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> HentaiVerse 0.76, Wall-EEEE

 
post Jul 6 2013, 21:31
Post #4501
buktore



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QUOTE(skillchip @ Jul 6 2013, 23:40) *

people complain about dex/agi on cloth, it gets taken away


I still remember this like yesterday... (IMG:[invalid] style_emoticons/default/blush.gif)

It's not that people complain about dex/agi on cloths— in fact, no one care to even talk about it since, at the time, anything beside the EDB and (to a lesser extent) the Prof bonus, are completely mood. It was only after Tenboro, unbeknown to him there's a bug in the dmg formula, going around yelling that people (read: mages) who focus solely on these few stats are idiots and are losing out! ...

Mages respond: ... (IMG:https://forums.e-hentai.org/uploads/post-200030-1368354798.png)


QUOTE(skillchip @ Jul 6 2013, 23:40) *

people complain about int/wis on leather, it gets taken away


This one is just funny :—

- The people who complain about it back then now don't give a damn once it's removed
- The people who defending it that it was oh so nice and they have all the reason to like it are the people who rejoiced the most once it's removed
- The people who didn't care or not care enough to say anything about it then now are the people who complain the most once it's removed

Joy!  (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 6 2013, 22:16
Post #4502
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QUOTE(buktore @ Jul 6 2013, 21:31) *
It was only after Tenboro, unbeknown to him there's a bug in the dmg formula, going around yelling that people (read: mages) who focus solely on these few stats are idiots and are losing out!


What the fuck are you talking about?
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post Jul 6 2013, 22:41
Post #4503
hitokiri84



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Probably when you blamed mages for not finding and reporting the double elemental proficiency damage from years ago.
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post Jul 6 2013, 23:15
Post #4504
Tenboro

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QUOTE(hitokiri84 @ Jul 6 2013, 22:41) *
Probably when you blamed mages for not finding and reporting the double elemental proficiency damage from years ago.


And I was "going around yelling that people (read: mages) who focus solely on these few stats are idiots and are losing out"?

I never blamed mages for the bug, so stop dragging it up endlessly like fucking parrots. What I said, exactly, was:

QUOTE
What I'm wondering is how it could be this broken for so long without anyone noticing.


And I'm still wondering, because amongst that many people, someone should have noticed that the damage increase was double that of the stated bonus. If you refuse to acknowledge that, then you are truly an idiot.
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post Jul 6 2013, 23:17
Post #4505
buktore



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QUOTE(Tenboro @ Jul 7 2013, 03:16) *

What the fuck are you talking about?


I did exaggerate it a bit, but it did really happened— Here's an abridge version of the piece of history in question:

QUOTE(Rei-Tenshi @ Feb 1 2011, 23:55) *
QUOTE(Tenboro @ Feb 1 2011, 23:28) *

You're focusing on one single stat. You need to stop doing that.


Nobody actually cares what the other stats do aside from that item's primary stat.


Actually, I made a mistake (IMG:[invalid] style_emoticons/default/blush.gif) ; that sentence was directed to a side-discussion about Evade, not directly about EDB (which was still bugged at the time and remain so for 6 months)

Regardless, the whole discussion started with a complain from the mage camp about the appearance Raccoon/Cheetah phase, which made the EDB phase rarer to get, which is the main thing why people use phase back then (apart from some melee with pre-nerf phase that has crazy amount of evade). There's a mentioned of evade along the way (and you then tried to point that these new phase is better for them), but the discussion ended with a conclusion from the mage camp: "give us our EDB/Prof Phase back please... no one care about other stats, not even melee!" ... That's why I remember it as mage incident and made that mistake. (IMG:[invalid] style_emoticons/default/blush.gif)


Nevertheless, we sure have come a long way since then, eh? (IMG:[invalid] style_emoticons/default/wink.gif)



PS. this post is so darn complicate to make, making a quote from unquote-able thread and all... (IMG:[invalid] style_emoticons/default/wacko.gif)

This post has been edited by buktore: Jul 6 2013, 23:25
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post Jul 6 2013, 23:29
Post #4506
gc00018



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Now, mages addict to Imperil, is that all right?

Casting Imperil on all the mob and then blowing T1 spell become the fastest way to fight not circling different type of spells. It sounds a little bit weird. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jul 6 2013, 23:30
Post #4507
Tenboro

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QUOTE(buktore @ Jul 6 2013, 23:17) *
I did exaggerate it a bit, but it did really happened— Here's an abridge version of the piece of history in question:


Dude, seriously? Someone was whining about how Silk of the Fleet had higher evade than (non-fleet) Phase. I answered that Phase was still the superior armor, if not in every single stat, and to stop just comparing armor by evade alone and look at the stats as a whole.

How the actual fuck could anyone interpret that as what you said?

Phase wasn't even intended as a mage-only armor back then, it was much later that armor was fully pure-bred into cloth for mage and light/heavy for melee.
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post Jul 6 2013, 23:54
Post #4508
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Those (theoretical) higher number give no tangible benefits (or maybe we just don't know what it does... I even complain about it somewhere in there!) and so why would people care, or how could you even prove it to be 'superior' at all when no one else can't seem to feel it ...? (IMG:[invalid] style_emoticons/default/huh.gif)

But really... The game was still fairly broken back then, you know... It was after a few patch later that things began to actually work, here for instance! After that, everything went smoothly, well, mostly anyway. (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by buktore: Jul 6 2013, 23:59
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post Jul 7 2013, 03:19
Post #4509
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QUOTE(Tenboro @ Jul 6 2013, 16:15) *

And I was "going around yelling that people (read: mages) who focus solely on these few stats are idiots and are losing out"?

I never blamed mages for the bug, so stop dragging it up endlessly like fucking parrots. What I said, exactly, was:
And I'm still wondering, because amongst that many people, someone should have noticed that the damage increase was double that of the stated bonus. If you refuse to acknowledge that, then you are truly an idiot.

I didn't bring it up, but thanks for the entertaining tirade.

You reap what you sow by remaining secretive. If you shared formulas when asked, they could be easily verified to work how you intend. Instead, for the most part, you ignore or laugh off requests, and the community is left with assumptions and regressions.

QUOTE(Tenboro @ May 24 2013, 15:51) *
QUOTE(skillchip @ May 24 2013, 15:29) *

Maybe just g8ve us the formulas so we can verify?
Where's the fun in that?

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post Jul 7 2013, 04:03
Post #4510
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I sure love the indignancy in the face of complaints caused exactly by the refusal to give out information about such things. With data, complaints about things that may or may not be happening are less likely to actually have merit. Isn't that what you want?

If not, then you forfeit the right to be angry about it.

Nobody's asking for the damn source code. Even if your loot system is hilariously convoluted (which in itself is a design problem) and it'll be a pain in the ass to figure out, it still warrants some detailed description of it to allay complaints.

This post has been edited by Bunker Buster: Jul 7 2013, 04:24
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post Jul 7 2013, 04:36
Post #4511
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@tenB

can we have more credits drop amount per mobs (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 7 2013, 07:42
Post #4512
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Some people mentioned there may something fishy going on with mage damage. I think it as Sayo who was like our Skillchip back then (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 7 2013, 09:32
Post #4513
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QUOTE(register1997 @ Jul 5 2013, 08:09) *

what you guys expect in 0.77? (not wish)

pets whine when they are not green, screaming in all battles when they are red, kill owner/master when they dead



QUOTE(nobody_xxx @ Jul 7 2013, 04:36) *

@tenB

can we have more credits drop amount per mobs (IMG:[invalid] style_emoticons/default/smile.gif)

i'd like less crd, but more heroic+ potion, pill and artifacts

This post has been edited by eqwer: Jul 7 2013, 14:21
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post Jul 7 2013, 11:13
Post #4514
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QUOTE(eqwer @ Jul 7 2013, 09:32) *

i'd like less crd, but more heroic+ potion, pill and artifacts

Why do you need more potions? They drop more than I can ever use.

This post has been edited by xX0x0Xx: Jul 7 2013, 11:13
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post Jul 7 2013, 12:08
Post #4515
Tenboro

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QUOTE(hitokiri84 @ Jul 7 2013, 03:19) *
I didn't bring it up, but thanks for the entertaining tirade.


But you didn't hesitate to jump in. You're always the one who brings it up, in every discussion ever, regardless of its relevancy, and regardless of how inaccurate a statement it is in the first place.

QUOTE(hitokiri84 @ Jul 7 2013, 03:19) *
You reap what you sow by remaining secretive. If you shared formulas when asked, they could be easily verified to work how you intend. Instead, for the most part, you ignore or laugh off requests, and the community is left with assumptions and regressions.


What formula is it I haven't shared, exactly? The ancient rating formulas, which were replaced because they were stupid and convoluted?

You don't even need to know the underlying math to compute the base to see that when something outright states that it should increase the damage x by y%, from x to x * (1 + y / 100), but instead increases the damage to x * (1 + y / 100)^2, it is not correct. And you get indignant at me for suggesting that, considering how much math people throw at the game, someone should have noticed it was wrong, to the point where you're still taking about it two years later?

Furthermore;

QUOTE
ignore


You really don't think I have better things to do than sit around in threads and answer endless questions about HV inner workings all day long? Like, say, running and developing this place? Please tell me you're not that simple. Whenever I actually take the time off to answer questions, it's because I'm bored but too tired to do any actual work.
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post Jul 7 2013, 12:36
Post #4516
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Mages never forgives, Mages never forget!

Rebalancing mage by making all existing gear bazaar value was not the best Idea and they are still butthurt it seems (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 7 2013, 13:40
Post #4517
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QUOTE(Ichy @ Jul 7 2013, 17:36) *

Mages never forgives, Mages never forget!


... Just remember that EvilSC will be out there... waiting for his chance to come up. Because sooner or later it will. And when it does.. (IMG:[invalid] style_emoticons/default/ph34r.gif)

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post Jul 7 2013, 13:42
Post #4518
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QUOTE(buktore @ Jul 7 2013, 13:40) *

... Just remember that EvilSC will be out there... waiting for his chance to come up. Because sooner or later it will. And when it does.. (IMG:[invalid] style_emoticons/default/ph34r.gif)

Does he still exist? have not see him posting for ages.
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post Jul 7 2013, 14:26
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eqwer



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QUOTE(Tenboro @ Jul 7 2013, 12:08) *


What formula is it I haven't shared, exactly? The ancient rating formulas, which were replaced because they were stupid and convoluted?





can you point a direction where is the formula of the hits of the Frenzied Blows?

it is a interesting skill to me
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post Jul 7 2013, 14:30
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QUOTE(aizenteppa @ Jul 6 2013, 02:24) *

That is BS. Well that is pretty much it for me. (IMG:[invalid] style_emoticons/default/mad.gif)


I think almost everybody can agree that intelligence was complete bullshit on light armor. As for wisdom... well, that's useful but I'd much rather have an increased chance at getting a melee PAB to roll. The problem is that it still seems like you are just as likely to be missing a PAB on magnificent and legendary equips. Of course this is just an observation and I have no actual data. Good news is that I have still yet to see a legendary piece with only 2 melee PABs like I did before (IMG:[invalid] style_emoticons/default/laugh.gif) .
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