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HentaiVerse 0.76, Wall-EEEE |
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May 18 2013, 19:35
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
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QUOTE(ChosenUno @ May 18 2013, 21:27) So basically only melees find the game playable.
Great...
Any mages find the game even remotely playable? Anybody?
Has anybody managed to finish even a BT T&T?
Maging is now 10x more tedious than it used to be.
I mean seriously, what the fuck was wrong with the old maging style? (IMG: https://forums.e-hentai.org/uploads/post-329682-1367617054.png) It made mages happy and also made them think they're Masters of the HV Universe. That's not right. As I told you many-many times - mages were made to suck, whine and suffer. Now they can finally fullfill their Destiny. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 18 2013, 19:35
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eramosat
Group: Gold Star Club
Posts: 1,365
Joined: 9-October 10
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QUOTE(hujan86 @ May 18 2013, 13:01) Nope. Better Protection does not go into the Protection Augment Ability Slot.
QUOTE(hujan86 @ May 18 2013, 13:08) Oh fuck. The Protection Augment Ability slot is for the Spike Shield. I just wasted 1 Mastery Point then.
I predict a huge number of people have, or will, make the exact same mistake, despite a reasonable review of the release notes and the wiki. Like I did. The game designer thinks this it is so important that it was given it's own distinct name and place, apart from the other slots...which makes me wonder, is it a basic must-have for everyone? Spike Shield? Then it's truly a new HV universe we live in. I also add my vote to the pile for a rethink of the ability reset costs...the new setup method is not as intuitive as the previous one, and the results of your choices is realy not quite clear yet. But the reset costs for making a mistake to precious resources sound horrendous. Looking forward to the new threads that hopefully will explain the pros/cos of spending mastery points in the 3/4? distinct areas, and then slotting abilities into them. And acquiring more mastery points. And etc. (IMG:[ invalid] style_emoticons/default/tongue.gif) Oh, and I also vote for a reset of the highest clear for each of the Arenas. I don't think it's accurate any longer, and I need it to help me keep track of the progress in the new HV. This post has been edited by eramosat: May 18 2013, 19:44
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May 18 2013, 19:35
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calibur
Group: Members
Posts: 555
Joined: 27-April 09
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This shitstorm is hilarious. I see why some people were looking forward to this patch just for that.
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May 18 2013, 19:37
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,836
Joined: 15-May 06
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I'm really glad that I've not played this game so much as to settle into a groove and wail and gnash every time a change is made.
Everything seems fine to me, it's pretty easy to figure out. I don't see what all the fuss is over.
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May 18 2013, 19:37
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jcullinane
Group: Gold Star Club
Posts: 2,672
Joined: 2-April 10
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QUOTE(Pro2Type @ May 18 2013, 13:28) Level 600 or so is needed to unlock all ability slots... (IMG:[ invalid] style_emoticons/default/ohmy.gif) Well, this certainly speeds up my departure. Not going to waste THAT kind of time. I was going to pretty much retire from HV once I had max elemental MIT via abilities, and got to level, I dunno, maybe 400, and gotten all Auras (which I have) and IA4 or even IA5 (although 4 is much closer to reach without H@H or other Hath generators). But now, without a MAJOR retraction of this update from TB, there's really no reason to play HV. So I don't know exactly when, but I am really liking the idea of isolating hourlies from the main site to get this place back to it's roots and primary function...Hentai. - JC
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May 18 2013, 19:40
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vash50000000
Newcomer
Group: Members
Posts: 44
Joined: 27-May 10
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QUOTE(ChosenUno @ May 18 2013, 12:27) So basically only melees find the game playable.
Great...
Any mages find the game even remotely playable? Anybody?
Has anybody managed to finish even a BT T&T?
Maging is now 10x more tedious than it used to be.
I mean seriously, what the fuck was wrong with the old maging style?
Only 10x harder seems generous really.
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May 18 2013, 19:40
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Shuleria
Group: Members
Posts: 787
Joined: 23-January 10
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and I just spent million of credits to a better set of heavy ...testing...yup, I can survive this but I don't know what will happen with the next patch... what will happen if meele think they are so much better now and Tenboro decide to do the same thing he did with mages...
This post has been edited by Shuleria: May 18 2013, 19:42
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May 18 2013, 19:40
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Laboq
Group: Members
Posts: 2,600
Joined: 16-November 10
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QUOTE(Evil Scorpio @ May 18 2013, 19:16) because retired armor and weapon always remains, just stops dropping. Not really sure, ask Him. QUOTE(ChosenUno @ May 18 2013, 19:27) So basically only melees find the game playable.
Meleez were already assraped nerfed by previous patches (2H weapon, burden, ETC). (IMG:[ invalid] style_emoticons/default/dry.gif)
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May 18 2013, 19:41
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noneya
Group: Gold Star Club
Posts: 1,964
Joined: 24-September 09
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QUOTE(radixius @ May 18 2013, 19:37) I'm really glad that I've not played this game so much as to settle into a groove and wail and gnash every time a change is made.
Everything seems fine to me, it's pretty easy to figure out. I don't see what all the fuss is over.
Mages being butthurt. Melee-ers growing a larger e-penis. You know the usual stuff.
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May 18 2013, 19:42
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
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QUOTE(Shuleria @ May 18 2013, 21:40) and I just spend million of credits to a better set of heavy ...testing...yup, I can survived this but I don't know what will happen with the next patch... what will happen if meele think they are so much better now and Tenboro decide to do the same thing he did with mage... He did that to melees in previous two patches. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 18 2013, 19:43
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lightshader
Group: Gold Star Club
Posts: 1,349
Joined: 29-August 09
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QUOTE(wypower2 @ May 18 2013, 10:20)
No matter what, it is not what Tenboro should do, because it is not only a nerf, what the hath perk provide now is irrelevant to what people want.
That's actually a good point. As far as I know, even though there have been some modifications to tiers or costs, their core benefits have never been changed. However, this time is the different matter as the core functionality of White/Black/Rainbow were directly changed. Yes, the new changes to HV has rendered those perks obsolete, but instead of changing the perks, the defunct perks should've been removed and refunded, and then the new perks added.
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May 18 2013, 19:46
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GanGun
Group: Gold Star Club
Posts: 428
Joined: 26-July 10
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May 18 2013, 19:46
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09
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On continued play...
The old style ether theft effect on drain is faaaar too weak for such an expensive, ap/mastery intensive high cd spell.
Is the hp bonus from Vigorous Vitality not listen in the character stat screen?
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May 18 2013, 19:50
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Moe Zayik
Group: Members
Posts: 8,035
Joined: 2-December 09
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In short... drop your staff and pick up a real weapon.
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May 18 2013, 19:51
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Ebisan
Group: Members
Posts: 784
Joined: 1-December 12
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QUOTE(T_Starrk @ May 18 2013, 19:11) It's cool having a spike shield on your protection spell though. Use wind, the proc makes mobs miss a little and you can use electric infusions on your melee weapons.
Thanks for the ideas (IMG:[ invalid] style_emoticons/default/happy.gif) Elemental weapons can be useful like this too. About the patch, I can see it's well thought about levels and the rest. It emphasizes specialization I think with those high reset costs. Protection lasts a lot, but spirit shield lasts too little. My offhand strike has worsened by 6% (74 to 68%) (my old wakizashi of balance accuracy stat has been reduced and I don't know why (no mention in patch notes)(45 to 36%) The worst for me, the overcharge cap at 200 (or can we increase it?). I'd happily give a bunch of AP to improve it to be capable of unleashing all DW techniques in Spirit Stance (Now I can't... (IMG:[ invalid] style_emoticons/default/dry.gif) ) And the quickbar enhacement is great too (I've never used scripts after all)
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May 18 2013, 19:51
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lightshader
Group: Gold Star Club
Posts: 1,349
Joined: 29-August 09
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QUOTE(Tenseigamoon @ May 18 2013, 10:04) Notice how ambiguous the monster trainings are? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) All other trainings tell you exactly what you get.
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May 18 2013, 19:52
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11
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QUOTE(pidey @ May 18 2013, 06:54) This seems poorly thought out regarding lower levels.
I am level 76, and I currently have 31 spare ability points, and there is LITERALLY nowhere that I can place them that would be beneficial.
I feel as though I was across the board nerfed, when I was already struggling to complete arena challenges at normal difficulty.
This drastically increases the need for consumable items.
Which brings me to my next point. I can only carry four of them now, and I see NO way to get the ability to hold scrolls or infusions.
This is a true story. Seven mastery points? What the fuck? Seriously? I'm having an even worse time- I literally have 40 AP that I could spend- COULD- but would go to waste because I don't have enough mastery points to unlock slots to put the upgrades in. Could you fix this? I suddenly prefer the old system. On another note- What, we only have a base 3 battle item slots now? Ewwwwwww.... I miss having 8.
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May 18 2013, 19:52
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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It seems that there won't be enough mastery points for me, even if I maxed the training and get lv.500? So TenB want me to level up Catgirl rank? (IMG:[ invalid] style_emoticons/default/huh.gif)
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May 18 2013, 19:54
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mojomunkeez
Newcomer
Group: Members
Posts: 20
Joined: 2-January 10
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QUOTE(ChosenUno @ May 18 2013, 18:27) So basically only melees find the game playable.
Great...
Any mages find the game even remotely playable? Anybody?
Has anybody managed to finish even a BT T&T?
Maging is now 10x more tedious than it used to be.
I mean seriously, what the fuck was wrong with the old maging style?
I'm a melee and I think I got assraped by this update. My maximum mana's been nerfed 50% even with with all the mana training I can get to the point that even the nerfed cure with its 5-round cooldown rapidly burns me out (not to mention the inferior healing), I've lost 2k of max health, I've lost all my ability-point item slots, and I can't find out how to cast certain spells (silence, heartseeker) despite having the improved abilities for them. And even if I did know how to cast HS it would eat up half my current mana if I cast it without channeling. Admittedly, mobs seem to hit for less on nightmare difficulty now, and I do like the idea of these elaborated-upon skill points as well as abilities for armour/melee styles, and I like the new resolution and ability to put my melee skills in the quick access bar, but with the severe nerfs I cannot complete my highest-tier arena rounds now, short of burning my credits to get back the item slots I once had. Edit: Oh, and my life-saving Regen II is now just Regen that's inferior to health potions, and it'll be 37 levels before I can improve it one step closer to its original potency. And melee skills now doing trivial damage to mobs. Please tell me there's a "Better Cure" ability... V Death Grunty: I'm sorry, I can't really focus too much on the good things in this update considering I've lost far too much of what kept me going strong pre-update. This post has been edited by mojomunkeez: May 18 2013, 20:08
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May 18 2013, 19:54
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Death Grunty
Group: Gold Star Club
Posts: 2,787
Joined: 18-November 09
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Well, let's focus on the good things. I'm sad that all my extra AP from artifacts are gone. But you know.. this: QUOTE Existing upgrades were converted to the closest higher match. .. is more than enough to make up for the loss. I'm very grateful for this. (I wish I had picked up at least one exp perk though, oh well.) The ability system looks great. I'd love to have some kind of Evade bonus though. Mages did receive a blow but they always bitch the most and they always find ways to recover. Last but not least, something really fucked up: Morale/Hunger - really? So is this HV's version of a tamagotchi? Greatest idea ever. Said no one ever. Period. In fact I'd really love to start a strike to starve ALL monsters once this is implemented: QUOTE While not active for this patch, in the not too distant future, monsters with an empty hunger bar will not show up in battles. Monsters above a still to be determined powerlevel will be exempt from this. (Which will never work out.. since there's always that opportunistic guy.)
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