Many things happened throughout the period— it began around 0.4x series of patches with a banal exchange of quibble which lasted more than a year, then in 0.5x Tenb began to change something in the game which was relatively modest at first but gradually intensify with every new patch, ultimately culminating with Tenb hit the final nail in the coffin with
this post.
To answer your question— basically, here's what happened :
QUOTE(Tenboro @ Jul 10 2011, 19:57)
QUOTE(Nyvil @ Jul 10 2011, 14:26)
So, this means that magic damage used to be "too strong" and we are doing "normal" damage instead?
Essentially, yes.
Keep in mind that before this,
mage almost everyone had this mentality (which I suspect it hasn't change much...) :
QUOTE(hitokiri84 @ Aug 4 2013, 16:56)
0.4.x
When clearing rounds in more than 1 turn was too long.
This post has been edited by buktore: Aug 7 2013, 18:36