QUOTE(Tenboro @ May 18 2013, 18:31)
Monster Lab
- Monster gifts no longer have a random element. They will always give a gift as soon as they have passed a threshold, and checking them no longer affects the timer.
- Monsters will now hold on to up to three gifts (with a chance to double to six with double gift) if you neglect to check them for a while. To pre-empt certain "exploits", the timer will reset and nothing will be given if morale has dropped to 0.
Treat that as a cumulative counter with a certain chance to pass the double check. My understanding is that if you accumulated 0.5 gift and you've a successful double gift check, then you'll get a gift.