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> HentaiVerse 0.77, Free* Fluffle Puff DLC Included

 
post Sep 14 2013, 18:22
Post #121
kserox



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QUOTE(T_Starrk @ Sep 14 2013, 18:21) *

Thanks for making the first round riddlemaster less common too. They were very annoying. I didn't know how annoying until they were gone today.

This goddammit! (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Sep 14 2013, 18:23
Post #122
brewdonkey



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Level / EXP / Credits / Pot Exp / Mon DMG / Tier Bonus Roll / Mon Power LVL
IWBTH / x15 / x3 / x7.8 / x2.5 / x5 / +100?
PFUDOR / x20 / x3? / x7.8 / x3? / x5? / +100?

The PFUDOR potency experience modifier, credits, and tier bonus roll are the same as IWBTH? Or is this just a preliminary guess on the Wiki?

This post has been edited by brewdonkey: Sep 14 2013, 18:25
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post Sep 14 2013, 18:24
Post #123
Frostbite



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Today's Pot

QUOTE

Legendary Katalox Staff of Destruction
Staff Level 0 0 / 372
Ether Tap: 40% chance - 4 turns
+456 Crushing Damage
Magic Damage
+650.30
Magic Accuracy
+19.23
%
Magic Crit Chance
+7.81
%
Burden
+7.00
Spell Damage
Holy +25.20
Dark +25.20
Proficiency
Divine +67.65
Forbidden +67.65
Deprecating +51.47
Primary Attributes
Intelligence +61.03
Wisdom +39.88
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post Sep 14 2013, 18:24
Post #124
Musashi92



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QUOTE(Lement @ Sep 14 2013, 03:52) *



(IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/mellow.gif) DAFUQ! (IMG:[invalid] style_emoticons/default/laugh.gif)

At 0:57 i just bust out laughing my ass off! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 14 2013, 18:27
Post #125
erwtsnert



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QUOTE(T_Starrk @ Sep 14 2013, 18:21) *

Thanks for making the first round riddlemaster less common too. They were very annoying. I didn't know how annoying until they were gone today.


I still pre-position my hand around the WASD area and enter for the Riddlemaster (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(brewdonkey @ Sep 14 2013, 18:23) *

Level / EXP / Credits / Pot Exp / Mon DMG / Tier Bonus Roll / Mon Power LVL
IWBTH / x15 / x3 / x7.8 / x2.5 / x5 / +100?
PFUDOR / x20 / x3? / x7.8 / x3? / x5? / +100?

The PFUDOR potency experience modifier, credits, and tier bonus roll are the same as IWBTH? Or is this just a preliminary guess on the Wiki?


Everything with a question mark is unconfirmed

This post has been edited by erwtsnert: Sep 14 2013, 18:28
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post Sep 14 2013, 18:30
Post #126
Lement



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brewdonkey: Tenboro confirmed on irc that PFUDOR has better loot than IWBTH.
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post Sep 14 2013, 18:41
Post #127
teenyman45



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Has anybody else noticed that now monsters can at least partially resist channeled spells?
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post Sep 14 2013, 18:48
Post #128
arashai



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Love the update. Tyvm for shrine crystal boost
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post Sep 14 2013, 18:49
Post #129
Yuuki17



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QUOTE(teenyman45 @ Sep 14 2013, 10:41) *

Has anybody else noticed that now monsters can at least partially resist channeled spells?

QUOTE

Resist Mechanics Modifications

The way resist works has been changed for all offensive magic. Instead of being a binary on/off factor, it now functions as a chance at a tiered damage reduction.

Every time a player or monster casts an offensive spell, the system will do three separate rolls for resist. The damage reduction is increased with every successful roll.

Zero successful rolls will (obviously) not reduce damage. One successful roll decreases received damage by 50%, increasing to 75% and 90% for two and three successful rolls.

In other words, resist can no longer fully mitigate the effects of an offensive spell.

Note that the resist mechanics for other spells has not changed.
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post Sep 14 2013, 18:51
Post #130
teenyman45



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And if you notice, nothing in that block explicitly states that channeling offensive spells has been weakened from fully unable to resist to allowing for one or more resist rolls.
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post Sep 14 2013, 18:55
Post #131
Yuuki17



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Ah, I hadn't noticed you'd wrote channeling.
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post Sep 14 2013, 18:58
Post #132
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Is there still no way to reset mastery points? TB PLS
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post Sep 14 2013, 19:01
Post #133
Asariborn



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QUOTE(HTTP/308 @ Sep 14 2013, 15:44) *

(T3) Legendary became very common with 0.76 Arena/RoB's insane loot bonus.


Seriously that got me both (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) and (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) . Never ever I've got Leg from RoB. Averages and Fines are permanent. Sometimes I'm worried that difficulty level was set to X-5.0 exp or something.
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post Sep 14 2013, 19:02
Post #134
el h



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QUOTE(Tenboro @ Sep 14 2013, 13:11) *

HV has now switched over to use Cassandra for the internal player-state handling.

Congrats on using nosql. How do you like it so far?
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post Sep 14 2013, 19:05
Post #135
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Just to snag some trophies, I started a DwD on Normal.

I scanned Eila 501 before and after using Imperil (and I have maxed both Holy and Dark as far as I can for my level)


2 2 Scanning Eila Ilmatar Juutilainen 501st...
HP: 13010/16264 MP: 474/1283 SP: 225/1153
Monster Class: Humanoid, Power Level 2076
Monster Trainer: TheTornPrince
Melee Attack: Piercing
Fire:+62% Cold:+62% Elec:+62% Wind:+62%
Holy:+62% Dark:+25%
Crushing:+0% Slashing:+0% Piercing:+0%
2 1 You use Scan.


6 2 Scanning Eila Ilmatar Juutilainen 501st...
HP: 6107/16264 MP: 685/1283 SP: 321/1153
Monster Class: Humanoid, Power Level 2076
Monster Trainer: TheTornPrince
Melee Attack: Piercing
Fire:+22% Cold:+22% Elec:+22% Wind:+22%
Holy:+42% Dark:+30%
Crushing:+0% Slashing:+0% Piercing:+0%
6 1 You use Scan.

Why did Dark resistance INCREASE after using dark enhanced imperil?!
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post Sep 14 2013, 19:05
Post #136
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QUOTE
Also note that Snowflake treats all trophies the same when it comes to Peerless chance, so a Noodle and a MBP Tail have the same (low) chance of dropping one.


Suddenly non-Legendary trophies have a purpose other than fodder. Woot.

QUOTE
The rare tier consists of katana, wakizashi, katalox staffs, phase armor, shade armor, power armor and force shields. Everything else is now "common".


Noticed that Estocs were not included. Nor Rapiers for that matter.

This post has been edited by Cashino: Sep 14 2013, 19:07
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post Sep 14 2013, 19:08
Post #137
watisthis



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QUOTE(Cashino @ Sep 14 2013, 13:05) *

Suddenly non-Legendary trophies have a purpose. Woot.


To fill up your bag instantly?
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post Sep 14 2013, 19:24
Post #138
teenyman45



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I just scanned Konata before and after as well

2 2 Scanning Konata...
HP: 118927/120512 MP: 436/1169 SP: 149/890
Monster Class: Legendary
Monster Trainer:
Melee Attack: Crushing
Fire:+75% Cold:+75% Elec:+75% Wind:+0%
Holy:+75% Dark:+75%
Crushing:+25% Slashing:+25% Piercing:+25%
2 1 You use Scan.

5 2 Scanning Konata...
HP: 101968/120512 MP: 668/1169 SP: 238/890
Monster Class: Legendary
Monster Trainer:
Melee Attack: Crushing
Fire:+35% Cold:+35% Elec:+35% Wind:+0%
Holy:+30% Dark:+55%
Crushing:+25% Slashing:+25% Piercing:+25%
5 1 You use Scan.

This time, Holy went down by 45% (rather than 20?) and Dark went down by 20... something is definitely off here
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post Sep 14 2013, 19:28
Post #139
hitokiri84



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QUOTE(Tenboro @ Sep 14 2013, 06:11) *
The previously promised Evil GP Sink has now been added, in form of the Lottery, which can now be found in the Bazaar.

Every day, a new weapon of magnificent to legendary status will be generated and put up as the grand prize. You buy tickets in the lottery for 1000 GP each, and at the end of the day (corresponding with the dawn event), a winning ticket is randomly picked.

In addition to the grand prize, 50% of the total GP entered will be shared between four more winners, at a 20/15/10/5% ratio. However, you can only win one of the prizes no matter how many tickets you hold, so if one person buys a thousand tickets and four more buy one each, all five are guaranteed a prize.

Occasionally, the Lottery will generate a Peerless Weapon as its grand prize, so keep an eye out for those.

Nice. Now just to wait until a rare tier peerless armor shows up and the GP exchange will be through the roof. Thanks for justifying my purchase of hundreds of millions of GP at bare minimum. (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE
Potency tweaks

- Two new 1H/2H weapon potencies were added: Fatality (+attack crit damage) and Overpower (+counter-parry).

- Three new staff potencies were added: Spellweaver (+cast speed), Annihilator (+spell crit damage) and Penetration (+counter-resist).

- The primary attribute potencies were retired. Note that they will eventually be removed.

Sounds good, but I don't like the idea of trying to re-IW my staff once the PABs drop off. That thing is really a bitch with its insane PXP and me having nothing else to level it with.

QUOTE
Max specific mitigation reduction from Imperil was reduced to 40 percentage points for elemental and 25 percentage points for holy/dark.

- Max specific mitigation reduction from Proficiency was increased by 25 percentage points, to 50pp.
-- The proficiency factor used here, which is linear from 0 to 1, is now scaled exponentially to the power of 1.5. For example;
-- A low factor of say 0.2 (120 prof against level 100 monster) will give a ~4.5pp decrease compared to 5pp before
-- A high factor of say 0.9 (190 prof against level 100 monster) will give a ~42.7pp decrease compared to 22.5pp before.

This actually sounds like it could be a buff, but I'm sure I'll be back later to complain about legendaries being even more impractical for elemental.


QUOTE
A new difficulty level was added. While base monster health is the same as on IWBTH, the new one increases the damage and max level of encountered monsters, and gives them certain bonuses:
-- Monsters do all actions in 75% of the usual time
-- Monsters get +50% health/mana regen and have a higher chance to use skills/magic attacks
-- Monsters have an additional +10% resist/parry

If they have the same HP as IWBTH and bonuses are generated from HP mods, then what benefits does this new difficulty have? Sounds like none a measly EXP increase only.

QUOTE
Five new Hath Perks were added, one for each magic proficiency. These will increase the effective proficiency in question by 10% of the base natural proficiency.

How nice, spend tons more money to get something that should have been included to begin with. Just like DLC in all commercial games now. 1000 hath is a lot to us normal folk, you know.

QUOTE
Artifacts now give 1000 crystals per pop, but are no longer affected by the Crystarium perks.
1000 is good. Means ppl should expect even less credits for "crystal packs" in WTB.

QUOTE
Hitting spacebar to offer Snowflake additional items now works in Chrome.

Great. That was the only reason I ever open HV in firefox, aside from occasional random encounters.

This post has been edited by hitokiri84: Sep 14 2013, 19:50
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post Sep 14 2013, 19:29
Post #140
sotl



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Damn, shoulda been saving the artifacts.

Well at least now I feel less obligated to shoot for Crystarium II and III.
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