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> HentaiVerse 0.76, Wall-EEEE

 
post Jul 25 2013, 04:16
Post #4821
Ebisan



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QUOTE(skillchip @ Jul 25 2013, 02:37) *

But whenever I post stuff people's hope dies

What are you? A monochrome bear? People love nonetheless to get challenged.

The one line per post is a great technique as always to make this go further. You all should feel ashamed (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by Ebisan: Jul 25 2013, 04:19
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post Jul 25 2013, 05:01
Post #4822
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Do you know what my number 1 problem with HV is? I don't feel special because no one sends me any messages anymore.
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post Jul 25 2013, 05:55
Post #4823
skillchip



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QUOTE(Ebisan @ Jul 25 2013, 02:16) *

What are you? A monochrome bear? People love nonetheless to get challenged.

The one line per post is a great technique as always to make this go further. You all should feel ashamed (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/duck.gif)


I have no shame
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post Jul 25 2013, 06:00
Post #4824
Pickled_Cow



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QUOTE(skillchip @ Jul 25 2013, 03:55) *

MESSAGE!

I'd say something important but i have nothing


I meant Mooglemail.
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post Jul 25 2013, 06:02
Post #4825
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The question I always wanted answered is why does an elemental mage build require so many more Major Ability slots than every other build? I've tried other builds and they require fewer Major Ability slots (the red squares). Maybe if some of the elemental slots were combined (like a tempest/havoc one), then it would be balanced like the other builds.
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post Jul 25 2013, 06:15
Post #4826
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QUOTE(DYasha @ Jul 24 2013, 22:02) *

The question I always wanted answered is why does an elemental mage build require so many more Major Ability slots than every other build? I've tried other builds and they require fewer Major Ability slots (the red squares). Maybe if some of the elemental slots were combined (like a tempest/havoc one), then it would be balanced like the other builds.

Elemental (5) - Sorcery, Elementalism, Archmage, Tempest, Havoc (or replace with preferred elements)
Holy/Dark (6) - Better Smite, Better Banish, Better Paradise, Better Corruption, Better Disintegrate, Better Ragnarok

Holy/Dark also has the two imperil enhancers, so there's some more mastery points gone.
Unincluding the Ripened Soul/Soul Fire, since they aren't necessary.
If you got every element it's one more slot.. but who does that? If you pick a sole element, then elemental is one more slot, but holy/dark has the extra supportive ability slot.

I think I remember reading that melee types will be getting more major ability slots soon.

Edit for better grammar.

This post has been edited by Yuuki17: Jul 25 2013, 06:17
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post Jul 25 2013, 07:53
Post #4827
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QUOTE(skillchip @ Jul 25 2013, 06:55) *

I have no shame

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post Jul 25 2013, 10:08
Post #4828
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QUOTE(Yuuki17 @ Jul 25 2013, 06:15) *

Elemental (5) - Sorcery, Elementalism, Archmage, Tempest, Havoc (or replace with preferred elements)
Holy/Dark (6) - Better Smite, Better Banish, Better Paradise, Better Corruption, Better Disintegrate, Better Ragnarok

Holy/Dark also has the two imperil enhancers, so there's some more mastery points gone.
Unincluding the Ripened Soul/Soul Fire, since they aren't necessary.
If you got every element it's one more slot.. but who does that? If you pick a sole element, then elemental is one more slot, but holy/dark has the extra supportive ability slot.

I think I remember reading that melee types will be getting more major ability slots soon.

Edit for better grammar.

Elemental has 7, if you have a rotating round of spells, and the Imperils (Dark/Holy) are Supportive not Major Ability. You need to do a full rotation of elemental attacks with the massive cooldowns in effect.

Mages in general seem to require more Major Ability than a melee build. Maybe that could be fixed for the next patch to balance it out, but I doubt it.
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post Jul 25 2013, 11:17
Post #4829
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No elemental mages actually rotate the all 4, it just isn't efficient, even with gossamer of the elementalist doing quadruple-duty it still isn't worth it, never really has been, especially given that current elemental staves are even more prof heavy(and thus losing even more in base stats to holy/dark).
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post Jul 25 2013, 11:55
Post #4830
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QUOTE(DYasha @ Jul 25 2013, 03:08) *

Elemental has 7, if you have a rotating round of spells, and the Imperils (Dark/Holy) are Supportive not Major Ability. You need to do a full rotation of elemental attacks with the massive cooldowns in effect.

Mages in general seem to require more Major Ability than a melee build. Maybe that could be fixed for the next patch to balance it out, but I doubt it.


Rotation to a secondary was decent before 0.76, but it's very lackluster for Elemental right now. It's less lackluster for Dark, because Breached Defense is basically X-Imperil, but it's still meh compared to monoelemental blasting. Explosion damage is pathetic, and EDB is huge. T1 does more damage than off-element T3 with good Phase at high level.

Elemental gets fucked over on AP, not so much MP (MP screw is a mage thing in general, my melee set has 5 open ability slots just sitting there, while mage fills all unlocked and would fill more if I had the AP).

This post has been edited by PK678353: Jul 25 2013, 11:58
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post Jul 25 2013, 14:10
Post #4831
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Single source damage:
Elemental - 137 AP, 4 Major Ability Slots (1 element, Sorcery, Elementalism, Archmage)
Forbidden or Divine - 106 AP, 4 Major Ability Slots, 1 Support Slot

Two separate sources of damage:
Elemental - 185 AP, 5 Major Ability Slots (2 elements)
Forbidden and Divine - 212 AP, 8 Major Ability Slots, 2 Support Slots

Full rotational power:
Elemental - 281 AP, 7 Major Ability Points
Forbidden and Divine - 212 AP, 8 Major Ability Slots, 2 Support Slots


I don't know how to feel. Weak magic burst chains do not justify the crazy amounts of AP required for either elemental or the non-elemental magics. You can argue that the last tier of the elemental targeting trees can be ignored (targets=10) since those situations are limited to only a few events anyway and can be forgone entirely, but that's still 233 for minuscule elemental full rotation.

I just feel the damage/cooldown upgrades in the elemental tree are a bit silly at the moment, since using two elements with EDB strongly in favor of one of them is just silly for damage.
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post Jul 25 2013, 14:32
Post #4832
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elemental mage is so good (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 25 2013, 15:53
Post #4833
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QUOTE(DYasha @ Jul 25 2013, 11:08) *

Elemental has 7, if you have a rotating round of spells, and the Imperils (Dark/Holy) are Supportive not Major Ability. You need to do a full rotation of elemental attacks with the massive cooldowns in effect.

Mages in general seem to require more Major Ability than a melee build. Maybe that could be fixed for the next patch to balance it out, but I doubt it.



QUOTE(Lement @ Jul 25 2013, 12:17) *

No elemental mages actually rotate the all 4, it just isn't efficient, even with gossamer of the elementalist doing quadruple-duty it still isn't worth it, never really has been, especially given that current elemental staves are even more prof heavy(and thus losing even more in base stats to holy/dark).



QUOTE(PK678353 @ Jul 25 2013, 12:55) *

Rotation to a secondary was decent before 0.76, but it's very lackluster for Elemental right now. It's less lackluster for Dark, because Breached Defense is basically X-Imperil, but it's still meh compared to monoelemental blasting. Explosion damage is pathetic, and EDB is huge. T1 does more damage than off-element T3 with good Phase at high level.

Elemental gets fucked over on AP, not so much MP (MP screw is a mage thing in general, my melee set has 5 open ability slots just sitting there, while mage fills all unlocked and would fill more if I had the AP).



QUOTE(CrazyFlame @ Jul 25 2013, 15:10) *

Single source damage:
Elemental - 137 AP, 4 Major Ability Slots (1 element, Sorcery, Elementalism, Archmage)
Forbidden or Divine - 106 AP, 4 Major Ability Slots, 1 Support Slot

Two separate sources of damage:
Elemental - 185 AP, 5 Major Ability Slots (2 elements)
Forbidden and Divine - 212 AP, 8 Major Ability Slots, 2 Support Slots

Full rotational power:
Elemental - 281 AP, 7 Major Ability Points
Forbidden and Divine - 212 AP, 8 Major Ability Slots, 2 Support Slots
I don't know how to feel. Weak magic burst chains do not justify the crazy amounts of AP required for either elemental or the non-elemental magics. You can argue that the last tier of the elemental targeting trees can be ignored (targets=10) since those situations are limited to only a few events anyway and can be forgone entirely, but that's still 233 for minuscule elemental full rotation.

I just feel the damage/cooldown upgrades in the elemental tree are a bit silly at the moment, since using two elements with EDB strongly in favor of one of them is just silly for damage.



QUOTE(FiniteA @ Jul 25 2013, 15:32) *

elemental mage is so good (IMG:[invalid] style_emoticons/default/biggrin.gif)


Dead thread!? this thread has more life than some spam threads... TRUE STORY BRO!!!
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post Jul 25 2013, 21:25
Post #4834
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If you can call it life... Death throes maybe?

This post has been edited by skillchip: Jul 25 2013, 21:25
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post Jul 25 2013, 21:29
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More than 2 months since the patch... And this thread is still going strong.

How long until 0.77, do you guys think?
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post Jul 25 2013, 21:31
Post #4836
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QUOTE(Drksrpnt @ Jul 25 2013, 21:29) *

More than 2 months since the patch... And this thread is still going strong.

How long until 0.77, do you guys think?

Seems tenb is taking a summer break. maybe one more month.
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post Jul 25 2013, 22:08
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The real reason for no update yet (IMG:[invalid] style_emoticons/default/laugh.gif)

(IMG:[i1145.photobucket.com] http://i1145.photobucket.com/albums/o519/MSimm01/My%20Little%20Pony/derpy_by_14_bis-d3f8jn1_zpsd0def31e.jpg)
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post Jul 26 2013, 03:12
Post #4838
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Regardless, Mages REQUIRE more Major Ability Slots than the Melees, and add cooldowns to spells, Mages get the fuzzy end of the lollipop. It needs to be balanced with melee.
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post Jul 26 2013, 03:34
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QUOTE(DYasha @ Jul 26 2013, 08:12) *

Regardless, Mages REQUIRE more Major Ability Slots than the Melees, and add cooldowns to spells, Mages get the fuzzy end of the lollipop. It needs to be balanced with melee.


Tbh I'm used to the cooldown by now. However I'd like mages to have more damage than they do now (IMG:[invalid] style_emoticons/default/dry.gif).

Make prof play a much bigger factor will certainly help (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 26 2013, 03:53
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Meh; I'm an elemental mage and I only have 15 of my Major Ability slots unlocked because that's all I need. I don't see the problem. I'd actually like to sell one slot back. (IMG:[invalid] style_emoticons/default/dry.gif)

The worst thing about cool-down is that you have to wait so long until you can get rid of it completely for Imperil, but other than that, I don't think it's that big of a deal anymore.

This post has been edited by n125: Jul 26 2013, 04:25
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