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> HentaiVerse 0.76, Wall-EEEE

 
post May 19 2013, 10:13
Post #921
zeh_lp



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Woah!
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post May 19 2013, 10:17
Post #922
dolphinslow



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digging the new changes so far
feels like im playing a new game entirely
just one thing though
Why cant we see a number for the monsters hunger?
it kinda doesnt do us any good to know how much the monster food restores when we dont know how hungry they are
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post May 19 2013, 10:19
Post #923
ChosenUno



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QUOTE(Treia @ May 19 2013, 14:42) *

God it's almost like you need to whack it for as many rounds as a melee, and can't simply brush aside one of the legendary monsters in a dozen rounds...


Shove it.

Try to survive with 50% PMI, then talk.
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post May 19 2013, 10:23
Post #924
uruzu



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Even with abilities , I lost

- over 2k hp
- around 400 mp
- 200 damage
- 10% hit
- 5% crit

and battle slots now back to 3. Don't have credits to up it since I spent it all on gallery.

I got hit with a pretty big nerfbat
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post May 19 2013, 10:23
Post #925
Apocalypse Horsemen



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QUOTE(T_Starrk @ May 19 2013, 15:31) *

Yes, monster damage is almost non-existent now.


It's because they are weakening due to increasing hunger & decreasing morale! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 19 2013, 10:24
Post #926
dragon695



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QUOTE(exivion @ May 19 2013, 04:04) *

You know it's not happening, and I doubt any sort of mastery point reset is happening at all. Everyone starting with 5 rows instead of 3 was probably the best we'll get.

I guess we'll see. If his intention was to attract more players, he sure has a funny way of doing it. I agree with the others who believe it restricts game play to one class; I was starting to invest in mage stuff, but it seems clear that it is not the route to go. Ideally, my current char was supposed to be a dualclass battle-caster, but waiting too long to grind profs seems to biting me in the ass now.
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post May 19 2013, 10:25
Post #927
Lement



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QUOTE(hujan86 @ May 19 2013, 11:09) *

How did you do that? Script?

Given it's anomtai, paint probably. But script would be only about 2 lines anyway.
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post May 19 2013, 10:28
Post #928
elda88



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QUOTE(Lement @ May 19 2013, 16:25) *

Given it's anomtai, paint probably. But script would be only about 2 lines anyway.

Oh, really? I thought it was for real. (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 19 2013, 10:28
Post #929
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If people were wondering about magnet, i have 210 dep prof and have the spell, so 200 is likely the unlock number.
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post May 19 2013, 10:29
Post #930
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QUOTE(Apocalypse Horsemen @ May 19 2013, 04:23) *

It's because they are weakening due to increasing hunger & decreasing morale! (IMG:[invalid] style_emoticons/default/laugh.gif)

Well just imagine if you were ThornPrince or HTTP and had to grind 24/7 to get these non-existent happy pills and monster food! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 19 2013, 10:30
Post #931
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QUOTE(Apocalypse Horsemen @ May 19 2013, 03:23) *

It's because they are weakening due to increasing hunger & decreasing morale! (IMG:[invalid] style_emoticons/default/laugh.gif)

Oh shit, if that's actually true, then it's even more bad news for mages. The more I play the new update, the closer I get to just simply ragequitting. And I simply don't have the credits to switch to a different play style; I invested pretty much everything I had into equips and training.

QUOTE(dragon695 @ May 19 2013, 03:24) *

... but waiting too long to grind profs seems to biting me in the ass now.

Yeah, I wish I would have sat through grinding each proficiency before 10b took out X-nerf from H-Verse and used it on us.
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post May 19 2013, 10:30
Post #932
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QUOTE(Anomtai @ May 19 2013, 09:54) *

A question for the anti-widescreeners out there. Would it be better if the layout was changed to this?

(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/betterorworse.png)


I would prefer it like that, with the monster HP bars closer to your own.
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post May 19 2013, 10:34
Post #933
T_Starrk



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QUOTE(uruzu @ May 19 2013, 00:23) *

Even with abilities , I lost

- over 2k hp
- around 400 mp
- 200 damage
- 10% hit
- 5% crit

and battle slots now back to 3. Don't have credits to up it since I spent it all on gallery.

I got hit with a pretty big nerfbat


Yeah, but everybody got hit with it. I lost more than 13% crit and a shitload more damage, HP, MP then that. Not to mention 7% off-hand strike. It just seems pointless to worry about a few lost stats when it happened to everybody...
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post May 19 2013, 10:36
Post #934
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QUOTE(T_Starrk @ May 19 2013, 00:31) *

Yes, monster damage is almost non-existent now.


Don't forget heroic potions restore more than max hp/mp/sp now. With 3 points in, I can get in a spell or 2 while restoring and still end with full mp.
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post May 19 2013, 10:38
Post #935
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QUOTE(Anomtai @ May 19 2013, 00:54) *

A question for the anti-widescreeners out there. Would it be better if the layout was changed to this?

(IMG:[i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/betterorworse.png)


Yeah, that's great. That's pretty much exactly what I had in mind. Although in my idea, the active buffs were right-justified and the vitals were moved to the right of the monster list, in order to maintain the left-to-right flow of information. So it would go [Quickbars/Battle Log] [Monsters] [Vitals, etc].
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post May 19 2013, 10:42
Post #936
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my buffs placeholder are lined vertically, anyway to fix this ?

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post May 19 2013, 10:43
Post #937
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QUOTE(n125 @ May 19 2013, 04:38) *

Yeah, that's great. That's pretty much exactly what I had in mind. Although in my idea, the active buffs were right-justified and the vitals were moved to the right of the monster list, in order to maintain the left-to-right flow of information. So it would go [Quickbars/Battle Log] [Monsters] [Vitals, etc].

The quickbar and battle log are still too wide. Make the quickbar and battle log half the width by putting the quickbar on two lines and we'd be golden.
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post May 19 2013, 10:45
Post #938
Lement



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For something like anomtai posted(not quite same), try:
CODE
#leftpane{left: 400px;}
#monsterpane{left: -680px;}
in stylish fox, and although I didn't test it in chrome as separate extension element inspector allowed the even simpler
CODE
#leftpane{float:right;}

Beware of applying to non-battle pages, since leftpane is used elsewhere too.

And I must commend what tenboro did with widescreen in monster lab.

This post has been edited by Lement: May 19 2013, 10:45
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post May 19 2013, 10:45
Post #939
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Widescreen is better, imo. Both options would be ideal though.

This post has been edited by T_Starrk: May 19 2013, 10:45
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post May 19 2013, 10:48
Post #940
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I will become a pianist by playing hentai-verse every day as a mage, with new hvkey_bind.
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