Is it possible for someone to create a
script that pauses the game/makes it impossible to attack for 2-3 seconds after Spark of Life was triggered?
I don't see any rule against this and it would certainly satisfy me.
I do random encounters on IWBTH and even though I pay close attention (I have to, cause it's difficult), I often fail them mainly because I didn't manage to immediately stop attacking after SoL was triggered.
My agility has always been 40 points above my average primary attribute points and I think partly because of this I always had a generous time window to react before the patch.
QUOTE(Tenboro @ May 21 2013, 16:26)

No autopilot blind tanking on repeated Sparks.
Working as intended.
I think 'blind' may be bit of a misnomer since I generally always keep a close eye on the battle. 'Quick' might be more accurate in my opinion.
When it takes several dozens of turns to kill all the enemies (as it does with my equipment on IWBTH) and when each round can be over in a split second, I think it's a bit unreasonable to expect a player to wait and check their own health status after every single turn.
Just my 2 cents.
But I do admit that due to my slow connection and therefore relatively high latency (~180), I often do mash or even hold down keys for short periods of time, because the graphics simply load too slowly for me to wait every single turn. But I realize I'm the exception.
Anyway, if that SoL is really intended to be like this, then never mind of course.
(Hope I'm not sounding too whiny or repetitive here.)
This post has been edited by Chilla4000: Jun 14 2013, 08:22