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If the new patch totally sucks for you..., Rants and complaints about the awful new HV welcomed. |
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May 30 2013, 10:09
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(sharkman265 @ May 30 2013, 12:47)  arena even on normal sux right now cantr use cure repeatedly have to wait 5 turns thats BS well the update broke both abilities and equipment as well (IMG:[ invalid] style_emoticons/default/sad.gif) Use heath potions. I was using those until probably at least level 100. I don't even think I had access to Cure at level 55 pre 0.76.
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May 31 2013, 00:01
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doomgaze
Group: Members
Posts: 133
Joined: 4-September 06

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How nice...
My monster team (5) finally went to red morale bars...
Fed them crystals which cost me a lot of money and elemental resistencies give a negligible, 1 pixel, increase in morale and physical stats give a little more than 4 pixels (if we were to use a pixel's width to measure).
Yep...
Really balanced and easy to maintain through crystals, the easy to get credits and super common Happy Pills.
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May 31 2013, 14:35
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(ChosenUno @ May 30 2013, 20:55)  Then don't raise monsters (IMG:[ invalid] style_emoticons/default/rolleyes.gif) A shockingly difficult concept for some people.
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May 31 2013, 16:39
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Watch out Uno just want your Mobs to die!
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May 31 2013, 23:02
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doomgaze
Group: Members
Posts: 133
Joined: 4-September 06

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Don't raise monsters...
What a novel concept and pretty useful...
If you hadn't had any monsters prior to the patch that is...
Everyone was able to raise monsters at their level prior to patch. Now not everyone can and we have to thank those who multi-accounted for armies of monsters to harvest materials and bindings for their main account so as to get even more powerful.
And just because someone has only Magnificent+ gear means those with less MUST refrain from IW or forging what they got or can buy so they can survive higher difficulties to earn more credits to purchase those kinds of gear at auctions or get lucky and have one be dropped.
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Jun 1 2013, 05:28
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xdgfsdf
Group: Members
Posts: 1,889
Joined: 28-February 10

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QUOTE(Maximum_Joe @ May 31 2013, 20:35)  A shockingly difficult concept for some people.
Personally, I love mine, but I start to plan to not raise mine. I have 12 of them with level ~7X, but feeding them is just so though, I rather use the credit to train myself. Think about it, it cost you upto thousands of credits just to feed them once, and the morale bar raise only a bit. Personally, I just don't see the need of feeding them to maintain their morale. Even if better goods are received, it's just hard for players to raise them. (IMG:[ invalid] style_emoticons/default/wink.gif) If happy pills could be drop like every 20 rounds, it would be cool. Unfortunately, I played for weeks, and so far I only drop 1, yes I DO mean ONE! Even I feed them with food, it just kick ass. It is like an non-stop loop. (IMG:[ invalid] style_emoticons/default/cry.gif) More happy pills would be nice, I mean for old player like us, we raise them for such long time, with more than thousands of crystals feed, and we end up leveling them up with no much of a benefit. (IMG:[ invalid] style_emoticons/default/dry.gif) If GM can set a fix number of crystal to level monster up, it would be nice. What good, if it take up to 1XX crystals to level up once? In following upgrade, I sincerely help if GM can decrease the cost of the crystals, if not make their leveling requirement fixed. Otherwise, the monsters would only be a great burden for players... (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by xdgfsdf: Jun 1 2013, 05:29
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Jun 1 2013, 18:30
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deadman80
Group: Members
Posts: 268
Joined: 5-September 09

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The morale issue really bugs me (IMG:[ invalid] style_emoticons/default/sleep.gif);;; I play 1-2hrs a day (basically however long it takes to hit 80stam,) and have yet to see a single happy pill drop. In the time since the patch dropped, I also have not had enough crystal drops to do even a single upgrade to bump up morale... On the other hand, I have a asston of chow which doesn't seem to actually have much of any effect other than making the bar more green when used. :-/ I can't even keep two baby monsters going now, which is frustrating and VERY unfun. Any chance we can get some sort of relief, particularly for the lower level players and/or monsters? Maybe 0% morale loss for PL<400 as long as you keep it fed or something along those lines? Or have it based on a combo of player & monster levels (ex: 0% @ PL<player_level*2) to ensure it's us poor folk who get the benefit that you are trying to avoid allowing the high levels access to? ------------------------- Not too happy about the range nerf to 2-handers. At the very least, please let DS skip dead targets to hit a guaranteed 5 total when it does go off. ^^;; I know better than to ask for a reversion since it seems that AOE ranges were cut across the board, but this buff would help ease the pain for a lot of us, I would think. I've been chugging along and adapting as well as I can figure out how to, but one of my RL friends who I got started playing here threw in the towel since he can't even survive on normal @ ~lvl50. He told me he lost a lot of HP/MP and is too low level to access anything now >.<;; Is it intended design to destroy the starting experience for new players? He's always just played to get credits for the e-hentai side, not to be dedicated to the game side, and now even that seems daunting enough to be a waste of time...
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Jun 1 2013, 20:02
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Mags_
Group: Gold Star Club
Posts: 13,811
Joined: 14-March 11

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QUOTE(doomgaze @ May 31 2013, 08:01)  How nice...
My monster team (5) finally went to red morale bars...
Fed them crystals which cost me a lot of money and elemental resistencies give a negligible, 1 pixel, increase in morale and physical stats give a little more than 4 pixels (if we were to use a pixel's width to measure).
Yep...
Really balanced and easy to maintain through crystals, the easy to get credits and super common Happy Pills.
Try keeping up the morale and hunger of 30 powerlevel 250+ monsters.
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Jun 2 2013, 09:17
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doomgaze
Group: Members
Posts: 133
Joined: 4-September 06

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QUOTE(rainbowmagnum @ Jun 1 2013, 13:02)  Try keeping up the morale and hunger of 30 powerlevel 250+ monsters.
To quote one of the other kind players on this thread regarding morale and/or hunger... "(Maximum_Joe @ May 22 2013, 14:15) * I have yet to have even 1 drop for me. I also don't need them since crystals are a cheaper option. Everyone with monsters under PL 400 clambering for these are [omitted]". Eeeyup... Reaaaally easy to maintain through cristals as they cost nothing and credits drop like Square-Enix's stock... Leveling up any monster stat immediately restores morale/raises it to green at least... Yeah, riiiiiight... One of my monsters is PL 289 and raising one of its cheaper stats cost at least 600 crystals and raising one of them has proven to give only a ridiculous amount of morale back... Fair indeed... One of the main goals of this patch seems to be for players who can't manage to cover up the expenses to delete their monster team or otherwise see them become just a burden and cresdit sink without any real return on investment benefit... Another scenario could be to force those with multiple accounts to stop using them as their materials/bindings harvesting benefits disappear due to unaffordable costs. If the game's master wants to stop people from multi-accounting armies of monsters, and if morale isn't going away, though it should, then make it stamina like ours. Make it so that monsters get tired too and have to retire from combats until rested enough as we do (or have to rest x2 our stamina regeneration span), and like we do with XP do the same with their chances at Double Gift's materials gathering's (decreasing with less stamina). Happy pills could become the monster's Energy drinks and that would make their rarity fair since we get them only as prizes, at Snowflake's or bought... That way, we could go to the monster lab and send the rested monsters "back into the wild" or give them an Energy drink and sent the tired ones to thei pokéb... To their stables until they are ready to go out again. This would effectively increase monster management and player interaction without adding unfair costs and discouraging multi-accounting due to time constraints and hassle... But hassle is leagues better than unfairness. This post has been edited by doomgaze: Jun 2 2013, 09:30
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Jun 3 2013, 05:07
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10

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What's the lowest lvl that someone did T3 on IBWTH?
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Jun 3 2013, 05:24
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Probably lower than you. If you're scared of your first time, pack 15 last elixirs - it's not like they have much of an use anyway - and slot your mind control, silence and confuse abilities, then sleep what you aren't attacking and silence/weaken what you are. Kill tree first, leave sisters last if possible though just IPU, RL and FSM with their death procs aren't such a huge threat either. Shard and infuse everything of course. I did as 2h melee.
As for mage, not sure - they might possibly need to cure too often.
Good luck getting the blood tokens though.
This post has been edited by Lement: Jun 3 2013, 05:26
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Jun 3 2013, 05:35
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10

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QUOTE(Lement @ Jun 2 2013, 23:24)  Probably lower than you. If you're scared of your first time, pack 15 last elixirs - it's not like they have much of an use anyway - and slot your mind control, silence and confuse abilities, then sleep what you aren't attacking and silence/weaken what you are. Kill tree first, leave sisters last if possible though just IPU, RL and FSM with their death procs aren't such a huge threat either. Shard and infuse everything of course. I did as 2h melee.
As for mage, not sure - they might possibly need to cure too often.
Good luck getting the blood tokens though.
Welp, sounds like I gotta train up my 31 depreciating prof and somehow get 5 more token of bloods, this shit taking forever
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Jun 3 2013, 10:12
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Kralj
Group: Members
Posts: 189
Joined: 19-October 10

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Well guys I'm not posting this much on this forum, but these updates are so unbalanced and wrongheaded that I seriously need to know what stuff you did smoke (I want something of that too...).
If you are not 24/7 player it really is difficult to keep the moral of you pets up. Why didn't you simply dispatch the pets at all. I know this has been a big update and like any of these there needs to be done some improvements and correction. However don't wait for Christmas for these repairs of a broken system to conclude.
Best regards "the realist"
This post has been edited by Kralj: Jun 3 2013, 10:13
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Jun 3 2013, 10:28
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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That is intentional. There are about 44000 pets in the game. This creates significant computational expense every time a battle is generated that was unforeseen when Monster Lab was added in the game. Furthermore, many of them belong to inactive or banned accounts - about week after the patch, only 27 thousand were fed.
This post has been edited by Lement: Jun 3 2013, 10:31
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Jun 3 2013, 10:35
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Kralj
Group: Members
Posts: 189
Joined: 19-October 10

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That may be so, but there must be a better way for solving that issue without hurting us "normal" users (and we for sure make the majority of this game).
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Jun 3 2013, 10:54
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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If your monster has sufficient powerlevel, the gifts they bring in a week will be more valuable than the cost of 1 happy pill. And the cost of chow or edibles for a week is less than 1 mid-grade/binding. So the casual players who don't do their arenas every day can still maintain their monsters.
Setting up/managing a shop is quite troublesome though, albeit one can always hope to sell to wtbs.
This post has been edited by Lement: Jun 3 2013, 10:55
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Jun 3 2013, 11:03
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Kralj @ Jun 3 2013, 18:35)  That may be so, but there must be a better way for solving that issue without hurting us "normal" users (and we for sure make the majority of this game).
There are - but they involve rather more work on the programmer's part, and why should he have more work if he can just shove the work off to us instead? (IMG:[ invalid] style_emoticons/default/dry.gif)
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