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> HentaiVerse 0.76, Wall-EEEE

 
post Jun 16 2013, 22:30
Post #4081
cavecricket48



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QUOTE(Maximum_Joe @ Jun 16 2013, 16:12) *

He said it's coming in 0.77.


So he can't just tell you when spells are learned in a PM and let you organize it?
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post Jun 16 2013, 22:55
Post #4082
Lement



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While it is possible according to the 4 great laws of the universe, it just isn't him:
QUOTE(Tenboro @ May 24 2013, 23:51) *
QUOTE(skillchip @ May 24 2013, 23:29) *

Maybe just g8ve us the formulas so we can verify?

Where's the fun in that?
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post Jun 17 2013, 01:15
Post #4083
Ebisan



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Question, is there any way to obtain void mitigation?
The stat is there and void skills do heavy damage, so any way? Somebody has more than 0%? Or is it something that will be adressed in future patches?
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post Jun 17 2013, 01:35
Post #4084
ChosenUno



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QUOTE(Ebisan @ Jun 17 2013, 06:15) *

Question, is there any way to obtain void mitigation?
The stat is there and void skills do heavy damage, so any way? Somebody has more than 0%? Or is it something that will be adressed in future patches?


There used to be items with "of the Hulk" suffix that grants void mitigation, but those no longer drops.

Besides, why would you want void mitigation?
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post Jun 17 2013, 02:00
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Amaduyu Mitsumi



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Sugar Winter, Heartiels, etc, their void soul spells hurt. (Honestly though, to me they don't hurt enough to warrant a set of specific mit. from me.)

This post has been edited by Kagoromo: Jun 17 2013, 02:00
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post Jun 17 2013, 03:15
Post #4086
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QUOTE(ChosenUno @ Jun 16 2013, 16:35) *

There used to be items with "of the Hulk" suffix that grants void mitigation, but those no longer drops.

Besides, why would you want void mitigation?



Wait, i thought the point of Void was that there was nothing that really mitigated it?
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post Jun 17 2013, 03:59
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Since "of the Hulk" was removed, you could say that it was fixed to work as intended again.
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post Jun 17 2013, 04:05
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QUOTE(ChosenUno @ Jun 16 2013, 19:35) *

There used to be items with "of the Hulk" suffix that grants void mitigation, but those no longer drops.

Besides, why would you want void mitigation?

It is too bad that he keeps on removing interesting things. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jun 17 2013, 04:09
Post #4089
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QUOTE(ChosenUno @ Jun 17 2013, 01:35) *

There used to be items with "of the Hulk" suffix that grants void mitigation, but those no longer drops.


I could have sworn that "of the Hulk" did something like give +HP, not void mitigation.
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post Jun 17 2013, 04:27
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QUOTE(Cashino @ Jun 16 2013, 22:09) *

I could have sworn that "of the Hulk" did something like give +HP, not void mitigation.


That would still be anti-void. The best thing to do when faced with unmitigatable damage types in any game is to just stack HP so it proportionally dents you less.

Of course, Vayne is the one exception that I've seen across all the games I've played. Fucking Vayne.
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post Jun 17 2013, 04:38
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QUOTE(Tenboro @ Jun 16 2013, 12:50) *

I think they're asking for me to create something exploitable.

What else is new.

(To be fair, the original suggestion was to have item shop sell prices equal to the buy prices. Which could actually happen, with the Bot in place and all.)

It was a response to Ichy's post from a page back but I was too lazy to add a quote to it.
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post Jun 17 2013, 04:59
Post #4092
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QUOTE(cavecricket48 @ Jun 17 2013, 09:27) *

That would still be anti-void. The best thing to do when faced with unmitigatable damage types in any game is to just stack HP so it proportionally dents you less.

Of course, Vayne is the one exception that I've seen across all the games I've played. Fucking Vayne.


Bzztt!! Wrong!

The best thing to do when faced with unmitigatable damage types is to kill the fucker before he hits you with it (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 17 2013, 06:42
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Or just evade the blows, as a certain Light Armor maniac would say. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 17 2013, 08:22
Post #4094
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Hi Tenboro, can you push out a quick fix for the limited number of debuffs being shown on monsters?

Currently I easily run into this bug, which makes maging even harder.

Example: Imperil + Coalesced Mana + Soul Fire + Breached Defense + Ether Theft + Vital Theft + Turbulant Air makes one of the debuffs "Disappear" so I'm not sure if the debuff actually is lost or whether it's still there, just not displayed (IMG:[invalid] style_emoticons/default/dry.gif)

I hope I don't have to resort to reading the battle log.
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post Jun 17 2013, 09:30
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Not sure if that's a visual bug or not. Have you tried making the debuff bar wider?

As for what to do when faced with vast unmitigable damage(void skills are nowhere near that given the resist, absorb, magical mitigation, not to mention silencing them...) is to just take it and use a resurrection spell. Your HP can't be reduced below 0, after all.
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post Jun 17 2013, 10:16
Post #4096
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QUOTE(Lement @ Jun 17 2013, 14:30) *

Not sure if that's a visual bug or not. Have you tried making the debuff bar wider?

As for what to do when faced with vast unmitigable damage(void skills are nowhere near that given the resist, absorb, magical mitigation, not to mention silencing them...) is to just take it and use a resurrection spell. Your HP can't be reduced below 0, after all.


It's actually not a visual bug, since I checked the HTML and the system only returns 6 buff/debuffs total. So I wonder if the ones not appearing are even having an effect at all.

If the disappeared ones aren't affecting the mob, then I'll be very pissed, since most of the time on schoolgirls it's imperil that disappears (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jun 17 2013, 11:14
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QUOTE(ChosenUno @ Jun 17 2013, 01:16) *

It's actually not a visual bug, since I checked the HTML and the system only returns 6 buff/debuffs total. So I wonder if the ones not appearing are even having an effect at all.

If the disappeared ones aren't affecting the mob, then I'll be very pissed, since most of the time on schoolgirls it's imperil that disappears (IMG:[invalid] style_emoticons/default/dry.gif)


Can't you somewhat test that by average damage with or without it showing though?
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post Jun 17 2013, 12:31
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I was asking about void mitigation because the stat is there in character statistics. However it's always 0% so I wondered if it was increaseable like other mitigation stats.

QUOTE(Tenboro @ May 18 2013, 12:31) *

- Celestial, Daimon and Sprite PL 400 attack changed from Soul to Void.


There 's also the thing about these spells doing the most damage. Sprites, celestials and daemon kill me more often than other kind of monsters now.
(yeah, I now best solution is to kill them all fast, but sometimes you just can't do that. Also, I'm getting used to fighting without SS or SoL if possible, so a bit of void mitigation would help )
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post Jun 17 2013, 12:34
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QUOTE(MikukoAya @ Jun 17 2013, 16:14) *

Can't you somewhat test that by average damage with or without it showing though?


Do I look like skillchip? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jun 17 2013, 13:04
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QUOTE(ChosenUno @ Jun 17 2013, 05:34) *

Do I look like skillchip? (IMG:[invalid] style_emoticons/default/huh.gif)


You look like someone who would notice if their damage suddenly massively dropped when a schoolgirl suddenly gained 50% MMI.
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