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> HentaiVerse 0.76, Wall-EEEE

 
post May 18 2013, 21:01
Post #521
hitokiri84



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Why is there a cooldown for offensive spells? It makes mage completely unplayable. That's like making a cooldown for regular melee when using melee styles. Especially when you can only have enough AP for one magic type. Bizarrely enough, Imperil and Weaken are AoE now and don't have a cooldown (not sure if it makes a difference, but I have them maxed.)

Not to mention the reset cost is so extreme that I don't even have the option of trying out 2H Heavy, so that makes HV completely unplayable for me.

Other than the backbreaking offensive spell cooldown, things look pretty acceptable mage-wise. I would actually consider playing again if that was fixed, since the primary stat crystal costs on monsters seems to have been drastically reduced and the only reason I would play again is to strengthen my monsters. Frith is probably too busy convulsing from rage-induced seizures to comment on that yet. (IMG:[invalid] style_emoticons/default/laugh.gif)

Edit: In short, mage is now pseudo-armorless-melee style thanks to too long offensive cooldowns and too high AP costs that limit you to 1 spell type.

This post has been edited by hitokiri84: May 18 2013, 21:08
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post May 18 2013, 21:01
Post #522
Falbala456



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I've said it two pages ago about regen.


Tenboro > Isn't there a problem with the HP bonus for Heavy gear ? Seems I got bonus on light but not on heavy.
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post May 18 2013, 21:02
Post #523
Bunker Buster



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QUOTE(Tenboro @ May 18 2013, 20:38) *

Oh, I've been on IRC most of the day, while fixing various stuff.

By now I believe the most significant remaining complaint is about offensive spell cooldowns? Some future abilities may reduce these slightly, but I'm sure mages will be able to adapt to not being able to spam cast their most powerful and fully juiced up spell over and over again.

If that's the case, allow an offhand or buckler with staffs and the related bonuses from 1H prof. You will run out of spells to use as divine/forbidden (people cycling 8 spells as elemental is silly enough) and if you expect people to use melee even when spellcasting you have to give them an actual option instead of a limp-wristed slap. Or you could, you know, simply make repeated spellcasting more costly (the "burnout" mechanic) and you maintain slow spells and jerking off for 5-10 rounds being more efficient than just burning down monsters with spells.

I'm glad 2H+Plate got an even better boost with added mitigation, it's pretty clear where your priorities for testing this lie.

This post has been edited by Bunker Buster: May 18 2013, 21:06
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post May 18 2013, 21:02
Post #524
cavecricket48



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I just want to point out that I don't have quite a high enough level to get enhanced haste, so I'm really pissed about having a halved duration and halved effect on it.

Holy shit that was distilled QQ right there.

Seriously though, this really hurts.
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post May 18 2013, 21:02
Post #525
Htnax



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QUOTE(dragon695 @ May 18 2013, 17:28) *

I wish the upper echelon would quit telling us "plebs" to suck it up. You have no idea how much we are suffering. To you, 100k credits is nothing, but some of us spent all of our hard earned initial clear bonuses stocking up on AP and equipment and other skills.


I'm by no means upper echelon (I do recognise that when I was your level I would have thought the same about someone in my position, though), I have no easy aura to earn credits for me, and was mostly talking to similar or higher level whiners who haven't respecced properly and/or are allergic to shards, as heavy estoc is a build that is still very playable at 300+, certainly in comparison to other builds with far more legitimate complaints.

Lower level players are a completely different kettle of fish who I would not and did not claim to personally understand how the patch has impacted. If on the other hand you were running a power estoc set doing IWBTH at your level and felt privileged to it, then lol, found your problem.
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post May 18 2013, 21:03
Post #526
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QUOTE(Tenboro @ May 18 2013, 14:38) *

By now I believe the most significant remaining complaint is about offensive spell cooldowns? Some future abilities may reduce these slightly, but I'm sure mages will be able to adapt to not being able to spam cast their most powerful and fully juiced up spell over and over again.


You gotta love it...the entire house is burning down, and he thinks that the only noteworthy issue left to address is that someone left the lights on before they ran for safety.

EDIT: I'm sure some Brony out there could find and post a version of the Patrick Stewart facepalm suitable for my above comment

This post has been edited by jcullinane: May 18 2013, 21:07
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post May 18 2013, 21:04
Post #527
piyin



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QUOTE(calibur @ May 18 2013, 20:35) *

This shitstorm is hilarious. I see why some people were looking forward to this patch just for that.


yeah... next one will make you "happier"... power armors will be gone (hurray!!!), plate will be nerfed (Hurrayx2),
every training will cot 1000k at least (all of them), forge will cost even more (....hurrray....) and you will only be able to play 5 arenas per day on the arena.....

HV names need to be changed FY or SY... yeah.. you know what does it means.
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post May 18 2013, 21:05
Post #528
dragon695



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QUOTE(Treia @ May 18 2013, 12:35) *

Why would you get a refund? You clearly wanted to train AP at that time. Now the training is CHEAPER for more benefit. When the price of something goes down do you expect to go to the store and get money?

Permanent as in you cannot reset them, not permanent as in "You are guaranteed an extra item slot to the end of time throughout changes made to the core engine of the game.", which is a silly assumption. You have received the AP back to spend on new things.
1) This isn't a "anime/manga" it's a game, and it would be fucking stupid if there was absolutely 0 challenge because you could just chug potions until the end of time.

2) It's a game. Welcome to game balancing.

First, why should people get refunds for Refined Aura training then? Hmmm? Just because something is discontinued, doesn't mean you get a refund at the store. However, they did, so it is only fair that we get a prorated credit refund for the change in Abilities. It would go a long way to making the other bullshit palatable. Also, item ability training meant we had to live without the ability to reassign the point at a later date, so choosing it had an impact on game play. The new trainings are way too expensive, so the least he could do is give free slots to those who did item abilities.

Balancing? What balance, it takes a turn to consume a potion and doesn't happen automatically. Also, just because it is good for balance doesn't mean it is good for mechanics. How about a compromise which makes sense:
Allow restocking between rounds. It won't allow infinite potion chugging during the round, but does allow logical restocking that fit with game mechanics.
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post May 18 2013, 21:06
Post #529
HTTP/308



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QUOTE(Tenboro @ May 18 2013, 14:38) *

Oh, I've been on IRC most of the day, while fixing various stuff.

By now I believe the most significant remaining complaint is about offensive spell cooldowns? Some future abilities may reduce these slightly, but I'm sure mages will be able to adapt to not being able to spam cast their most powerful and fully juiced up spell over and over again.


Mystery reset (IMG:[invalid] style_emoticons/default/dry.gif)

+0H AP training & much faster rest trainings (IMG:[invalid] style_emoticons/default/mad.gif)

This post has been edited by HTTP/308: May 18 2013, 21:09
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post May 18 2013, 21:06
Post #530
Lord_Obagon



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So if I have figured out Spark Of Life;
It only leaves you at 1hp after procing and it doesn't save you if you have only 1hp. So you have to spend the next turn curing unless regen has triggered before you get attacked(Which doesn't always happen). And the weak Cure spell has a 5cd and the Full-Cure has a 10cd.

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post May 18 2013, 21:09
Post #531
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Cool, the cooldown and the greyed out spells are in sync now. (i.e. fixed)
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post May 18 2013, 21:10
Post #532
Ichy



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QUOTE(Tenboro @ May 18 2013, 20:59) *

You're actually getting less base mana with MP Tank and Cloth MP abilities slotted?

yup or at least I had at the beginning. Now im back about I was before (IMG:[invalid] style_emoticons/default/happy.gif)
Now only the problem of spell cost remains. all are expensive like fuck.
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post May 18 2013, 21:11
Post #533
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Keep on riding!



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post May 18 2013, 21:12
Post #534
dragon695



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QUOTE(VriskaSerket @ May 18 2013, 12:47) *

how about return elemental Mitigation abilities?

This, in spades.
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post May 18 2013, 21:13
Post #535
dragon695



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QUOTE(Falbala456 @ May 18 2013, 12:48) *

There's no problems with AP, you got back the number you had previously with your level + ability boost level. Only the AP with artifacts got lost.

Then I want my artifacts back or suitable alternate compensation. Until then, it is very much a bug.
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post May 18 2013, 21:14
Post #536
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Cloth should get Evade ability for mages to survive during cooldowns.
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post May 18 2013, 21:16
Post #537
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It's just sad to see that the price of training reduced into half after using all of the credits to level it up. (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 18 2013, 21:16
Post #538
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QUOTE(dragon695 @ May 18 2013, 21:13) *

Then I want my artifacts back or suitable alternate compensation. Until then, it is very much a bug.

Something that was explicitly intended is by definition not a bug. You can call it a nerf, but it isn't a bug.
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post May 18 2013, 21:18
Post #539
dragon695



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QUOTE(Malenk @ May 18 2013, 13:05) *

don't tell me you played without HVStats before...

I hope it gets updated soon, I'm not used to playing without my monster stats.
QUOTE(T_Starrk @ May 18 2013, 13:07) *

Looks like you need to lower the difficulty (IMG:[invalid] style_emoticons/default/laugh.gif)

You know, I've always believed that shotas and shotacons need a good dicking... (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by dragon695: May 18 2013, 21:20
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post May 18 2013, 21:20
Post #540
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QUOTE(Tenboro @ May 18 2013, 20:59) *

You're actually getting less base mana with MP Tank and Cloth MP abilities slotted?


Alot less.

Whats the point of these elixirs from artifacts they are worthless now.

This post has been edited by monkey08881: May 18 2013, 21:22
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