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HentaiVerse 0.76, Wall-EEEE |
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May 19 2013, 10:13
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zeh_lp
Group: Members
Posts: 2,029
Joined: 31-January 11
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Woah!
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May 19 2013, 10:17
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dolphinslow
Group: Members
Posts: 816
Joined: 26-September 09
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digging the new changes so far feels like im playing a new game entirely just one thing though Why cant we see a number for the monsters hunger? it kinda doesnt do us any good to know how much the monster food restores when we dont know how hungry they are
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May 19 2013, 10:19
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Treia @ May 19 2013, 14:42) God it's almost like you need to whack it for as many rounds as a melee, and can't simply brush aside one of the legendary monsters in a dozen rounds...
Shove it. Try to survive with 50% PMI, then talk.
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May 19 2013, 10:23
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uruzu
Newcomer
Group: Recruits
Posts: 18
Joined: 4-April 12
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Even with abilities , I lost
- over 2k hp - around 400 mp - 200 damage - 10% hit - 5% crit
and battle slots now back to 3. Don't have credits to up it since I spent it all on gallery.
I got hit with a pretty big nerfbat
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May 19 2013, 10:23
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Apocalypse Horsemen
Group: Members
Posts: 8,028
Joined: 29-August 10
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QUOTE(T_Starrk @ May 19 2013, 15:31) Yes, monster damage is almost non-existent now.
It's because they are weakening due to increasing hunger & decreasing morale! (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 19 2013, 10:24
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12
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QUOTE(exivion @ May 19 2013, 04:04) You know it's not happening, and I doubt any sort of mastery point reset is happening at all. Everyone starting with 5 rows instead of 3 was probably the best we'll get.
I guess we'll see. If his intention was to attract more players, he sure has a funny way of doing it. I agree with the others who believe it restricts game play to one class; I was starting to invest in mage stuff, but it seems clear that it is not the route to go. Ideally, my current char was supposed to be a dualclass battle-caster, but waiting too long to grind profs seems to biting me in the ass now.
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May 19 2013, 10:25
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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QUOTE(hujan86 @ May 19 2013, 11:09) How did you do that? Script?
Given it's anomtai, paint probably. But script would be only about 2 lines anyway.
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May 19 2013, 10:28
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elda88
Group: Gold Star Club
Posts: 15,718
Joined: 30-June 09
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QUOTE(Lement @ May 19 2013, 16:25) Given it's anomtai, paint probably. But script would be only about 2 lines anyway.
Oh, really? I thought it was for real. (IMG:[ invalid] style_emoticons/default/heh.gif)
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May 19 2013, 10:28
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12
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If people were wondering about magnet, i have 210 dep prof and have the spell, so 200 is likely the unlock number.
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May 19 2013, 10:29
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12
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QUOTE(Apocalypse Horsemen @ May 19 2013, 04:23) It's because they are weakening due to increasing hunger & decreasing morale! (IMG:[ invalid] style_emoticons/default/laugh.gif) Well just imagine if you were ThornPrince or HTTP and had to grind 24/7 to get these non-existent happy pills and monster food! (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 19 2013, 10:30
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Demosthenes
Group: Gold Star Club
Posts: 166
Joined: 4-May 09
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QUOTE(Apocalypse Horsemen @ May 19 2013, 03:23) It's because they are weakening due to increasing hunger & decreasing morale! (IMG:[ invalid] style_emoticons/default/laugh.gif) Oh shit, if that's actually true, then it's even more bad news for mages. The more I play the new update, the closer I get to just simply ragequitting. And I simply don't have the credits to switch to a different play style; I invested pretty much everything I had into equips and training. QUOTE(dragon695 @ May 19 2013, 03:24) ... but waiting too long to grind profs seems to biting me in the ass now.
Yeah, I wish I would have sat through grinding each proficiency before 10b took out X-nerf from H-Verse and used it on us.
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May 19 2013, 10:30
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Shadowsword
Newcomer
Group: Gold Star Club
Posts: 40
Joined: 25-July 12
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QUOTE(Anomtai @ May 19 2013, 09:54) A question for the anti-widescreeners out there. Would it be better if the layout was changed to this? (IMG:[ i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/betterorworse.png) I would prefer it like that, with the monster HP bars closer to your own.
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May 19 2013, 10:34
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12
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QUOTE(uruzu @ May 19 2013, 00:23) Even with abilities , I lost
- over 2k hp - around 400 mp - 200 damage - 10% hit - 5% crit
and battle slots now back to 3. Don't have credits to up it since I spent it all on gallery.
I got hit with a pretty big nerfbat
Yeah, but everybody got hit with it. I lost more than 13% crit and a shitload more damage, HP, MP then that. Not to mention 7% off-hand strike. It just seems pointless to worry about a few lost stats when it happened to everybody...
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May 19 2013, 10:36
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12
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QUOTE(T_Starrk @ May 19 2013, 00:31) Yes, monster damage is almost non-existent now.
Don't forget heroic potions restore more than max hp/mp/sp now. With 3 points in, I can get in a spell or 2 while restoring and still end with full mp.
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May 19 2013, 10:38
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n125
Group: Gold Star Club
Posts: 6,281
Joined: 23-May 08
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QUOTE(Anomtai @ May 19 2013, 00:54) A question for the anti-widescreeners out there. Would it be better if the layout was changed to this? (IMG:[ i480.photobucket.com] http://i480.photobucket.com/albums/rr163/anomtai/betterorworse.png) Yeah, that's great. That's pretty much exactly what I had in mind. Although in my idea, the active buffs were right-justified and the vitals were moved to the right of the monster list, in order to maintain the left-to-right flow of information. So it would go [Quickbars/Battle Log] [Monsters] [Vitals, etc].
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May 19 2013, 10:42
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lichtenlade
Group: Gold Star Club
Posts: 1,249
Joined: 14-July 10
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my buffs placeholder are lined vertically, anyway to fix this ?
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May 19 2013, 10:43
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dragon695
Group: Members
Posts: 276
Joined: 5-March 12
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QUOTE(n125 @ May 19 2013, 04:38) Yeah, that's great. That's pretty much exactly what I had in mind. Although in my idea, the active buffs were right-justified and the vitals were moved to the right of the monster list, in order to maintain the left-to-right flow of information. So it would go [Quickbars/Battle Log] [Monsters] [Vitals, etc].
The quickbar and battle log are still too wide. Make the quickbar and battle log half the width by putting the quickbar on two lines and we'd be golden.
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May 19 2013, 10:45
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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For something like anomtai posted(not quite same), try: CODE #leftpane{left: 400px;} #monsterpane{left: -680px;} in stylish fox, and although I didn't test it in chrome as separate extension element inspector allowed the even simpler CODE #leftpane{float:right;} Beware of applying to non-battle pages, since leftpane is used elsewhere too. And I must commend what tenboro did with widescreen in monster lab. This post has been edited by Lement: May 19 2013, 10:45
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May 19 2013, 10:45
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12
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Widescreen is better, imo. Both options would be ideal though.
This post has been edited by T_Starrk: May 19 2013, 10:45
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May 19 2013, 10:48
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FiniteA
Group: Members
Posts: 2,419
Joined: 3-November 11
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I will become a pianist by playing hentai-verse every day as a mage, with new hvkey_bind.
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