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HentaiVerse 0.77, Free* Fluffle Puff DLC Included |
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Nov 5 2013, 21:18
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FAhentai
Group: Gold Star Club
Posts: 1,377
Joined: 27-October 08

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QUOTE(kserox @ Nov 5 2013, 16:51)  How is it possible really? (IMG:[ invalid] style_emoticons/default/blink.gif) You are lvl380+ I am still 320+ and have tons of unneeded mastery points. Also more than a few empty (unlocked) mastery slots. I unlocked all the red ones on the 1st day when 0.76 kicked in.
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Nov 6 2013, 02:20
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treesloth
Group: Catgirl Camarilla
Posts: 3,525
Joined: 6-January 13

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QUOTE(fa怪叔叔 @ Nov 6 2013, 04:18)  I unlocked all the red ones on the 1st day when 0.76 kicked in.
That is terrible. You can't even play properly.
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Nov 6 2013, 02:29
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Pickled_Cow
Group: Gold Star Club
Posts: 6,359
Joined: 22-November 06

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Well keep in mind that this game how no mercy to the newbs, so every now and then to make them feel better, Tenboro is contractually obligated to do something that makes the veterans look like complete jackasses.
I know how to test waters before jumping in so I find it absolutely hilarious.
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Nov 6 2013, 02:55
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11

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QUOTE(gc00018 @ Nov 6 2013, 01:38)  At least it will reduce the load of server. (IMG:[ invalid] style_emoticons/default/smile.gif) But it takes time to change. (IMG:[ invalid] style_emoticons/default/biggrin.gif) I'm trying to make something close to it. Like a normal keybind script, but send XMLHttpRequest per key instead. There is no refresh until you press a key. So in principle you can send five attacks to target 1 and refresh. You will have advanced five turns. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by FiniteA: Nov 6 2013, 02:55
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Nov 6 2013, 05:40
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(FiniteA @ Nov 6 2013, 00:55)  (IMG:[ invalid] style_emoticons/default/biggrin.gif) I'm trying to make something close to it. Like a normal keybind script, but send XMLHttpRequest per key instead. There is no refresh until you press a key. So in principle you can send five attacks to target 1 and refresh. You will have advanced five turns. (IMG:[ invalid] style_emoticons/default/tongue.gif) That may violate the one action rule
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Nov 6 2013, 05:41
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Musashi92
Group: Gold Star Club
Posts: 10,681
Joined: 25-July 12

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QUOTE(skillchip @ Nov 5 2013, 19:40)  That may violate the one action rule
No i think that DOES violate the one action rule (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 6 2013, 07:25
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(Anomtai @ Nov 6 2013, 02:29)  Well keep in mind that this game how no mercy to the newbs
That was a joke, right? Materials, weapon, pots are cheap as dirt these days. So leveling up is as easy as shelling pears.
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Nov 6 2013, 08:44
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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So uh, TenBoss, has anyone gotten the "Follower of Snowflake" perk yet?
Also, what does it do? I don't think you ever said what the effect is...
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Nov 6 2013, 14:33
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11

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QUOTE(skillchip @ Nov 6 2013, 11:40)  That may violate the one action rule
But I only send one action per key. Only that the page is not refreshed. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 6 2013, 17:26
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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QUOTE(Maximum_Joe @ Nov 6 2013, 09:57)  Lol, asshole. That's why I was asking!
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Nov 6 2013, 18:02
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11

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QUOTE(Drksrpnt @ Nov 6 2013, 23:26)  Lol, asshole. That's why I was asking!
ASK 308
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Nov 7 2013, 01:13
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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QUOTE(Maximum_Joe @ Nov 6 2013, 13:38)  Because it's a secret to everyone? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) How much hath does Stony get per day? I'm sure with all that he gets he can probably afford pretty much anything...
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Nov 7 2013, 02:14
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11

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QUOTE(Drksrpnt @ Nov 7 2013, 07:13)  How much hath does Stony get per day? I'm sure with all that he gets he can probably afford pretty much anything...
I think 308 unlocked it already (IMG:[ invalid] style_emoticons/default/dry.gif)
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Nov 7 2013, 03:08
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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I wonder how high the pot will get for this lottery. Peerless Hallowed Katana of Balance... Hmm.
And I wonder how high the pot would get for a Peerless Ethereal [anything] of Slaughter. Probably upwards of a million tickets.
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Nov 7 2013, 04:29
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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FiniteA: Technically, that would work as far as sending actions goes, but server sends responses too - I'm not sure if those make page reload by itself. In any case, unless your javascript also parses and displays the responses(if it can; I'm not sure browsers allow such thing), you're bound to die horribly on PFUDOR - everyone needs cure once and then.
It'd also probably be much more resource-intensive than native HV. Oh, and beware of violating the "too many pages opened in a short time frame" rule.
Furthermore, depending on your browser, native HV may not flash until you add a simple extension for it such as displaying gem, whether CSS or JS(made me go "asdf"). This flashing can be mitigated if you use a simple background image and/or make elements transparent.
@Drksrpnt: I bet it does exactly what it says it does.
This post has been edited by Lement: Nov 7 2013, 04:29
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Nov 7 2013, 17:02
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11

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QUOTE(Lement @ Nov 7 2013, 10:29)  FiniteA: Technically, that would work as far as sending actions goes, but server sends responses too - I'm not sure if those make page reload by itself. In any case, unless your javascript also parses and displays the responses(if it can; I'm not sure browsers allow such thing), you're bound to die horribly on PFUDOR - everyone needs cure once and then.
It'd also probably be much more resource-intensive than native HV. Oh, and beware of violating the "too many pages opened in a short time frame" rule.
Furthermore, depending on your browser, native HV may not flash until you add a simple extension for it such as displaying gem, whether CSS or JS(made me go "asdf"). This flashing can be mitigated if you use a simple background image and/or make elements transparent.
@Drksrpnt: I bet it does exactly what it says it does.
The problem I face is long response time. 1 second per page load. If I am sure I will be safe ( 100% hp now ), then I can attack a target triple times without worries. It's possible to update some essential attribute: say HP. This post has been edited by FiniteA: Nov 7 2013, 17:09
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