 unlocked it already (IMG:[invalid] style_emoticons/default/dry.gif)
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post Nov 7 2013, 03:08
Post #1358
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I wonder how high the pot will get for this lottery. Peerless Hallowed Katana of Balance... Hmm.

And I wonder how high the pot would get for a Peerless Ethereal [anything] of Slaughter. Probably upwards of a million tickets.
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post Nov 7 2013, 04:29
Post #1359
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FiniteA: Technically, that would work as far as sending actions goes, but server sends responses too - I'm not sure if those make page reload by itself. In any case, unless your javascript also parses and displays the responses(if it can; I'm not sure browsers allow such thing), you're bound to die horribly on PFUDOR - everyone needs cure once and then.

It'd also probably be much more resource-intensive than native HV. Oh, and beware of violating the "too many pages opened in a short time frame" rule.

Furthermore, depending on your browser, native HV may not flash until you add a simple extension for it such as displaying gem, whether CSS or JS(made me go "asdf"). This flashing can be mitigated if you use a simple background image and/or make elements transparent.

@Drksrpnt: I bet it does exactly what it says it does.

This post has been edited by Lement: Nov 7 2013, 04:29
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post Nov 7 2013, 17:02
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QUOTE(Lement @ Nov 7 2013, 10:29) *

FiniteA: Technically, that would work as far as sending actions goes, but server sends responses too - I'm not sure if those make page reload by itself. In any case, unless your javascript also parses and displays the responses(if it can; I'm not sure browsers allow such thing), you're bound to die horribly on PFUDOR - everyone needs cure once and then.

It'd also probably be much more resource-intensive than native HV. Oh, and beware of violating the "too many pages opened in a short time frame" rule.

Furthermore, depending on your browser, native HV may not flash until you add a simple extension for it such as displaying gem, whether CSS or JS(made me go "asdf"). This flashing can be mitigated if you use a simple background image and/or make elements transparent.

@Drksrpnt: I bet it does exactly what it says it does.

The problem I face is long response time. 1 second per page load.
If I am sure I will be safe ( 100% hp now ), then I can attack a target triple times without worries.

It's possible to update some essential attribute: say HP.

This post has been edited by FiniteA: Nov 7 2013, 17:09
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