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> HentaiVerse 0.76, Wall-EEEE

 
post May 18 2013, 13:46
Post #61
teddy.bear



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QUOTE(Tenboro @ May 18 2013, 13:44) *

Burden reduces bonuses to melee attack speed, not overall action speed.

so do I get any real benefit from it at 80 burden apart from spell casting?
also why the accuracy nerf?

This post has been edited by teddy.bear: May 18 2013, 13:47
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post May 18 2013, 13:48
Post #62
xmagus



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I think it's fair to say that anybody who joined from before 2012 is going to up and quit this game anytime soon now. Holy crap, it's confusing. None of the scripts currently work, everything's incredibly fucked up, EVERYBODY's been nerfed incredibly, having only ONE tier of Tanks sucks, 200% maximum OC sucks, no X-Nerf sucks, cooldown for deprecating spells sucks, the shortcut keys DON'T WORK!

In short, life as usual after 0.7x patches.

edit: Oh, and did I mention that having 1 HP after SoL goes of is incredibly FUCKED UP?

This post has been edited by xmagus: May 18 2013, 13:50
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post May 18 2013, 13:48
Post #63
nobody_xxx



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uh , i can't find spark of life in ability tree (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 18 2013, 13:48
Post #64
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I maxed HP and MP Tank, as well as Cloth MP, and yet I'm still missing around 5000 HP and 1500 MP. What did all of that go?
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post May 18 2013, 13:49
Post #65
Death Grunty



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I'm experiencing a bug. When in battle I can't click on any of the intended buttons like Attack, Skillbook, Items, and so on. As well as the quickbar slots. If I click on any of them nothing at all happens. (I still get the mouse over description of what each action does though.)

Everything works fine outside of battle. And I can use 1 to 9 (+0) to attack... but otherwise I'm crippled.
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post May 18 2013, 13:50
Post #66
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What's wrong with these auto restock potions? Is that a bug or a new feature of this patch?

That means everyone can play X15 since we got infinite MP and SP supply?
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post May 18 2013, 13:51
Post #67
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Has the number of maximum battle item slot been reduced? It seems that way to me, but I don't see it being mentioned in the release notes.

Edit: Never mind, didn't notice that the potions restock.

This post has been edited by Chilla4000: May 18 2013, 14:09
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post May 18 2013, 13:51
Post #68
HTTP/308



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Will we have Per-Equip-Set Ability Slot?
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post May 18 2013, 13:52
Post #69
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QUOTE(n125 @ May 18 2013, 19:48) *

I maxed HP and MP Tank, as well as Cloth MP, and yet I'm still missing around 5000 HP and 1500 MP. What did all of that go?

They will be back if you get the newly added Hath perk (IMG:[invalid] style_emoticons/default/wink.gif) .
















I am kidding (IMG:[invalid] style_emoticons/default/cool.gif)









They are still less than the past even if u activated all of them
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post May 18 2013, 13:53
Post #70
hentai_fusion



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time to rage...

now every magic spell has a cooldown duration... even the usual holy and dark spells.

just tried a random encounter. after casting a T3 holy, it takes me 7 turns to cooldown, T2 takes me 5 turns. how the hell am i going to survive with just staff-melee for the next 5 turns?!

THIS EFFECTIVELY MAKES MAGING COMPLETELY UNPLAYABLE!!!
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post May 18 2013, 13:53
Post #71
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QUOTE(fatemoe @ May 18 2013, 19:50) *

What's wrong with these auto restock potions? Is that a bug or a new feature of this patch?

That means everyone can play X15 since we got infinite MP and SP supply?

Nah, cause the mana regen is low right now.
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post May 18 2013, 13:54
Post #72
arnwerker



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QUOTE(xcaliber9999 @ May 18 2013, 06:40) *

WOW

I am not ashamed to say that I am totally clueless how this new 'HV' game works >_____<

A tutorial or a guide will be very helpful


im with ya on that and i cant get my spells quick bar to work wtf
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post May 18 2013, 13:56
Post #73
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QUOTE(hentai_fusion @ May 18 2013, 19:53) *

time to rage...

now every magic spell has a cooldown duration... even the usual holy and dark spells.

just tried a random encounter. after casting a T3 holy, it takes me 7 turns to cooldown, T2 takes me 5 turns. how the hell am i going to survive with just staff-melee for the next 5 turns?!

THIS EFFECTIVELY MAKES MAGING COMPLETELY UNPLAYABLE!!!

What bug me the most is that i die with IA SOL, SERIOUSLY....
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post May 18 2013, 13:56
Post #74
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anyone else getting much less drops from monsters?
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post May 18 2013, 13:58
Post #75
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QUOTE(n125 @ May 18 2013, 11:48) *

I maxed HP and MP Tank, as well as Cloth MP, and yet I'm still missing around 5000 HP and 1500 MP. What did all of that go?

add them in active abilities (3 line on top)

This post has been edited by VriskaSerket: May 18 2013, 14:00
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post May 18 2013, 13:59
Post #76
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The default window size is still wrong on Random Encounters.
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post May 18 2013, 14:00
Post #77
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QUOTE(tsobicily @ May 18 2013, 13:24) *

You don't need that many anymore anyway

I only have 5 battle item slots now? I had 9 before and I want it back!!!!!!!!! (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 18 2013, 14:01
Post #78
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QUOTE(n125 @ May 18 2013, 06:48) *

I maxed HP and MP Tank, as well as Cloth MP, and yet I'm still missing around 5000 HP and 1500 MP. What did all of that go?

Drag the HP and MP tank image, and put it onto one of the Major Ability slot. Even I got surprised with that.
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post May 18 2013, 14:02
Post #79
xmagus



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QUOTE(kamou @ May 18 2013, 22:01) *

Drag the HP and MP tank image, and put it onto one of the Major Ability slot. Even I got surprised with that.

Sure, but you won't get everything back.
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post May 18 2013, 14:02
Post #80
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Give me my credits back for the Pack Rat & And A Scolar re-training. (IMG:[invalid] style_emoticons/default/dry.gif)
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