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> HentaiVerse 0.76, Wall-EEEE

 
post Aug 3 2013, 04:03
Post #5001
buktore



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QUOTE(Yuuki17 @ Aug 3 2013, 08:53) *

I'd rather have a better way to build overcharge as mage.


Please be reminded that, with the exception of 1H, melees get their overcharge exactly the same way as mages do.
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post Aug 3 2013, 04:11
Post #5002
ChosenUno



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QUOTE(buktore @ Aug 3 2013, 09:03) *

Please be reminded that, with the exception of 1H, melees get their overcharge exactly the same way as mages do.


(IMG:[invalid] style_emoticons/default/huh.gif)

I didn't know spells could build overcharge (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 3 2013, 04:26
Post #5003
buktore



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QUOTE(ChosenUno @ Aug 3 2013, 09:11) *

(IMG:[invalid] style_emoticons/default/huh.gif)

I didn't know spells could build overcharge (IMG:[invalid] style_emoticons/default/rolleyes.gif)


They don't— it has nothing to do with anything I said.

What I said is a fact, not an opinion. It's not open for debate.
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post Aug 3 2013, 04:44
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No one cares how you twist the logic. Melees build OC with their primary method of attack, and mages do not.

Fact.

This post has been edited by hitokiri84: Aug 3 2013, 04:46
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post Aug 3 2013, 04:44
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piyin



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YES WE MAKE 5k WHINES AND STUFF... now i just wonder if tenboro is gonna praise us... or kill us.
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post Aug 3 2013, 04:46
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HTTP/308



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QUOTE(andywong @ Aug 2 2013, 12:27) *

I just feel shame as a melee where only can go around 300 rounds in IWBTH GF even with one Featherweight Charm
Why there are so many gods can go a thousand rounds [sad]

(Yup, helping to build one more post with useless reply)

With full feather+aether and you are probably at a thousand rounds.

QUOTE(hitokiri84 @ Jul 31 2013, 02:49) *

Well I've done 500+ in only 2 GF plays since 0.76 started. With Heroic pots, no shards, no effort to conserve MP, no ET, and about 30% forged (damage) Ex/Mag armor.

Which is why I think all 1000 rounds as mage is feasible (but not practical if you care about time taken.)

Plus there's a couple more AP upgrades around Lv.450 to help, particularly 4 turn cooldown instead of 5 for T3.

But danixxx is probably not doing as great as he implies since he uses MP vacuuming fenrir.


Surely because elemental mage is so OP in GF.
500 rounds(average) is out of reach for me(as dark) by all means, unless I am crazy enough to knock monster all the way.
Holy probably would be a bit better. Draining normal monster is a big pain and quite pointless in GF.
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post Aug 3 2013, 04:56
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QUOTE(hitokiri84 @ Aug 3 2013, 09:44) *

No one cares how you twist the logic. Melees build OC with their primary method of attack, and mages do not.

Fact.


Wow... To think that I honestly did't have any intention whatsoever to troll anyone... (IMG:[invalid] style_emoticons/default/ohmy.gif)

BTW... If you want to see me actually twist the logic, here's one, just for the heck of it!

QUOTE(hitokiri84 @ Aug 3 2013, 09:44) *

Melees build drain OC with their primary method of attack


(IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by buktore: Aug 3 2013, 10:11
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post Aug 3 2013, 05:44
Post #5008
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QUOTE(HTTP/308 @ Aug 3 2013, 09:46) *

With full feather+aether and you are probably at a thousand rounds.
Surely because elemental mage is so OP in GF.
500 rounds(average) is out of reach for me(as dark) by all means, unless I am crazy enough to knock monster all the way.
Holy probably would be a bit better. Draining normal monster is a big pain and quite pointless in GF.


Nah.

What's more interesting is how he doesn't bother to ET or conserve mana at all...

If I do that, I'll reach like 300 max (IMG:[invalid] style_emoticons/default/dry.gif)
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post Aug 3 2013, 07:01
Post #5009
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QUOTE(ChosenUno @ Aug 2 2013, 22:44) *

Nah.

What's more interesting is how he doesn't bother to ET or conserve mana at all...

If I do that, I'll reach like 300 max (IMG:[invalid] style_emoticons/default/dry.gif)

Probably has more to do with me having 4500 MP and my magic score. T1 costs 15MP but pretty much all MP is being spent on Imperil and T3 (54MP) after the first 100 rounds. Right now for me imperiled anything can die in one hit except the one PL2200 monster, so I can ride pretty far on gems, RM, and heroic mana only. And IA5 too, of course.

I tried a bit of ET/Focus on a Legendary IW and cleared all 200 rounds with no pots used and full bars. I doubt I could get anywhere near 1000 on GF, but I could probably take it well beyond 500.

This post has been edited by hitokiri84: Aug 3 2013, 07:03
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post Aug 3 2013, 07:25
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QUOTE(hitokiri84 @ Aug 3 2013, 12:01) *

Probably has more to do with me having 4500 MP and my magic score. T1 costs 15MP but pretty much all MP is being spent on Imperil and T3 (54MP) after the first 100 rounds. Right now for me imperiled anything can die in one hit except the one PL2200 monster, so I can ride pretty far on gems, RM, and heroic mana only. And IA5 too, of course.

I tried a bit of ET/Focus on a Legendary IW and cleared all 200 rounds with no pots used and full bars. I doubt I could get anywhere near 1000 on GF, but I could probably take it well beyond 500.


Well for me it's the same thing, except that my T3 costs 50% more than yours to use (IMG:[invalid] style_emoticons/default/laugh.gif)

So you just imperil everything then t2/t3 huh:lol:
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post Aug 3 2013, 08:05
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QUOTE(hitokiri84 @ Aug 3 2013, 07:01) *

Probably has more to do with me having 4500 MP and my magic score. T1 costs 15MP but pretty much all MP is being spent on Imperil and T3 (54MP) after the first 100 rounds. Right now for me imperiled anything can die in one hit except the one PL2200 monster, so I can ride pretty far on gems, RM, and heroic mana only. And IA5 too, of course.

I tried a bit of ET/Focus on a Legendary IW and cleared all 200 rounds with no pots used and full bars. I doubt I could get anywhere near 1000 on GF, but I could probably take it well beyond 500.


Nothing new here, everyone should know that elemental does about the same damage than holy/dark on normal monsters for less mana. When holy/dark are packing their mana pots ant ET like crazy, elementals could do the same packing only spirit pots and a bit of ET with the same stuff.

Not that i'm complaining anyway, i don't think there is something wrong with elemental being stronger somewhere.

This post has been edited by danixxx: Aug 3 2013, 08:06
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post Aug 3 2013, 09:57
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Lement



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danixxx:
QUOTE
everyone should know that elemental does about the same damage than holy/dark on normal monsters for less mana.

I think that only applies if you have good ebony staff & imperil everything, not some redwood "i heard you liked prof".

Hugs his Legendary Ethereal Ebony Staff of Surtr....wait, surtr sucks....wait, mage sucks, *grabs an estoc*
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post Aug 3 2013, 10:07
Post #5013
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QUOTE(Lement @ Aug 3 2013, 09:57) *

danixxx:
I think that only applies if you have good ebony staff & imperil everything, not some redwood "i heard you liked prof".


The fact that after imperil monsters have less elemental resists than holy/dark are enough to make up for that staff problem. And imperiling everything that doesn't die straight away is the best way to play IWBTH.
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post Aug 3 2013, 10:22
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danixxx: What? No, they don't have. And look up equipment ranges, please.

buktore:
[attachembed=28389] [attachembed=28390]
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post Aug 3 2013, 10:27
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QUOTE(Lement @ Aug 3 2013, 10:22) *

danixxx: What? No, they don't have. And look up equipment ranges, please.


What do you mean? For example, kodou yuki has 75 wind resist and 62.5 dark resist before imperil and 25 wind resist and 32.5 dark resist after imperil, well my maths can be wrong.

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post Aug 3 2013, 10:52
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Lement



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Your maths are right on kodou for you, but didn't you say you imperiled all?

Unless you're so high level you face ONLY kodou (IMG:[invalid] style_emoticons/default/tongue.gif).

And I mean that leg redwood's mdb ~ex katalox mdb.

But tbh, I don't care to discuss the resistances in depth at this point in time as I just outlined it before with gc. If you want to see my opinion on it, look back a few pages. I had enough of half the mob being resistant when I was elemental mage, thx. Though admittedly, you definitely have the resources to become fully forged one if you wished to.
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post Aug 3 2013, 10:59
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QUOTE(Lement @ Aug 3 2013, 10:52) *

Unless you're so high level you face ONLY kodou (IMG:[invalid] style_emoticons/default/tongue.gif).


I looked at my monsters and after imperil giants, arthropods, daimons, undeads, humanoids, dragonkins, elementals, avions, mechanoids, beasts, reptilians have all less elementals resists than dark.

Oh yeah, i have more damage against celestials and sprites (IMG:[invalid] style_emoticons/default/rolleyes.gif) .

This post has been edited by danixxx: Aug 3 2013, 12:33
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post Aug 3 2013, 14:34
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I feel so weak, as I can only go to ~250 in GF with my Freyr. :/
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post Aug 3 2013, 15:06
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Why are mages always complaining they're not good enough?
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post Aug 3 2013, 15:12
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QUOTE(Lement @ Aug 1 2013, 14:07) *

gc: First of all, you're still forgetting that redwoods are even more crap now, since they're prof-heavy staves.


I don't really got you point, with the new buff to redwood, it's just lost same mdb (edb, prof are same, wis higer compensate int lose).
Can those 4 mdb higher match a super low cost of mana?

With a set of your 'crap' element equipment (mag max with light forged), I can reach 440-490 round in gf (simply imp all & Tier3 & R Tier1) .
My dark set have to imp all and use T1 to reach 400+ or end up at 320-340 with not mana.
To be addition,even http can't reach 500 with his dark set.

Do you really think I use dark set in gf? they are used only for 110-125-150 arena.

I don't really feel anything defence difference of a imperiled Mob, only HP and resist do something.
Most of time one shot with Tier3 or Tier3+ 1-3 Tier1.



Again, the whole matter is reault from the TOO POWERFUL IMPERIL which make a small mount of damage (5-15%) improvment does nothing difference while a little of anti-resist or mana conservation improvment can worth much higher than it should have be.(and there is not even a little mana conservation adventage of element over holy/dark)


Some works done by imperil should be left to prof or ability, mages should have more chioce of circling not imp & R Tier1. (IMG:[invalid] style_emoticons/default/wink.gif)



This post has been edited by gc00018: Aug 3 2013, 15:21
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